feat(render): bind materials per mesh batch
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@@ -65,8 +65,9 @@ pub use self::runtime::{
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pub use self::smoke_types::{
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VulkanSmokeBootstrapProgress, VulkanSmokeBootstrapSnapshot, VulkanSmokeFrameOutcome,
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VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanSmokeRendererError,
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VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticDrawRange, VulkanStaticMesh,
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VulkanStaticTexture, VulkanStaticVertex, VulkanValidationReport,
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VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticDrawRange,
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VulkanStaticMaterial, VulkanStaticMesh, VulkanStaticTexture, VulkanStaticVertex,
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VulkanValidationReport,
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};
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#[cfg(test)]
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use self::surface::extension_name;
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