feat: complete map viewer scene and static CTL pose preview

Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
This commit is contained in:
2026-10-11 13:12:50 +04:00
parent aa51f3574d
commit a8faba8aad
42 changed files with 24411 additions and 1234 deletions
File diff suppressed because it is too large Load Diff
+28 -11
View File
@@ -21,16 +21,22 @@ mod swapchain_resources;
mod validation;
pub use self::asset_mesh::{
project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_legacy_world_space,
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
project_land_msh_to_static_mesh_in_legacy_world_space,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses_and_mount,
project_msh_to_static_mesh_in_world_space_with_node_pose_buffer,
project_msh_to_static_mesh_in_world_space_with_node_pose_buffer_and_mount,
project_msh_to_static_mesh_in_world_space_with_node_sampled_poses,
project_msh_to_static_mesh_in_world_space_with_node_sampled_poses_and_mount,
project_msh_to_static_mesh_in_world_space_with_transform,
project_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses,
project_msh_to_static_mesh_in_xy_frame_with_node_sampled_poses, VulkanAssetMeshError,
VulkanStaticXyFrame,
VulkanNodePose, VulkanStaticXyFrame,
};
pub use self::capabilities::{
probe_vulkan_runtime_capabilities, probe_vulkan_runtime_capabilities_for_request,
@@ -45,21 +51,27 @@ pub use self::instance::{
use self::instance::{cstring_vec, ensure_instance_extensions_available};
use self::resources::{
color_subresource_range, create_command_pool, create_depth_attachment, create_frame_sync,
create_frame_uniform_buffer, create_index_buffer, create_material_specular_buffer,
create_readback_buffer, create_static_mesh_index_buffer, create_static_mesh_vertex_buffer,
create_static_texture_image, destroy_allocated_buffer, destroy_allocated_image,
destroy_depth_attachment, readback_buffer_bytes, VulkanAllocatedBuffer, VulkanAllocatedImage,
VulkanDepthAttachment, VulkanFrameSync,
create_static_texture_image, create_vertex_buffer, destroy_allocated_buffer,
destroy_allocated_image, destroy_depth_attachment, readback_buffer_bytes,
update_static_texture_image, write_frame_uniform, write_material_specular_buffer,
write_static_mesh_index_buffer, write_static_mesh_vertex_buffer, VulkanAllocatedBuffer,
VulkanAllocatedImage, VulkanDepthAttachment, VulkanFrameSync,
};
pub use self::runtime::{
create_vulkan_logical_device_probe, create_vulkan_logical_device_probe_for_request,
VulkanLogicalDeviceError, VulkanLogicalDeviceProbe, VulkanLogicalDeviceReport,
};
pub use self::smoke_types::{
VulkanDirectionalLight, VulkanDynamicDrawRange, VulkanFrameUniforms, VulkanPointLight,
VulkanReadbackArtifact, VulkanSmokeBootstrapProgress, VulkanSmokeBootstrapSnapshot,
VulkanSmokeFrameOutcome, VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo,
VulkanSmokeRendererError, VulkanSmokeRendererReport, VulkanSmokeShutdownReport,
VulkanStaticCamera, VulkanStaticDrawRange, VulkanStaticMaterial, VulkanStaticMesh,
VulkanStaticTexture, VulkanStaticVertex, VulkanValidationReport,
VulkanStaticTexture, VulkanStaticTextureMip, VulkanStaticVertex, VulkanValidationReport,
VULKAN_DIRECTIONAL_LIGHT_COUNT, VULKAN_FRAME_UNIFORM_BYTES,
VULKAN_MATERIAL_SPECULAR_RECORD_BYTES,
};
#[cfg(test)]
use self::surface::extension_name;
@@ -72,7 +84,8 @@ pub use self::swapchain::{
VulkanSwapchainProbeError, VulkanSwapchainReport,
};
use self::swapchain_resources::{
create_swapchain_resources, destroy_swapchain_resources, VulkanSwapchainResources,
create_swapchain_resources, destroy_swapchain_resources, update_material_texture_descriptor,
VulkanSwapchainResources,
};
use self::validation::{create_validation_messenger, VulkanValidationMessenger};
use ash::vk;
@@ -469,6 +482,8 @@ const LEGACY_TRIANGLE_FRAGMENT_SHADER_WORDS: &[u32] = &[
];
const fn spirv_words<const WORD_COUNT: usize>(bytes: &[u8]) -> [u32; WORD_COUNT] {
assert!(bytes.len() % 4 == 0);
assert!(bytes.len() == WORD_COUNT * 4);
let mut words = [0_u32; WORD_COUNT];
let mut index = 0;
while index < WORD_COUNT {
@@ -484,10 +499,12 @@ const fn spirv_words<const WORD_COUNT: usize>(bytes: &[u8]) -> [u32; WORD_COUNT]
words
}
static TRIANGLE_VERTEX_SHADER_DATA: [u32; 358] =
spirv_words(include_bytes!("../shaders/triangle.vert.spv"));
static TRIANGLE_FRAGMENT_SHADER_DATA: [u32; 296] =
spirv_words(include_bytes!("../shaders/triangle.frag.spv"));
const TRIANGLE_VERTEX_SHADER_BYTES: &[u8] = include_bytes!("../shaders/triangle.vert.spv");
const TRIANGLE_FRAGMENT_SHADER_BYTES: &[u8] = include_bytes!("../shaders/triangle.frag.spv");
static TRIANGLE_VERTEX_SHADER_DATA: [u32; TRIANGLE_VERTEX_SHADER_BYTES.len() / 4] =
spirv_words(TRIANGLE_VERTEX_SHADER_BYTES);
static TRIANGLE_FRAGMENT_SHADER_DATA: [u32; TRIANGLE_FRAGMENT_SHADER_BYTES.len() / 4] =
spirv_words(TRIANGLE_FRAGMENT_SHADER_BYTES);
pub(crate) const TRIANGLE_VERTEX_SHADER_WORDS: &[u32] = &TRIANGLE_VERTEX_SHADER_DATA;
pub(crate) const TRIANGLE_FRAGMENT_SHADER_WORDS: &[u32] = &TRIANGLE_FRAGMENT_SHADER_DATA;
@@ -18,6 +18,9 @@ pub(super) struct VulkanAllocatedImage {
pub(super) image: vk::Image,
pub(super) memory: vk::DeviceMemory,
pub(super) view: vk::ImageView,
pub(super) width: u32,
pub(super) height: u32,
pub(super) mip_levels: u32,
}
/// Depth/stencil image and the exact format selected for its render pass.
@@ -134,6 +137,9 @@ pub(super) fn create_depth_attachment(
image,
memory,
view,
width: extent.0,
height: extent.1,
mip_levels: 1,
},
format,
})
@@ -186,7 +192,6 @@ fn depth_aspect(format: vk::Format) -> vk::ImageAspectFlags {
pub(super) struct VulkanFrameSync {
pub(super) image_available: vk::Semaphore,
pub(super) render_finished: vk::Semaphore,
pub(super) fence: vk::Fence,
}
@@ -210,17 +215,7 @@ pub(super) fn create_static_mesh_vertex_buffer(
device: &VulkanLogicalDeviceProbe,
mesh: &VulkanStaticMesh,
) -> Result<VulkanAllocatedBuffer, VulkanSmokeRendererError> {
let mut bytes = Vec::with_capacity(mesh.vertices.len() * 8 * std::mem::size_of::<f32>());
for vertex in &mesh.vertices {
for value in vertex
.position
.into_iter()
.chain(vertex.color)
.chain(vertex.uv)
{
bytes.extend_from_slice(&value.to_ne_bytes());
}
}
let bytes = encode_static_vertices(&mesh.vertices)?;
create_host_visible_buffer(
instance,
device,
@@ -230,34 +225,176 @@ pub(super) fn create_static_mesh_vertex_buffer(
)
}
/// Allocates a vertex buffer for a frame's retained mesh capacity.
pub(super) fn create_vertex_buffer(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
vertices: &[super::VulkanStaticVertex],
) -> Result<VulkanAllocatedBuffer, VulkanSmokeRendererError> {
let bytes = encode_static_vertices(vertices)?;
create_host_visible_buffer(
instance,
device,
&bytes,
vk::BufferUsageFlags::VERTEX_BUFFER,
"dynamic mesh vertex buffer",
)
}
/// Replaces the bytes of a host-visible static vertex allocation.
///
/// The live renderer waits for the device before calling this helper, so a
/// single shared allocation can safely carry camera-relative sky and weather
/// geometry between frames.
pub(super) fn write_static_mesh_vertex_buffer(
device: &VulkanLogicalDeviceProbe,
buffer: &VulkanAllocatedBuffer,
vertices: &[super::VulkanStaticVertex],
) -> Result<(), VulkanSmokeRendererError> {
let bytes = encode_static_vertices(vertices)?;
write_mapped_buffer(
device,
buffer,
&bytes,
"vkMapMemory(static mesh vertex update)",
)
}
fn encode_static_vertices(
vertices: &[super::VulkanStaticVertex],
) -> Result<Vec<u8>, VulkanSmokeRendererError> {
let byte_len = vertices
.len()
.checked_mul(14)
.and_then(|count| count.checked_mul(std::mem::size_of::<f32>()))
.ok_or(VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh vertex data size overflows address space",
})?;
let mut bytes = Vec::new();
bytes
.try_reserve_exact(byte_len)
.map_err(|_| VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh vertex data exceeds addressable memory",
})?;
for vertex in vertices {
for value in vertex
.position
.into_iter()
.chain(vertex.color)
.chain(vertex.normal)
.chain(vertex.uv)
.chain(vertex.detail_uv)
.chain([vertex.overlay_alpha])
{
bytes.extend_from_slice(&value.to_ne_bytes());
}
}
Ok(bytes)
}
fn write_mapped_buffer(
device: &VulkanLogicalDeviceProbe,
buffer: &VulkanAllocatedBuffer,
bytes: &[u8],
context: &'static str,
) -> Result<(), VulkanSmokeRendererError> {
let byte_len =
u64::try_from(bytes.len()).map_err(|_| VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh upload exceeds address space",
})?;
if byte_len == 0 {
return Err(VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh upload cannot be empty",
});
}
// SAFETY: The caller validates that the allocation is large enough and
// waits for all queue work that could read it before this write.
let mapped = unsafe {
device
.device()
.map_memory(buffer.memory, 0, byte_len, vk::MemoryMapFlags::empty())
}
.map_err(|result| VulkanSmokeRendererError::VulkanOperation { context, result })?;
// SAFETY: `mapped` covers exactly the byte slice copied below.
unsafe {
std::ptr::copy_nonoverlapping(bytes.as_ptr(), mapped.cast::<u8>(), bytes.len());
device.device().unmap_memory(buffer.memory);
}
Ok(())
}
pub(super) fn create_static_mesh_index_buffer(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
mesh: &VulkanStaticMesh,
) -> Result<VulkanAllocatedBuffer, VulkanSmokeRendererError> {
let mut bytes = Vec::with_capacity(mesh.indices.len() * std::mem::size_of::<u32>());
for &index in &mesh.indices {
bytes.extend_from_slice(&index.to_ne_bytes());
}
create_index_buffer(instance, device, &mesh.indices)
}
/// Allocates an index buffer for a frame's retained mesh capacity.
pub(super) fn create_index_buffer(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
indices: &[u32],
) -> Result<VulkanAllocatedBuffer, VulkanSmokeRendererError> {
let bytes = encode_static_indices(indices)?;
create_host_visible_buffer(
instance,
device,
&bytes,
vk::BufferUsageFlags::INDEX_BUFFER,
"static mesh index buffer",
"dynamic mesh index buffer",
)
}
/// Replaces the bytes of a host-visible static index allocation.
pub(super) fn write_static_mesh_index_buffer(
device: &VulkanLogicalDeviceProbe,
buffer: &VulkanAllocatedBuffer,
indices: &[u32],
) -> Result<(), VulkanSmokeRendererError> {
let bytes = encode_static_indices(indices)?;
write_mapped_buffer(
device,
buffer,
&bytes,
"vkMapMemory(static mesh index update)",
)
}
fn encode_static_indices(indices: &[u32]) -> Result<Vec<u8>, VulkanSmokeRendererError> {
let byte_len = indices
.len()
.checked_mul(std::mem::size_of::<u32>())
.ok_or(VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh index data size overflows address space",
})?;
let mut bytes = Vec::new();
bytes
.try_reserve_exact(byte_len)
.map_err(|_| VulkanSmokeRendererError::InvalidStaticMesh {
context: "static mesh index data exceeds addressable memory",
})?;
for &index in indices {
bytes.extend_from_slice(&index.to_ne_bytes());
}
Ok(bytes)
}
pub(super) fn create_static_texture_image(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
command_pool: vk::CommandPool,
texture: &VulkanStaticTexture,
) -> Result<VulkanAllocatedImage, VulkanSmokeRendererError> {
texture
.validate()
.map_err(|context| VulkanSmokeRendererError::InvalidStaticTexture { context })?;
let (mip_bytes, mip_levels) = build_static_texture_mip_chain(texture);
let staging = create_host_visible_buffer(
instance,
device,
&texture.rgba8,
&mip_bytes,
vk::BufferUsageFlags::TRANSFER_SRC,
"static texture staging buffer",
)?;
@@ -269,7 +406,7 @@ pub(super) fn create_static_texture_image(
height: texture.height,
depth: 1,
})
.mip_levels(1)
.mip_levels(mip_levels)
.array_layers(1)
.samples(vk::SampleCountFlags::TYPE_1)
.tiling(vk::ImageTiling::OPTIMAL)
@@ -336,6 +473,7 @@ pub(super) fn create_static_texture_image(
image,
texture.width,
texture.height,
mip_levels,
) {
// SAFETY: Both resources were created on this device and are being rolled back once.
unsafe {
@@ -350,7 +488,7 @@ pub(super) fn create_static_texture_image(
.image(image)
.view_type(vk::ImageViewType::TYPE_2D)
.format(vk::Format::R8G8B8A8_UNORM)
.subresource_range(color_subresource_range());
.subresource_range(color_subresource_range(mip_levels));
// SAFETY: The image is live, initialized and has the stated color subresource.
let view = {
// SAFETY: The image is live, initialized and has the stated color subresource.
@@ -371,9 +509,211 @@ pub(super) fn create_static_texture_image(
image,
memory,
view,
width: texture.width,
height: texture.height,
mip_levels,
})
}
/// Allocates two aligned camera slots used by the dynamic frame UBO.
pub(super) fn create_frame_uniform_buffer(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
) -> Result<(VulkanAllocatedBuffer, u64), VulkanSmokeRendererError> {
const FRAME_SLOTS: u64 = 2;
const FRAME_BYTES: u64 = super::VULKAN_FRAME_UNIFORM_BYTES as u64;
let limits =
// SAFETY: The physical device belongs to this live instance and the query returns a value copy.
unsafe { instance.instance.get_physical_device_properties(device.physical_device()) };
let alignment = u64::from(limits.limits.min_uniform_buffer_offset_alignment).max(1);
let stride = FRAME_BYTES.checked_add(alignment - 1).ok_or(
VulkanSmokeRendererError::InvalidStaticMesh {
context: "frame uniform stride overflow",
},
)? / alignment
* alignment;
let size =
stride
.checked_mul(FRAME_SLOTS)
.ok_or(VulkanSmokeRendererError::InvalidStaticMesh {
context: "frame uniform buffer size overflow",
})?;
let bytes = vec![
0_u8;
usize::try_from(size).map_err(|_| {
VulkanSmokeRendererError::InvalidStaticMesh {
context: "frame uniform buffer size exceeds address space",
}
})?
];
let buffer = create_host_visible_buffer(
instance,
device,
&bytes,
vk::BufferUsageFlags::UNIFORM_BUFFER,
"frame uniform buffer",
)?;
Ok((buffer, stride))
}
/// Allocates one aligned storage-buffer record for every material descriptor.
///
/// The descriptor uses a dynamic storage-buffer offset. Keeping the stride
/// aligned to the physical device limit lets the renderer select a material
/// record with the same descriptor set for every draw without baking material
/// indices into the pipeline layout.
pub(super) fn create_material_specular_buffer(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
material_count: usize,
) -> Result<(VulkanAllocatedBuffer, u64), VulkanSmokeRendererError> {
if material_count == 0 {
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "material specular buffer has no material records",
});
}
let limits =
// SAFETY: The physical device belongs to this live instance and the query returns a value copy.
unsafe { instance.instance.get_physical_device_properties(device.physical_device()) };
let alignment = limits.limits.min_storage_buffer_offset_alignment.max(1);
let record_bytes = super::VULKAN_MATERIAL_SPECULAR_RECORD_BYTES as u64;
let stride = record_bytes.checked_add(alignment - 1).ok_or(
VulkanSmokeRendererError::InvalidStaticMesh {
context: "material specular stride overflow",
},
)? / alignment
* alignment;
let count =
u64::try_from(material_count).map_err(|_| VulkanSmokeRendererError::InvalidStaticMesh {
context: "material specular count exceeds address space",
})?;
let size = stride
.checked_mul(count)
.ok_or(VulkanSmokeRendererError::InvalidStaticMesh {
context: "material specular buffer size overflow",
})?;
let bytes =
vec![
0_u8;
usize::try_from(size).map_err(|_| VulkanSmokeRendererError::InvalidStaticMesh {
context: "material specular buffer size exceeds address space",
})?
];
let buffer = create_host_visible_buffer(
instance,
device,
&bytes,
vk::BufferUsageFlags::STORAGE_BUFFER,
"material specular buffer",
)?;
Ok((buffer, stride))
}
/// Replaces all material specular records in one host-coherent upload.
pub(super) fn write_material_specular_buffer(
device: &VulkanLogicalDeviceProbe,
buffer: &VulkanAllocatedBuffer,
stride: u64,
records: &[[[f32; 4]; 2]],
) -> Result<(), VulkanSmokeRendererError> {
if records.is_empty() {
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "material specular upload has no records",
});
}
let record_bytes = super::VULKAN_MATERIAL_SPECULAR_RECORD_BYTES;
let total_bytes = stride
.checked_mul(u64::try_from(records.len()).unwrap_or(u64::MAX))
.ok_or(VulkanSmokeRendererError::InvariantViolation {
context: "material specular upload size",
})?;
let total_bytes_usize =
usize::try_from(total_bytes).map_err(|_| VulkanSmokeRendererError::InvariantViolation {
context: "material specular upload size exceeds address space",
})?;
let mut bytes = vec![0_u8; total_bytes_usize];
for (record_index, record) in records.iter().enumerate() {
let record_offset = usize::try_from(
stride
.checked_mul(u64::try_from(record_index).unwrap_or(u64::MAX))
.ok_or(VulkanSmokeRendererError::InvariantViolation {
context: "material specular upload offset",
})?,
)
.map_err(|_| VulkanSmokeRendererError::InvariantViolation {
context: "material specular upload offset exceeds address space",
})?;
let mut offset = record_offset;
for vector in record {
for value in vector {
bytes[offset..offset + std::mem::size_of::<f32>()]
.copy_from_slice(&value.to_ne_bytes());
offset += std::mem::size_of::<f32>();
}
}
debug_assert_eq!(offset - record_offset, record_bytes);
}
// SAFETY: The storage buffer is host-visible and the caller has waited for
// all prior uses before replacing its records.
let mapped = unsafe {
device
.device()
.map_memory(buffer.memory, 0, total_bytes, vk::MemoryMapFlags::empty())
}
.map_err(|result| VulkanSmokeRendererError::VulkanOperation {
context: "vkMapMemory(material specular buffer)",
result,
})?;
// SAFETY: The mapped range is the complete upload and the destination is
// valid for the exact byte count copied below.
unsafe {
std::ptr::copy_nonoverlapping(bytes.as_ptr(), mapped.cast::<u8>(), bytes.len());
device.device().unmap_memory(buffer.memory);
}
Ok(())
}
/// Writes one complete frame block into the slot selected by the
/// fence-safe frame index.
pub(super) fn write_frame_uniform(
device: &VulkanLogicalDeviceProbe,
buffer: &VulkanAllocatedBuffer,
stride: u64,
frame_index: usize,
bytes: &[u8; super::VULKAN_FRAME_UNIFORM_BYTES],
) -> Result<(), VulkanSmokeRendererError> {
let slot =
u64::try_from(frame_index).map_err(|_| VulkanSmokeRendererError::InvariantViolation {
context: "frame uniform slot index",
})?;
let offset = stride
.checked_mul(slot)
.ok_or(VulkanSmokeRendererError::InvariantViolation {
context: "frame uniform slot offset",
})?;
// SAFETY: The offset is one of the two allocated aligned slots and the
// mapped range is exactly one complete frame block.
let mapped = unsafe {
device.device().map_memory(
buffer.memory,
offset,
super::VULKAN_FRAME_UNIFORM_BYTES as u64,
vk::MemoryMapFlags::empty(),
)
}
.map_err(|result| VulkanSmokeRendererError::VulkanOperation {
context: "vkMapMemory(frame uniform buffer)",
result,
})?;
// SAFETY: The destination is the mapped frame slot and the byte slice lives
// for this copy.
unsafe {
std::ptr::copy_nonoverlapping(bytes.as_ptr(), mapped.cast::<u8>(), bytes.len());
device.device().unmap_memory(buffer.memory);
}
Ok(())
}
fn upload_static_texture(
device: &VulkanLogicalDeviceProbe,
command_pool: vk::CommandPool,
@@ -381,6 +721,7 @@ fn upload_static_texture(
image: vk::Image,
width: u32,
height: u32,
mip_levels: u32,
) -> Result<(), VulkanSmokeRendererError> {
let allocate_info = vk::CommandBufferAllocateInfo::default()
.command_pool(command_pool)
@@ -407,7 +748,7 @@ fn upload_static_texture(
result,
});
}
let range = color_subresource_range();
let range = color_subresource_range(mip_levels);
let to_transfer = vk::ImageMemoryBarrier::default()
.old_layout(vk::ImageLayout::UNDEFINED)
.new_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
@@ -415,19 +756,34 @@ fn upload_static_texture(
.dst_access_mask(vk::AccessFlags::TRANSFER_WRITE)
.image(image)
.subresource_range(range);
let region = vk::BufferImageCopy::default()
.image_subresource(
vk::ImageSubresourceLayers::default()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.mip_level(0)
.base_array_layer(0)
.layer_count(1),
)
.image_extent(vk::Extent3D {
width,
height,
depth: 1,
});
let mut regions = Vec::with_capacity(usize::try_from(mip_levels).unwrap_or(0));
let mut buffer_offset = 0_u64;
let mut mip_width = width;
let mut mip_height = height;
for mip_level in 0..mip_levels {
let mip_bytes = u64::from(mip_width)
.saturating_mul(u64::from(mip_height))
.saturating_mul(4);
regions.push(
vk::BufferImageCopy::default()
.buffer_offset(buffer_offset)
.image_subresource(
vk::ImageSubresourceLayers::default()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.mip_level(mip_level)
.base_array_layer(0)
.layer_count(1),
)
.image_extent(vk::Extent3D {
width: mip_width,
height: mip_height,
depth: 1,
}),
);
buffer_offset = buffer_offset.saturating_add(mip_bytes);
mip_width = (mip_width / 2).max(1);
mip_height = (mip_height / 2).max(1);
}
let to_sampled = vk::ImageMemoryBarrier::default()
.old_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
.new_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
@@ -451,7 +807,7 @@ fn upload_static_texture(
staging_buffer,
image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
&[region],
&regions,
);
device.device().cmd_pipeline_barrier(
command_buffer,
@@ -500,6 +856,246 @@ fn upload_static_texture(
})
}
/// Replaces the contents of an already sampled texture without changing its
/// image view or descriptor set. The caller must wait for the renderer's
/// submitted work before invoking this function.
pub(super) fn update_static_texture_image(
instance: &VulkanInstanceProbe,
device: &VulkanLogicalDeviceProbe,
command_pool: vk::CommandPool,
image: &VulkanAllocatedImage,
texture: &VulkanStaticTexture,
) -> Result<(), VulkanSmokeRendererError> {
texture
.validate()
.map_err(|context| VulkanSmokeRendererError::InvalidStaticTexture { context })?;
let (mip_bytes, mip_levels) = build_static_texture_mip_chain(texture);
if texture.width != image.width
|| texture.height != image.height
|| mip_levels != image.mip_levels
{
return Err(VulkanSmokeRendererError::InvalidStaticTexture {
context: "dynamic texture extent or mip count differs from allocation",
});
}
let staging = create_host_visible_buffer(
instance,
device,
&mip_bytes,
vk::BufferUsageFlags::TRANSFER_SRC,
"dynamic texture staging buffer",
)?;
let allocate_info = vk::CommandBufferAllocateInfo::default()
.command_pool(command_pool)
.level(vk::CommandBufferLevel::PRIMARY)
.command_buffer_count(1);
// SAFETY: The command pool is live and owned by the current logical device.
let command_buffer = unsafe { device.device().allocate_command_buffers(&allocate_info) }
.map_err(|result| {
destroy_allocated_buffer(device, &staging);
VulkanSmokeRendererError::VulkanOperation {
context: "vkAllocateCommandBuffers(dynamic texture upload)",
result,
}
})?[0];
let begin =
vk::CommandBufferBeginInfo::default().flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT);
// SAFETY: The command buffer is freshly allocated from the current pool.
if let Err(result) = unsafe { device.device().begin_command_buffer(command_buffer, &begin) } {
// SAFETY: The command buffer belongs to this pool and is released on failure.
unsafe {
device
.device()
.free_command_buffers(command_pool, &[command_buffer]);
};
destroy_allocated_buffer(device, &staging);
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkBeginCommandBuffer(dynamic texture upload)",
result,
});
}
let range = color_subresource_range(mip_levels);
let to_transfer = vk::ImageMemoryBarrier::default()
.old_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
.new_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
.src_access_mask(vk::AccessFlags::SHADER_READ)
.dst_access_mask(vk::AccessFlags::TRANSFER_WRITE)
.image(image.image)
.subresource_range(range);
let mut regions = Vec::with_capacity(usize::try_from(mip_levels).unwrap_or(0));
let mut buffer_offset = 0_u64;
let mut mip_width = texture.width;
let mut mip_height = texture.height;
for mip_level in 0..mip_levels {
let mip_bytes = u64::from(mip_width)
.saturating_mul(u64::from(mip_height))
.saturating_mul(4);
regions.push(
vk::BufferImageCopy::default()
.buffer_offset(buffer_offset)
.image_subresource(
vk::ImageSubresourceLayers::default()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.mip_level(mip_level)
.base_array_layer(0)
.layer_count(1),
)
.image_extent(vk::Extent3D {
width: mip_width,
height: mip_height,
depth: 1,
}),
);
buffer_offset = buffer_offset.saturating_add(mip_bytes);
mip_width = (mip_width / 2).max(1);
mip_height = (mip_height / 2).max(1);
}
let to_sampled = vk::ImageMemoryBarrier::default()
.old_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
.new_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
.src_access_mask(vk::AccessFlags::TRANSFER_WRITE)
.dst_access_mask(vk::AccessFlags::SHADER_READ)
.image(image.image)
.subresource_range(range);
// SAFETY: The caller has made all prior shader reads idle, and the image
// remains exclusively owned by this graphics queue.
unsafe {
device.device().cmd_pipeline_barrier(
command_buffer,
vk::PipelineStageFlags::FRAGMENT_SHADER,
vk::PipelineStageFlags::TRANSFER,
vk::DependencyFlags::empty(),
&[],
&[],
&[to_transfer],
);
device.device().cmd_copy_buffer_to_image(
command_buffer,
staging.buffer,
image.image,
vk::ImageLayout::TRANSFER_DST_OPTIMAL,
&regions,
);
device.device().cmd_pipeline_barrier(
command_buffer,
vk::PipelineStageFlags::TRANSFER,
vk::PipelineStageFlags::FRAGMENT_SHADER,
vk::DependencyFlags::empty(),
&[],
&[],
&[to_sampled],
);
}
// SAFETY: Command recording is complete on the current command buffer.
if let Err(result) = unsafe { device.device().end_command_buffer(command_buffer) } {
// SAFETY: The command buffer belongs to this pool and is released on failure.
unsafe {
device
.device()
.free_command_buffers(command_pool, &[command_buffer]);
};
destroy_allocated_buffer(device, &staging);
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkEndCommandBuffer(dynamic texture upload)",
result,
});
}
let command_buffers = [command_buffer];
let submit = [vk::SubmitInfo::default().command_buffers(&command_buffers)];
// SAFETY: The graphics queue and submitted command buffer remain live
// until this synchronous wait completes.
let submit_result = unsafe {
device
.device()
.queue_submit(device.graphics_queue(), &submit, vk::Fence::null())
};
let result = submit_result
.and_then(|()| unsafe { device.device().queue_wait_idle(device.graphics_queue()) });
// SAFETY: Submission completed or failed synchronously.
unsafe {
device
.device()
.free_command_buffers(command_pool, &[command_buffer]);
}
destroy_allocated_buffer(device, &staging);
result.map_err(|result| VulkanSmokeRendererError::VulkanOperation {
context: "vkQueueSubmit/WaitIdle(dynamic texture upload)",
result,
})
}
/// Builds an RGBA8 mip chain on the CPU so texture upload does not depend on
/// optional linear-blit support for the device's UNORM format.
fn build_static_texture_mip_chain(texture: &VulkanStaticTexture) -> (Vec<u8>, u32) {
if !texture.mip_levels.is_empty() {
let mut bytes = Vec::new();
for mip in &texture.mip_levels {
bytes.extend_from_slice(&mip.rgba8);
}
return (
bytes,
u32::try_from(texture.mip_levels.len()).unwrap_or(u32::MAX),
);
}
let mut bytes = texture.rgba8.clone();
let mut level = texture.rgba8.clone();
let mut width = texture.width;
let mut height = texture.height;
let mut mip_levels = 1_u32;
while width > 1 || height > 1 {
let next_width = (width / 2).max(1);
let next_height = (height / 2).max(1);
let mut next = vec![
0_u8;
usize::try_from(next_width)
.unwrap_or(0)
.saturating_mul(usize::try_from(next_height).unwrap_or(0))
.saturating_mul(4)
];
for y in 0..next_height {
for x in 0..next_width {
let dst = (usize::try_from(y).unwrap_or(0)
* usize::try_from(next_width).unwrap_or(0)
+ usize::try_from(x).unwrap_or(0))
* 4;
let x0 = x.saturating_mul(2).min(width.saturating_sub(1));
let y0 = y.saturating_mul(2).min(height.saturating_sub(1));
let x1 = x0.saturating_add(1).min(width.saturating_sub(1));
let y1 = y0.saturating_add(1).min(height.saturating_sub(1));
let source_width = usize::try_from(width).unwrap_or(0);
let samples = [
(usize::try_from(y0).unwrap_or(0) * source_width
+ usize::try_from(x0).unwrap_or(0))
* 4,
(usize::try_from(y0).unwrap_or(0) * source_width
+ usize::try_from(x1).unwrap_or(0))
* 4,
(usize::try_from(y1).unwrap_or(0) * source_width
+ usize::try_from(x0).unwrap_or(0))
* 4,
(usize::try_from(y1).unwrap_or(0) * source_width
+ usize::try_from(x1).unwrap_or(0))
* 4,
];
for channel in 0..4 {
let sum: u16 = samples
.iter()
.map(|&offset| u16::from(level[offset + channel]))
.sum();
next[dst + channel] = u8::try_from((sum + 2) / 4).unwrap_or(u8::MAX);
}
}
}
bytes.extend_from_slice(&next);
level = next;
width = next_width;
height = next_height;
mip_levels = mip_levels.saturating_add(1);
}
(bytes, mip_levels)
}
pub(super) fn destroy_allocated_image(
device: &VulkanLogicalDeviceProbe,
image: &VulkanAllocatedImage,
@@ -624,36 +1220,24 @@ pub(super) fn create_frame_sync(
let mut sync = Vec::with_capacity(2);
for _ in 0..2 {
// SAFETY: The sync objects belong to this live logical device and are destroyed at teardown.
let image_available = unsafe { device.device().create_semaphore(&semaphore_info, None) }
.map_err(|error| VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateSemaphore(image_available)",
result: error,
})?;
let render_finished = {
// SAFETY: The sync objects belong to this live logical device and are destroyed at teardown.
let image_available =
match unsafe { device.device().create_semaphore(&semaphore_info, None) } {
Ok(render_finished) => render_finished,
Ok(image_available) => image_available,
Err(error) => {
destroy_frame_sync_objects(device, &sync);
// SAFETY: The semaphore was created above on this logical device and is destroyed on setup failure.
unsafe { device.device().destroy_semaphore(image_available, None) };
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateSemaphore(render_finished)",
context: "vkCreateSemaphore(image_available)",
result: error,
});
}
}
};
};
// SAFETY: The fence belongs to this live logical device and is destroyed at teardown.
let fence = match unsafe { device.device().create_fence(&fence_info, None) } {
Ok(fence) => fence,
Err(error) => {
destroy_frame_sync_objects(device, &sync);
// SAFETY: These semaphores were created above on this logical device and are destroyed on setup failure.
unsafe {
device.device().destroy_semaphore(image_available, None);
device.device().destroy_semaphore(render_finished, None);
}
// SAFETY: The semaphore was created above on this logical device and is destroyed on setup failure.
unsafe { device.device().destroy_semaphore(image_available, None) };
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateFence",
result: error,
@@ -662,7 +1246,6 @@ pub(super) fn create_frame_sync(
};
sync.push(VulkanFrameSync {
image_available,
render_finished,
fence,
});
}
@@ -676,9 +1259,6 @@ fn destroy_frame_sync_objects(device: &VulkanLogicalDeviceProbe, sync: &[VulkanF
device
.device()
.destroy_semaphore(frame_sync.image_available, None);
device
.device()
.destroy_semaphore(frame_sync.render_finished, None);
device.device().destroy_fence(frame_sync.fence, None);
}
}
@@ -738,11 +1318,11 @@ pub(super) fn readback_buffer_bytes(
Ok(bytes)
}
pub(super) fn color_subresource_range() -> vk::ImageSubresourceRange {
pub(super) fn color_subresource_range(level_count: u32) -> vk::ImageSubresourceRange {
vk::ImageSubresourceRange::default()
.aspect_mask(vk::ImageAspectFlags::COLOR)
.base_mip_level(0)
.level_count(1)
.level_count(level_count)
.base_array_layer(0)
.layer_count(1)
}
File diff suppressed because it is too large Load Diff
@@ -48,8 +48,20 @@ pub struct VulkanStaticVertex {
pub position: [f32; 3],
/// Linear RGB vertex color.
pub color: [f32; 3],
/// Unit vertex normal in world/object coordinates.
pub normal: [f32; 3],
/// Texture coordinate consumed by the static material bridge.
pub uv: [f32; 2],
/// Repeating detail texture coordinate from terrain type-18 UV data.
///
/// Non-terrain geometry supplies `[0.0; 2]`; its neutral detail texture
/// keeps the additional stage mathematically transparent.
pub detail_uv: [f32; 2],
/// Interpolated terrain overlay mask from type-14 data.
///
/// Non-terrain geometry supplies `0.0`, disabling the transparent overlay
/// slot while retaining one vertex contract for every static draw.
pub overlay_alpha: f32,
}
/// A static geometry camera represented in the shader's matrix memory order.
@@ -71,7 +83,9 @@ impl VulkanStaticCamera {
projection: LegacyD3d7Projection,
) -> Option<Self> {
let view = transform.try_direct3d7_view_row_major()?;
let projection = projection.try_direct3d7_projection_row_major()?;
let mut projection = projection.try_direct3d7_projection_row_major()?;
// D3D7's top-down viewport and Vulkan's positive-height viewport invert NDC Y.
projection[5] = -projection[5];
Self::from_row_major_view_projection(view, projection)
}
@@ -108,6 +122,242 @@ impl Default for VulkanStaticCamera {
}
}
/// Number of directional records carried by [`VulkanFrameUniforms`].
pub const VULKAN_DIRECTIONAL_LIGHT_COUNT: usize = 4;
/// One directional light in the frame lighting contract.
///
/// The direction is the vector from the light toward the surface. The
/// coefficients are retained in the same three-component record as the
/// native point callback so frame construction can copy the original light
/// table without a lossy conversion.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanDirectionalLight {
/// Direction from the light toward the surface.
pub direction: [f32; 3],
/// Light RGB multiplier.
pub rgb: [f32; 3],
/// Native light coefficients. Directional callbacks normally use the
/// neutral `[0, 0, 1]` record; the field keeps the shared light ABI.
pub coefficients: [f32; 3],
/// Whether the light participates in this frame.
pub active: bool,
}
impl Default for VulkanDirectionalLight {
fn default() -> Self {
Self {
direction: [0.0, 0.0, 1.0],
rgb: [0.0; 3],
coefficients: [0.0, 0.0, 1.0],
active: false,
}
}
}
/// One point light in the frame lighting contract.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanPointLight {
/// World-space position.
pub position: [f32; 3],
/// Light RGB multiplier.
pub rgb: [f32; 3],
/// Radius used by native normalized distance attenuation.
pub range: f32,
/// Native attenuation coefficients `a0`, `a1`, and `a2`.
pub coefficients: [f32; 3],
/// Whether the light participates in this frame.
pub active: bool,
}
impl Default for VulkanPointLight {
fn default() -> Self {
Self {
position: [0.0; 3],
rgb: [0.0; 3],
range: 0.0,
// A neutral record is explicit. In particular, this is the
// proven native environment contract and avoids an accidental
// zero polynomial when a caller enables the point slot.
coefficients: [0.0, 0.0, 1.0],
active: false,
}
}
}
/// Number of bytes occupied by one frame-uniform slot.
///
/// The block is deliberately made entirely from `mat4`/`vec4`-sized records
/// so its CPU representation follows Vulkan's `std140` alignment rules on
/// every device. Four directional lights and one point light fit in a small
/// dynamic UBO while the push-constant range remains available for material
/// state.
pub const VULKAN_FRAME_UNIFORM_BYTES: usize = 368;
/// Bytes occupied by one material's base and overlay specular records.
///
/// Each record is one `vec4`: RGB followed by the native integer power stored
/// as an IEEE-754 float for direct shader use. The allocation stride is
/// rounded up to the device's `minStorageBufferOffsetAlignment`.
pub const VULKAN_MATERIAL_SPECULAR_RECORD_BYTES: usize = 2 * 4 * std::mem::size_of::<f32>();
/// Per-frame data shared by the vertex and fragment stages.
///
/// `clip_from_world` is row-major D3D-style storage for the same reason as
/// [`VulkanStaticCamera`]. A directional light direction points from the
/// light toward the surface; the shader negates it when taking the
/// surface-normal dot product. Fog distances are disabled when
/// `fog_end <= fog_start`.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanFrameUniforms {
/// Row-major clip-from-world transform.
pub clip_from_world: [f32; 16],
/// Up to four native directional/celestial lights.
pub directional_lights: [VulkanDirectionalLight; VULKAN_DIRECTIONAL_LIGHT_COUNT],
/// Native point light slot.
pub point_light: VulkanPointLight,
/// Per-channel lighting floor applied before native range compression.
pub lighting_floor: [f32; 3],
/// Linear fog RGB color.
pub fog_color: [f32; 3],
/// Fog start distance.
pub fog_start: f32,
/// Fog end distance.
pub fog_end: f32,
/// World-space camera position used for fog distance.
pub camera_position: [f32; 3],
}
impl VulkanFrameUniforms {
/// Builds neutral frame state from a static camera.
#[must_use]
pub fn from_camera(camera: VulkanStaticCamera) -> Self {
let mut directional_lights =
[VulkanDirectionalLight::default(); VULKAN_DIRECTIONAL_LIGHT_COUNT];
directional_lights[0] = VulkanDirectionalLight {
direction: [0.35, 0.45, 0.82],
rgb: [1.0; 3],
coefficients: [0.0, 0.0, 1.0],
active: true,
};
Self {
clip_from_world: camera.clip_from_world,
directional_lights,
point_light: VulkanPointLight::default(),
lighting_floor: [0.30; 3],
fog_color: [0.0; 3],
fog_start: f32::MAX,
fog_end: f32::MAX,
camera_position: [0.0; 3],
}
}
/// Returns whether all submitted frame values are finite.
#[must_use]
pub fn is_finite(self) -> bool {
self.clip_from_world
.into_iter()
.chain(self.directional_lights.into_iter().flat_map(|light| {
light
.direction
.into_iter()
.chain(light.rgb)
.chain(light.coefficients)
.chain([if light.active { 1.0 } else { 0.0 }])
}))
.chain(self.point_light.position)
.chain(self.point_light.rgb)
.chain([self.point_light.range])
.chain(self.point_light.coefficients)
.chain([if self.point_light.active { 1.0 } else { 0.0 }])
.chain(self.lighting_floor)
.chain(self.fog_color)
.chain([self.fog_start, self.fog_end])
.chain(self.camera_position)
.all(f32::is_finite)
}
/// Serializes one frame slot in the exact `std140` member order.
#[must_use]
pub fn to_ne_bytes(self) -> [u8; VULKAN_FRAME_UNIFORM_BYTES] {
let mut values = [0.0_f32; VULKAN_FRAME_UNIFORM_BYTES / 4];
values[..16].copy_from_slice(&self.clip_from_world);
for (index, light) in self.directional_lights.into_iter().enumerate() {
let direction_offset = 16 + index * 4;
values[direction_offset..direction_offset + 4].copy_from_slice(&[
light.direction[0],
light.direction[1],
light.direction[2],
if light.active { 1.0 } else { 0.0 },
]);
let rgb_offset = 32 + index * 4;
values[rgb_offset..rgb_offset + 4].copy_from_slice(&[
light.rgb[0],
light.rgb[1],
light.rgb[2],
if light.active { 1.0 } else { 0.0 },
]);
let coefficient_offset = 48 + index * 4;
values[coefficient_offset..coefficient_offset + 4].copy_from_slice(&[
light.coefficients[0],
light.coefficients[1],
light.coefficients[2],
if light.active { 1.0 } else { 0.0 },
]);
}
values[64..68].copy_from_slice(&[
self.point_light.position[0],
self.point_light.position[1],
self.point_light.position[2],
self.point_light.range,
]);
values[68..72].copy_from_slice(&[
self.point_light.rgb[0],
self.point_light.rgb[1],
self.point_light.rgb[2],
if self.point_light.active { 1.0 } else { 0.0 },
]);
values[72..76].copy_from_slice(&[
self.point_light.coefficients[0],
self.point_light.coefficients[1],
self.point_light.coefficients[2],
if self.point_light.active { 1.0 } else { 0.0 },
]);
values[76..80].copy_from_slice(&[
self.lighting_floor[0],
self.lighting_floor[1],
self.lighting_floor[2],
0.0,
]);
values[80..84].copy_from_slice(&[
self.fog_color[0],
self.fog_color[1],
self.fog_color[2],
0.0,
]);
values[84..88].copy_from_slice(&[self.fog_start, self.fog_end, 0.0, 0.0]);
values[88..92].copy_from_slice(&[
self.camera_position[0],
self.camera_position[1],
self.camera_position[2],
0.0,
]);
let mut bytes = [0_u8; VULKAN_FRAME_UNIFORM_BYTES];
for (index, value) in values.into_iter().enumerate() {
let offset = index * std::mem::size_of::<f32>();
bytes[offset..offset + std::mem::size_of::<f32>()]
.copy_from_slice(&value.to_ne_bytes());
}
bytes
}
}
impl Default for VulkanFrameUniforms {
fn default() -> Self {
Self::from_camera(VulkanStaticCamera::default())
}
}
fn multiply_row_major(left: [f32; 16], right: [f32; 16]) -> [f32; 16] {
let mut result = [0.0; 16];
for row in 0..4 {
@@ -131,6 +381,23 @@ pub struct VulkanStaticMesh {
pub draw_ranges: Vec<VulkanStaticDrawRange>,
}
/// Geometry-only changes applied to one retained draw range.
///
/// The renderer owns the material, blend/depth state, active count changes,
/// and queue classification for every range. A frame builder uses this
/// record only when a variable-size geometry stream (such as projected
/// shadows) moves its index segment or changes its triangle count.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct VulkanDynamicDrawRange {
/// Stable draw-range handle returned by the initial mesh layout.
pub range_index: usize,
/// First index in the current shared index upload.
pub first_index: u32,
/// Active triangle-list index count. Zero disables this range for the
/// current frame without allocating a zero-sized Vulkan buffer.
pub index_count: u32,
}
/// One indexed triangle-list draw retained from an original mesh batch.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct VulkanStaticDrawRange {
@@ -140,6 +407,12 @@ pub struct VulkanStaticDrawRange {
pub index_count: u32,
/// Original positional `Batch20.material_index` selector.
pub material_index: u16,
/// Original positional `Batch20.lightmap_index` selector.
pub lightmap_index: u8,
/// Original MSH Batch20 flag word used by the native transparent queue.
/// Bits `0x100` and `0x008` opt a range into that queue independently of
/// the material blend category.
pub batch_flags: u16,
/// Backend-neutral fixed-function state for this source range.
pub pipeline_state: LegacyPipelineState,
/// Alpha-test reference in legacy 0..=255 units; dynamic material data.
@@ -147,6 +420,13 @@ pub struct VulkanStaticDrawRange {
}
impl VulkanStaticDrawRange {
/// The value installed by the native renderer before a material-specific
/// alpha reference is written. The native Ngi32 initialiser stores one
/// in `D3DRS_ALPHAREF`; callers that do not have a material-specific value
/// should pass this constant explicitly. Zero remains a valid explicit
/// alpha reference.
pub const NATIVE_DEFAULT_ALPHA_TEST_REFERENCE: u8 = 1;
/// Returns the canonical key used for Vulkan pipeline selection.
#[must_use]
pub fn pipeline_key(self) -> PipelineKey {
@@ -165,12 +445,75 @@ impl VulkanStaticDrawRange {
}
/// One diffuse material texture keyed by an original MSH batch selector.
#[derive(Clone, Debug, Eq, PartialEq)]
#[derive(Clone, Debug, PartialEq)]
pub struct VulkanStaticMaterial {
/// Positional material selector used by one or more source batches.
pub material_index: u16,
/// Decoded RGBA8 diffuse texture for this selector.
pub texture: VulkanStaticTexture,
/// Phase parameters 4..6, normalized directional light RGB coefficient.
pub directional_rgb: [f32; 3],
/// Phase parameters 0..2, normalized additive RGB coefficient.
pub additive_rgb: [f32; 3],
/// Normalized atlas transform for base texture `[x, y, w, h]`.
pub uv_transform: [f32; 4],
/// Optional Land2 detail texture paired with the base texture.
pub detail_texture: Option<VulkanStaticTexture>,
/// Optional Land1 overlay texture selected by the face tag high byte.
pub overlay_texture: Option<VulkanStaticTexture>,
/// Optional Land2 detail texture paired with the overlay texture.
pub overlay_detail_texture: Option<VulkanStaticTexture>,
/// MAT0 phase diffuse alpha, normalized from the legacy 0..=255 byte.
pub diffuse_alpha: f32,
/// MAT0 phase alpha for the optional overlay material.
pub overlay_diffuse_alpha: Option<f32>,
/// Phase parameters 4..6 for the optional overlay material.
pub overlay_directional_rgb: Option<[f32; 3]>,
/// Phase parameters 0..2 for the optional overlay material.
pub overlay_additive_rgb: Option<[f32; 3]>,
/// Phase parameters 8..10, normalized base specular RGB coefficient.
///
/// Specular data is kept in a storage buffer instead of push constants so
/// the vertex stage can evaluate the native Gouraud highlight while the
/// material's other dynamic values retain their existing ABI.
pub specular_rgb: [f32; 3],
/// Phase parameter 16 for the base material, carried as the native byte.
pub specular_power: u8,
/// Phase parameters 8..10 for the optional overlay material.
pub overlay_specular_rgb: Option<[f32; 3]>,
/// Phase parameter 16 for the optional overlay material.
pub overlay_specular_power: Option<u8>,
/// Normalized atlas transform for the optional detail texture.
pub detail_uv_transform: [f32; 4],
/// Normalized atlas transform for the optional overlay texture.
pub overlay_uv_transform: Option<[f32; 4]>,
/// Normalized atlas transform for the optional overlay detail texture.
pub overlay_detail_uv_transform: Option<[f32; 4]>,
/// Environment layers bypass terrain lighting and fog while retaining the
/// same descriptor/pipeline path.
pub unlit: bool,
/// Native sky mode 4: blend base and secondary textures by the secondary
/// texture alpha before multiplying by the vertex diffuse color.
pub sky_nebula_stars: bool,
/// Native terrain mode 3: combine base and secondary lightmap textures
/// without the regular terrain `2 * TEX0 * TEX1` combiner or NdotL.
pub lightmap_mode: bool,
/// Push material mode bit 4 and map this sky layer to the Vulkan far
/// plane without changing its world-space vertices or UVs. This is a
/// renderer projection choice; it is not a claim about the original D3D
/// depth-bit encoding.
pub sky_far_depth: bool,
}
/// One authored RGBA8 mip level accepted by the Vulkan texture upload path.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct VulkanStaticTextureMip {
/// Mip width in texels.
pub width: u32,
/// Mip height in texels.
pub height: u32,
/// Row-major RGBA8 pixels.
pub rgba8: Vec<u8>,
}
/// Decoded RGBA8 image accepted by the initial Vulkan texture upload path.
@@ -182,6 +525,10 @@ pub struct VulkanStaticTexture {
pub height: u32,
/// Row-major RGBA8 pixels.
pub rgba8: Vec<u8>,
/// Authored mip levels, including mip zero, when available.
///
/// An empty vector requests deterministic CPU generation from `rgba8`.
pub mip_levels: Vec<VulkanStaticTextureMip>,
}
impl VulkanStaticTexture {
@@ -200,7 +547,46 @@ impl VulkanStaticTexture {
Some(expected) if expected != self.rgba8.len() => {
Err("static texture rgba8 byte count does not match extent")
}
Some(_) => Ok(()),
Some(_) => {
if self.mip_levels.is_empty() {
return Ok(());
}
// TEXM files commonly stop at the authored 4x4 level. Vulkan
// permits a partial mip chain; only the supplied level
// extents and bytes need validation.
if self.mip_levels.len()
> usize::try_from(self.width.max(self.height))
.unwrap_or(usize::MAX)
.ilog2() as usize
+ 1
{
return Err("static texture authored mip count exceeds extent");
}
let mut width = self.width;
let mut height = self.height;
for (level, mip) in self.mip_levels.iter().enumerate() {
if mip.width != width || mip.height != height {
return Err("static texture authored mip extent does not match level");
}
let expected = usize::try_from(width)
.ok()
.and_then(|width| {
usize::try_from(height)
.ok()
.and_then(|height| width.checked_mul(height))
})
.and_then(|pixels| pixels.checked_mul(4));
if expected != Some(mip.rgba8.len()) {
return Err("static texture authored mip byte count does not match extent");
}
if level == 0 && mip.rgba8 != self.rgba8 {
return Err("static texture authored mip zero does not match rgba8");
}
width = (width / 2).max(1);
height = (height / 2).max(1);
}
Ok(())
}
}
}
}
@@ -216,6 +602,60 @@ pub(super) fn resolve_draw_texture_indices(
) -> Result<Vec<usize>, &'static str> {
for (index, material) in materials.iter().enumerate() {
material.texture.validate()?;
if let Some(texture) = &material.detail_texture {
texture.validate()?;
}
if let Some(texture) = &material.overlay_texture {
texture.validate()?;
}
if let Some(texture) = &material.overlay_detail_texture {
texture.validate()?;
}
if !material.diffuse_alpha.is_finite() || !(0.0..=1.0).contains(&material.diffuse_alpha) {
return Err("static material diffuse alpha must be finite and 0..1");
}
if material
.directional_rgb
.into_iter()
.chain(material.additive_rgb)
.chain(material.specular_rgb)
.chain(material.overlay_specular_rgb.into_iter().flatten())
.any(|value| !value.is_finite() || value < 0.0)
{
return Err("static material lighting and specular RGB parameters must be finite and non-negative");
}
if material
.uv_transform
.into_iter()
.chain(material.detail_uv_transform)
.any(|value| !value.is_finite())
{
return Err("static material UV transforms must be finite");
}
if material
.overlay_diffuse_alpha
.is_some_and(|alpha| !alpha.is_finite() || !(0.0..=1.0).contains(&alpha))
{
return Err("static material overlay diffuse alpha must be finite and 0..1");
}
if material
.overlay_directional_rgb
.into_iter()
.flatten()
.chain(material.overlay_additive_rgb.into_iter().flatten())
.any(|value| !value.is_finite() || value < 0.0)
{
return Err("static material overlay RGB parameters must be finite and non-negative");
}
if material
.overlay_uv_transform
.into_iter()
.flatten()
.chain(material.overlay_detail_uv_transform.into_iter().flatten())
.any(|value| !value.is_finite())
{
return Err("static material overlay UV transforms must be finite");
}
if materials[..index]
.iter()
.any(|previous| previous.material_index == material.material_index)
@@ -247,17 +687,26 @@ impl VulkanStaticMesh {
VulkanStaticVertex {
position: [0.0, -0.55, 0.0],
color: [1.0, 0.2, 0.2],
normal: [0.0, 0.0, 1.0],
uv: [0.5, 0.0],
detail_uv: [0.0, 0.0],
overlay_alpha: 0.0,
},
VulkanStaticVertex {
position: [0.55, 0.55, 0.0],
color: [0.2, 1.0, 0.2],
normal: [0.0, 0.0, 1.0],
uv: [1.0, 1.0],
detail_uv: [0.0, 0.0],
overlay_alpha: 0.0,
},
VulkanStaticVertex {
position: [-0.55, 0.55, 0.0],
color: [0.2, 0.4, 1.0],
normal: [0.0, 0.0, 1.0],
uv: [0.0, 1.0],
detail_uv: [0.0, 0.0],
overlay_alpha: 0.0,
},
],
indices: vec![0, 1, 2],
@@ -265,6 +714,8 @@ impl VulkanStaticMesh {
first_index: 0,
index_count: 3,
material_index: 0,
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}],
@@ -275,6 +726,22 @@ impl VulkanStaticMesh {
if self.vertices.is_empty() {
return Err("static mesh has no vertices");
}
if self.vertices.iter().any(|vertex| {
!vertex
.position
.iter()
.chain(vertex.color.iter())
.chain(vertex.normal.iter())
.chain(vertex.uv.iter())
.chain(vertex.detail_uv.iter())
.chain(std::iter::once(&vertex.overlay_alpha))
.all(|value| value.is_finite())
|| !(0.0..=1.0).contains(&vertex.overlay_alpha)
}) {
return Err(
"static mesh vertex attributes must be finite and overlay alpha must be 0..1",
);
}
if self.indices.is_empty() || !self.indices.len().is_multiple_of(3) {
return Err("static mesh indices must contain complete triangles");
}
@@ -311,6 +778,53 @@ impl VulkanStaticMesh {
mod static_mesh_tests {
use super::*;
#[test]
fn frame_uniforms_use_std140_sized_slots_and_preserve_dynamic_values() {
let frame = VulkanFrameUniforms {
clip_from_world: std::array::from_fn(|index| index as f32),
directional_lights: [
VulkanDirectionalLight {
direction: [1.0, 2.0, 3.0],
rgb: [4.0, 5.0, 6.0],
coefficients: [7.0, 8.0, 9.0],
active: true,
},
VulkanDirectionalLight::default(),
VulkanDirectionalLight::default(),
VulkanDirectionalLight::default(),
],
point_light: VulkanPointLight {
position: [28.0, 29.0, 30.0],
rgb: [31.0, 32.0, 33.0],
range: 34.0,
coefficients: [35.0, 36.0, 37.0],
active: true,
},
lighting_floor: [7.0, 8.0, 9.0],
fog_color: [10.0, 11.0, 12.0],
fog_start: 13.0,
fog_end: 14.0,
camera_position: [15.0, 16.0, 17.0],
};
let bytes = frame.to_ne_bytes();
assert_eq!(bytes.len(), VULKAN_FRAME_UNIFORM_BYTES);
let read =
|offset: usize| f32::from_ne_bytes(bytes[offset..offset + 4].try_into().expect("f32"));
assert_eq!(read(0), 0.0);
assert_eq!(read(60), 15.0);
assert_eq!(read(64), 1.0);
assert_eq!(read(76), 1.0);
assert_eq!(read(128), 4.0);
assert_eq!(read(192), 7.0);
assert_eq!(read(256), 28.0);
assert_eq!(read(272), 31.0);
assert_eq!(read(288), 35.0);
assert_eq!(read(304), 7.0);
assert_eq!(read(320), 10.0);
assert_eq!(read(336), 13.0);
assert_eq!(read(352), 15.0);
}
#[test]
fn smoke_triangle_is_valid_complete_geometry() {
let mesh = VulkanStaticMesh::smoke_triangle();
@@ -357,6 +871,54 @@ mod static_mesh_tests {
assert_eq!(camera.clip_from_world[7], 0.65_f32.sin());
}
#[test]
fn legacy_camera_maps_world_up_to_top_of_positive_height_vulkan_viewport() {
let transform = RawCameraTransform {
words: [
1.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
1.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
1.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
1.0_f32.to_bits(),
],
};
let projection = LegacyD3d7Projection {
viewport: [0, 0, 1024, 768],
near_plane: 0.5,
far_plane: 700.0,
field_of_view_radians: 1.3,
};
let camera = VulkanStaticCamera::from_legacy_d3d7(transform, projection)
.expect("recovered camera inputs are valid");
// The raw identity camera's recovered view maps world +X to depth
// and world +Z to camera up.
let world_up_at_positive_depth = [10.0, 0.0, 1.0, 1.0];
let clip_y = (0..4)
.map(|row| world_up_at_positive_depth[row] * camera.clip_from_world[row * 4 + 1])
.sum::<f32>();
let clip_w = (0..4)
.map(|row| world_up_at_positive_depth[row] * camera.clip_from_world[row * 4 + 3])
.sum::<f32>();
assert!(clip_w > 0.0);
assert!(
clip_y / clip_w < 0.0,
"world up must map to the viewport top"
);
}
#[test]
fn static_camera_accepts_finite_runtime_matrices_and_rejects_nan() {
let identity = VulkanStaticCamera::default().clip_from_world;
@@ -387,6 +949,8 @@ mod static_mesh_tests {
first_index: 0,
index_count: 2,
material_index: 0,
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
}],
@@ -415,6 +979,8 @@ mod static_mesh_tests {
first_index: 0,
index_count: 3,
material_index: 7,
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
@@ -422,6 +988,8 @@ mod static_mesh_tests {
first_index: 3,
index_count: 3,
material_index: 2,
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: LegacyPipelineState::default(),
alpha_test_reference: 0,
},
@@ -430,15 +998,58 @@ mod static_mesh_tests {
width: 1,
height: 1,
rgba8: vec![255; 4],
mip_levels: Vec::new(),
};
let materials = [
VulkanStaticMaterial {
material_index: 2,
texture: texture(),
detail_texture: None,
overlay_texture: None,
overlay_detail_texture: None,
diffuse_alpha: 1.0,
overlay_diffuse_alpha: None,
directional_rgb: [1.0; 3],
additive_rgb: [0.0; 3],
specular_rgb: [0.0; 3],
specular_power: 0,
overlay_specular_rgb: None,
overlay_specular_power: None,
uv_transform: [0.0, 0.0, 1.0, 1.0],
overlay_directional_rgb: None,
overlay_additive_rgb: None,
detail_uv_transform: [0.0, 0.0, 1.0, 1.0],
overlay_uv_transform: None,
overlay_detail_uv_transform: None,
unlit: false,
sky_nebula_stars: false,
lightmap_mode: false,
sky_far_depth: false,
},
VulkanStaticMaterial {
material_index: 7,
texture: texture(),
detail_texture: None,
overlay_texture: None,
overlay_detail_texture: None,
diffuse_alpha: 1.0,
overlay_diffuse_alpha: None,
directional_rgb: [1.0; 3],
additive_rgb: [0.0; 3],
specular_rgb: [0.0; 3],
specular_power: 0,
overlay_specular_rgb: None,
overlay_specular_power: None,
uv_transform: [0.0, 0.0, 1.0, 1.0],
overlay_directional_rgb: None,
overlay_additive_rgb: None,
detail_uv_transform: [0.0, 0.0, 1.0, 1.0],
overlay_uv_transform: None,
overlay_detail_uv_transform: None,
unlit: false,
sky_nebula_stars: false,
lightmap_mode: false,
sky_far_depth: false,
},
];
@@ -480,6 +1091,24 @@ mod static_mesh_tests {
};
assert_eq!(disabled.alpha_test_cutoff(), 0.0);
assert_eq!(enabled.alpha_test_cutoff(), 128.0 / 255.0);
let explicit_zero = VulkanStaticDrawRange {
pipeline_state: LegacyPipelineState {
alpha_test: true,
..LegacyPipelineState::default()
},
alpha_test_reference: 0,
..base
};
assert_eq!(explicit_zero.alpha_test_cutoff(), 0.0);
let native_default = VulkanStaticDrawRange {
pipeline_state: LegacyPipelineState {
alpha_test: true,
..LegacyPipelineState::default()
},
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
..base
};
assert_eq!(native_default.alpha_test_cutoff(), 1.0 / 255.0);
}
}
@@ -727,10 +1356,46 @@ pub struct VulkanSmokeRenderer {
pub(super) swapchain_resources: Option<VulkanSwapchainResources>,
pub(super) vertex_buffer: Option<VulkanAllocatedBuffer>,
pub(super) index_buffer: Option<VulkanAllocatedBuffer>,
/// Positional material slots mapped to the owned image list. Fallback
/// stages may share one image without coupling independently animated
/// material textures.
pub(super) texture_slot_indices: Vec<usize>,
pub(super) textures: Vec<VulkanAllocatedImage>,
pub(super) vertex_count: usize,
/// Retained index allocation length. The upload path grows this only when
/// a frame actually needs more shared indices and never shrinks it.
pub(super) index_capacity: usize,
pub(super) draw_range_capacities: Vec<u32>,
pub(super) draw_ranges: Vec<VulkanStaticDrawRange>,
pub(super) draw_texture_indices: Vec<usize>,
/// Stable range handles used when recording the native pass order.
pub(super) draw_order: Vec<usize>,
/// Native camera-sort values returned by the draw-item camera callback.
pub(super) draw_range_sort_keys: Vec<Option<f32>>,
/// Whether the stable order must be rebuilt before the next command
/// buffer. Range setters are called in batches by the game loop.
pub(super) draw_order_dirty: bool,
/// World queue classification for each stable range handle. `None` keeps
/// a fixed screen/sky/weather pass; `Some(false)` is world opaque and
/// `Some(true)` is world transparent.
pub(super) draw_range_world_queue: Vec<Option<bool>>,
/// Pipeline state before transparent queue depth policy is applied.
pub(super) draw_range_base_pipeline_states: Vec<LegacyPipelineState>,
pub(super) material_alphas: Vec<[f32; 2]>,
pub(super) material_lighting: Vec<[[f32; 3]; 4]>,
pub(super) material_uv_transforms: Vec<[[f32; 4]; 4]>,
/// Base and overlay specular records uploaded to the dynamic SSBO.
pub(super) material_specular: Vec<[[f32; 4]; 2]>,
/// Original selector for each positional material record.
pub(super) material_selectors: Vec<u16>,
/// Whether the host-side specular records need a fence-safe GPU upload.
pub(super) material_specular_dirty: bool,
/// Encoded material mode pushed at offset 124: 0 lit, 1 unlit, 2 native
/// sky nebula/stars texture composite, 3 native lightmap composite.
pub(super) material_unlit: Vec<f32>,
pub(super) readback_enabled: bool,
pub(super) camera: VulkanStaticCamera,
pub(super) frame_uniforms: VulkanFrameUniforms,
pub(super) frame_sync: Vec<VulkanFrameSync>,
pub(super) images_in_flight: Vec<vk::Fence>,
pub(super) current_frame: usize,
@@ -8,38 +8,85 @@ use fparkan_render::{
use std::collections::BTreeMap;
use super::{
color_subresource_range, create_depth_attachment, destroy_depth_attachment,
VulkanAllocatedBuffer, VulkanAllocatedImage, VulkanDepthAttachment, VulkanInstanceProbe,
VulkanLogicalDeviceProbe, VulkanSmokeRendererError, VulkanSwapchainProbe,
TRIANGLE_FRAGMENT_SHADER_WORDS, TRIANGLE_VERTEX_SHADER_WORDS,
color_subresource_range, create_depth_attachment, create_material_specular_buffer,
destroy_depth_attachment, VulkanAllocatedBuffer, VulkanAllocatedImage, VulkanDepthAttachment,
VulkanInstanceProbe, VulkanLogicalDeviceProbe, VulkanSmokeRendererError, VulkanSwapchainProbe,
TRIANGLE_FRAGMENT_SHADER_WORDS, TRIANGLE_VERTEX_SHADER_WORDS, VULKAN_FRAME_UNIFORM_BYTES,
VULKAN_MATERIAL_SPECULAR_RECORD_BYTES,
};
pub(super) struct VulkanSwapchainResources {
pub(super) image_views: Vec<vk::ImageView>,
pub(super) images: Vec<vk::Image>,
pub(super) readback_buffers: Vec<VulkanAllocatedBuffer>,
pub(super) depth_attachment: VulkanDepthAttachment,
/// One depth image per swapchain image so frames can overlap safely.
pub(super) depth_attachments: Vec<VulkanDepthAttachment>,
/// A render-finished semaphore dedicated to each swapchain image.
pub(super) render_finished: Vec<vk::Semaphore>,
pub(super) render_pass: vk::RenderPass,
pub(super) pipeline_layout: vk::PipelineLayout,
pub(super) descriptor_set_layout: vk::DescriptorSetLayout,
pub(super) descriptor_pool: vk::DescriptorPool,
pub(super) descriptor_sets: Vec<vk::DescriptorSet>,
pub(super) sampler: vk::Sampler,
pub(super) frame_uniform_buffer: VulkanAllocatedBuffer,
pub(super) frame_uniform_stride: u64,
pub(super) material_specular_buffer: VulkanAllocatedBuffer,
pub(super) material_specular_stride: u64,
/// Live graphics pipelines indexed by canonical backend-neutral state.
pub(super) pipelines: BTreeMap<PipelineKey, vk::Pipeline>,
pub(super) framebuffers: Vec<vk::Framebuffer>,
pub(super) command_buffers: Vec<vk::CommandBuffer>,
}
pub(super) fn update_material_texture_descriptor(
device: &VulkanLogicalDeviceProbe,
resources: &VulkanSwapchainResources,
material_index: usize,
texture_slot: usize,
texture: &VulkanAllocatedImage,
) -> Result<(), VulkanSmokeRendererError> {
if texture_slot >= 4 {
return Err(VulkanSmokeRendererError::InvalidStaticTexture {
context: "dynamic material texture slot is out of bounds",
});
}
let descriptor_set = resources
.descriptor_sets
.get(material_index)
.copied()
.ok_or(VulkanSmokeRendererError::InvalidStaticTexture {
context: "dynamic material descriptor set is out of bounds",
})?;
let image_info = vk::DescriptorImageInfo::default()
.sampler(resources.sampler)
.image_view(texture.view)
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL);
let write = vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(u32::try_from(texture_slot).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(&image_info));
// SAFETY: the renderer idles the device before changing a descriptor that
// may be referenced by an in-flight command buffer.
unsafe { device.device().update_descriptor_sets(&[write], &[]) };
Ok(())
}
struct PartialSwapchainResources {
image_views: Vec<vk::ImageView>,
readback_buffers: Vec<VulkanAllocatedBuffer>,
depth_attachment: Option<VulkanDepthAttachment>,
depth_attachments: Vec<VulkanDepthAttachment>,
render_finished: Vec<vk::Semaphore>,
render_pass: Option<vk::RenderPass>,
pipeline_layout: Option<vk::PipelineLayout>,
descriptor_set_layout: Option<vk::DescriptorSetLayout>,
descriptor_pool: Option<vk::DescriptorPool>,
sampler: Option<vk::Sampler>,
frame_uniform_buffer: Option<VulkanAllocatedBuffer>,
frame_uniform_stride: u64,
material_specular_buffer: Option<VulkanAllocatedBuffer>,
material_specular_stride: u64,
pipelines: BTreeMap<PipelineKey, vk::Pipeline>,
framebuffers: Vec<vk::Framebuffer>,
command_buffers: Vec<vk::CommandBuffer>,
@@ -53,6 +100,7 @@ pub(super) fn create_swapchain_resources(
vertex_buffer: &VulkanAllocatedBuffer,
index_buffer: &VulkanAllocatedBuffer,
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
draw_ranges: &[super::VulkanStaticDrawRange],
depth_request: DepthStencilSupport,
reuse_command_pool: bool,
@@ -74,16 +122,57 @@ pub(super) fn create_swapchain_resources(
swapchain.report.plan.format.format,
)?,
readback_buffers: Vec::new(),
depth_attachment: None,
depth_attachments: Vec::new(),
render_finished: Vec::new(),
render_pass: None,
pipeline_layout: None,
descriptor_set_layout: None,
descriptor_pool: None,
sampler: None,
frame_uniform_buffer: None,
frame_uniform_stride: 0,
material_specular_buffer: None,
material_specular_stride: 0,
pipelines: BTreeMap::new(),
framebuffers: Vec::new(),
command_buffers: Vec::new(),
};
let semaphore_info = vk::SemaphoreCreateInfo::default();
for _ in &images {
// SAFETY: The semaphore belongs to this live logical device and is
// destroyed with the swapchain resources.
match unsafe { device.device().create_semaphore(&semaphore_info, None) } {
Ok(semaphore) => partial.render_finished.push(semaphore),
Err(result) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateSemaphore(render_finished)",
result,
});
}
}
}
let (frame_uniform_buffer, frame_uniform_stride) =
match super::create_frame_uniform_buffer(instance, device) {
Ok(buffer) => buffer,
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
};
partial.frame_uniform_stride = frame_uniform_stride;
partial.frame_uniform_buffer = Some(frame_uniform_buffer);
let material_count = texture_slot_indices.len() / 4;
let (material_specular_buffer, material_specular_stride) =
match create_material_specular_buffer(instance, device, material_count) {
Ok(buffer) => buffer,
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
};
partial.material_specular_stride = material_specular_stride;
partial.material_specular_buffer = Some(material_specular_buffer);
let (
depth_attachment,
render_pass,
@@ -99,8 +188,17 @@ pub(super) fn create_swapchain_resources(
swapchain.report.plan.format.format,
swapchain.report.plan.extent,
textures,
texture_slot_indices,
draw_ranges,
depth_request,
partial
.frame_uniform_buffer
.as_ref()
.expect("frame uniform buffer is present before descriptor creation"),
partial
.material_specular_buffer
.as_ref()
.expect("material specular buffer is present before descriptor creation"),
) {
Ok(bundle) => bundle,
Err(error) => {
@@ -108,19 +206,35 @@ pub(super) fn create_swapchain_resources(
return Err(error);
}
};
let depth_view = depth_attachment.image.view;
partial.depth_attachment = Some(depth_attachment);
// Keep every handle from the bundle in the partial owner before creating
// the remaining per-image depth attachments. That loop can fail after the
// first attachment, and its error path must destroy the whole bundle.
partial.depth_attachments.push(depth_attachment);
partial.render_pass = Some(render_pass);
partial.pipeline_layout = Some(pipeline_layout);
partial.descriptor_set_layout = Some(descriptor_set_layout);
partial.descriptor_pool = Some(descriptor_pool);
partial.sampler = Some(sampler);
partial.pipelines = pipelines;
for _ in 1..images.len() {
match create_depth_attachment(
instance,
device,
swapchain.report.plan.extent,
depth_request,
) {
Ok(attachment) => partial.depth_attachments.push(attachment),
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
}
}
let framebuffers = match create_swapchain_framebuffers(
device,
render_pass,
&partial.image_views,
depth_view,
&partial.depth_attachments,
swapchain.report.plan.extent,
) {
Ok(framebuffers) => framebuffers,
@@ -168,24 +282,44 @@ pub(super) fn create_swapchain_resources(
};
partial.command_buffers = command_buffers;
let _ = (vertex_buffer, index_buffer);
let depth_attachment =
partial
.depth_attachment
.take()
.ok_or(VulkanSmokeRendererError::InvariantViolation {
context: "depth attachment ownership after swapchain setup",
})?;
if partial.depth_attachments.len() != images.len()
|| partial.render_finished.len() != images.len()
{
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "swapchain per-image resource count after setup",
});
}
Ok(VulkanSwapchainResources {
image_views: partial.image_views,
images,
readback_buffers: partial.readback_buffers,
depth_attachment,
render_pass,
pipeline_layout,
descriptor_set_layout,
descriptor_pool,
depth_attachments: partial.depth_attachments,
render_finished: partial.render_finished,
render_pass: partial
.render_pass
.expect("render pass is present after successful swapchain setup"),
pipeline_layout: partial
.pipeline_layout
.expect("pipeline layout is present after successful swapchain setup"),
descriptor_set_layout: partial
.descriptor_set_layout
.expect("descriptor set layout is present after successful swapchain setup"),
descriptor_pool: partial
.descriptor_pool
.expect("descriptor pool is present after successful swapchain setup"),
descriptor_sets,
sampler,
sampler: partial
.sampler
.expect("sampler is present after successful swapchain setup"),
frame_uniform_buffer: partial
.frame_uniform_buffer
.expect("frame uniform buffer is present after successful swapchain setup"),
frame_uniform_stride: partial.frame_uniform_stride,
material_specular_buffer: partial
.material_specular_buffer
.expect("material specular buffer is present after successful swapchain setup"),
material_specular_stride: partial.material_specular_stride,
pipelines: partial.pipelines,
framebuffers: partial.framebuffers,
command_buffers: partial.command_buffers,
@@ -210,8 +344,11 @@ fn create_swapchain_pipeline_bundle(
format: i32,
extent: (u32, u32),
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
draw_ranges: &[super::VulkanStaticDrawRange],
depth_request: DepthStencilSupport,
frame_uniform_buffer: &VulkanAllocatedBuffer,
material_specular_buffer: &VulkanAllocatedBuffer,
) -> Result<
(
VulkanDepthAttachment,
@@ -234,7 +371,14 @@ fn create_swapchain_pipeline_bundle(
}
};
let (descriptor_set_layout, descriptor_pool, descriptor_sets, sampler) =
create_texture_descriptor_bundle(device, textures).inspect_err(|_| {
create_texture_descriptor_bundle(
device,
textures,
texture_slot_indices,
frame_uniform_buffer,
material_specular_buffer,
)
.inspect_err(|_| {
// SAFETY: The render pass was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_render_pass(render_pass, None) };
destroy_depth_attachment(device, &depth_attachment);
@@ -289,12 +433,23 @@ fn create_swapchain_framebuffers(
device: &VulkanLogicalDeviceProbe,
render_pass: vk::RenderPass,
image_views: &[vk::ImageView],
depth_view: vk::ImageView,
depth_attachments: &[VulkanDepthAttachment],
extent: (u32, u32),
) -> Result<Vec<vk::Framebuffer>, VulkanSmokeRendererError> {
if image_views.len() != depth_attachments.len() {
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "swapchain color/depth attachment count",
});
}
let mut framebuffers = Vec::with_capacity(image_views.len());
for image_view in image_views.iter().copied() {
match create_framebuffer(device, render_pass, image_view, depth_view, extent) {
for (image_view, depth_attachment) in image_views.iter().copied().zip(depth_attachments) {
match create_framebuffer(
device,
render_pass,
image_view,
depth_attachment.image.view,
extent,
) {
Ok(framebuffer) => framebuffers.push(framebuffer),
Err(error) => {
// SAFETY: These framebuffers were created above on this live logical device and are destroyed on setup failure.
@@ -339,7 +494,7 @@ fn create_image_view(
.image(image)
.view_type(vk::ImageViewType::TYPE_2D)
.format(vk::Format::from_raw(format))
.subresource_range(color_subresource_range());
.subresource_range(color_subresource_range(1));
// SAFETY: The image comes from the live swapchain and the subresource range covers its color aspect.
unsafe { device.device().create_image_view(&create_info, None) }.map_err(|error| {
VulkanSmokeRendererError::VulkanOperation {
@@ -384,10 +539,21 @@ fn create_render_pass(
let dependency = vk::SubpassDependency::default()
.src_subpass(vk::SUBPASS_EXTERNAL)
.dst_subpass(0)
.src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.src_stage_mask(
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
| vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS
| vk::PipelineStageFlags::LATE_FRAGMENT_TESTS,
)
.dst_stage_mask(
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
| vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS
| vk::PipelineStageFlags::LATE_FRAGMENT_TESTS,
)
.src_access_mask(vk::AccessFlags::empty())
.dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE);
.dst_access_mask(
vk::AccessFlags::COLOR_ATTACHMENT_WRITE
| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
);
let attachments = [color_attachment, depth_attachment];
let subpasses = [subpass];
let dependencies = [dependency];
@@ -409,16 +575,16 @@ fn create_pipeline_layout(
descriptor_set_layout: vk::DescriptorSetLayout,
) -> Result<vk::PipelineLayout, VulkanSmokeRendererError> {
let set_layouts = [descriptor_set_layout];
let push_constant_ranges = [
vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::VERTEX)
.offset(0)
.size(64),
vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
.offset(64)
.size(u32::try_from(std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
];
// Material data occupies one 128-byte push-constant allocation shared by
// both stages; the vertex stage also reads its specular pair from the
// dynamic storage buffer at descriptor binding 5. Camera data is supplied
// by the dynamic frame UBO at descriptor binding 4.
// Expose the complete block from offset zero so drivers validate the
// fragment member's declared offset against the pipeline layout.
let push_constant_ranges = [vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT)
.offset(0)
.size(32 * u32::try_from(std::mem::size_of::<f32>()).unwrap_or(u32::MAX))];
let create_info = vk::PipelineLayoutCreateInfo::default()
.set_layouts(&set_layouts)
.push_constant_ranges(&push_constant_ranges);
@@ -434,6 +600,9 @@ fn create_pipeline_layout(
fn create_texture_descriptor_bundle(
device: &VulkanLogicalDeviceProbe,
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
frame_uniform_buffer: &VulkanAllocatedBuffer,
material_specular_buffer: &VulkanAllocatedBuffer,
) -> Result<
(
vk::DescriptorSetLayout,
@@ -443,12 +612,32 @@ fn create_texture_descriptor_bundle(
),
VulkanSmokeRendererError,
> {
let binding = vk::DescriptorSetLayoutBinding::default()
.binding(0)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::FRAGMENT);
let bindings = [binding];
const TEXTURES_PER_MATERIAL: usize = 4;
const FRAME_BINDING: u32 = 4;
const MATERIAL_SPECULAR_BINDING: u32 = 5;
let mut bindings = (0..TEXTURES_PER_MATERIAL)
.map(|binding| {
vk::DescriptorSetLayoutBinding::default()
.binding(u32::try_from(binding).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
})
.collect::<Vec<_>>();
bindings.push(
vk::DescriptorSetLayoutBinding::default()
.binding(FRAME_BINDING)
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT),
);
bindings.push(
vk::DescriptorSetLayoutBinding::default()
.binding(MATERIAL_SPECULAR_BINDING)
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::VERTEX),
);
let layout_info = vk::DescriptorSetLayoutCreateInfo::default().bindings(&bindings);
// SAFETY: The layout description is stack-owned and references no external memory.
let layout = unsafe {
@@ -460,23 +649,40 @@ fn create_texture_descriptor_bundle(
context: "vkCreateDescriptorSetLayout",
result,
})?;
let texture_count = u32::try_from(textures.len()).map_err(|_| {
let texture_count = u32::try_from(texture_slot_indices.len()).map_err(|_| {
VulkanSmokeRendererError::InvariantViolation {
context: "static material texture count exceeds Vulkan descriptor limit",
}
})?;
if texture_count == 0 {
if texture_count == 0
|| !texture_slot_indices
.len()
.is_multiple_of(TEXTURES_PER_MATERIAL)
|| texture_slot_indices
.iter()
.any(|texture_index| *texture_index >= textures.len())
{
// SAFETY: The layout was created above on this device and is rolled
// back before reporting malformed material-slot input.
unsafe { device.device().destroy_descriptor_set_layout(layout, None) };
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "static material texture list is empty",
context: "static material texture slots are invalid",
});
}
let material_count = texture_count / u32::try_from(TEXTURES_PER_MATERIAL).unwrap_or(1);
let pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(texture_count);
let pool_sizes = [pool_size];
let frame_pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.descriptor_count(material_count);
let material_specular_pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.descriptor_count(material_count);
let pool_sizes = [pool_size, frame_pool_size, material_specular_pool_size];
let pool_info = vk::DescriptorPoolCreateInfo::default()
.pool_sizes(&pool_sizes)
.max_sets(texture_count);
.max_sets(material_count);
let pool =
// SAFETY: The pool description is stack-owned and reserves exactly one descriptor.
unsafe { device.device().create_descriptor_pool(&pool_info, None) }.map_err(|result| {
@@ -487,7 +693,7 @@ fn create_texture_descriptor_bundle(
result,
}
})?;
let layouts = vec![layout; textures.len()];
let layouts = vec![layout; usize::try_from(material_count).unwrap_or(0)];
let allocate_info = vk::DescriptorSetAllocateInfo::default()
.descriptor_pool(pool)
.set_layouts(&layouts);
@@ -511,7 +717,9 @@ fn create_texture_descriptor_bundle(
.address_mode_u(vk::SamplerAddressMode::REPEAT)
.address_mode_v(vk::SamplerAddressMode::REPEAT)
.address_mode_w(vk::SamplerAddressMode::REPEAT)
.max_lod(0.0);
// The uploaded images carry a complete CPU-generated mip chain; the
// sampler clamps to the largest legal level for each image.
.max_lod(16.0);
let sampler =
// SAFETY: The sampler create info is stack-owned and has no unsupported optional features.
unsafe { device.device().create_sampler(&sampler_info, None) }.map_err(|result| {
@@ -525,27 +733,51 @@ fn create_texture_descriptor_bundle(
result,
}
})?;
let image_infos = textures
let image_infos = texture_slot_indices
.iter()
.map(|texture| {
.map(|texture_index| {
let texture = &textures[*texture_index];
vk::DescriptorImageInfo::default()
.sampler(sampler)
.image_view(texture.view)
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
})
.collect::<Vec<_>>();
let writes = descriptor_sets
.iter()
.copied()
.zip(image_infos.iter())
.map(|(descriptor_set, image_info)| {
let frame_info = vk::DescriptorBufferInfo::default()
.buffer(frame_uniform_buffer.buffer)
.offset(0)
.range(VULKAN_FRAME_UNIFORM_BYTES as u64);
let material_specular_info = vk::DescriptorBufferInfo::default()
.buffer(material_specular_buffer.buffer)
.offset(0)
.range(VULKAN_MATERIAL_SPECULAR_RECORD_BYTES as u64);
let mut writes = Vec::with_capacity(descriptor_sets.len() * (TEXTURES_PER_MATERIAL + 2));
for (set_index, descriptor_set) in descriptor_sets.iter().copied().enumerate() {
for binding in 0..TEXTURES_PER_MATERIAL {
let image_info = &image_infos[set_index * TEXTURES_PER_MATERIAL + binding];
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(u32::try_from(binding).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(image_info)),
);
}
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(0)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(image_info))
})
.collect::<Vec<_>>();
.dst_binding(FRAME_BINDING)
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.buffer_info(std::slice::from_ref(&frame_info)),
);
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(MATERIAL_SPECULAR_BINDING)
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.buffer_info(std::slice::from_ref(&material_specular_info)),
);
}
// SAFETY: Descriptor sets, sampler and image views are live; every texture upload completed its shader-read transition.
unsafe { device.device().update_descriptor_sets(&writes, &[]) };
Ok((layout, pool, descriptor_sets, sampler))
@@ -598,15 +830,16 @@ fn create_graphics_pipeline(
extent: (u32, u32),
state: LegacyPipelineState,
) -> Result<vk::Pipeline, VulkanSmokeRendererError> {
let vertex_shader = create_shader_module(device, TRIANGLE_VERTEX_SHADER_WORDS)?;
let fragment_shader = match create_shader_module(device, TRIANGLE_FRAGMENT_SHADER_WORDS) {
Ok(module) => module,
Err(error) => {
// SAFETY: The shader module was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_shader_module(vertex_shader, None) };
return Err(error);
}
};
let vertex_shader = create_shader_module(device, TRIANGLE_VERTEX_SHADER_WORDS, "vertex")?;
let fragment_shader =
match create_shader_module(device, TRIANGLE_FRAGMENT_SHADER_WORDS, "fragment") {
Ok(module) => module,
Err(error) => {
// SAFETY: The shader module was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_shader_module(vertex_shader, None) };
return Err(error);
}
};
let entry_point = c"main";
let shader_stages = [
vk::PipelineShaderStageCreateInfo::default()
@@ -620,7 +853,7 @@ fn create_graphics_pipeline(
];
let vertex_binding = vk::VertexInputBindingDescription::default()
.binding(0)
.stride(u32::try_from(8 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX))
.stride(u32::try_from(14 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX))
.input_rate(vk::VertexInputRate::VERTEX);
let vertex_attributes = [
vk::VertexInputAttributeDescription::default()
@@ -636,8 +869,23 @@ fn create_graphics_pipeline(
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(2)
.format(vk::Format::R32G32_SFLOAT)
.format(vk::Format::R32G32B32_SFLOAT)
.offset(u32::try_from(6 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(3)
.format(vk::Format::R32G32_SFLOAT)
.offset(u32::try_from(9 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(4)
.format(vk::Format::R32G32_SFLOAT)
.offset(u32::try_from(11 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(5)
.format(vk::Format::R32_SFLOAT)
.offset(u32::try_from(13 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
];
let vertex_bindings = [vertex_binding];
let vertex_input_state = vk::PipelineVertexInputStateCreateInfo::default()
@@ -685,6 +933,21 @@ fn create_graphics_pipeline(
.depth_compare_op(vk::CompareOp::LESS_OR_EQUAL)
.depth_bounds_test_enable(false)
.stencil_test_enable(false);
let (blend_enable, src_color_blend_factor, dst_color_blend_factor) = match state.blend {
LegacyBlendMode::Opaque => (false, vk::BlendFactor::ONE, vk::BlendFactor::ZERO),
LegacyBlendMode::SourceAlpha => (
true,
vk::BlendFactor::SRC_ALPHA,
vk::BlendFactor::ONE_MINUS_SRC_ALPHA,
),
LegacyBlendMode::Additive => (true, vk::BlendFactor::SRC_ALPHA, vk::BlendFactor::ONE),
LegacyBlendMode::ZeroSourceColor => {
(true, vk::BlendFactor::ZERO, vk::BlendFactor::SRC_COLOR)
}
LegacyBlendMode::DestColorSourceColor => {
(true, vk::BlendFactor::DST_COLOR, vk::BlendFactor::SRC_COLOR)
}
};
let color_blend_attachment = vk::PipelineColorBlendAttachmentState::default()
.color_write_mask(
vk::ColorComponentFlags::R
@@ -692,12 +955,12 @@ fn create_graphics_pipeline(
| vk::ColorComponentFlags::B
| vk::ColorComponentFlags::A,
)
.blend_enable(state.blend == LegacyBlendMode::SourceAlpha)
.src_color_blend_factor(vk::BlendFactor::SRC_ALPHA)
.dst_color_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
.blend_enable(blend_enable)
.src_color_blend_factor(src_color_blend_factor)
.dst_color_blend_factor(dst_color_blend_factor)
.color_blend_op(vk::BlendOp::ADD)
.src_alpha_blend_factor(vk::BlendFactor::ONE)
.dst_alpha_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
.src_alpha_blend_factor(src_color_blend_factor)
.dst_alpha_blend_factor(dst_color_blend_factor)
.alpha_blend_op(vk::BlendOp::ADD);
let color_blend_attachments = [color_blend_attachment];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::default()
@@ -738,12 +1001,17 @@ fn create_graphics_pipeline(
fn create_shader_module(
device: &VulkanLogicalDeviceProbe,
words: &[u32],
stage: &'static str,
) -> Result<vk::ShaderModule, VulkanSmokeRendererError> {
let create_info = vk::ShaderModuleCreateInfo::default().code(words);
// SAFETY: The SPIR-V slice points to static checked-in words and lives for the duration of the call.
unsafe { device.device().create_shader_module(&create_info, None) }.map_err(|error| {
VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateShaderModule",
context: if stage == "vertex" {
"vkCreateShaderModule(vertex)"
} else {
"vkCreateShaderModule(fragment)"
},
result: error,
}
})
@@ -821,7 +1089,9 @@ pub(super) fn destroy_swapchain_resources(
device
.device()
.destroy_render_pass(resources.render_pass, None);
destroy_depth_attachment(device, &resources.depth_attachment);
for depth_attachment in resources.depth_attachments {
destroy_depth_attachment(device, &depth_attachment);
}
for image_view in resources.image_views {
device.device().destroy_image_view(image_view, None);
}
@@ -829,6 +1099,21 @@ pub(super) fn destroy_swapchain_resources(
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
for semaphore in resources.render_finished {
device.device().destroy_semaphore(semaphore, None);
}
device
.device()
.destroy_buffer(resources.frame_uniform_buffer.buffer, None);
device
.device()
.free_memory(resources.frame_uniform_buffer.memory, None);
device
.device()
.destroy_buffer(resources.material_specular_buffer.buffer, None);
device
.device()
.free_memory(resources.material_specular_buffer.memory, None);
}
}
@@ -871,7 +1156,7 @@ fn destroy_partial_swapchain_resources(
if let Some(render_pass) = partial.render_pass {
device.device().destroy_render_pass(render_pass, None);
}
if let Some(depth_attachment) = partial.depth_attachment {
for depth_attachment in partial.depth_attachments {
destroy_depth_attachment(device, &depth_attachment);
}
for image_view in partial.image_views {
@@ -881,5 +1166,16 @@ fn destroy_partial_swapchain_resources(
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
for semaphore in partial.render_finished {
device.device().destroy_semaphore(semaphore, None);
}
if let Some(buffer) = partial.frame_uniform_buffer {
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
if let Some(buffer) = partial.material_specular_buffer {
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
}
}
@@ -386,13 +386,13 @@ fn static_surface_extension_name_is_decoded() {
}
#[test]
fn swapchain_plan_prefers_srgb_mailbox_and_clamps_extent() {
fn swapchain_plan_prefers_unorm_mailbox_and_clamps_extent() {
let plan = plan_vulkan_swapchain(&swapchain_request()).expect("swapchain plan");
assert_eq!(
plan.format,
VulkanSurfaceFormat {
format: vk::Format::B8G8R8A8_SRGB.as_raw(),
format: vk::Format::R8G8B8A8_UNORM.as_raw(),
color_space: vk::ColorSpaceKHR::SRGB_NONLINEAR.as_raw(),
}
);
@@ -444,7 +444,7 @@ fn swapchain_plan_accepts_undefined_surface_format_by_picking_stage0_default() {
assert_eq!(
plan.format,
VulkanSurfaceFormat {
format: vk::Format::B8G8R8A8_SRGB.as_raw(),
format: vk::Format::R8G8B8A8_UNORM.as_raw(),
color_space: vk::ColorSpaceKHR::SRGB_NONLINEAR.as_raw(),
}
);
@@ -479,6 +479,66 @@ fn checked_in_shaders_have_valid_spirv_containers() {
assert_eq!(validate_triangle_shaders(), Ok(()));
}
#[test]
fn fragment_shader_dispatches_all_four_material_modes() {
let fragment = include_str!("../../shaders/triangle.frag");
assert!(fragment.contains("int mode = int(round(material.material_mode));"));
assert!(fragment.contains("mode == 0"));
assert!(fragment.contains("mode == 1"));
assert!(fragment.contains("mode == 2"));
assert!(fragment.contains("mode == 3"));
assert!(!fragment.contains("material_mode > 1.5"));
assert!(!fragment.contains("material_mode > 2.5"));
}
#[test]
fn native_specular_reference_uses_squared_power_and_total_overflow_curve() {
fn reference_power(cosine: f32, power: u8) -> f32 {
if power == 0 {
return 0.0;
}
let mut result = cosine;
for _ in 0..power.saturating_sub(1) {
result *= result;
}
result
}
fn reference_curve(value: f32) -> f32 {
if value <= 1.0 {
0.8 * value
} else if value <= 3.0 {
0.1 * value + 0.7
} else {
1.0
}
}
assert_eq!(reference_power(0.5, 0), 0.0);
assert!((reference_power(0.5, 1) - 0.5).abs() < 1e-6);
assert!((reference_power(0.5, 2) - 0.25).abs() < 1e-6);
assert!((reference_power(0.5, 3) - 0.0625).abs() < 1e-6);
let compressed_diffuse = 1.5;
let material_specular = 0.75;
assert!((reference_curve(material_specular + (compressed_diffuse - 1.0)) - 0.825).abs() < 1e-6);
let vertex = include_str!("../../shaders/triangle.vert");
assert!(vertex.contains("result *= result;"));
assert!(
vertex.contains("vec3 total_specular = specular + max(compressed - vec3(1.0), vec3(0.0));")
);
assert!(vertex.contains("if (power <= 0.0 || cosine <= 0.0)"));
}
#[test]
fn shader_computes_radial_fog_per_vertex_and_interpolates_it() {
let vertex = include_str!("../../shaders/triangle.vert");
let fragment = include_str!("../../shaders/triangle.frag");
assert!(vertex.contains("out_fog_factor = native_fog_factor(in_position);"));
assert!(fragment.contains("layout(location = 4) in float in_fog_factor;"));
assert!(!fragment.contains("distance(in_world_position"));
assert!(!fragment.contains("float fog_factor()"));
}
#[test]
fn shader_container_rejects_invalid_spirv() {
assert_eq!(
+17 -2
View File
@@ -458,9 +458,24 @@ fn select_surface_format(
.iter()
.copied()
.find(|format| {
format.format == vk::Format::B8G8R8A8_SRGB.as_raw()
format.format == vk::Format::R8G8B8A8_UNORM.as_raw()
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR.as_raw()
})
.or_else(|| {
formats.iter().copied().find(|format| {
format.format == vk::Format::B8G8R8A8_UNORM.as_raw()
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR.as_raw()
})
})
// Keep an sRGB attachment as the final compatibility fallback. The
// fragment shader emits legacy byte-equivalent linear values, so an
// UNORM attachment is preferred whenever the surface exposes one.
.or_else(|| {
formats.iter().copied().find(|format| {
format.format == vk::Format::B8G8R8A8_SRGB.as_raw()
&& format.color_space == vk::ColorSpaceKHR::SRGB_NONLINEAR.as_raw()
})
})
.or_else(|| formats.first().copied())
.ok_or(VulkanSwapchainError::MissingSurfaceFormat)
}
@@ -470,7 +485,7 @@ fn undefined_surface_format_override(
) -> Option<VulkanSurfaceFormat> {
match formats {
[format] if format.format == vk::Format::UNDEFINED.as_raw() => Some(VulkanSurfaceFormat {
format: vk::Format::B8G8R8A8_SRGB.as_raw(),
format: vk::Format::R8G8B8A8_UNORM.as_raw(),
color_space: format.color_space,
}),
_ => None,