feat(runtime): add terrain-snapped reference movement

This commit is contained in:
2026-07-18 19:42:52 +04:00
parent b1ff50f9db
commit e339256776
5 changed files with 200 additions and 2 deletions
+20
View File
@@ -376,6 +376,20 @@ pub fn transform_state(world: &World, handle: ObjectHandle) -> Result<TransformS
Ok(checked_slot(world, handle)?.transform)
}
/// Returns the live registered handle carrying an original mission id.
#[must_use]
pub fn handle_by_original_id(world: &World, original_id: OriginalObjectId) -> Option<ObjectHandle> {
world.slots.iter().enumerate().find_map(|(index, slot)| {
let index = u32::try_from(index).ok()?;
(slot.live && slot.registered && slot.original_id == Some(original_id)).then_some(
ObjectHandle {
generation: slot.generation,
slot: index,
},
)
})
}
/// Requests deletion.
///
/// # Errors
@@ -814,10 +828,16 @@ mod tests {
.expect("second");
register_object(&mut world, first).expect("register first");
register_object(&mut world, second).expect("register second");
assert_eq!(
handle_by_original_id(&world, OriginalObjectId(7)),
Some(first)
);
assert_eq!(handle_by_original_id(&world, OriginalObjectId(9)), None);
assert_eq!(registration_sequence(&world, first), Ok(Some(0)));
assert_eq!(registration_sequence(&world, second), Ok(Some(1)));
request_delete(&mut world, first).expect("delete");
assert_eq!(handle_by_original_id(&world, OriginalObjectId(7)), None);
assert_eq!(
register_object(&mut world, first),
Err(WorldError::StaleHandle)