feat: complete map viewer scene and static CTL pose preview

Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
This commit is contained in:
2026-10-11 13:12:50 +04:00
parent aa51f3574d
commit a8faba8aad
42 changed files with 24411 additions and 1234 deletions
+28 -11
View File
@@ -21,16 +21,22 @@ mod swapchain_resources;
mod validation;
pub use self::asset_mesh::{
project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_legacy_world_space,
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
project_land_msh_to_static_mesh_in_legacy_world_space,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses_and_mount,
project_msh_to_static_mesh_in_world_space_with_node_pose_buffer,
project_msh_to_static_mesh_in_world_space_with_node_pose_buffer_and_mount,
project_msh_to_static_mesh_in_world_space_with_node_sampled_poses,
project_msh_to_static_mesh_in_world_space_with_node_sampled_poses_and_mount,
project_msh_to_static_mesh_in_world_space_with_transform,
project_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses,
project_msh_to_static_mesh_in_xy_frame_with_node_sampled_poses, VulkanAssetMeshError,
VulkanStaticXyFrame,
VulkanNodePose, VulkanStaticXyFrame,
};
pub use self::capabilities::{
probe_vulkan_runtime_capabilities, probe_vulkan_runtime_capabilities_for_request,
@@ -45,21 +51,27 @@ pub use self::instance::{
use self::instance::{cstring_vec, ensure_instance_extensions_available};
use self::resources::{
color_subresource_range, create_command_pool, create_depth_attachment, create_frame_sync,
create_frame_uniform_buffer, create_index_buffer, create_material_specular_buffer,
create_readback_buffer, create_static_mesh_index_buffer, create_static_mesh_vertex_buffer,
create_static_texture_image, destroy_allocated_buffer, destroy_allocated_image,
destroy_depth_attachment, readback_buffer_bytes, VulkanAllocatedBuffer, VulkanAllocatedImage,
VulkanDepthAttachment, VulkanFrameSync,
create_static_texture_image, create_vertex_buffer, destroy_allocated_buffer,
destroy_allocated_image, destroy_depth_attachment, readback_buffer_bytes,
update_static_texture_image, write_frame_uniform, write_material_specular_buffer,
write_static_mesh_index_buffer, write_static_mesh_vertex_buffer, VulkanAllocatedBuffer,
VulkanAllocatedImage, VulkanDepthAttachment, VulkanFrameSync,
};
pub use self::runtime::{
create_vulkan_logical_device_probe, create_vulkan_logical_device_probe_for_request,
VulkanLogicalDeviceError, VulkanLogicalDeviceProbe, VulkanLogicalDeviceReport,
};
pub use self::smoke_types::{
VulkanDirectionalLight, VulkanDynamicDrawRange, VulkanFrameUniforms, VulkanPointLight,
VulkanReadbackArtifact, VulkanSmokeBootstrapProgress, VulkanSmokeBootstrapSnapshot,
VulkanSmokeFrameOutcome, VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo,
VulkanSmokeRendererError, VulkanSmokeRendererReport, VulkanSmokeShutdownReport,
VulkanStaticCamera, VulkanStaticDrawRange, VulkanStaticMaterial, VulkanStaticMesh,
VulkanStaticTexture, VulkanStaticVertex, VulkanValidationReport,
VulkanStaticTexture, VulkanStaticTextureMip, VulkanStaticVertex, VulkanValidationReport,
VULKAN_DIRECTIONAL_LIGHT_COUNT, VULKAN_FRAME_UNIFORM_BYTES,
VULKAN_MATERIAL_SPECULAR_RECORD_BYTES,
};
#[cfg(test)]
use self::surface::extension_name;
@@ -72,7 +84,8 @@ pub use self::swapchain::{
VulkanSwapchainProbeError, VulkanSwapchainReport,
};
use self::swapchain_resources::{
create_swapchain_resources, destroy_swapchain_resources, VulkanSwapchainResources,
create_swapchain_resources, destroy_swapchain_resources, update_material_texture_descriptor,
VulkanSwapchainResources,
};
use self::validation::{create_validation_messenger, VulkanValidationMessenger};
use ash::vk;
@@ -469,6 +482,8 @@ const LEGACY_TRIANGLE_FRAGMENT_SHADER_WORDS: &[u32] = &[
];
const fn spirv_words<const WORD_COUNT: usize>(bytes: &[u8]) -> [u32; WORD_COUNT] {
assert!(bytes.len() % 4 == 0);
assert!(bytes.len() == WORD_COUNT * 4);
let mut words = [0_u32; WORD_COUNT];
let mut index = 0;
while index < WORD_COUNT {
@@ -484,10 +499,12 @@ const fn spirv_words<const WORD_COUNT: usize>(bytes: &[u8]) -> [u32; WORD_COUNT]
words
}
static TRIANGLE_VERTEX_SHADER_DATA: [u32; 358] =
spirv_words(include_bytes!("../shaders/triangle.vert.spv"));
static TRIANGLE_FRAGMENT_SHADER_DATA: [u32; 296] =
spirv_words(include_bytes!("../shaders/triangle.frag.spv"));
const TRIANGLE_VERTEX_SHADER_BYTES: &[u8] = include_bytes!("../shaders/triangle.vert.spv");
const TRIANGLE_FRAGMENT_SHADER_BYTES: &[u8] = include_bytes!("../shaders/triangle.frag.spv");
static TRIANGLE_VERTEX_SHADER_DATA: [u32; TRIANGLE_VERTEX_SHADER_BYTES.len() / 4] =
spirv_words(TRIANGLE_VERTEX_SHADER_BYTES);
static TRIANGLE_FRAGMENT_SHADER_DATA: [u32; TRIANGLE_FRAGMENT_SHADER_BYTES.len() / 4] =
spirv_words(TRIANGLE_FRAGMENT_SHADER_BYTES);
pub(crate) const TRIANGLE_VERTEX_SHADER_WORDS: &[u32] = &TRIANGLE_VERTEX_SHADER_DATA;
pub(crate) const TRIANGLE_FRAGMENT_SHADER_WORDS: &[u32] = &TRIANGLE_FRAGMENT_SHADER_DATA;