fix(render): accept PowerShell camera captures
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@@ -1278,8 +1278,13 @@ fn load_legacy_camera_capture(path: &std::path::Path) -> Result<VulkanStaticCame
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}
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fn parse_legacy_camera_capture(bytes: &[u8]) -> Result<VulkanStaticCamera, String> {
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let capture: LegacyCameraCapture = serde_json::from_slice(bytes)
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.map_err(|err| format!("invalid legacy camera JSON: {err}"))?;
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// Windows PowerShell 5.1 writes redirected text as UTF-16LE with a BOM.
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// `capture-original-camera.ps1` intentionally emits plain JSON, so accept
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// that normal hand-off format as well as UTF-8 without making the caller
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// re-encode a read-only capture file.
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let json = decode_legacy_camera_capture_json(bytes)?;
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let capture: LegacyCameraCapture =
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serde_json::from_str(&json).map_err(|err| format!("invalid legacy camera JSON: {err}"))?;
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if capture.schema != "fparkan-legacy-camera-v1" {
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return Err("unsupported legacy camera capture schema".to_string());
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}
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@@ -1297,6 +1302,43 @@ fn parse_legacy_camera_capture(bytes: &[u8]) -> Result<VulkanStaticCamera, Strin
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.ok_or_else(|| "legacy camera capture contains an invalid D3D7 camera".to_string())
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}
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fn decode_legacy_camera_capture_json(bytes: &[u8]) -> Result<String, String> {
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let decode_utf16 = |words: Vec<u16>| {
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String::from_utf16(&words)
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.map_err(|err| format!("invalid UTF-16 legacy camera JSON: {err}"))
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};
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match bytes {
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[0xff, 0xfe, rest @ ..] => {
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let chunks = rest.chunks_exact(2);
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if !chunks.remainder().is_empty() {
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return Err("invalid UTF-16LE legacy camera JSON length".to_string());
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}
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decode_utf16(
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chunks
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.map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
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.collect(),
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)
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}
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[0xfe, 0xff, rest @ ..] => {
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let chunks = rest.chunks_exact(2);
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if !chunks.remainder().is_empty() {
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return Err("invalid UTF-16BE legacy camera JSON length".to_string());
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}
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decode_utf16(
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chunks
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.map(|chunk| u16::from_be_bytes([chunk[0], chunk[1]]))
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.collect(),
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)
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}
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[0xef, 0xbb, 0xbf, rest @ ..] => std::str::from_utf8(rest)
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.map(str::to_owned)
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.map_err(|err| format!("invalid UTF-8 legacy camera JSON: {err}")),
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_ => std::str::from_utf8(bytes)
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.map(str::to_owned)
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.map_err(|err| format!("invalid UTF-8 legacy camera JSON: {err}")),
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}
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}
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fn json_string(value: &str) -> String {
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let mut out = String::with_capacity(value.len() + 2);
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out.push('"');
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@@ -1634,6 +1676,14 @@ mod tests {
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assert!(camera.is_finite());
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assert_eq!(camera.clip_from_world[0], 0.65_f32.cos());
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let mut utf16le = vec![0xff, 0xfe];
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utf16le.extend(json.encode_utf16().flat_map(u16::to_le_bytes));
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assert_eq!(
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parse_legacy_camera_capture(&utf16le)
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.expect("PowerShell UTF-16LE capture must be accepted")
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.clip_from_world,
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camera.clip_from_world
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);
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assert_eq!(
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parse_legacy_camera_capture(br#"{"schema":"unknown","selector0_words":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"viewport":[0,0,1,1],"near_plane":0.1,"far_plane":1.0,"field_of_view_radians":1.0}"#),
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Err("unsupported legacy camera capture schema".to_string())
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@@ -1909,6 +1909,28 @@ the licensed GOG `MISSIONS/Autodemo.00/data.tma` run with all eight roots,
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mesh components, 75,543 clip-visible vertices, a 1280×720 / 3,686,400-byte
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readback hash `4638497144561211935`, and validation warnings/errors `0/0`.
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### Windows PowerShell camera-capture hand-off
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`tools/capture-original-camera.ps1` is an observer: it opens the original
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process only with `PROCESS_QUERY_INFORMATION | PROCESS_VM_READ`, samples the
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active Terrain camera and emits `fparkan-legacy-camera-v1` JSON. Windows
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PowerShell 5.1 commonly redirects or pipes that text as UTF-16LE with a BOM.
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The Vulkan viewer now accepts BOM-marked UTF-16LE and UTF-16BE in addition to
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UTF-8 (including an UTF-8 BOM), so a normal PowerShell capture can be used
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directly as `--legacy-camera-capture` without a lossy manual re-encoding step.
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Malformed byte lengths and invalid Unicode remain explicit load errors.
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Fresh read-only evidence from the running licensed GOG AutoDemo sampled outer
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camera `0x0B368FD8` in `Terrain.dll` at base `0x02510000`; selector-0
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translation was `(548.020752, 559.672852, 3.00516248)`. Passing the captured
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UTF-16LE file to the native Vulkan viewer rendered all eight mission roots
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with `camera_mode="legacy-d3d7-capture"`, 66 mesh components, 6,787
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clip-visible vertices, 71 material descriptors, a 1280x720 / 3,686,400-byte
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format-50 readback hash `7904810245714997753`, and validation warnings/errors
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`0/0`. This proves the live-camera hand-off and projection path; it does not
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establish frame-by-frame camera-selection parity, terrain shading or pixel
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parity with the original renderer.
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### Explicit MAT0 phase preview
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`fparkan-game --backend static-vulkan --static-material-phase <u16>` now
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