perf(runtime): retain more decoded payloads
This commit is contained in:
@@ -1101,6 +1101,13 @@ graph traversal, edge order and validation semantics. Repeating the controlled
|
||||
WEAR and MAT0 expansion before timeout; its remaining bottleneck is TEXM
|
||||
validation/archive work, not Vulkan submission or the base prototype graph.
|
||||
|
||||
Mission loading now raises the decoded-payload cache entry budget from 64 to
|
||||
256 while retaining its 64 MiB byte budget. This avoids premature entry-count
|
||||
eviction during resource-rich loads without making memory unbounded. The same
|
||||
180-second Part 2 probe nevertheless remained at `GraphVisualTextures`; this
|
||||
change is a safe cache-capacity improvement, not measured evidence of a Part 2
|
||||
startup advance.
|
||||
|
||||
`Assets` now has four ordered diagnostic sub-checkpoints: `AssetModelMeshes`
|
||||
(MSH), `AssetWearTables` (WEAR), `AssetMaterials` (MAT0) and `AssetTextures`
|
||||
(diffuse TEXM and lightmaps). The callback is observational: it neither changes
|
||||
|
||||
Reference in New Issue
Block a user