chore: simplify project to engine docs and tests
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
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@@ -1,23 +1,4 @@
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#![forbid(unsafe_code)]
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#![cfg_attr(
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test,
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allow(
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clippy::cast_possible_truncation,
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clippy::cast_possible_wrap,
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clippy::cast_precision_loss,
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clippy::expect_used,
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clippy::float_cmp,
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clippy::identity_op,
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clippy::too_many_lines,
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clippy::uninlined_format_args,
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clippy::map_unwrap_or,
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clippy::needless_raw_string_hashes,
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clippy::semicolon_if_nothing_returned,
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clippy::type_complexity,
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clippy::panic,
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clippy::unwrap_used
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)
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)]
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//! Bounded little-endian binary cursor and checked layout helpers.
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use std::fmt;
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@@ -399,7 +380,6 @@ pub fn sha256_hex(digest: &Sha256Digest) -> String {
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out
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}
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#[allow(clippy::many_single_char_names)]
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fn compress_sha256_chunk(h: &mut [u32; 8], chunk: &[u8], k: &[u32; 64]) {
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let mut w = [0u32; 64];
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for (idx, word) in w.iter_mut().take(16).enumerate() {
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