Valentin Popov
100f656b08
Fix terrain height and native frame capture
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Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
2026-10-11 17:37:48 +04:00
Valentin Popov
a8faba8aad
feat: complete map viewer scene and static CTL pose preview
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Complete the interactive mission viewer with environment rendering, audio events, dynamic shadows, free-flight camera controls, and per-component CTL pose sampling.
2026-10-11 13:12:50 +04:00
Valentin Popov
aa51f3574d
chore: simplify project to engine docs and tests
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Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00
Valentin Popov
5c1ccae393
feat(render): preview explicit animation frames
2026-07-18 19:08:49 +04:00
Valentin Popov
4d024223bb
feat(render): apply placement in xy preview
2026-07-18 18:19:55 +04:00
Valentin Popov
4df4686509
feat(terrain): bind map base textures
2026-07-18 16:41:53 +04:00
Valentin Popov
1a8e1eaed1
feat(animation): recover Node38 fallback hierarchy
2026-07-18 16:25:20 +04:00
Valentin Popov
858dcd0d1d
feat(render): apply static node fallback poses
2026-07-18 16:14:58 +04:00
Valentin Popov
cfa6d27032
feat(msh): retain static node animation data
2026-07-18 16:08:18 +04:00
Valentin Popov
16449430d1
feat(render): select static model LOD slots
2026-07-18 16:02:31 +04:00
Valentin Popov
fea984ddf5
feat(render): diagnose captured camera clipping
2026-07-18 15:50:52 +04:00
Valentin Popov
2a793f1854
feat(render): apply recovered TMA orientation
2026-07-18 15:35:00 +04:00
Valentin Popov
438aaebcbc
feat(render): support full-scene 32-bit indices
2026-07-18 15:19:07 +04:00
Valentin Popov
d98e033f4f
feat(render): retain source world geometry
2026-07-18 14:56:19 +04:00
Valentin Popov
bfb048698e
feat(render): bridge legacy camera to Vulkan
2026-07-18 14:53:11 +04:00
Valentin Popov
265d118387
fix(render): project static scene on xy plane
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2026-07-18 10:53:03 +04:00
Valentin Popov
8ac6a11100
feat(render): compose terrain with preview root
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2026-07-18 10:21:43 +04:00
Valentin Popov
b1408b0907
feat(vulkan): draw original terrain geometry
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2026-07-18 08:46:16 +04:00
Valentin Popov
4feada1bf4
feat(vulkan): add alpha test shader path
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2026-07-18 08:40:40 +04:00
Valentin Popov
e7c1664171
feat(vulkan): cache pipeline variants by state key
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2026-07-18 08:22:29 +04:00
Valentin Popov
efaba9001f
feat(render): bind materials per mesh batch
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2026-07-18 08:07:45 +04:00
Valentin Popov
b915554f3c
feat(render): preserve original mesh batch draws
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2026-07-18 07:56:49 +04:00
Valentin Popov
a436190059
fix(render): use original MSH UV scale
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2026-07-18 07:41:46 +04:00
Valentin Popov
fd9ce461c2
feat(render): sample original TEXM in Vulkan
2026-07-18 07:39:38 +04:00
Valentin Popov
283b48e8c5
feat(render): draw original MSH through Vulkan
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2026-07-18 07:21:29 +04:00