feat: close stage 0-2 audit groundwork

Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.

Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.

Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.

Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.

Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
This commit is contained in:
2026-06-23 22:05:16 +04:00
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# Render Parity Dataset
This folder stores parity-test input for `crates/render-parity`.
This folder stores parity-test input for legacy render comparison workflows.
- `cases.toml`: list of deterministic render cases.
- `reference/*.png`: baseline frames captured from the original renderer.
Expected workflow:
1. Capture baseline PNG frames from original game/editor for each case.
1. Capture baseline PNG frames for each case.
2. Add entries to `cases.toml`.
3. Run:
3. Run the acceptance renderer capture workflow with fixed profiles and compare
output captures out-of-tree.
```bash
cargo run -p render-parity -- \
--manifest parity/cases.toml \
--output-dir target/render-parity/current
```text
1) Prepare `cases.toml` and baseline captures.
2) Run `fparkan-game` (or dedicated acceptance runner) with fixed seed.
3) Compare outputs against baseline in dedicated comparison tooling.
```
On failure, diff images are saved to `target/render-parity/current/diff`.
The `render-parity` crate is no longer present as a standalone runner in this
workspace snapshot; parity evidence is now produced through the acceptance
artifacts and stage audit tooling.