fix(render): preserve object-local point lights on models
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@@ -45,7 +45,8 @@ layout(std430, set = 0, binding = 5) readonly buffer MaterialSpecular {
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struct PointLightRecord {
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vec4 position_range;
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vec4 rgb_active;
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vec4 coefficients_active;
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vec3 coefficients;
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uint owner_scope;
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};
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layout(std430, set = 0, binding = 6) readonly buffer PointLightBuffer {
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@@ -197,6 +198,9 @@ LightingTerms native_material_lighting(
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}
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for (uint index = 0u; index < point_light_buffer.header.x; ++index) {
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PointLightRecord point_light = point_light_buffer.records[index];
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if (point_light.owner_scope != 0u && point_light.owner_scope != uint(gl_InstanceIndex)) {
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continue;
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}
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vec3 to_light = point_light.position_range.xyz - world_position;
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float distance_squared = dot(to_light, to_light);
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float range = point_light.position_range.w;
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@@ -209,9 +213,9 @@ LightingTerms native_material_lighting(
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float ndotl = dot(normal, light_direction);
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if (ndotl > 0.0) {
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float t = (range - distance_to_light) / range;
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float attenuation = point_light.coefficients_active.x
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+ point_light.coefficients_active.y * t
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+ point_light.coefficients_active.z * t * t;
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float attenuation = point_light.coefficients.x
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+ point_light.coefficients.y * t
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+ point_light.coefficients.z * t * t;
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attenuation = max(attenuation, 0.0);
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accumulated += ndotl * directional_rgb * point_light.rgb_active.rgb * attenuation;
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specular += specular_from_light(
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Binary file not shown.
@@ -859,6 +859,7 @@ fn append_node_fallback_batch(
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indices.push(vertex_index);
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}
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draw_ranges.push(VulkanStaticDrawRange {
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owner_scope: 0,
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first_index,
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index_count: u32::from(batch.index_count),
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material_index: u16::from(batch.material_index),
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@@ -1246,6 +1247,7 @@ fn static_terrain_draw_ranges(
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end_face += 1;
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}
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ranges.push(VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: u32::try_from(start_face)
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.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
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.checked_mul(3)
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@@ -1299,6 +1301,7 @@ fn static_model_indices_and_ranges(
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indices.push(index);
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}
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draw_ranges.push(VulkanStaticDrawRange {
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owner_scope: 0,
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first_index,
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index_count: u32::from(batch.index_count),
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material_index: u16::from(batch.material_index),
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@@ -1507,6 +1510,7 @@ mod tests {
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assert_eq!(
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mesh.draw_ranges,
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vec![VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -2038,6 +2042,7 @@ mod tests {
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mesh.draw_ranges,
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vec![
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -2050,6 +2055,7 @@ mod tests {
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VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
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},
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 3,
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index_count: 3,
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material_index: 7,
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@@ -406,6 +406,7 @@ mod tests {
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],
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indices: vec![0, 1, 2],
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draw_ranges: vec![VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -687,12 +687,13 @@ pub(super) fn encode_point_lights(
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.chain(light.rgb)
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.chain([if light.active { 1.0 } else { 0.0 }])
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.chain(light.coefficients)
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.chain([if light.active { 1.0 } else { 0.0 }])
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{
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bytes[offset..offset + std::mem::size_of::<f32>()]
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.copy_from_slice(&value.to_ne_bytes());
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offset += std::mem::size_of::<f32>();
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}
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bytes[offset..offset + 4].copy_from_slice(&light.owner_scope.to_ne_bytes());
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offset += 4;
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}
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debug_assert_eq!(offset, total);
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Ok(bytes)
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@@ -2105,7 +2105,7 @@ impl VulkanSmokeRenderer {
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1,
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range.first_index,
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0,
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0,
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range.owner_scope,
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);
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}
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device.device().cmd_end_render_pass(command_buffer);
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@@ -2898,6 +2898,7 @@ mod tests {
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};
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let mut ranges = vec![
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 7,
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@@ -2909,6 +2910,7 @@ mod tests {
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alpha_test_reference: 17,
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},
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 3,
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index_count: 3,
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material_index: 9,
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@@ -3066,6 +3068,7 @@ mod tests {
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#[test]
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fn geometry_updates_dirty_world_order_on_activation_and_deactivation() {
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let mut ranges = [VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 0,
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material_index: 0,
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@@ -3253,6 +3256,7 @@ mod tests {
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fn native_transparent_order_is_descending_and_keeps_fixed_pass_slots() {
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let ranges = (0..5)
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.map(|_| super::super::VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -3278,6 +3282,7 @@ mod tests {
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fn inactive_world_range_is_not_reused_as_a_sort_slot() {
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let ranges = vec![
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super::super::VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -3289,6 +3294,7 @@ mod tests {
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alpha_test_reference: 0,
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},
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super::super::VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 3,
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index_count: 0,
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material_index: 0,
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@@ -3300,6 +3306,7 @@ mod tests {
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alpha_test_reference: 0,
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},
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super::super::VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 3,
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index_count: 3,
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material_index: 0,
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@@ -3325,6 +3332,7 @@ mod tests {
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fn native_equal_key_insertion_uses_inclusive_midpoint() {
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let ranges = (0..4)
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.map(|index| super::super::VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: index * 3,
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index_count: 3,
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material_index: 0,
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@@ -3419,6 +3427,7 @@ mod tests {
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const WEATHER: usize = 10;
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let ranges = (0..11)
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.map(|index| VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: index * 3,
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index_count: 3,
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material_index: 0,
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@@ -3478,6 +3487,7 @@ mod tests {
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const WEATHER: usize = 10;
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let mut ranges = (0..11)
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.map(|index| VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: index * 3,
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index_count: 3,
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material_index: 0,
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@@ -158,6 +158,8 @@ impl Default for VulkanDirectionalLight {
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/// One point light in the frame lighting contract.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct VulkanPointLight {
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/// Zero lights the world; a nonzero scope lights only matching object ranges.
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pub owner_scope: u32,
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/// World-space position.
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pub position: [f32; 3],
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/// Light RGB multiplier.
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@@ -173,6 +175,7 @@ pub struct VulkanPointLight {
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impl Default for VulkanPointLight {
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fn default() -> Self {
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Self {
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owner_scope: 0,
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position: [0.0; 3],
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rgb: [0.0; 3],
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range: 0.0,
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@@ -201,7 +204,7 @@ pub const VULKAN_FRAME_SLOT_COUNT: usize = 2;
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/// `uvec4` header bytes for the dynamic point-light storage buffer.
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pub const VULKAN_POINT_LIGHT_HEADER_BYTES: usize = 16;
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/// Three `vec4` records per dynamically uploaded point light.
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/// Two vec4 records, three attenuation floats and one u32 owner scope.
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pub const VULKAN_POINT_LIGHT_RECORD_BYTES: usize = 3 * 4 * std::mem::size_of::<f32>();
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/// Bytes occupied by one material's base and overlay specular records.
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@@ -444,6 +447,8 @@ pub struct VulkanDynamicDrawRange {
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/// One indexed triangle-list draw retained from an original mesh batch.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct VulkanStaticDrawRange {
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/// Root-object lighting scope; zero denotes terrain or unowned geometry.
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pub owner_scope: u32,
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/// First index in the shared index buffer.
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pub first_index: u32,
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/// Number of indices in this draw.
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@@ -787,6 +792,7 @@ impl VulkanStaticMesh {
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],
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indices: vec![0, 1, 2],
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draw_ranges: vec![VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 0,
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@@ -872,6 +878,7 @@ mod static_mesh_tests {
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VulkanDirectionalLight::default(),
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],
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point_light: VulkanPointLight {
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owner_scope: 0,
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position: [28.0, 29.0, 30.0],
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rgb: [31.0, 32.0, 33.0],
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range: 34.0,
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@@ -1073,6 +1080,7 @@ mod static_mesh_tests {
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vertices: VulkanStaticMesh::smoke_triangle().vertices,
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indices: vec![0, 1],
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draw_ranges: vec![VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 2,
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material_index: 0,
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@@ -1105,6 +1113,7 @@ mod static_mesh_tests {
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fn material_descriptors_follow_source_batch_selectors() {
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let ranges = [
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 0,
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index_count: 3,
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material_index: 7,
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@@ -1116,6 +1125,7 @@ mod static_mesh_tests {
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alpha_test_reference: 0,
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},
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VulkanStaticDrawRange {
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owner_scope: 0,
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first_index: 3,
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index_count: 3,
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material_index: 2,
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@@ -518,8 +518,9 @@ fn fragment_shader_dispatches_all_four_material_modes() {
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}
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#[test]
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fn point_light_storage_payload_is_counted_and_packed_as_three_vec4s() {
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fn point_light_storage_payload_preserves_integer_owner_scope_and_stride() {
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let lights = [VulkanPointLight {
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owner_scope: 0x1234_5678,
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position: [1.0, 2.0, 3.0],
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rgb: [4.0, 5.0, 6.0],
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range: 7.0,
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@@ -532,7 +533,7 @@ fn point_light_storage_payload_is_counted_and_packed_as_three_vec4s() {
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VULKAN_POINT_LIGHT_HEADER_BYTES + VULKAN_POINT_LIGHT_RECORD_BYTES
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);
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assert_eq!(u32::from_ne_bytes(bytes[0..4].try_into().unwrap()), 1);
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let values = (0..12)
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let values = (0..11)
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.map(|index| {
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let offset = VULKAN_POINT_LIGHT_HEADER_BYTES + index * std::mem::size_of::<f32>();
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f32::from_ne_bytes(bytes[offset..offset + 4].try_into().unwrap())
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@@ -540,7 +541,11 @@ fn point_light_storage_payload_is_counted_and_packed_as_three_vec4s() {
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.collect::<Vec<_>>();
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assert_eq!(
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values,
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vec![1.0, 2.0, 3.0, 7.0, 4.0, 5.0, 6.0, 1.0, 8.0, 9.0, 10.0, 1.0]
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vec![1.0, 2.0, 3.0, 7.0, 4.0, 5.0, 6.0, 1.0, 8.0, 9.0, 10.0]
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);
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assert_eq!(
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u32::from_ne_bytes(bytes[60..64].try_into().unwrap()),
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0x1234_5678
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);
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let many = vec![VulkanPointLight::default(); 33];
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