feat(render): add planar water reflections
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This commit is contained in:
Valentin Popov committed 2026-11-01 05:31:43 +04:00
1 parent 2de24962e0
commit dfa2db65cc
17 files changed
+905 -191

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@@ -19,6 +19,7 @@ layout(location = 5) out vec3 out_base_diffuse;
layout(location = 6) out vec3 out_base_specular;
layout(location = 7) out vec3 out_overlay_diffuse;
layout(location = 8) out vec3 out_overlay_specular;
layout(location = 9) out float out_world_z;
layout(std140, set = 0, binding = 4) uniform FrameConstants {
mat4 clip_from_world;
@@ -241,6 +242,7 @@ LightingTerms native_material_lighting(
}
void main() {
out_world_z = in_position.z;
out_color = in_color;
out_uv = in_uv;
out_detail_uv = in_detail_uv;