fix: harden path lookup and mark gl backend gap
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@@ -2,4 +2,25 @@
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Status: provisional
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Workspace-owned code forbids `unsafe`. SDL/OpenGL adapters must use maintained external crates behind a safe project API. The current repository still contains legacy demo code scheduled for replacement; new adapter crates are placeholders until a fully audited safe facade is selected and proven on all target profiles.
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Workspace-owned code forbids `unsafe`. SDL/OpenGL adapters must use maintained
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external crates behind a safe project API; local Objective-C/CGL/SDL/OpenGL FFI
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inside FParkan is not an acceptable implementation strategy.
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The current adapter crates are safe boundary stubs. They compile the intended
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ports and deterministic command contracts, but they do not create SDL windows,
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GL contexts, GPU resources, shaders, draw calls, swapchains, or presents. They
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must not be treated as backend readiness evidence.
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To close the macOS backend requirement, choose and vendor/lock a maintained
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safe facade stack, then implement:
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- SDL event source, window creation, GL context lifecycle, drawable size and
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present;
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- GL shader compile/link, buffer/texture upload, render state, draw calls and
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diagnostics;
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- game/viewer composition roots using those adapters;
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- hidden-window/offscreen macOS smoke tests and licensed local model/terrain
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frame captures.
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Until those are implemented, Desktop GL evidence may document external probes
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only; it does not satisfy the permanent adapter requirement.
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