Use LOD0 for terrain queries and rendering
Docs Deploy / Build and Deploy MkDocs (push) Successful in 1m39s

This commit is contained in:
Valentin Popov committed 2026-10-18 05:59:15 +04:00
1 parent b0b8e14569
commit e5d273158c
5 files changed
+649 -91

No files matched your search

+140 -39
View File
@@ -7,7 +7,7 @@ use fparkan_msh::{
ModelAsset, NodeId,
};
use fparkan_render::{LegacyDepthMode, LegacyIron3dEulerTransform, LegacyPipelineState};
use fparkan_terrain_format::LandMeshDocument;
use fparkan_terrain_format::{LandMeshDocument, TerrainFaceLod, TerrainLod, TerrainLodError};
fn world_pipeline_state() -> LegacyPipelineState {
LegacyPipelineState {
@@ -34,6 +34,8 @@ pub enum VulkanAssetMeshError {
/// Number of supplied node poses.
actual: usize,
},
/// Terrain Node38/Slot68 records do not assign every face to one LOD.
InvalidTerrainLodMapping(TerrainLodError),
}
/// Evaluated world pose of one standard Node38 node in model-local space.
@@ -108,6 +110,9 @@ impl std::fmt::Display for VulkanAssetMeshError {
f,
"node pose buffer has {actual} poses, but the MSH has {expected} nodes"
),
Self::InvalidTerrainLodMapping(error) => {
write!(f, "invalid terrain LOD mapping: {error}")
}
}
}
}
@@ -1016,23 +1021,15 @@ fn transform_normal(
pub fn project_land_msh_to_static_mesh(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices.map(u32::from));
}
let lod0 = static_terrain_lod0_assignments(terrain)?;
let indices = static_terrain_indices(terrain, &lod0)?;
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&terrain.positions, &indices)?;
let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?;
project_land_msh_to_static_mesh_in_xy_frame(terrain, frame)
project_land_msh_to_static_mesh_with_lod0(terrain, frame, &lod0)
}
/// Projects `Land.msh` terrain geometry into a shared diagnostic XY frame.
@@ -1045,16 +1042,16 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
terrain: &LandMeshDocument,
frame: VulkanStaticXyFrame,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices.map(u32::from));
}
let lod0 = static_terrain_lod0_assignments(terrain)?;
project_land_msh_to_static_mesh_with_lod0(terrain, frame, &lod0)
}
fn project_land_msh_to_static_mesh_with_lod0(
terrain: &LandMeshDocument,
frame: VulkanStaticXyFrame,
lod0: &[TerrainFaceLod],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let indices = static_terrain_indices(terrain, lod0)?;
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
@@ -1089,7 +1086,7 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges: static_terrain_draw_ranges(terrain)?,
draw_ranges: static_terrain_draw_ranges(terrain, lod0)?,
})
}
@@ -1107,7 +1104,8 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
pub fn project_land_msh_to_static_mesh_in_world_space(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let indices = static_terrain_indices(terrain)?;
let lod0 = static_terrain_lod0_assignments(terrain)?;
let indices = static_terrain_indices(terrain, &lod0)?;
let vertices = terrain
.positions
.iter()
@@ -1132,19 +1130,34 @@ pub fn project_land_msh_to_static_mesh_in_world_space(
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges: static_terrain_draw_ranges(terrain)?,
draw_ranges: static_terrain_draw_ranges(terrain, &lod0)?,
})
}
fn static_terrain_indices(terrain: &LandMeshDocument) -> Result<Vec<u32>, VulkanAssetMeshError> {
fn static_terrain_lod0_assignments(
terrain: &LandMeshDocument,
) -> Result<Vec<TerrainFaceLod>, VulkanAssetMeshError> {
let mut assignments = terrain
.face_lod_assignments()
.map_err(VulkanAssetMeshError::InvalidTerrainLodMapping)?;
assignments.retain(|assignment| assignment.lod == TerrainLod::Lod0);
Ok(assignments)
}
fn static_terrain_indices(
terrain: &LandMeshDocument,
lod0: &[TerrainFaceLod],
) -> Result<Vec<u32>, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
lod0.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
for assignment in lod0 {
let face = terrain
.faces
.get(assignment.face_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
indices.extend(face.vertices.map(u32::from));
}
if indices.is_empty() {
@@ -1187,14 +1200,24 @@ fn terrain_overlay_alpha(terrain: &LandMeshDocument, index: usize) -> f32 {
fn static_terrain_draw_ranges(
terrain: &LandMeshDocument,
lod0: &[TerrainFaceLod],
) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> {
let mut ranges = Vec::new();
let mut start_face = 0usize;
while start_face < terrain.faces.len() {
let material_index = terrain.faces[start_face].material_tag;
while start_face < lod0.len() {
let material_index = terrain
.faces
.get(lod0[start_face].face_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
.material_tag;
let mut end_face = start_face + 1;
while end_face < terrain.faces.len()
&& terrain.faces[end_face].material_tag == material_index
while end_face < lod0.len()
&& terrain
.faces
.get(lod0[end_face].face_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
.material_tag
== material_index
{
end_face += 1;
}
@@ -1998,7 +2021,7 @@ mod tests {
#[test]
fn projects_land_faces_in_source_order_with_packed_uv0() {
let terrain = LandMeshDocument {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
@@ -2018,6 +2041,7 @@ mod tests {
aux18: Vec::new(),
faces: vec![terrain_face([0, 1, 2]), terrain_face([1, 3, 2])],
};
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 2]]);
let mesh = project_land_msh_to_static_mesh(&terrain).expect("representable terrain");
@@ -2030,9 +2054,61 @@ mod tests {
assert_eq!(mesh.vertices[2].uv, [63.0, 0.5]);
}
#[test]
fn terrain_projection_filters_interleaved_lods_in_source_face_order() {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
[10.0, 10.0, 10.0],
[11.0, 10.0, 10.0],
[10.0, 11.0, 10.0],
],
normals: Vec::new(),
uv0: Vec::new(),
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![
terrain_face_with_tag(0x0101, [0, 1, 2]),
terrain_face_with_tag(0x0202, [3, 4, 5]),
terrain_face_with_tag(0x0101, [0, 1, 2]),
terrain_face_with_tag(0x0202, [3, 4, 5]),
],
};
set_terrain_lod_slots(
&mut terrain,
&[[0, 1], [2, 3]],
&[[0, 1], [1, 1], [2, 1], [3, 1]],
);
let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
.expect("LOD0 terrain projection");
assert_eq!(mesh.indices, [0, 1, 2, 0, 1, 2]);
assert_eq!(mesh.draw_ranges.len(), 1);
assert_eq!(mesh.draw_ranges[0].first_index, 0);
assert_eq!(mesh.draw_ranges[0].index_count, 6);
assert_eq!(mesh.draw_ranges[0].material_index, 0x0101);
terrain.nodes_raw.clear();
assert!(matches!(
project_land_msh_to_static_mesh_in_world_space(&terrain),
Err(VulkanAssetMeshError::InvalidTerrainLodMapping(
TerrainLodError::MissingNodes { face_count: 4 }
))
));
}
#[test]
fn terrain_normals_keep_native_one_over_128_scale() {
let terrain = LandMeshDocument {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
@@ -2047,6 +2123,7 @@ mod tests {
aux18: Vec::new(),
faces: vec![terrain_face([0, 1, 2])],
};
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 1]]);
let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
.expect("representable terrain normals");
@@ -2055,7 +2132,7 @@ mod tests {
#[test]
fn world_space_terrain_preserves_nonzero_source_heights_and_faces() {
let terrain = LandMeshDocument {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
@@ -2074,6 +2151,7 @@ mod tests {
aux18: Vec::new(),
faces: vec![terrain_face([2, 0, 1])],
};
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 1]]);
let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
.expect("representable source-space terrain");
@@ -2101,9 +2179,30 @@ mod tests {
}
}
fn set_terrain_lod_slots(
terrain: &mut LandMeshDocument,
node_slots: &[[u16; 2]],
face_ranges: &[[u16; 2]],
) {
const NODE_STRIDE: usize = 38;
let mut nodes = vec![u8::MAX; node_slots.len() * NODE_STRIDE];
for (node_index, [lod0, lod1]) in node_slots.iter().copied().enumerate() {
let offset = node_index * NODE_STRIDE + 8;
nodes[offset..offset + 2].copy_from_slice(&lod0.to_le_bytes());
nodes[offset + 2..offset + 4].copy_from_slice(&lod1.to_le_bytes());
}
let mut slots = vec![[0_u8; 68]; face_ranges.len()];
for (slot, [start, count]) in slots.iter_mut().zip(face_ranges.iter().copied()) {
slot[..2].copy_from_slice(&start.to_le_bytes());
slot[2..4].copy_from_slice(&count.to_le_bytes());
}
terrain.nodes_raw = nodes;
terrain.slots.slots_raw = slots;
}
#[test]
fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
let terrain = LandMeshDocument {
let mut terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
@@ -2123,8 +2222,10 @@ mod tests {
terrain_face_with_tag(0xff01, [0, 1, 2]),
],
};
set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 4]]);
let ranges = static_terrain_draw_ranges(&terrain).expect("representable terrain");
let lod0 = static_terrain_lod0_assignments(&terrain).expect("terrain LOD0");
let ranges = static_terrain_draw_ranges(&terrain, &lod0).expect("representable terrain");
assert_eq!(ranges.len(), 3);
assert_eq!(ranges[0].first_index, 0);