feat(game): bind preview diffuse materials
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@@ -39,7 +39,7 @@ use fparkan_resource::{ResourceError, ResourceKey, ResourceRepository};
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pub use fparkan_terrain::{TerrainError, TerrainWorld};
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use fparkan_terrain_format::{decode_build_dat, decode_land_map, decode_land_msh};
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pub use fparkan_terrain_format::{BuildCategory, TerrainFormatError};
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use fparkan_texm::{decode_texm, TexmDocument, TexmError};
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use fparkan_texm::{decode_mip_rgba8, decode_texm, RgbaImage, TexmDocument, TexmError};
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use std::collections::{hash_map::Entry, HashMap, HashSet};
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use std::fmt;
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use std::hash::{Hash, Hasher};
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@@ -307,6 +307,18 @@ pub struct PreparedTexture {
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pub usage: PreparedTextureUsage,
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}
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impl PreparedTexture {
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/// Decodes one prepared texture mip into the renderer upload representation.
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///
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/// # Errors
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///
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/// Returns the original TEXM decode error when the requested mip is invalid
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/// or malformed.
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pub fn decode_mip_rgba8(&self, level: u32) -> Result<RgbaImage, TexmError> {
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decode_mip_rgba8(&self.texm, level)
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}
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}
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impl PreparedVisual {
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/// Returns the primary material id, if any.
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#[must_use]
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