feat(terrain): encode material manager selectors

This commit is contained in:
2026-07-18 17:01:17 +04:00
parent 83caf4d6ab
commit a858910853
4 changed files with 90 additions and 8 deletions
+6
View File
@@ -23,6 +23,12 @@
use fparkan_terrain_format::{FullSurfaceMask, LandMapDocument, LandMeshDocument};
use std::collections::VecDeque;
/// Terrain material-selector contract preserved from the decoded map mesh.
///
/// Applications access this semantic terrain API through this terrain crate
/// rather than taking a direct dependency on the binary-format parser.
pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
/// Terrain world.
#[derive(Clone, Debug, Default)]
pub struct TerrainWorld {