Valentin Popov
1c4140792d
fix: decode TEXM 888 channels in native order
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2026-10-11 18:45:54 +04:00
Valentin Popov
100f656b08
Fix terrain height and native frame capture
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Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov
a8faba8aad
feat: complete map viewer scene and static CTL pose preview
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Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov
aa51f3574d
chore: simplify project to engine docs and tests
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov
a0a5a18028
fix(render): accept PowerShell camera captures
2026-07-18 21:40:01 +04:00
Valentin Popov
de715c0dfd
docs(ai): trace handler two event scheduler
2026-07-18 21:05:55 +04:00
Valentin Popov
9dcf6d456e
feat(runtime): load mission script bundles
2026-07-18 20:56:34 +04:00
Valentin Popov
7b0900aa1a
docs(script): trace handler two contract
2026-07-18 20:46:37 +04:00
Valentin Popov
50a74cc0a6
feat(script): classify VM dispatch selectors
2026-07-18 20:44:10 +04:00
Valentin Popov
d31d1f8eab
feat(script): decode compiled package framing
2026-07-18 20:40:17 +04:00
Valentin Popov
a7b434aeb2
docs(ai): recover expression evaluator contract
2026-07-18 20:32:56 +04:00
Valentin Popov
6c444d63c5
feat(cli): expose unit component provenance
2026-07-18 20:29:53 +04:00
Valentin Popov
2d0ded231b
feat(assets): preserve unit component asset provenance
2026-07-18 20:26:15 +04:00
Valentin Popov
6e5ee47d51
feat(prototype): trace unit component edges
2026-07-18 20:23:53 +04:00
Valentin Popov
d7150a58d5
feat(prototype): retain unit component provenance
2026-07-18 20:15:26 +04:00
Valentin Popov
3553107514
docs(control): recover AniMesh config provenance
2026-07-18 20:02:46 +04:00
Valentin Popov
5052edbee9
docs(control): trace AniMesh loading chain
2026-07-18 20:00:50 +04:00
Valentin Popov
63ac1bd55e
tools(ghidra): export Control ABI decompilation
2026-07-18 19:58:15 +04:00
Valentin Popov
369e2ead3c
docs(control): record loader ABI boundaries
2026-07-18 19:53:36 +04:00
Valentin Popov
5e940f92ba
feat(terrain): index surface queries with bvh
2026-07-18 19:51:19 +04:00
Valentin Popov
0736c76d87
feat(headless): expose reference movement command
2026-07-18 19:46:09 +04:00
Valentin Popov
e339256776
feat(runtime): add terrain-snapped reference movement
2026-07-18 19:42:52 +04:00
Valentin Popov
b1ff50f9db
docs(plan): reconcile Notion Vulkan revision
2026-07-18 19:38:01 +04:00
Valentin Popov
a01c21f865
feat(render): consume world snapshot transforms
2026-07-18 19:30:27 +04:00
Valentin Popov
77d38e4c12
feat(world): retain mission transform state
2026-07-18 19:27:28 +04:00
Valentin Popov
9788749650
feat(render): select static MAT0 material phases
2026-07-18 19:22:58 +04:00
Valentin Popov
a339a3a635
feat(tools): summarize terrain shade profiles
2026-07-18 19:17:38 +04:00
Valentin Popov
273bd9e477
feat(tools): capture live terrain shade cache
2026-07-18 19:15:18 +04:00
Valentin Popov
5c1ccae393
feat(render): preview explicit animation frames
2026-07-18 19:08:49 +04:00
Valentin Popov
3b6dd392a7
fix(render): export final Vulkan readback image
2026-07-18 19:00:43 +04:00
Valentin Popov
e96444459b
fix(tools): reject non-world camera captures
2026-07-18 18:55:00 +04:00
Valentin Popov
fd9c04cade
feat(tools): capture live legacy camera
2026-07-18 18:47:14 +04:00
Valentin Popov
17df86f0f3
feat(game): export static Vulkan readback
2026-07-18 18:38:10 +04:00
Valentin Popov
99a6caf06a
docs(render): validate live camera capture ABI
2026-07-18 18:30:45 +04:00
Valentin Popov
d9ccf7f64d
feat(game): preview all mission roots by default
2026-07-18 18:23:40 +04:00
Valentin Popov
4d024223bb
feat(render): apply placement in xy preview
2026-07-18 18:19:55 +04:00
Valentin Popov
cc7a1a0faa
docs(terrain): trace generated shade profiles
2026-07-18 18:12:23 +04:00
Valentin Popov
6ab2f0bc22
docs(terrain): trace shade cache population
2026-07-18 18:09:09 +04:00
Valentin Popov
ed62e3cac5
docs(terrain): recover shade cache allocation layout
2026-07-18 18:07:31 +04:00
Valentin Popov
3f2f56892f
docs(terrain): decode transient shade cache lookup
2026-07-18 17:55:59 +04:00
Valentin Popov
7c9a6215eb
docs(terrain): record shade cache lifecycle
2026-07-18 17:51:00 +04:00
Valentin Popov
62c8423d8b
docs(terrain): delimit shade cache records
2026-07-18 17:43:54 +04:00
Valentin Popov
e9c1a83c51
fix(terrain): preserve opaque shade lookup keys
2026-07-18 17:39:52 +04:00
Valentin Popov
575124830b
feat(terrain): separate shade material selections
2026-07-18 17:31:13 +04:00
Valentin Popov
7a7578d0db
feat(terrain): decode slot material pairs
2026-07-18 17:25:33 +04:00
Valentin Popov
5577a04a40
feat(terrain): expose slot render dispatch
2026-07-18 17:20:37 +04:00
Valentin Popov
8b211f9a1c
docs(terrain): trace renderer material handoff
2026-07-18 17:11:05 +04:00
Valentin Popov
d1caf230c6
docs(terrain): record material phase boundary
2026-07-18 17:07:34 +04:00
Valentin Popov
a858910853
feat(terrain): encode material manager selectors
2026-07-18 17:01:17 +04:00
Valentin Popov
83caf4d6ab
feat(terrain): recover material layer contract
2026-07-18 16:52:46 +04:00