feat(game): bind preview diffuse materials

This commit is contained in:
2026-07-18 09:52:20 +04:00
parent 2772c39e41
commit c8dd5f989f
5 changed files with 127 additions and 25 deletions
+98 -12
View File
@@ -21,7 +21,7 @@
#![allow(clippy::print_stderr, clippy::print_stdout)]
//! `FParkan` render-planning composition root.
use fparkan_assets::PreparedVisual;
use fparkan_assets::{PreparedTextureUsage, PreparedVisual};
use fparkan_platform::WindowPort;
use fparkan_platform_winit::{window_native_handles, WinitWindow, WinitWindowPlan};
use fparkan_render::{
@@ -31,7 +31,8 @@ use fparkan_render::{
};
use fparkan_render_vulkan::{
project_msh_to_static_mesh, VulkanPlanningBackend, VulkanSmokeFrameOutcome,
VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMesh,
VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanStaticMaterial, VulkanStaticMesh,
VulkanStaticTexture,
};
use fparkan_runtime::{
create, frame, load_mission, load_mission_static_preview,
@@ -81,12 +82,14 @@ fn run(args: &[String]) -> Result<String, String> {
if args.backend == RenderBackendMode::StaticVulkan {
let mission_assets = loaded_mission_assets(&engine)
.ok_or_else(|| "mission assets are unavailable after loading".to_string())?;
let model = mission_assets.models.first().ok_or_else(|| {
"mission has no mesh-backed model for the static Vulkan bridge".to_string()
})?;
let mesh = project_msh_to_static_mesh(&model.validated)
.map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
return run_static_vulkan_mode(mesh, args.frames, &args.mission, loaded.object_count);
let (mesh, materials) = static_preview_mesh_and_materials(mission_assets)?;
return run_static_vulkan_mode(
mesh,
materials,
args.frames,
&args.mission,
loaded.object_count,
);
}
let mut backend = VulkanPlanningBackend::new();
@@ -174,6 +177,79 @@ fn load_requested_mission(
.map_err(|err| err.to_string())
}
/// Projects the explicitly bounded static-preview root into geometry and its
/// selector-keyed diffuse material descriptors.
///
/// This intentionally takes only the first MAT0 texture request for each MSH
/// batch selector. Later material phases, animation, lightmaps, transforms,
/// and gameplay visibility remain outside this preview bridge.
fn static_preview_mesh_and_materials(
assets: &MissionAssets,
) -> Result<(VulkanStaticMesh, Vec<VulkanStaticMaterial>), String> {
let model = assets.models.first().ok_or_else(|| {
"mission has no mesh-backed model for the static Vulkan bridge".to_string()
})?;
let mesh = project_msh_to_static_mesh(&model.validated)
.map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
let visual = assets
.visuals
.iter()
.find(|visual| visual.model_id == Some(model.id))
.ok_or_else(|| "static preview model has no prepared visual".to_string())?;
let mut selectors = mesh
.draw_ranges
.iter()
.map(|range| range.material_index)
.collect::<Vec<_>>();
selectors.sort_unstable();
selectors.dedup();
let materials = selectors
.into_iter()
.map(|material_index| {
let material_id = visual.material_ids.get(usize::from(material_index)).ok_or_else(|| {
format!(
"static preview MSH batch selector {material_index} has no prepared WEAR material"
)
})?;
let material = assets.material_by_id(*material_id).ok_or_else(|| {
format!(
"static preview prepared material {material_index} is unavailable"
)
})?;
let texture_name = material.texture_requests.first().ok_or_else(|| {
format!("static preview material {material_index} has no MAT0 diffuse texture")
})?;
let texture = assets
.textures
.iter()
.find(|texture| {
texture.usage == PreparedTextureUsage::Diffuse
&& texture.source.name == *texture_name
})
.ok_or_else(|| {
format!(
"static preview diffuse texture {texture_name:?} for material {material_index} is unavailable"
)
})?;
let image = texture.decode_mip_rgba8(0).map_err(|err| {
format!(
"decode static preview diffuse texture {texture_name:?} for material {material_index}: {err}"
)
})?;
Ok(VulkanStaticMaterial {
material_index,
texture: VulkanStaticTexture {
width: image.width,
height: image.height,
rgba8: image.rgba8,
},
})
})
.collect::<Result<Vec<_>, String>>()?;
Ok((mesh, materials))
}
fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent).map_err(|err| format!("{}: {err}", parent.display()))?;
@@ -187,13 +263,14 @@ fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Resul
fn run_static_vulkan_mode(
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
target_frames: u64,
mission: &str,
object_count: usize,
) -> Result<String, String> {
let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?;
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = StaticVulkanApp::new(mesh, target_frames, mission, object_count);
let mut app = StaticVulkanApp::new(mesh, materials, target_frames, mission, object_count);
if let Err(err) = event_loop.run_app(&mut app) {
app.error = Some(format!("winit event loop: {err}"));
}
@@ -202,6 +279,7 @@ fn run_static_vulkan_mode(
struct StaticVulkanApp {
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
target_frames: u64,
mission: String,
object_count: usize,
@@ -214,9 +292,16 @@ struct StaticVulkanApp {
}
impl StaticVulkanApp {
fn new(mesh: VulkanStaticMesh, target_frames: u64, mission: &str, object_count: usize) -> Self {
fn new(
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
target_frames: u64,
mission: &str,
object_count: usize,
) -> Self {
Self {
mesh,
materials,
target_frames,
mission: mission.to_string(),
object_count,
@@ -259,10 +344,11 @@ impl StaticVulkanApp {
return;
}
self.output = Some(format!(
"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
json_string(&self.mission),
self.object_count,
self.frames_presented,
self.materials.len(),
report.renderer_report.swapchain_extent.0,
report.renderer_report.swapchain_extent.1,
report.renderer_report.swapchain_image_count,
@@ -320,7 +406,7 @@ impl ApplicationHandler for StaticVulkanApp {
render_request: WinitWindow::default_render_request(),
enable_validation: true,
mesh: self.mesh.clone(),
materials: Vec::new(),
materials: self.materials.clone(),
bootstrap_progress: None,
}) {
Ok(renderer) => renderer,