feat(render): sample original TEXM in Vulkan
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@@ -1,8 +1,11 @@
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#version 450
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layout(location = 0) in vec3 in_color;
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layout(location = 1) in vec2 in_uv;
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layout(location = 0) out vec4 out_color;
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layout(set = 0, binding = 0) uniform sampler2D base_color;
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void main() {
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out_color = vec4(in_color, 1.0);
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out_color = texture(base_color, in_uv) * vec4(in_color, 1.0);
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}
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