feat(render): retain source world geometry
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@@ -1427,6 +1427,16 @@ identity camera deliberately preserves the old XY diagnostic preview; feeding
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live terrain camera/projection values into mission rendering remains later
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runtime wiring, not a claim of scene parity.
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The geometry side of that handoff is also explicit. The static mesh adapter now
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has source-world projections for `Land.msh` and MSH: terrain positions retain
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all three decoded coordinates; model positions retain Z and apply only the
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already decoded mission translation and scale. These APIs preserve triangle
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order, batch ranges and packed UV decoding, but do not interpret the still
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unproven raw object orientation. The current game preview deliberately stays
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on its XY diagnostic projection until a runtime supplies a real legacy camera;
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selecting source-world coordinates with identity camera would be a misleading
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empty/off-screen viewer rather than a compatibility result.
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A fresh no-input launch of the canonical `iron_3d.exe` did create a responsive
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window titled `Parkan. Железная Стратегия`. A read-only probe then requested
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`PROCESS_QUERY_INFORMATION | PROCESS_VM_READ` and attempted to read the known
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