perf(runtime): retain more decoded payloads
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This commit is contained in:
2026-07-18 11:49:55 +04:00
parent 781241742d
commit e166b3afff
2 changed files with 13 additions and 1 deletions
+7
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@@ -1101,6 +1101,13 @@ graph traversal, edge order and validation semantics. Repeating the controlled
WEAR and MAT0 expansion before timeout; its remaining bottleneck is TEXM
validation/archive work, not Vulkan submission or the base prototype graph.
Mission loading now raises the decoded-payload cache entry budget from 64 to
256 while retaining its 64 MiB byte budget. This avoids premature entry-count
eviction during resource-rich loads without making memory unbounded. The same
180-second Part 2 probe nevertheless remained at `GraphVisualTextures`; this
change is a safe cache-capacity improvement, not measured evidence of a Part 2
startup advance.
`Assets` now has four ordered diagnostic sub-checkpoints: `AssetModelMeshes`
(MSH), `AssetWearTables` (WEAR), `AssetMaterials` (MAT0) and `AssetTextures`
(diffuse TEXM and lightmaps). The callback is observational: it neither changes