feat(render-core): add default UV scale and refactor UV mapping logic
- Introduced a constant `DEFAULT_UV_SCALE` for UV scaling. - Refactored UV mapping in `build_render_mesh` to use the new constant. - Simplified `compute_bounds` functions by extracting common logic into `compute_bounds_impl`. test(render-core): add tests for rendering with empty and multi-node models - Added tests to verify behavior when building render meshes from models with no slots and multiple nodes. - Ensured UV scaling is correctly applied in tests. feat(render-demo): add FOV argument and improve error handling - Added a `--fov` command-line argument to set the field of view. - Enhanced error messages for texture resolution failures. - Updated MVP computation to use the new FOV parameter. fix(rsli): improve error handling in LZH decompression - Added checks to prevent out-of-bounds access in LZH decoding logic. refactor(texm): streamline texture parsing and decoding tests - Created a helper function `build_texm_payload` for constructing test payloads. - Added tests for various texture formats including RGB565, RGB556, ARGB4444, and Luminance Alpha. - Improved error handling for invalid TEXM headers and mip bounds.
This commit is contained in:
@@ -135,7 +135,12 @@ impl<'a> LzhDecoder<'a> {
|
||||
let mut node = self.son[LZH_R];
|
||||
while node < LZH_T {
|
||||
let bit = usize::from(self.bit_reader.read_bit()?);
|
||||
node = self.son[node + bit];
|
||||
let branch = node
|
||||
.checked_add(bit)
|
||||
.ok_or(Error::DecompressionFailed("lzss-huffman tree overflow"))?;
|
||||
node = *self.son.get(branch).ok_or(Error::DecompressionFailed(
|
||||
"lzss-huffman tree out of bounds",
|
||||
))?;
|
||||
}
|
||||
|
||||
let c = node - LZH_T;
|
||||
|
||||
Reference in New Issue
Block a user