feat(render): retain source world geometry

This commit is contained in:
2026-07-18 14:56:19 +04:00
parent bfb048698e
commit d98e033f4f
3 changed files with 194 additions and 13 deletions
+4 -3
View File
@@ -40,9 +40,10 @@ mod swapchain_resources;
mod validation;
pub use self::asset_mesh::{
project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_xy_frame, VulkanAssetMeshError,
VulkanStaticXyFrame,
project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_world_space,
project_land_msh_to_static_mesh_in_xy_frame, project_msh_to_static_mesh,
project_msh_to_static_mesh_in_world_space, project_msh_to_static_mesh_in_xy_frame,
VulkanAssetMeshError, VulkanStaticXyFrame,
};
pub use self::capabilities::{
probe_vulkan_runtime_capabilities, probe_vulkan_runtime_capabilities_for_request,