feat: complete map viewer scene and static CTL pose preview

Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
This commit is contained in:
2026-10-11 13:12:50 +04:00
parent aa51f3574d
commit a8faba8aad
42 changed files with 24411 additions and 1234 deletions
@@ -8,38 +8,85 @@ use fparkan_render::{
use std::collections::BTreeMap;
use super::{
color_subresource_range, create_depth_attachment, destroy_depth_attachment,
VulkanAllocatedBuffer, VulkanAllocatedImage, VulkanDepthAttachment, VulkanInstanceProbe,
VulkanLogicalDeviceProbe, VulkanSmokeRendererError, VulkanSwapchainProbe,
TRIANGLE_FRAGMENT_SHADER_WORDS, TRIANGLE_VERTEX_SHADER_WORDS,
color_subresource_range, create_depth_attachment, create_material_specular_buffer,
destroy_depth_attachment, VulkanAllocatedBuffer, VulkanAllocatedImage, VulkanDepthAttachment,
VulkanInstanceProbe, VulkanLogicalDeviceProbe, VulkanSmokeRendererError, VulkanSwapchainProbe,
TRIANGLE_FRAGMENT_SHADER_WORDS, TRIANGLE_VERTEX_SHADER_WORDS, VULKAN_FRAME_UNIFORM_BYTES,
VULKAN_MATERIAL_SPECULAR_RECORD_BYTES,
};
pub(super) struct VulkanSwapchainResources {
pub(super) image_views: Vec<vk::ImageView>,
pub(super) images: Vec<vk::Image>,
pub(super) readback_buffers: Vec<VulkanAllocatedBuffer>,
pub(super) depth_attachment: VulkanDepthAttachment,
/// One depth image per swapchain image so frames can overlap safely.
pub(super) depth_attachments: Vec<VulkanDepthAttachment>,
/// A render-finished semaphore dedicated to each swapchain image.
pub(super) render_finished: Vec<vk::Semaphore>,
pub(super) render_pass: vk::RenderPass,
pub(super) pipeline_layout: vk::PipelineLayout,
pub(super) descriptor_set_layout: vk::DescriptorSetLayout,
pub(super) descriptor_pool: vk::DescriptorPool,
pub(super) descriptor_sets: Vec<vk::DescriptorSet>,
pub(super) sampler: vk::Sampler,
pub(super) frame_uniform_buffer: VulkanAllocatedBuffer,
pub(super) frame_uniform_stride: u64,
pub(super) material_specular_buffer: VulkanAllocatedBuffer,
pub(super) material_specular_stride: u64,
/// Live graphics pipelines indexed by canonical backend-neutral state.
pub(super) pipelines: BTreeMap<PipelineKey, vk::Pipeline>,
pub(super) framebuffers: Vec<vk::Framebuffer>,
pub(super) command_buffers: Vec<vk::CommandBuffer>,
}
pub(super) fn update_material_texture_descriptor(
device: &VulkanLogicalDeviceProbe,
resources: &VulkanSwapchainResources,
material_index: usize,
texture_slot: usize,
texture: &VulkanAllocatedImage,
) -> Result<(), VulkanSmokeRendererError> {
if texture_slot >= 4 {
return Err(VulkanSmokeRendererError::InvalidStaticTexture {
context: "dynamic material texture slot is out of bounds",
});
}
let descriptor_set = resources
.descriptor_sets
.get(material_index)
.copied()
.ok_or(VulkanSmokeRendererError::InvalidStaticTexture {
context: "dynamic material descriptor set is out of bounds",
})?;
let image_info = vk::DescriptorImageInfo::default()
.sampler(resources.sampler)
.image_view(texture.view)
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL);
let write = vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(u32::try_from(texture_slot).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(&image_info));
// SAFETY: the renderer idles the device before changing a descriptor that
// may be referenced by an in-flight command buffer.
unsafe { device.device().update_descriptor_sets(&[write], &[]) };
Ok(())
}
struct PartialSwapchainResources {
image_views: Vec<vk::ImageView>,
readback_buffers: Vec<VulkanAllocatedBuffer>,
depth_attachment: Option<VulkanDepthAttachment>,
depth_attachments: Vec<VulkanDepthAttachment>,
render_finished: Vec<vk::Semaphore>,
render_pass: Option<vk::RenderPass>,
pipeline_layout: Option<vk::PipelineLayout>,
descriptor_set_layout: Option<vk::DescriptorSetLayout>,
descriptor_pool: Option<vk::DescriptorPool>,
sampler: Option<vk::Sampler>,
frame_uniform_buffer: Option<VulkanAllocatedBuffer>,
frame_uniform_stride: u64,
material_specular_buffer: Option<VulkanAllocatedBuffer>,
material_specular_stride: u64,
pipelines: BTreeMap<PipelineKey, vk::Pipeline>,
framebuffers: Vec<vk::Framebuffer>,
command_buffers: Vec<vk::CommandBuffer>,
@@ -53,6 +100,7 @@ pub(super) fn create_swapchain_resources(
vertex_buffer: &VulkanAllocatedBuffer,
index_buffer: &VulkanAllocatedBuffer,
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
draw_ranges: &[super::VulkanStaticDrawRange],
depth_request: DepthStencilSupport,
reuse_command_pool: bool,
@@ -74,16 +122,57 @@ pub(super) fn create_swapchain_resources(
swapchain.report.plan.format.format,
)?,
readback_buffers: Vec::new(),
depth_attachment: None,
depth_attachments: Vec::new(),
render_finished: Vec::new(),
render_pass: None,
pipeline_layout: None,
descriptor_set_layout: None,
descriptor_pool: None,
sampler: None,
frame_uniform_buffer: None,
frame_uniform_stride: 0,
material_specular_buffer: None,
material_specular_stride: 0,
pipelines: BTreeMap::new(),
framebuffers: Vec::new(),
command_buffers: Vec::new(),
};
let semaphore_info = vk::SemaphoreCreateInfo::default();
for _ in &images {
// SAFETY: The semaphore belongs to this live logical device and is
// destroyed with the swapchain resources.
match unsafe { device.device().create_semaphore(&semaphore_info, None) } {
Ok(semaphore) => partial.render_finished.push(semaphore),
Err(result) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateSemaphore(render_finished)",
result,
});
}
}
}
let (frame_uniform_buffer, frame_uniform_stride) =
match super::create_frame_uniform_buffer(instance, device) {
Ok(buffer) => buffer,
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
};
partial.frame_uniform_stride = frame_uniform_stride;
partial.frame_uniform_buffer = Some(frame_uniform_buffer);
let material_count = texture_slot_indices.len() / 4;
let (material_specular_buffer, material_specular_stride) =
match create_material_specular_buffer(instance, device, material_count) {
Ok(buffer) => buffer,
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
};
partial.material_specular_stride = material_specular_stride;
partial.material_specular_buffer = Some(material_specular_buffer);
let (
depth_attachment,
render_pass,
@@ -99,8 +188,17 @@ pub(super) fn create_swapchain_resources(
swapchain.report.plan.format.format,
swapchain.report.plan.extent,
textures,
texture_slot_indices,
draw_ranges,
depth_request,
partial
.frame_uniform_buffer
.as_ref()
.expect("frame uniform buffer is present before descriptor creation"),
partial
.material_specular_buffer
.as_ref()
.expect("material specular buffer is present before descriptor creation"),
) {
Ok(bundle) => bundle,
Err(error) => {
@@ -108,19 +206,35 @@ pub(super) fn create_swapchain_resources(
return Err(error);
}
};
let depth_view = depth_attachment.image.view;
partial.depth_attachment = Some(depth_attachment);
// Keep every handle from the bundle in the partial owner before creating
// the remaining per-image depth attachments. That loop can fail after the
// first attachment, and its error path must destroy the whole bundle.
partial.depth_attachments.push(depth_attachment);
partial.render_pass = Some(render_pass);
partial.pipeline_layout = Some(pipeline_layout);
partial.descriptor_set_layout = Some(descriptor_set_layout);
partial.descriptor_pool = Some(descriptor_pool);
partial.sampler = Some(sampler);
partial.pipelines = pipelines;
for _ in 1..images.len() {
match create_depth_attachment(
instance,
device,
swapchain.report.plan.extent,
depth_request,
) {
Ok(attachment) => partial.depth_attachments.push(attachment),
Err(error) => {
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(error);
}
}
}
let framebuffers = match create_swapchain_framebuffers(
device,
render_pass,
&partial.image_views,
depth_view,
&partial.depth_attachments,
swapchain.report.plan.extent,
) {
Ok(framebuffers) => framebuffers,
@@ -168,24 +282,44 @@ pub(super) fn create_swapchain_resources(
};
partial.command_buffers = command_buffers;
let _ = (vertex_buffer, index_buffer);
let depth_attachment =
partial
.depth_attachment
.take()
.ok_or(VulkanSmokeRendererError::InvariantViolation {
context: "depth attachment ownership after swapchain setup",
})?;
if partial.depth_attachments.len() != images.len()
|| partial.render_finished.len() != images.len()
{
destroy_partial_swapchain_resources(device, command_pool, partial);
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "swapchain per-image resource count after setup",
});
}
Ok(VulkanSwapchainResources {
image_views: partial.image_views,
images,
readback_buffers: partial.readback_buffers,
depth_attachment,
render_pass,
pipeline_layout,
descriptor_set_layout,
descriptor_pool,
depth_attachments: partial.depth_attachments,
render_finished: partial.render_finished,
render_pass: partial
.render_pass
.expect("render pass is present after successful swapchain setup"),
pipeline_layout: partial
.pipeline_layout
.expect("pipeline layout is present after successful swapchain setup"),
descriptor_set_layout: partial
.descriptor_set_layout
.expect("descriptor set layout is present after successful swapchain setup"),
descriptor_pool: partial
.descriptor_pool
.expect("descriptor pool is present after successful swapchain setup"),
descriptor_sets,
sampler,
sampler: partial
.sampler
.expect("sampler is present after successful swapchain setup"),
frame_uniform_buffer: partial
.frame_uniform_buffer
.expect("frame uniform buffer is present after successful swapchain setup"),
frame_uniform_stride: partial.frame_uniform_stride,
material_specular_buffer: partial
.material_specular_buffer
.expect("material specular buffer is present after successful swapchain setup"),
material_specular_stride: partial.material_specular_stride,
pipelines: partial.pipelines,
framebuffers: partial.framebuffers,
command_buffers: partial.command_buffers,
@@ -210,8 +344,11 @@ fn create_swapchain_pipeline_bundle(
format: i32,
extent: (u32, u32),
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
draw_ranges: &[super::VulkanStaticDrawRange],
depth_request: DepthStencilSupport,
frame_uniform_buffer: &VulkanAllocatedBuffer,
material_specular_buffer: &VulkanAllocatedBuffer,
) -> Result<
(
VulkanDepthAttachment,
@@ -234,7 +371,14 @@ fn create_swapchain_pipeline_bundle(
}
};
let (descriptor_set_layout, descriptor_pool, descriptor_sets, sampler) =
create_texture_descriptor_bundle(device, textures).inspect_err(|_| {
create_texture_descriptor_bundle(
device,
textures,
texture_slot_indices,
frame_uniform_buffer,
material_specular_buffer,
)
.inspect_err(|_| {
// SAFETY: The render pass was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_render_pass(render_pass, None) };
destroy_depth_attachment(device, &depth_attachment);
@@ -289,12 +433,23 @@ fn create_swapchain_framebuffers(
device: &VulkanLogicalDeviceProbe,
render_pass: vk::RenderPass,
image_views: &[vk::ImageView],
depth_view: vk::ImageView,
depth_attachments: &[VulkanDepthAttachment],
extent: (u32, u32),
) -> Result<Vec<vk::Framebuffer>, VulkanSmokeRendererError> {
if image_views.len() != depth_attachments.len() {
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "swapchain color/depth attachment count",
});
}
let mut framebuffers = Vec::with_capacity(image_views.len());
for image_view in image_views.iter().copied() {
match create_framebuffer(device, render_pass, image_view, depth_view, extent) {
for (image_view, depth_attachment) in image_views.iter().copied().zip(depth_attachments) {
match create_framebuffer(
device,
render_pass,
image_view,
depth_attachment.image.view,
extent,
) {
Ok(framebuffer) => framebuffers.push(framebuffer),
Err(error) => {
// SAFETY: These framebuffers were created above on this live logical device and are destroyed on setup failure.
@@ -339,7 +494,7 @@ fn create_image_view(
.image(image)
.view_type(vk::ImageViewType::TYPE_2D)
.format(vk::Format::from_raw(format))
.subresource_range(color_subresource_range());
.subresource_range(color_subresource_range(1));
// SAFETY: The image comes from the live swapchain and the subresource range covers its color aspect.
unsafe { device.device().create_image_view(&create_info, None) }.map_err(|error| {
VulkanSmokeRendererError::VulkanOperation {
@@ -384,10 +539,21 @@ fn create_render_pass(
let dependency = vk::SubpassDependency::default()
.src_subpass(vk::SUBPASS_EXTERNAL)
.dst_subpass(0)
.src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
.src_stage_mask(
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
| vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS
| vk::PipelineStageFlags::LATE_FRAGMENT_TESTS,
)
.dst_stage_mask(
vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT
| vk::PipelineStageFlags::EARLY_FRAGMENT_TESTS
| vk::PipelineStageFlags::LATE_FRAGMENT_TESTS,
)
.src_access_mask(vk::AccessFlags::empty())
.dst_access_mask(vk::AccessFlags::COLOR_ATTACHMENT_WRITE);
.dst_access_mask(
vk::AccessFlags::COLOR_ATTACHMENT_WRITE
| vk::AccessFlags::DEPTH_STENCIL_ATTACHMENT_WRITE,
);
let attachments = [color_attachment, depth_attachment];
let subpasses = [subpass];
let dependencies = [dependency];
@@ -409,16 +575,16 @@ fn create_pipeline_layout(
descriptor_set_layout: vk::DescriptorSetLayout,
) -> Result<vk::PipelineLayout, VulkanSmokeRendererError> {
let set_layouts = [descriptor_set_layout];
let push_constant_ranges = [
vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::VERTEX)
.offset(0)
.size(64),
vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
.offset(64)
.size(u32::try_from(std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
];
// Material data occupies one 128-byte push-constant allocation shared by
// both stages; the vertex stage also reads its specular pair from the
// dynamic storage buffer at descriptor binding 5. Camera data is supplied
// by the dynamic frame UBO at descriptor binding 4.
// Expose the complete block from offset zero so drivers validate the
// fragment member's declared offset against the pipeline layout.
let push_constant_ranges = [vk::PushConstantRange::default()
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT)
.offset(0)
.size(32 * u32::try_from(std::mem::size_of::<f32>()).unwrap_or(u32::MAX))];
let create_info = vk::PipelineLayoutCreateInfo::default()
.set_layouts(&set_layouts)
.push_constant_ranges(&push_constant_ranges);
@@ -434,6 +600,9 @@ fn create_pipeline_layout(
fn create_texture_descriptor_bundle(
device: &VulkanLogicalDeviceProbe,
textures: &[VulkanAllocatedImage],
texture_slot_indices: &[usize],
frame_uniform_buffer: &VulkanAllocatedBuffer,
material_specular_buffer: &VulkanAllocatedBuffer,
) -> Result<
(
vk::DescriptorSetLayout,
@@ -443,12 +612,32 @@ fn create_texture_descriptor_bundle(
),
VulkanSmokeRendererError,
> {
let binding = vk::DescriptorSetLayoutBinding::default()
.binding(0)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::FRAGMENT);
let bindings = [binding];
const TEXTURES_PER_MATERIAL: usize = 4;
const FRAME_BINDING: u32 = 4;
const MATERIAL_SPECULAR_BINDING: u32 = 5;
let mut bindings = (0..TEXTURES_PER_MATERIAL)
.map(|binding| {
vk::DescriptorSetLayoutBinding::default()
.binding(u32::try_from(binding).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
})
.collect::<Vec<_>>();
bindings.push(
vk::DescriptorSetLayoutBinding::default()
.binding(FRAME_BINDING)
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT),
);
bindings.push(
vk::DescriptorSetLayoutBinding::default()
.binding(MATERIAL_SPECULAR_BINDING)
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::VERTEX),
);
let layout_info = vk::DescriptorSetLayoutCreateInfo::default().bindings(&bindings);
// SAFETY: The layout description is stack-owned and references no external memory.
let layout = unsafe {
@@ -460,23 +649,40 @@ fn create_texture_descriptor_bundle(
context: "vkCreateDescriptorSetLayout",
result,
})?;
let texture_count = u32::try_from(textures.len()).map_err(|_| {
let texture_count = u32::try_from(texture_slot_indices.len()).map_err(|_| {
VulkanSmokeRendererError::InvariantViolation {
context: "static material texture count exceeds Vulkan descriptor limit",
}
})?;
if texture_count == 0 {
if texture_count == 0
|| !texture_slot_indices
.len()
.is_multiple_of(TEXTURES_PER_MATERIAL)
|| texture_slot_indices
.iter()
.any(|texture_index| *texture_index >= textures.len())
{
// SAFETY: The layout was created above on this device and is rolled
// back before reporting malformed material-slot input.
unsafe { device.device().destroy_descriptor_set_layout(layout, None) };
return Err(VulkanSmokeRendererError::InvariantViolation {
context: "static material texture list is empty",
context: "static material texture slots are invalid",
});
}
let material_count = texture_count / u32::try_from(TEXTURES_PER_MATERIAL).unwrap_or(1);
let pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.descriptor_count(texture_count);
let pool_sizes = [pool_size];
let frame_pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.descriptor_count(material_count);
let material_specular_pool_size = vk::DescriptorPoolSize::default()
.ty(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.descriptor_count(material_count);
let pool_sizes = [pool_size, frame_pool_size, material_specular_pool_size];
let pool_info = vk::DescriptorPoolCreateInfo::default()
.pool_sizes(&pool_sizes)
.max_sets(texture_count);
.max_sets(material_count);
let pool =
// SAFETY: The pool description is stack-owned and reserves exactly one descriptor.
unsafe { device.device().create_descriptor_pool(&pool_info, None) }.map_err(|result| {
@@ -487,7 +693,7 @@ fn create_texture_descriptor_bundle(
result,
}
})?;
let layouts = vec![layout; textures.len()];
let layouts = vec![layout; usize::try_from(material_count).unwrap_or(0)];
let allocate_info = vk::DescriptorSetAllocateInfo::default()
.descriptor_pool(pool)
.set_layouts(&layouts);
@@ -511,7 +717,9 @@ fn create_texture_descriptor_bundle(
.address_mode_u(vk::SamplerAddressMode::REPEAT)
.address_mode_v(vk::SamplerAddressMode::REPEAT)
.address_mode_w(vk::SamplerAddressMode::REPEAT)
.max_lod(0.0);
// The uploaded images carry a complete CPU-generated mip chain; the
// sampler clamps to the largest legal level for each image.
.max_lod(16.0);
let sampler =
// SAFETY: The sampler create info is stack-owned and has no unsupported optional features.
unsafe { device.device().create_sampler(&sampler_info, None) }.map_err(|result| {
@@ -525,27 +733,51 @@ fn create_texture_descriptor_bundle(
result,
}
})?;
let image_infos = textures
let image_infos = texture_slot_indices
.iter()
.map(|texture| {
.map(|texture_index| {
let texture = &textures[*texture_index];
vk::DescriptorImageInfo::default()
.sampler(sampler)
.image_view(texture.view)
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
})
.collect::<Vec<_>>();
let writes = descriptor_sets
.iter()
.copied()
.zip(image_infos.iter())
.map(|(descriptor_set, image_info)| {
let frame_info = vk::DescriptorBufferInfo::default()
.buffer(frame_uniform_buffer.buffer)
.offset(0)
.range(VULKAN_FRAME_UNIFORM_BYTES as u64);
let material_specular_info = vk::DescriptorBufferInfo::default()
.buffer(material_specular_buffer.buffer)
.offset(0)
.range(VULKAN_MATERIAL_SPECULAR_RECORD_BYTES as u64);
let mut writes = Vec::with_capacity(descriptor_sets.len() * (TEXTURES_PER_MATERIAL + 2));
for (set_index, descriptor_set) in descriptor_sets.iter().copied().enumerate() {
for binding in 0..TEXTURES_PER_MATERIAL {
let image_info = &image_infos[set_index * TEXTURES_PER_MATERIAL + binding];
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(u32::try_from(binding).unwrap_or(u32::MAX))
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(image_info)),
);
}
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(0)
.descriptor_type(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
.image_info(std::slice::from_ref(image_info))
})
.collect::<Vec<_>>();
.dst_binding(FRAME_BINDING)
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER_DYNAMIC)
.buffer_info(std::slice::from_ref(&frame_info)),
);
writes.push(
vk::WriteDescriptorSet::default()
.dst_set(descriptor_set)
.dst_binding(MATERIAL_SPECULAR_BINDING)
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER_DYNAMIC)
.buffer_info(std::slice::from_ref(&material_specular_info)),
);
}
// SAFETY: Descriptor sets, sampler and image views are live; every texture upload completed its shader-read transition.
unsafe { device.device().update_descriptor_sets(&writes, &[]) };
Ok((layout, pool, descriptor_sets, sampler))
@@ -598,15 +830,16 @@ fn create_graphics_pipeline(
extent: (u32, u32),
state: LegacyPipelineState,
) -> Result<vk::Pipeline, VulkanSmokeRendererError> {
let vertex_shader = create_shader_module(device, TRIANGLE_VERTEX_SHADER_WORDS)?;
let fragment_shader = match create_shader_module(device, TRIANGLE_FRAGMENT_SHADER_WORDS) {
Ok(module) => module,
Err(error) => {
// SAFETY: The shader module was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_shader_module(vertex_shader, None) };
return Err(error);
}
};
let vertex_shader = create_shader_module(device, TRIANGLE_VERTEX_SHADER_WORDS, "vertex")?;
let fragment_shader =
match create_shader_module(device, TRIANGLE_FRAGMENT_SHADER_WORDS, "fragment") {
Ok(module) => module,
Err(error) => {
// SAFETY: The shader module was created above on this live logical device and is destroyed on setup failure.
unsafe { device.device().destroy_shader_module(vertex_shader, None) };
return Err(error);
}
};
let entry_point = c"main";
let shader_stages = [
vk::PipelineShaderStageCreateInfo::default()
@@ -620,7 +853,7 @@ fn create_graphics_pipeline(
];
let vertex_binding = vk::VertexInputBindingDescription::default()
.binding(0)
.stride(u32::try_from(8 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX))
.stride(u32::try_from(14 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX))
.input_rate(vk::VertexInputRate::VERTEX);
let vertex_attributes = [
vk::VertexInputAttributeDescription::default()
@@ -636,8 +869,23 @@ fn create_graphics_pipeline(
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(2)
.format(vk::Format::R32G32_SFLOAT)
.format(vk::Format::R32G32B32_SFLOAT)
.offset(u32::try_from(6 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(3)
.format(vk::Format::R32G32_SFLOAT)
.offset(u32::try_from(9 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(4)
.format(vk::Format::R32G32_SFLOAT)
.offset(u32::try_from(11 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
vk::VertexInputAttributeDescription::default()
.binding(0)
.location(5)
.format(vk::Format::R32_SFLOAT)
.offset(u32::try_from(13 * std::mem::size_of::<f32>()).unwrap_or(u32::MAX)),
];
let vertex_bindings = [vertex_binding];
let vertex_input_state = vk::PipelineVertexInputStateCreateInfo::default()
@@ -685,6 +933,21 @@ fn create_graphics_pipeline(
.depth_compare_op(vk::CompareOp::LESS_OR_EQUAL)
.depth_bounds_test_enable(false)
.stencil_test_enable(false);
let (blend_enable, src_color_blend_factor, dst_color_blend_factor) = match state.blend {
LegacyBlendMode::Opaque => (false, vk::BlendFactor::ONE, vk::BlendFactor::ZERO),
LegacyBlendMode::SourceAlpha => (
true,
vk::BlendFactor::SRC_ALPHA,
vk::BlendFactor::ONE_MINUS_SRC_ALPHA,
),
LegacyBlendMode::Additive => (true, vk::BlendFactor::SRC_ALPHA, vk::BlendFactor::ONE),
LegacyBlendMode::ZeroSourceColor => {
(true, vk::BlendFactor::ZERO, vk::BlendFactor::SRC_COLOR)
}
LegacyBlendMode::DestColorSourceColor => {
(true, vk::BlendFactor::DST_COLOR, vk::BlendFactor::SRC_COLOR)
}
};
let color_blend_attachment = vk::PipelineColorBlendAttachmentState::default()
.color_write_mask(
vk::ColorComponentFlags::R
@@ -692,12 +955,12 @@ fn create_graphics_pipeline(
| vk::ColorComponentFlags::B
| vk::ColorComponentFlags::A,
)
.blend_enable(state.blend == LegacyBlendMode::SourceAlpha)
.src_color_blend_factor(vk::BlendFactor::SRC_ALPHA)
.dst_color_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
.blend_enable(blend_enable)
.src_color_blend_factor(src_color_blend_factor)
.dst_color_blend_factor(dst_color_blend_factor)
.color_blend_op(vk::BlendOp::ADD)
.src_alpha_blend_factor(vk::BlendFactor::ONE)
.dst_alpha_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
.src_alpha_blend_factor(src_color_blend_factor)
.dst_alpha_blend_factor(dst_color_blend_factor)
.alpha_blend_op(vk::BlendOp::ADD);
let color_blend_attachments = [color_blend_attachment];
let color_blend_state = vk::PipelineColorBlendStateCreateInfo::default()
@@ -738,12 +1001,17 @@ fn create_graphics_pipeline(
fn create_shader_module(
device: &VulkanLogicalDeviceProbe,
words: &[u32],
stage: &'static str,
) -> Result<vk::ShaderModule, VulkanSmokeRendererError> {
let create_info = vk::ShaderModuleCreateInfo::default().code(words);
// SAFETY: The SPIR-V slice points to static checked-in words and lives for the duration of the call.
unsafe { device.device().create_shader_module(&create_info, None) }.map_err(|error| {
VulkanSmokeRendererError::VulkanOperation {
context: "vkCreateShaderModule",
context: if stage == "vertex" {
"vkCreateShaderModule(vertex)"
} else {
"vkCreateShaderModule(fragment)"
},
result: error,
}
})
@@ -821,7 +1089,9 @@ pub(super) fn destroy_swapchain_resources(
device
.device()
.destroy_render_pass(resources.render_pass, None);
destroy_depth_attachment(device, &resources.depth_attachment);
for depth_attachment in resources.depth_attachments {
destroy_depth_attachment(device, &depth_attachment);
}
for image_view in resources.image_views {
device.device().destroy_image_view(image_view, None);
}
@@ -829,6 +1099,21 @@ pub(super) fn destroy_swapchain_resources(
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
for semaphore in resources.render_finished {
device.device().destroy_semaphore(semaphore, None);
}
device
.device()
.destroy_buffer(resources.frame_uniform_buffer.buffer, None);
device
.device()
.free_memory(resources.frame_uniform_buffer.memory, None);
device
.device()
.destroy_buffer(resources.material_specular_buffer.buffer, None);
device
.device()
.free_memory(resources.material_specular_buffer.memory, None);
}
}
@@ -871,7 +1156,7 @@ fn destroy_partial_swapchain_resources(
if let Some(render_pass) = partial.render_pass {
device.device().destroy_render_pass(render_pass, None);
}
if let Some(depth_attachment) = partial.depth_attachment {
for depth_attachment in partial.depth_attachments {
destroy_depth_attachment(device, &depth_attachment);
}
for image_view in partial.image_views {
@@ -881,5 +1166,16 @@ fn destroy_partial_swapchain_resources(
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
for semaphore in partial.render_finished {
device.device().destroy_semaphore(semaphore, None);
}
if let Some(buffer) = partial.frame_uniform_buffer {
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
if let Some(buffer) = partial.material_specular_buffer {
device.device().destroy_buffer(buffer.buffer, None);
device.device().free_memory(buffer.memory, None);
}
}
}