- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data.
- Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries.
- Implemented error handling for missing textures, materials, and wear entries.
- Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization.
- Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures.
- Added tests for texture decoding and loading to ensure reliability and correctness.
- Updated documentation to reflect changes in the material and texture resolution process.
- Introduced `render-parity` crate for comparing rendered frames against reference images.
- Added command-line options for specifying manifest and output directory.
- Implemented image comparison metrics: mean absolute difference, maximum absolute difference, and changed pixel ratio.
- Created a configuration file `cases.toml` for defining test cases with global defaults and specific parameters.
- Added functionality to capture frames from `render-demo` and save diff images on discrepancies.
- Updated documentation to include usage instructions and CI model for automated testing.
- Updated MSH documentation to reflect changes in material, wear, and texture specifications.
- Introduced new `render.md` file detailing the render pipeline process.
- Removed outdated sections from `runtime-pipeline.md` and redirected to `render.md`.
- Added detailed specifications for `Texm` texture format and `WEAR` wear table.
- Updated navigation in `mkdocs.yml` to align with new documentation structure.