feat(terrain): encode material manager selectors
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@@ -23,6 +23,12 @@
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use fparkan_terrain_format::{FullSurfaceMask, LandMapDocument, LandMeshDocument};
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use std::collections::VecDeque;
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/// Terrain material-selector contract preserved from the decoded map mesh.
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///
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/// Applications access this semantic terrain API through this terrain crate
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/// rather than taking a direct dependency on the binary-format parser.
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pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
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/// Terrain world.
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#[derive(Clone, Debug, Default)]
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pub struct TerrainWorld {
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