feat(game): preview all mission roots by default

This commit is contained in:
2026-07-18 18:23:40 +04:00
parent 4d024223bb
commit d9ccf7f64d
2 changed files with 14 additions and 9 deletions
+6 -5
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@@ -972,11 +972,12 @@ of the first-root static-preview bridge, not a claim that the two games' full
mission renderers are compatible.
The preview now has an explicit root-prefix contract. `--preview-roots N`
prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path;
the default remains one root. Normal mission loading remains full and
transactional, so this is not a hidden relaxation of gameplay validation. The
previous all-root probe timed out at `Graph`; the prefix makes broader scene
work measurable without pretending that a bounded preview is the full game.
prepares the first non-zero `N` TMA roots for the opt-in static Vulkan path.
Without that diagnostic limiter, the static Vulkan path now requests every TMA
root (the runtime clamps the request to the decoded mission length), so a
normal native preview no longer silently displays just root zero. Normal mission
loading remains full and transactional; the prefix is retained for bounded
investigation rather than as a hidden relaxation of gameplay validation.
### Shared terrain/root diagnostic frame