feat(render-core): add default UV scale and refactor UV mapping logic
- Introduced a constant `DEFAULT_UV_SCALE` for UV scaling. - Refactored UV mapping in `build_render_mesh` to use the new constant. - Simplified `compute_bounds` functions by extracting common logic into `compute_bounds_impl`. test(render-core): add tests for rendering with empty and multi-node models - Added tests to verify behavior when building render meshes from models with no slots and multiple nodes. - Ensured UV scaling is correctly applied in tests. feat(render-demo): add FOV argument and improve error handling - Added a `--fov` command-line argument to set the field of view. - Enhanced error messages for texture resolution failures. - Updated MVP computation to use the new FOV parameter. fix(rsli): improve error handling in LZH decompression - Added checks to prevent out-of-bounds access in LZH decoding logic. refactor(texm): streamline texture parsing and decoding tests - Created a helper function `build_texm_payload` for constructing test payloads. - Added tests for various texture formats including RGB565, RGB556, ARGB4444, and Luminance Alpha. - Improved error handling for invalid TEXM headers and mip bounds.
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@@ -8,6 +8,7 @@ default = []
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demo = ["dep:sdl2", "dep:glow", "dep:image"]
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[dependencies]
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encoding_rs = "0.8"
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msh-core = { path = "../msh-core" }
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nres = { path = "../nres" }
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render-core = { path = "../render-core" }
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