fix(terrain): preserve opaque shade lookup keys

This commit is contained in:
2026-07-18 17:39:52 +04:00
parent 575124830b
commit e9c1a83c51
5 changed files with 131 additions and 46 deletions
+1 -3
View File
@@ -27,9 +27,7 @@ use std::collections::VecDeque;
///
/// Applications access this semantic terrain API through this terrain crate
/// rather than taking a direct dependency on the binary-format parser.
pub use fparkan_terrain_format::{
TerrainMaterialLayers, TerrainMaterialPair, TerrainMaterialSelection,
};
pub use fparkan_terrain_format::{TerrainMaterialLayers, TerrainMaterialSelection};
/// Terrain world.
#[derive(Clone, Debug, Default)]