feat(game): timestamp load progress trace
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@@ -1132,6 +1132,16 @@ bounded probe can therefore retain both MAT0 and TEXM request milestones even
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when a later event is last. The behavior is diagnostic persistence only: it
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does not alter graph traversal, resource validation, or rendering.
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Each trace row now keeps the phase name first and appends a monotonic
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`elapsed_ms=<N>` field from one process-local `Instant`; successful completion
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is appended rather than overwriting the trace. A short rebuilt Part 2 probe
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confirmed real timestamps from `Map` at 5 ms through `GraphVisualTextures` at
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2,389 ms, then later MAT0 request milestones at 28,841 and 35,486 ms. The
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probe was deliberately terminated and provides no frame/GPU result. These
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timestamps measure whole elapsed intervals, including archive I/O, allocation,
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validation, cache effects and progress-file writes; they are not per-parser
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benchmarks.
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A rebuilt executable then ran a controlled 180-second Part 2 `Autodemo.00`
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probe with the append-only trace. Before exact-child termination it recorded
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`GraphVisualTextureRequests(64)`, `GraphVisualMaterialRequests(100)`, and every
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