feat(render): bind materials per mesh batch
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This commit is contained in:
2026-07-18 08:07:45 +04:00
parent b915554f3c
commit efaba9001f
8 changed files with 398 additions and 116 deletions
+3 -2
View File
@@ -65,8 +65,9 @@ pub use self::runtime::{
pub use self::smoke_types::{
VulkanSmokeBootstrapProgress, VulkanSmokeBootstrapSnapshot, VulkanSmokeFrameOutcome,
VulkanSmokeRenderer, VulkanSmokeRendererCreateInfo, VulkanSmokeRendererError,
VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticDrawRange, VulkanStaticMesh,
VulkanStaticTexture, VulkanStaticVertex, VulkanValidationReport,
VulkanSmokeRendererReport, VulkanSmokeShutdownReport, VulkanStaticDrawRange,
VulkanStaticMaterial, VulkanStaticMesh, VulkanStaticTexture, VulkanStaticVertex,
VulkanValidationReport,
};
#[cfg(test)]
use self::surface::extension_name;