Use LOD0 for terrain queries and rendering
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@@ -7,7 +7,7 @@ use fparkan_msh::{
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ModelAsset, NodeId,
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};
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use fparkan_render::{LegacyDepthMode, LegacyIron3dEulerTransform, LegacyPipelineState};
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use fparkan_terrain_format::LandMeshDocument;
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use fparkan_terrain_format::{LandMeshDocument, TerrainFaceLod, TerrainLod, TerrainLodError};
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fn world_pipeline_state() -> LegacyPipelineState {
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LegacyPipelineState {
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@@ -34,6 +34,8 @@ pub enum VulkanAssetMeshError {
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/// Number of supplied node poses.
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actual: usize,
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},
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/// Terrain Node38/Slot68 records do not assign every face to one LOD.
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InvalidTerrainLodMapping(TerrainLodError),
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}
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/// Evaluated world pose of one standard Node38 node in model-local space.
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@@ -108,6 +110,9 @@ impl std::fmt::Display for VulkanAssetMeshError {
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f,
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"node pose buffer has {actual} poses, but the MSH has {expected} nodes"
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),
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Self::InvalidTerrainLodMapping(error) => {
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write!(f, "invalid terrain LOD mapping: {error}")
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}
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}
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}
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}
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@@ -1016,23 +1021,15 @@ fn transform_normal(
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pub fn project_land_msh_to_static_mesh(
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terrain: &LandMeshDocument,
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) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
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let mut indices = Vec::with_capacity(
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terrain
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.faces
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.len()
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.checked_mul(3)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
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);
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for face in &terrain.faces {
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indices.extend(face.vertices.map(u32::from));
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}
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let lod0 = static_terrain_lod0_assignments(terrain)?;
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let indices = static_terrain_indices(terrain, &lod0)?;
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if indices.is_empty() {
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return Err(VulkanAssetMeshError::EmptyGeometry);
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}
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let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&terrain.positions, &indices)?;
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let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?;
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project_land_msh_to_static_mesh_in_xy_frame(terrain, frame)
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project_land_msh_to_static_mesh_with_lod0(terrain, frame, &lod0)
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}
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/// Projects `Land.msh` terrain geometry into a shared diagnostic XY frame.
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@@ -1045,16 +1042,16 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
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terrain: &LandMeshDocument,
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frame: VulkanStaticXyFrame,
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) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
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let mut indices = Vec::with_capacity(
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terrain
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.faces
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.len()
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.checked_mul(3)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
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);
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for face in &terrain.faces {
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indices.extend(face.vertices.map(u32::from));
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}
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let lod0 = static_terrain_lod0_assignments(terrain)?;
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project_land_msh_to_static_mesh_with_lod0(terrain, frame, &lod0)
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}
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fn project_land_msh_to_static_mesh_with_lod0(
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terrain: &LandMeshDocument,
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frame: VulkanStaticXyFrame,
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lod0: &[TerrainFaceLod],
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) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
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let indices = static_terrain_indices(terrain, lod0)?;
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if indices.is_empty() {
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return Err(VulkanAssetMeshError::EmptyGeometry);
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}
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@@ -1089,7 +1086,7 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
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Ok(VulkanStaticMesh {
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vertices,
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indices,
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draw_ranges: static_terrain_draw_ranges(terrain)?,
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draw_ranges: static_terrain_draw_ranges(terrain, lod0)?,
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})
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}
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@@ -1107,7 +1104,8 @@ pub fn project_land_msh_to_static_mesh_in_xy_frame(
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pub fn project_land_msh_to_static_mesh_in_world_space(
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terrain: &LandMeshDocument,
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) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
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let indices = static_terrain_indices(terrain)?;
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let lod0 = static_terrain_lod0_assignments(terrain)?;
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let indices = static_terrain_indices(terrain, &lod0)?;
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let vertices = terrain
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.positions
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.iter()
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@@ -1132,19 +1130,34 @@ pub fn project_land_msh_to_static_mesh_in_world_space(
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Ok(VulkanStaticMesh {
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vertices,
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indices,
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draw_ranges: static_terrain_draw_ranges(terrain)?,
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draw_ranges: static_terrain_draw_ranges(terrain, &lod0)?,
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})
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}
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fn static_terrain_indices(terrain: &LandMeshDocument) -> Result<Vec<u32>, VulkanAssetMeshError> {
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fn static_terrain_lod0_assignments(
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terrain: &LandMeshDocument,
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) -> Result<Vec<TerrainFaceLod>, VulkanAssetMeshError> {
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let mut assignments = terrain
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.face_lod_assignments()
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.map_err(VulkanAssetMeshError::InvalidTerrainLodMapping)?;
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assignments.retain(|assignment| assignment.lod == TerrainLod::Lod0);
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Ok(assignments)
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}
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fn static_terrain_indices(
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terrain: &LandMeshDocument,
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lod0: &[TerrainFaceLod],
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) -> Result<Vec<u32>, VulkanAssetMeshError> {
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let mut indices = Vec::with_capacity(
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terrain
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.faces
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.len()
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lod0.len()
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.checked_mul(3)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
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);
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for face in &terrain.faces {
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for assignment in lod0 {
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let face = terrain
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.faces
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.get(assignment.face_index)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
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indices.extend(face.vertices.map(u32::from));
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}
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if indices.is_empty() {
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@@ -1187,14 +1200,24 @@ fn terrain_overlay_alpha(terrain: &LandMeshDocument, index: usize) -> f32 {
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fn static_terrain_draw_ranges(
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terrain: &LandMeshDocument,
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lod0: &[TerrainFaceLod],
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) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> {
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let mut ranges = Vec::new();
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let mut start_face = 0usize;
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while start_face < terrain.faces.len() {
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let material_index = terrain.faces[start_face].material_tag;
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while start_face < lod0.len() {
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let material_index = terrain
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.faces
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.get(lod0[start_face].face_index)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
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.material_tag;
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let mut end_face = start_face + 1;
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while end_face < terrain.faces.len()
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&& terrain.faces[end_face].material_tag == material_index
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while end_face < lod0.len()
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&& terrain
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.faces
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.get(lod0[end_face].face_index)
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.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
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.material_tag
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== material_index
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{
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end_face += 1;
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}
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@@ -1998,7 +2021,7 @@ mod tests {
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#[test]
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fn projects_land_faces_in_source_order_with_packed_uv0() {
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let terrain = LandMeshDocument {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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slots: TerrainSlotTable {
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@@ -2018,6 +2041,7 @@ mod tests {
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aux18: Vec::new(),
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faces: vec![terrain_face([0, 1, 2]), terrain_face([1, 3, 2])],
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};
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 2]]);
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let mesh = project_land_msh_to_static_mesh(&terrain).expect("representable terrain");
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@@ -2030,9 +2054,61 @@ mod tests {
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assert_eq!(mesh.vertices[2].uv, [63.0, 0.5]);
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}
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#[test]
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fn terrain_projection_filters_interleaved_lods_in_source_face_order() {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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slots: TerrainSlotTable {
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header_raw: Vec::new(),
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slots_raw: Vec::new(),
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},
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positions: vec![
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[0.0, 0.0, 0.0],
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[1.0, 0.0, 0.0],
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[0.0, 1.0, 0.0],
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[10.0, 10.0, 10.0],
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[11.0, 10.0, 10.0],
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[10.0, 11.0, 10.0],
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],
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normals: Vec::new(),
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uv0: Vec::new(),
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accelerator: Vec::new(),
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aux14: Vec::new(),
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aux18: Vec::new(),
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faces: vec![
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terrain_face_with_tag(0x0101, [0, 1, 2]),
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terrain_face_with_tag(0x0202, [3, 4, 5]),
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terrain_face_with_tag(0x0101, [0, 1, 2]),
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terrain_face_with_tag(0x0202, [3, 4, 5]),
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],
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};
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set_terrain_lod_slots(
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&mut terrain,
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&[[0, 1], [2, 3]],
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&[[0, 1], [1, 1], [2, 1], [3, 1]],
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);
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let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
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.expect("LOD0 terrain projection");
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assert_eq!(mesh.indices, [0, 1, 2, 0, 1, 2]);
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assert_eq!(mesh.draw_ranges.len(), 1);
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assert_eq!(mesh.draw_ranges[0].first_index, 0);
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assert_eq!(mesh.draw_ranges[0].index_count, 6);
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assert_eq!(mesh.draw_ranges[0].material_index, 0x0101);
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terrain.nodes_raw.clear();
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assert!(matches!(
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project_land_msh_to_static_mesh_in_world_space(&terrain),
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Err(VulkanAssetMeshError::InvalidTerrainLodMapping(
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TerrainLodError::MissingNodes { face_count: 4 }
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))
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));
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}
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#[test]
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fn terrain_normals_keep_native_one_over_128_scale() {
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let terrain = LandMeshDocument {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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slots: TerrainSlotTable {
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@@ -2047,6 +2123,7 @@ mod tests {
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aux18: Vec::new(),
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faces: vec![terrain_face([0, 1, 2])],
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};
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 1]]);
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let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
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.expect("representable terrain normals");
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@@ -2055,7 +2132,7 @@ mod tests {
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#[test]
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fn world_space_terrain_preserves_nonzero_source_heights_and_faces() {
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let terrain = LandMeshDocument {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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slots: TerrainSlotTable {
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@@ -2074,6 +2151,7 @@ mod tests {
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aux18: Vec::new(),
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faces: vec![terrain_face([2, 0, 1])],
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};
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 1]]);
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let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
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.expect("representable source-space terrain");
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@@ -2101,9 +2179,30 @@ mod tests {
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}
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}
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fn set_terrain_lod_slots(
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terrain: &mut LandMeshDocument,
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node_slots: &[[u16; 2]],
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face_ranges: &[[u16; 2]],
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) {
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const NODE_STRIDE: usize = 38;
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let mut nodes = vec![u8::MAX; node_slots.len() * NODE_STRIDE];
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for (node_index, [lod0, lod1]) in node_slots.iter().copied().enumerate() {
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let offset = node_index * NODE_STRIDE + 8;
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nodes[offset..offset + 2].copy_from_slice(&lod0.to_le_bytes());
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nodes[offset + 2..offset + 4].copy_from_slice(&lod1.to_le_bytes());
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}
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let mut slots = vec![[0_u8; 68]; face_ranges.len()];
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for (slot, [start, count]) in slots.iter_mut().zip(face_ranges.iter().copied()) {
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slot[..2].copy_from_slice(&start.to_le_bytes());
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slot[2..4].copy_from_slice(&count.to_le_bytes());
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}
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terrain.nodes_raw = nodes;
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terrain.slots.slots_raw = slots;
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}
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#[test]
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fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
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let terrain = LandMeshDocument {
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let mut terrain = LandMeshDocument {
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streams: Vec::new(),
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nodes_raw: Vec::new(),
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slots: TerrainSlotTable {
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@@ -2123,8 +2222,10 @@ mod tests {
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terrain_face_with_tag(0xff01, [0, 1, 2]),
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],
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};
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set_terrain_lod_slots(&mut terrain, &[[0, u16::MAX]], &[[0, 4]]);
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let ranges = static_terrain_draw_ranges(&terrain).expect("representable terrain");
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let lod0 = static_terrain_lod0_assignments(&terrain).expect("terrain LOD0");
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let ranges = static_terrain_draw_ranges(&terrain, &lod0).expect("representable terrain");
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assert_eq!(ranges.len(), 3);
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assert_eq!(ranges[0].first_index, 0);
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@@ -54,7 +54,9 @@ use fparkan_runtime::{
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loaded_mission_object_drafts, loaded_terrain, EngineServices, MissionAssets,
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MissionObjectDraft, MissionRequest,
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};
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use fparkan_terrain::{FullSurfaceMask, SurfaceQuery, TerrainMaterialLayers, TerrainWorld};
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use fparkan_terrain::{
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FullSurfaceMask, SurfaceQuery, TerrainLod, TerrainMaterialLayers, TerrainWorld,
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};
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use fparkan_vfs::DirectoryVfs;
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use serde::Deserialize;
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use std::collections::{HashMap, HashSet};
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@@ -1390,24 +1392,55 @@ fn shadow_triangle(positions: [[f32; 3]; 3], mask: u32) -> ShadowTriangle {
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fn terrain_shadow_receivers(
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terrain: &fparkan_terrain_format::LandMeshDocument,
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) -> Result<Vec<ShadowTriangle>, String> {
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terrain
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.faces
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.iter()
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.map(|face| {
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let positions = face.vertices.map(|index| {
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let source = terrain
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.positions
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.get(usize::from(index))
|
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.copied()
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.unwrap_or([0.0; 3]);
|
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source
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});
|
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if !positions.iter().flatten().all(|value| value.is_finite()) {
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return Err("terrain shadow receiver contains a non-finite position".to_string());
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}
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Ok(shadow_triangle(positions, face.flags.0))
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})
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.collect()
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let assignments = terrain
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.face_lod_assignments()
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.map_err(|error| error.to_string())?;
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let mut receivers = Vec::with_capacity(
|
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assignments
|
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.iter()
|
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.filter(|assignment| assignment.lod == TerrainLod::Lod0)
|
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.count(),
|
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);
|
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for assignment in assignments {
|
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if assignment.lod != TerrainLod::Lod0 {
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continue;
|
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}
|
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let face = terrain.faces.get(assignment.face_index).ok_or_else(|| {
|
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format!(
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"terrain LOD0 references unknown face {}",
|
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assignment.face_index
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)
|
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})?;
|
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let positions = [
|
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terrain_shadow_vertex_position(terrain, assignment.face_index, face.vertices[0])?,
|
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terrain_shadow_vertex_position(terrain, assignment.face_index, face.vertices[1])?,
|
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terrain_shadow_vertex_position(terrain, assignment.face_index, face.vertices[2])?,
|
||||
];
|
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receivers.push(shadow_triangle(positions, face.flags.0));
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}
|
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Ok(receivers)
|
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}
|
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|
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fn terrain_shadow_vertex_position(
|
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terrain: &fparkan_terrain_format::LandMeshDocument,
|
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face_index: usize,
|
||||
vertex_index: u16,
|
||||
) -> Result<[f32; 3], String> {
|
||||
let position = terrain
|
||||
.positions
|
||||
.get(usize::from(vertex_index))
|
||||
.copied()
|
||||
.ok_or_else(|| {
|
||||
format!(
|
||||
"terrain LOD0 shadow face {face_index} references unknown vertex {vertex_index}"
|
||||
)
|
||||
})?;
|
||||
if !position.iter().all(|value| value.is_finite()) {
|
||||
return Err(format!(
|
||||
"terrain LOD0 shadow face {face_index} has a non-finite vertex {vertex_index}"
|
||||
));
|
||||
}
|
||||
Ok(position)
|
||||
}
|
||||
|
||||
fn static_mesh_shadow_triangles(mesh: &VulkanStaticMesh) -> Vec<ShadowTriangle> {
|
||||
@@ -5938,6 +5971,20 @@ fn usage() -> String {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn set_test_terrain_lod0_range(terrain: &mut fparkan_terrain_format::LandMeshDocument) {
|
||||
const NODE_STRIDE: usize = 38;
|
||||
const SLOT_STRIDE: usize = 68;
|
||||
let mut node = vec![u8::MAX; NODE_STRIDE];
|
||||
node[8..10].copy_from_slice(&0_u16.to_le_bytes());
|
||||
node[10..12].copy_from_slice(&u16::MAX.to_le_bytes());
|
||||
let mut slot = [0_u8; SLOT_STRIDE];
|
||||
slot[..2].copy_from_slice(&0_u16.to_le_bytes());
|
||||
let face_count = u16::try_from(terrain.faces.len()).expect("test face count fits");
|
||||
slot[2..4].copy_from_slice(&face_count.to_le_bytes());
|
||||
terrain.nodes_raw = node;
|
||||
terrain.slots.slots_raw = vec![slot];
|
||||
}
|
||||
|
||||
fn strings(values: &[&str]) -> Vec<String> {
|
||||
values.iter().map(|value| (*value).to_string()).collect()
|
||||
}
|
||||
@@ -6507,7 +6554,7 @@ mod tests {
|
||||
assert!(native_sun_unoccluded(&terrain, &camera, [1.0, 0.0, 0.0]));
|
||||
assert!(!native_sun_unoccluded(&terrain, &camera, [0.0, 0.0, 0.0]));
|
||||
|
||||
let land = fparkan_terrain_format::LandMeshDocument {
|
||||
let mut land = fparkan_terrain_format::LandMeshDocument {
|
||||
streams: Vec::new(),
|
||||
nodes_raw: Vec::new(),
|
||||
slots: fparkan_terrain_format::TerrainSlotTable {
|
||||
@@ -6531,8 +6578,14 @@ mod tests {
|
||||
raw: [0; 28],
|
||||
}],
|
||||
};
|
||||
set_test_terrain_lod0_range(&mut land);
|
||||
let shadow_receivers = terrain_shadow_receivers(&land).expect("raw-height receivers");
|
||||
assert_eq!(shadow_receivers[0].positions[0], [0.0, 0.0, 32.0]);
|
||||
let mut invalid_shadow_face = land.clone();
|
||||
invalid_shadow_face.faces[0].vertices[2] = u16::MAX;
|
||||
assert!(terrain_shadow_receivers(&invalid_shadow_face)
|
||||
.expect_err("bad terrain indices must fail instead of inventing vertices")
|
||||
.contains("unknown vertex 65535"));
|
||||
let terrain = TerrainWorld::from_land_msh(&land).expect("synthetic terrain");
|
||||
assert_eq!(terrain.height_at([0.25, 0.25]).unwrap(), Some(32.0));
|
||||
let floor_camera =
|
||||
@@ -6583,31 +6636,32 @@ mod tests {
|
||||
[0.0, 0.0, -1.0]
|
||||
));
|
||||
|
||||
let mut excluded_land = fparkan_terrain_format::LandMeshDocument {
|
||||
streams: Vec::new(),
|
||||
nodes_raw: Vec::new(),
|
||||
slots: fparkan_terrain_format::TerrainSlotTable {
|
||||
header_raw: Vec::new(),
|
||||
slots_raw: Vec::new(),
|
||||
},
|
||||
positions: vec![[0.0, 0.0, 32.0], [1.0, 0.0, 32.0], [0.0, 1.0, 32.0]],
|
||||
normals: Vec::new(),
|
||||
uv0: Vec::new(),
|
||||
accelerator: Vec::new(),
|
||||
aux14: Vec::new(),
|
||||
aux18: Vec::new(),
|
||||
faces: vec![fparkan_terrain_format::TerrainFace28 {
|
||||
flags: FullSurfaceMask(0x20),
|
||||
material_tag: 0,
|
||||
aux_tag: 0,
|
||||
vertices: [0, 1, 2],
|
||||
neighbors: [None, None, None],
|
||||
tail_raw: [0; 8],
|
||||
raw: [0; 28],
|
||||
}],
|
||||
};
|
||||
set_test_terrain_lod0_range(&mut excluded_land);
|
||||
let excluded_terrain =
|
||||
TerrainWorld::from_land_msh(&fparkan_terrain_format::LandMeshDocument {
|
||||
streams: Vec::new(),
|
||||
nodes_raw: Vec::new(),
|
||||
slots: fparkan_terrain_format::TerrainSlotTable {
|
||||
header_raw: Vec::new(),
|
||||
slots_raw: Vec::new(),
|
||||
},
|
||||
positions: vec![[0.0, 0.0, 32.0], [1.0, 0.0, 32.0], [0.0, 1.0, 32.0]],
|
||||
normals: Vec::new(),
|
||||
uv0: Vec::new(),
|
||||
accelerator: Vec::new(),
|
||||
aux14: Vec::new(),
|
||||
aux18: Vec::new(),
|
||||
faces: vec![fparkan_terrain_format::TerrainFace28 {
|
||||
flags: FullSurfaceMask(0x20),
|
||||
material_tag: 0,
|
||||
aux_tag: 0,
|
||||
vertices: [0, 1, 2],
|
||||
neighbors: [None, None, None],
|
||||
tail_raw: [0; 8],
|
||||
raw: [0; 28],
|
||||
}],
|
||||
})
|
||||
.expect("excluded terrain");
|
||||
TerrainWorld::from_land_msh(&excluded_land).expect("excluded terrain");
|
||||
assert!(native_sun_unoccluded_with_world(
|
||||
&excluded_terrain,
|
||||
&world_mesh,
|
||||
|
||||
@@ -28,6 +28,7 @@ const REQUIRED_TYPES: [u32; 9] = [
|
||||
const AREAL_PREFIX_SIZE: usize = 56;
|
||||
const SLOT_HEADER_SIZE: usize = 0x8c;
|
||||
const SLOT_STRIDE: usize = 68;
|
||||
const NODE38_STRIDE: usize = 38;
|
||||
const GRID_HIT_COUNT_BITS: u32 = 10;
|
||||
const GRID_POOL_OFFSET_MASK: u32 = (1 << 22) - 1;
|
||||
|
||||
@@ -152,6 +153,129 @@ pub struct TerrainFace28 {
|
||||
pub raw: [u8; 28],
|
||||
}
|
||||
|
||||
/// Terrain detail level selected by one Node38 slot reference.
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
pub enum TerrainLod {
|
||||
/// Near terrain geometry.
|
||||
Lod0,
|
||||
/// Far terrain geometry.
|
||||
Lod1,
|
||||
}
|
||||
|
||||
/// Node and detail level that own one source face.
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
pub struct TerrainFaceLod {
|
||||
/// Index into [`LandMeshDocument::faces`].
|
||||
pub face_index: usize,
|
||||
/// Index into the Node38 stream.
|
||||
pub node_index: usize,
|
||||
/// Selected terrain detail level.
|
||||
pub lod: TerrainLod,
|
||||
}
|
||||
|
||||
/// Error in the terrain Node38-to-face slot mapping.
|
||||
#[derive(Clone, Debug, Eq, PartialEq)]
|
||||
pub enum TerrainLodError {
|
||||
/// Nonempty terrain has no Node38 records to select its slots.
|
||||
MissingNodes { face_count: usize },
|
||||
/// Node stream size is not a whole number of 38-byte records.
|
||||
InvalidNodeStreamSize { size: usize },
|
||||
/// Terrain uses a slot group beyond its two supported detail levels.
|
||||
UnsupportedNodeSlot {
|
||||
/// Node containing the unsupported slot.
|
||||
node: usize,
|
||||
/// Index in the 15-entry Node38 slot map.
|
||||
slot_index: usize,
|
||||
/// Raw terrain slot id.
|
||||
slot: u16,
|
||||
},
|
||||
/// A Node38 entry references a missing Slot68 record.
|
||||
SlotOutOfRange {
|
||||
/// Node containing the reference.
|
||||
node: usize,
|
||||
/// Selected detail level.
|
||||
lod: TerrainLod,
|
||||
/// Raw terrain slot id.
|
||||
slot: u16,
|
||||
/// Number of decoded Slot68 records.
|
||||
slot_count: usize,
|
||||
},
|
||||
/// A Slot68 triangle range exceeds the source face array.
|
||||
FaceRangeOutOfBounds {
|
||||
/// Node containing the slot.
|
||||
node: usize,
|
||||
/// Selected detail level.
|
||||
lod: TerrainLod,
|
||||
/// Raw terrain slot id.
|
||||
slot: u16,
|
||||
/// First source face.
|
||||
start: usize,
|
||||
/// Number of faces.
|
||||
count: usize,
|
||||
/// Number of source faces.
|
||||
face_count: usize,
|
||||
},
|
||||
/// A source face belongs to more than one terrain slot.
|
||||
DuplicateFaceAssignment { face: usize },
|
||||
/// A source face is absent from every supported terrain slot.
|
||||
MissingFaceAssignment { face: usize },
|
||||
/// A checked index calculation overflowed.
|
||||
IntegerOverflow,
|
||||
}
|
||||
|
||||
impl std::fmt::Display for TerrainLodError {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::MissingNodes { face_count } => write!(
|
||||
f,
|
||||
"terrain has {face_count} faces but no Node38 records"
|
||||
),
|
||||
Self::InvalidNodeStreamSize { size } => write!(
|
||||
f,
|
||||
"terrain Node38 stream has {size} bytes, not a multiple of {NODE38_STRIDE}"
|
||||
),
|
||||
Self::UnsupportedNodeSlot {
|
||||
node,
|
||||
slot_index,
|
||||
slot,
|
||||
} => write!(
|
||||
f,
|
||||
"terrain Node38 {node} uses unsupported slot group {slot_index} ({slot})"
|
||||
),
|
||||
Self::SlotOutOfRange {
|
||||
node,
|
||||
lod,
|
||||
slot,
|
||||
slot_count,
|
||||
} => write!(
|
||||
f,
|
||||
"terrain Node38 {node} LOD {lod:?} references slot {slot} outside {slot_count} slots"
|
||||
),
|
||||
Self::FaceRangeOutOfBounds {
|
||||
node,
|
||||
lod,
|
||||
slot,
|
||||
start,
|
||||
count,
|
||||
face_count,
|
||||
} => write!(
|
||||
f,
|
||||
"terrain Node38 {node} LOD {lod:?} slot {slot} range {start}..{} exceeds {face_count} faces",
|
||||
start.saturating_add(*count)
|
||||
),
|
||||
Self::DuplicateFaceAssignment { face } => {
|
||||
write!(f, "terrain face {face} belongs to more than one slot")
|
||||
}
|
||||
Self::MissingFaceAssignment { face } => {
|
||||
write!(f, "terrain face {face} is not assigned to a supported slot")
|
||||
}
|
||||
Self::IntegerOverflow => write!(f, "terrain slot index overflow"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for TerrainLodError {}
|
||||
|
||||
impl TerrainFace28 {
|
||||
/// Decodes the proven two-table selector layout of [`Self::material_tag`].
|
||||
#[must_use]
|
||||
@@ -273,6 +397,106 @@ pub struct LandMeshDocument {
|
||||
}
|
||||
|
||||
impl LandMeshDocument {
|
||||
/// Resolves each source face to the Node38 and terrain LOD that own it.
|
||||
///
|
||||
/// The supported terrain layout uses slot-map entries 0 and 1 for LOD0
|
||||
/// and LOD1. The other 13 entries must be empty. Every source face must be
|
||||
/// covered exactly once; empty terrain may omit Node38 records.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns [`TerrainLodError`] for missing or unsupported slots, invalid
|
||||
/// ranges, overlaps, or uncovered faces.
|
||||
pub fn face_lod_assignments(&self) -> Result<Vec<TerrainFaceLod>, TerrainLodError> {
|
||||
if self.faces.is_empty() && self.nodes_raw.is_empty() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
if !self.nodes_raw.len().is_multiple_of(NODE38_STRIDE) {
|
||||
return Err(TerrainLodError::InvalidNodeStreamSize {
|
||||
size: self.nodes_raw.len(),
|
||||
});
|
||||
}
|
||||
if self.nodes_raw.is_empty() {
|
||||
return Err(TerrainLodError::MissingNodes {
|
||||
face_count: self.faces.len(),
|
||||
});
|
||||
}
|
||||
|
||||
let mut assignments = vec![None; self.faces.len()];
|
||||
for (node_index, node) in self.nodes_raw.chunks_exact(NODE38_STRIDE).enumerate() {
|
||||
for slot_index in 2..15 {
|
||||
let offset = 8 + slot_index * 2;
|
||||
let slot = u16::from_le_bytes([node[offset], node[offset + 1]]);
|
||||
if slot != u16::MAX {
|
||||
return Err(TerrainLodError::UnsupportedNodeSlot {
|
||||
node: node_index,
|
||||
slot_index,
|
||||
slot,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (lod_index, lod) in [TerrainLod::Lod0, TerrainLod::Lod1].into_iter().enumerate() {
|
||||
let offset = 8 + lod_index * 2;
|
||||
let slot = u16::from_le_bytes([node[offset], node[offset + 1]]);
|
||||
if slot == u16::MAX {
|
||||
continue;
|
||||
}
|
||||
let slot_index = usize::from(slot);
|
||||
let raw = self.slots.slots_raw.get(slot_index).ok_or(
|
||||
TerrainLodError::SlotOutOfRange {
|
||||
node: node_index,
|
||||
lod,
|
||||
slot,
|
||||
slot_count: self.slots.slots_raw.len(),
|
||||
},
|
||||
)?;
|
||||
let start = usize::from(u16::from_le_bytes([raw[0], raw[1]]));
|
||||
let count = usize::from(u16::from_le_bytes([raw[2], raw[3]]));
|
||||
let end = start
|
||||
.checked_add(count)
|
||||
.ok_or(TerrainLodError::IntegerOverflow)?;
|
||||
if end > self.faces.len() {
|
||||
return Err(TerrainLodError::FaceRangeOutOfBounds {
|
||||
node: node_index,
|
||||
lod,
|
||||
slot,
|
||||
start,
|
||||
count,
|
||||
face_count: self.faces.len(),
|
||||
});
|
||||
}
|
||||
for face_index in start..end {
|
||||
let assignment = assignments.get_mut(face_index).ok_or(
|
||||
TerrainLodError::FaceRangeOutOfBounds {
|
||||
node: node_index,
|
||||
lod,
|
||||
slot,
|
||||
start,
|
||||
count,
|
||||
face_count: self.faces.len(),
|
||||
},
|
||||
)?;
|
||||
if assignment.is_some() {
|
||||
return Err(TerrainLodError::DuplicateFaceAssignment { face: face_index });
|
||||
}
|
||||
*assignment = Some(TerrainFaceLod {
|
||||
face_index,
|
||||
node_index,
|
||||
lod,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
assignments
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(face_index, assignment)| {
|
||||
assignment.ok_or(TerrainLodError::MissingFaceAssignment { face: face_index })
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Resolves the type-11 material pairs addressed by one 68-byte slot.
|
||||
///
|
||||
/// Returns `None` when the slot is absent or its pair range does not fit
|
||||
@@ -1563,6 +1787,80 @@ mod tests {
|
||||
assert_eq!(slots.render_dispatch(1), None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn terrain_face_lod_assignments_keep_interleaved_source_order_and_reject_missing_nodes() {
|
||||
let mut nodes_raw = vec![u8::MAX; 2 * NODE38_STRIDE];
|
||||
for (node_index, [lod0_slot, lod1_slot]) in [[0_u16, 1_u16], [2, 3]].into_iter().enumerate()
|
||||
{
|
||||
let offset = node_index * NODE38_STRIDE + 8;
|
||||
nodes_raw[offset..offset + 2].copy_from_slice(&lod0_slot.to_le_bytes());
|
||||
nodes_raw[offset + 2..offset + 4].copy_from_slice(&lod1_slot.to_le_bytes());
|
||||
}
|
||||
let mut slots_raw = vec![[0_u8; SLOT_STRIDE]; 4];
|
||||
for (raw, start) in slots_raw.iter_mut().zip([0_u16, 1, 2, 3]) {
|
||||
raw[..2].copy_from_slice(&start.to_le_bytes());
|
||||
raw[2..4].copy_from_slice(&1_u16.to_le_bytes());
|
||||
}
|
||||
let mesh = LandMeshDocument {
|
||||
streams: Vec::new(),
|
||||
nodes_raw,
|
||||
slots: TerrainSlotTable {
|
||||
header_raw: Vec::new(),
|
||||
slots_raw,
|
||||
},
|
||||
positions: Vec::new(),
|
||||
normals: Vec::new(),
|
||||
uv0: Vec::new(),
|
||||
accelerator: Vec::new(),
|
||||
aux14: Vec::new(),
|
||||
aux18: Vec::new(),
|
||||
faces: (0..4).map(|_| terrain_face([0, 1, 2])).collect(),
|
||||
};
|
||||
|
||||
let assignments = mesh.face_lod_assignments().expect("complete slot mapping");
|
||||
assert_eq!(
|
||||
assignments,
|
||||
vec![
|
||||
TerrainFaceLod {
|
||||
face_index: 0,
|
||||
node_index: 0,
|
||||
lod: TerrainLod::Lod0,
|
||||
},
|
||||
TerrainFaceLod {
|
||||
face_index: 1,
|
||||
node_index: 0,
|
||||
lod: TerrainLod::Lod1,
|
||||
},
|
||||
TerrainFaceLod {
|
||||
face_index: 2,
|
||||
node_index: 1,
|
||||
lod: TerrainLod::Lod0,
|
||||
},
|
||||
TerrainFaceLod {
|
||||
face_index: 3,
|
||||
node_index: 1,
|
||||
lod: TerrainLod::Lod1,
|
||||
},
|
||||
]
|
||||
);
|
||||
|
||||
let mut missing_nodes = mesh.clone();
|
||||
missing_nodes.nodes_raw.clear();
|
||||
assert_eq!(
|
||||
missing_nodes.face_lod_assignments(),
|
||||
Err(TerrainLodError::MissingNodes { face_count: 4 })
|
||||
);
|
||||
missing_nodes.faces.clear();
|
||||
assert_eq!(missing_nodes.face_lod_assignments(), Ok(Vec::new()));
|
||||
|
||||
let mut overlapping = mesh;
|
||||
overlapping.slots.slots_raw[3][..2].copy_from_slice(&2_u16.to_le_bytes());
|
||||
assert_eq!(
|
||||
overlapping.face_lod_assignments(),
|
||||
Err(TerrainLodError::DuplicateFaceAssignment { face: 2 })
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn slot_material_pairs_use_type11_pair_table_and_preserve_flags() {
|
||||
let nres =
|
||||
@@ -1836,6 +2134,42 @@ Generator 1
|
||||
.unwrap_or_else(|err| panic!("{corpus} {path:?}: {err}"));
|
||||
let document =
|
||||
decode_land_msh(&nres).unwrap_or_else(|err| panic!("{corpus} {path:?}: {err}"));
|
||||
let assignments = document
|
||||
.face_lod_assignments()
|
||||
.unwrap_or_else(|err| panic!("{corpus} {path:?}: {err}"));
|
||||
assert_eq!(assignments.len(), document.faces.len(), "{corpus} {path:?}");
|
||||
for (face_index, assignment) in assignments.iter().enumerate() {
|
||||
assert_eq!(assignment.face_index, face_index, "{corpus} {path:?}");
|
||||
}
|
||||
let lod0_faces = assignments
|
||||
.iter()
|
||||
.filter(|assignment| assignment.lod == TerrainLod::Lod0)
|
||||
.count();
|
||||
let lod1_faces = assignments
|
||||
.iter()
|
||||
.filter(|assignment| assignment.lod == TerrainLod::Lod1)
|
||||
.count();
|
||||
assert_eq!(
|
||||
lod0_faces + lod1_faces,
|
||||
document.faces.len(),
|
||||
"{corpus} {path:?}"
|
||||
);
|
||||
if corpus == "IS" {
|
||||
let map_name = path
|
||||
.parent()
|
||||
.and_then(Path::file_name)
|
||||
.and_then(|name| name.to_str())
|
||||
.map(str::to_ascii_lowercase);
|
||||
let expected_lod0 = match map_name.as_deref() {
|
||||
Some("automap") => Some(1_912),
|
||||
Some("prol") => Some(5_868),
|
||||
Some("tut_1") => Some(5_046),
|
||||
_ => None,
|
||||
};
|
||||
if let Some(expected) = expected_lod0 {
|
||||
assert_eq!(lod0_faces, expected, "{corpus} {path:?} LOD0 face count");
|
||||
}
|
||||
}
|
||||
files += 1;
|
||||
vertices += document.positions.len();
|
||||
faces += document.faces.len();
|
||||
@@ -2127,6 +2461,18 @@ Generator 1
|
||||
out
|
||||
}
|
||||
|
||||
fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 {
|
||||
TerrainFace28 {
|
||||
flags: FullSurfaceMask(0),
|
||||
material_tag: 0,
|
||||
aux_tag: 0,
|
||||
vertices,
|
||||
neighbors: [None; 3],
|
||||
tail_raw: *b"TAILFACE",
|
||||
raw: face(vertices, [None; 3]),
|
||||
}
|
||||
}
|
||||
|
||||
fn entry(type_id: u32, attr1: u32, attr3: u32, payload: &[u8]) -> TestEntry<'_> {
|
||||
TestEntry {
|
||||
type_id,
|
||||
|
||||
@@ -9,7 +9,7 @@ use std::collections::VecDeque;
|
||||
/// Applications access this semantic terrain API through this terrain crate
|
||||
/// rather than taking a direct dependency on the binary-format parser.
|
||||
pub use fparkan_terrain_format::{
|
||||
FullSurfaceMask, TerrainMaterialLayers, TerrainMaterialSelection,
|
||||
FullSurfaceMask, TerrainLod, TerrainLodError, TerrainMaterialLayers, TerrainMaterialSelection,
|
||||
};
|
||||
|
||||
/// Terrain world.
|
||||
@@ -91,6 +91,8 @@ pub enum TerrainError {
|
||||
/// Position count.
|
||||
position_count: usize,
|
||||
},
|
||||
/// Terrain Node38/Slot68 records do not assign every face to one LOD.
|
||||
InvalidLodMapping(TerrainLodError),
|
||||
}
|
||||
|
||||
impl std::fmt::Display for TerrainError {
|
||||
@@ -117,11 +119,23 @@ impl std::fmt::Display for TerrainError {
|
||||
f,
|
||||
"terrain face {face} references vertex {vertex} outside {position_count} positions"
|
||||
),
|
||||
Self::InvalidLodMapping(error) => write!(f, "invalid terrain LOD mapping: {error}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for TerrainError {}
|
||||
impl std::error::Error for TerrainError {
|
||||
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
|
||||
match self {
|
||||
Self::InvalidLodMapping(error) => Some(error),
|
||||
Self::Unsupported
|
||||
| Self::TooManyAreals { .. }
|
||||
| Self::InvalidGridReference { .. }
|
||||
| Self::InvalidArealReference { .. }
|
||||
| Self::InvalidSurfaceVertex { .. } => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Surface query.
|
||||
pub trait SurfaceQuery {
|
||||
@@ -247,8 +261,8 @@ impl TerrainWorld {
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns [`TerrainError`] if a face cannot be represented by runtime
|
||||
/// indexes.
|
||||
/// Returns [`TerrainError`] if terrain LOD metadata or a face cannot be
|
||||
/// represented by runtime indexes.
|
||||
pub fn from_land_msh(mesh: &LandMeshDocument) -> Result<Self, TerrainError> {
|
||||
Ok(Self {
|
||||
surfaces: build_surfaces(mesh)?,
|
||||
@@ -878,8 +892,19 @@ impl RuntimeGrid {
|
||||
}
|
||||
|
||||
fn build_surfaces(mesh: &LandMeshDocument) -> Result<Vec<RuntimeTriangle>, TerrainError> {
|
||||
let mut triangles = Vec::with_capacity(mesh.faces.len());
|
||||
for (face_index, face) in mesh.faces.iter().enumerate() {
|
||||
let assignments = mesh
|
||||
.face_lod_assignments()
|
||||
.map_err(TerrainError::InvalidLodMapping)?;
|
||||
let lod0_count = assignments
|
||||
.iter()
|
||||
.filter(|assignment| assignment.lod == TerrainLod::Lod0)
|
||||
.count();
|
||||
let mut triangles = Vec::with_capacity(lod0_count);
|
||||
for (face, assignment) in mesh.faces.iter().zip(assignments.iter()) {
|
||||
if assignment.lod != TerrainLod::Lod0 {
|
||||
continue;
|
||||
}
|
||||
let face_index = assignment.face_index;
|
||||
let vertices = [
|
||||
surface_vertex(mesh, face_index, face.vertices[0])?,
|
||||
surface_vertex(mesh, face_index, face.vertices[1])?,
|
||||
@@ -1243,7 +1268,7 @@ mod tests {
|
||||
|
||||
let face0 = terrain_face(FullSurfaceMask(0x0000_0001), [0, 1, 2]);
|
||||
let face1 = terrain_face(FullSurfaceMask(0x0000_0002), [1, 3, 2]);
|
||||
LandMeshDocument {
|
||||
let mut mesh = LandMeshDocument {
|
||||
streams: Vec::<TerrainStream>::new(),
|
||||
nodes_raw: Vec::new(),
|
||||
slots: TerrainSlotTable {
|
||||
@@ -1262,7 +1287,14 @@ mod tests {
|
||||
aux14: Vec::new(),
|
||||
aux18: Vec::new(),
|
||||
faces: vec![face0, face1],
|
||||
}
|
||||
};
|
||||
let mut node = vec![u8::MAX; 38];
|
||||
node[8..10].copy_from_slice(&0_u16.to_le_bytes());
|
||||
let mut slot = [0_u8; 68];
|
||||
slot[2..4].copy_from_slice(&(mesh.faces.len() as u16).to_le_bytes());
|
||||
mesh.nodes_raw = node;
|
||||
mesh.slots.slots_raw.push(slot);
|
||||
mesh
|
||||
}
|
||||
|
||||
fn terrain_face(
|
||||
|
||||
@@ -930,6 +930,31 @@ sun-ray queries поэтому используют исходные коорд
|
||||
Эти два указателя нельзя подменять друг другом. Формулы камеры и размещения
|
||||
реализованы и проверяются в `fparkan-render`.
|
||||
|
||||
## LOD ландшафта
|
||||
|
||||
У `Land.msh` список slot-ссылок terrain хранится в 38-байтовых записях
|
||||
Node38, а диапазоны граней — в 68-байтовых Slot68. В текущем runtime первые
|
||||
две ссылки Node38 выбирают соответственно LOD0 и LOD1; каждая запись слота
|
||||
задаёт начало и число граней в исходном массиве `TerrainFace28`. Все грани
|
||||
проверяются на единственное назначение, а выходящий за массив, повторный или
|
||||
неподдерживаемый диапазон считается ошибкой загрузки.
|
||||
|
||||
Первый рендер карты, terrain-запросы высоты и пересечения, receiver-ы теней и
|
||||
обрезка контуром зданий используют только LOD0. Отбор сохраняет порядок
|
||||
исходных граней, а контурный проход отдельно переводит индекс спроецированной
|
||||
грани обратно в исходный. LOD1 пока не подставляется по расстоянию: такой
|
||||
переход не реализован.
|
||||
|
||||
```rust
|
||||
let assignments = mesh.face_lod_assignments()?;
|
||||
for (face, assignment) in mesh.faces.iter().zip(assignments.iter()) {
|
||||
if assignment.lod != TerrainLod::Lod0 {
|
||||
continue;
|
||||
}
|
||||
// Build terrain query geometry from this source face.
|
||||
}
|
||||
```
|
||||
|
||||
## Материалы ландшафта
|
||||
|
||||
Рядом с `Land.msh` лежат `Land1.wea` и `Land2.wea`. Старший байт
|
||||
|
||||
Reference in new issue
Block a user