feat(render): retain source world geometry
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@@ -40,9 +40,10 @@ mod swapchain_resources;
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mod validation;
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pub use self::asset_mesh::{
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project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_xy_frame,
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project_msh_to_static_mesh, project_msh_to_static_mesh_in_xy_frame, VulkanAssetMeshError,
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VulkanStaticXyFrame,
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project_land_msh_to_static_mesh, project_land_msh_to_static_mesh_in_world_space,
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project_land_msh_to_static_mesh_in_xy_frame, project_msh_to_static_mesh,
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project_msh_to_static_mesh_in_world_space, project_msh_to_static_mesh_in_xy_frame,
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VulkanAssetMeshError, VulkanStaticXyFrame,
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};
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pub use self::capabilities::{
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probe_vulkan_runtime_capabilities, probe_vulkan_runtime_capabilities_for_request,
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