feat(game): timestamp load progress trace

This commit is contained in:
2026-07-18 13:06:44 +04:00
parent 9fd11dc11c
commit d3e8747c18
2 changed files with 48 additions and 9 deletions
+10
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@@ -1132,6 +1132,16 @@ bounded probe can therefore retain both MAT0 and TEXM request milestones even
when a later event is last. The behavior is diagnostic persistence only: it
does not alter graph traversal, resource validation, or rendering.
Each trace row now keeps the phase name first and appends a monotonic
`elapsed_ms=<N>` field from one process-local `Instant`; successful completion
is appended rather than overwriting the trace. A short rebuilt Part 2 probe
confirmed real timestamps from `Map` at 5 ms through `GraphVisualTextures` at
2,389 ms, then later MAT0 request milestones at 28,841 and 35,486 ms. The
probe was deliberately terminated and provides no frame/GPU result. These
timestamps measure whole elapsed intervals, including archive I/O, allocation,
validation, cache effects and progress-file writes; they are not per-parser
benchmarks.
A rebuilt executable then ran a controlled 180-second Part 2 `Autodemo.00`
probe with the append-only trace. Before exact-child termination it recorded
`GraphVisualTextureRequests(64)`, `GraphVisualMaterialRequests(100)`, and every