feat(msh): retain static node animation data

This commit is contained in:
2026-07-18 16:08:18 +04:00
parent 16449430d1
commit cfa6d27032
5 changed files with 159 additions and 3 deletions
@@ -566,6 +566,7 @@ mod tests {
indices,
batches,
node_names: None,
animation: None,
}
}
@@ -626,6 +627,7 @@ mod tests {
},
],
node_names: None,
animation: None,
};
let selected = static_model_preview_batches(&model).expect("valid selected slot");
+1 -3
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@@ -7,10 +7,8 @@ repository.workspace = true
[dependencies]
encoding_rs = "0.8"
fparkan-nres = { path = "../fparkan-nres", version = "0.1.0" }
[dev-dependencies]
fparkan-animation = { path = "../fparkan-animation", version = "0.1.0" }
fparkan-nres = { path = "../fparkan-nres", version = "0.1.0" }
[lints]
workspace = true
+141
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@@ -21,6 +21,7 @@
//! Stage-3 MSH asset contract.
use encoding_rs::WINDOWS_1251;
use fparkan_animation::{AnimKey24, Pose};
use fparkan_nres::{EntryMeta, NresDocument, NresError};
/// Node table stream.
@@ -110,6 +111,22 @@ pub struct ModelAsset {
pub batches: Vec<Batch>,
/// Optional decoded node names.
pub node_names: Option<Vec<Option<String>>>,
/// Optional decoded node-animation streams.
pub animation: Option<ModelAnimation>,
}
/// Decoded MSH node-animation streams.
///
/// This preserves the exact type-8/type-19 boundary used by `Node38` without
/// assigning runtime-state ownership to a static asset.
#[derive(Clone, Debug, PartialEq)]
pub struct ModelAnimation {
/// Type-8 animation keys in source order.
pub keys: Vec<AnimKey24>,
/// Type-19 frame-to-key mapping words in source order.
pub frame_map: Vec<u16>,
/// Declared frame count from type-19 `attr2`.
pub frame_count: u32,
}
/// Node id.
@@ -127,6 +144,17 @@ pub struct Node {
pub raw: Vec<u8>,
}
/// Raw fields of the standard 38-byte node layout that precede slot selection.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct Node38Metadata {
/// Unassigned source link value at byte offset two.
pub parent_or_link_raw: u16,
/// Offset into the type-19 frame map, or `0xFFFF` for no map.
pub anim_map_start: u16,
/// Fallback type-8 key index.
pub fallback_key: u16,
}
/// Slot descriptor.
#[derive(Clone, Debug, PartialEq)]
pub struct Slot {
@@ -387,6 +415,41 @@ pub fn selected_slot(model: &ModelAsset, node: NodeId, lod: Lod, group: Group) -
(slot < model.slots.len()).then_some(SlotId(u32::from(raw)))
}
/// Returns the undecorated metadata of a standard 38-byte node.
#[must_use]
pub fn node38_metadata(model: &ModelAsset, node: NodeId) -> Option<Node38Metadata> {
if model.node_stride != 38 {
return None;
}
let node_index = usize::try_from(node.0).ok()?;
if node_index >= model.node_count {
return None;
}
let offset = node_index.checked_mul(model.node_stride)?;
Some(Node38Metadata {
parent_or_link_raw: read_u16(&model.nodes_raw, offset + 2)?,
anim_map_start: read_u16(&model.nodes_raw, offset + 4)?,
fallback_key: read_u16(&model.nodes_raw, offset + 6)?,
})
}
/// Returns the source fallback pose of a standard node.
///
/// The legacy sampler uses this key when a node has no frame map or its current
/// frame falls outside that map. It is a static-pose input only; callers must
/// still recover animation state and the meaning of `parent_or_link_raw` before
/// assembling a runtime hierarchy.
#[must_use]
pub fn node38_fallback_pose(model: &ModelAsset, node: NodeId) -> Option<Pose> {
let metadata = node38_metadata(model, node)?;
model
.animation
.as_ref()?
.keys
.get(usize::from(metadata.fallback_key))
.map(AnimKey24::sampling_pose)
}
/// Returns draw batches for a validated slot.
///
/// # Errors
@@ -526,6 +589,7 @@ fn parse_model_document(document: &NresDocument) -> Result<ModelAsset, MshError>
let node_names = read_optional_stream(document, STREAM_NAMES)?
.map(|raw| parse_res10_names(&raw.bytes, node_count))
.transpose()?;
let animation = parse_optional_animation(document)?;
Ok(ModelAsset {
node_stride,
@@ -538,9 +602,37 @@ fn parse_model_document(document: &NresDocument) -> Result<ModelAsset, MshError>
indices,
batches,
node_names,
animation,
})
}
fn parse_optional_animation(document: &NresDocument) -> Result<Option<ModelAnimation>, MshError> {
let keys = read_optional_stream(document, STREAM_ANIMATION_KEYS)?;
let frame_map = read_optional_stream(document, STREAM_ANIMATION_FRAME_MAP)?;
let (Some(keys), Some(frame_map)) = (keys, frame_map) else {
return Ok(None);
};
if !keys.bytes.len().is_multiple_of(24) {
return Err(invalid_resource_size("Res8", keys.bytes.len(), 24));
}
if !frame_map.bytes.len().is_multiple_of(2) {
return Err(invalid_resource_size("Res19", frame_map.bytes.len(), 2));
}
let keys = keys
.bytes
.chunks_exact(24)
.map(AnimKey24::decode)
.collect::<Result<Vec<_>, _>>()
.map_err(|err| MshError::InvalidGeometry(format!("invalid Res8 animation key: {err}")))?;
let frame_count = frame_map.attributes.attr2;
let frame_map = parse_u16_array(&frame_map.bytes, "Res19")?;
Ok(Some(ModelAnimation {
keys,
frame_map,
frame_count,
}))
}
struct RawStream {
attributes: EntryAttributes,
bytes: Vec<u8>,
@@ -1063,6 +1155,55 @@ mod tests {
assert_eq!(selected_slot(&model, NodeId(0), Lod(2), Group(4)), None);
}
#[test]
fn standard_node_exposes_fallback_pose_and_unassigned_link() {
let mut node = node38([u16::MAX; 15]);
node[2..4].copy_from_slice(&7_u16.to_le_bytes());
node[4..6].copy_from_slice(&u16::MAX.to_le_bytes());
node[6..8].copy_from_slice(&0_u16.to_le_bytes());
let mut key = Vec::new();
push_f32(&mut key, 1.0);
push_f32(&mut key, 2.0);
push_f32(&mut key, 3.0);
push_f32(&mut key, 0.0);
push_u16(&mut key, 0);
push_u16(&mut key, 0);
push_u16(&mut key, 0);
push_u16(&mut key, 32_767);
let document = decode_nested(&build_nres(&[
stream(STREAM_NODE_TABLE, 38, b"Res1", &node),
stream(STREAM_SLOTS, 0, b"Res2", &slots_payload(&[])),
stream(STREAM_POSITIONS, 0, b"Res3", &[]),
stream(STREAM_INDICES, 0, b"Res6", &[]),
stream(STREAM_ANIMATION_KEYS, 0, b"Res8", &key),
stream(STREAM_BATCHES, 0, b"Res13", &[]),
stream(STREAM_ANIMATION_FRAME_MAP, 0, b"Res19", &[]),
]))
.expect("nested NRes");
let model =
validate_msh(&decode_msh(&document).expect("msh document")).expect("model asset");
assert_eq!(
node38_metadata(&model, NodeId(0)),
Some(Node38Metadata {
parent_or_link_raw: 7,
anim_map_start: u16::MAX,
fallback_key: 0,
})
);
assert_eq!(
node38_fallback_pose(&model, NodeId(0)).map(|pose| pose.translation),
Some([1.0, 2.0, 3.0])
);
assert_eq!(
model
.animation
.as_ref()
.map(|animation| animation.keys.len()),
Some(1)
);
}
#[test]
fn type2_header_and_slot_tail_framing_are_exact() {
let too_small = decode_nested(&build_nres(&[
+6
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@@ -43,6 +43,12 @@ struct Node38 {
`slot_index[lod * 5 + group]` выбирает geometry slot. `0xFFFF` означает
отсутствие геометрии для комбинации LOD/group.
Validated `ModelAsset` также сохраняет decoded type 8 keys и type 19 map как
`ModelAnimation`. `node38_fallback_pose` возвращает pose по `fallback_key`,
то есть доказанный static input. Значение `parent_or_link` сохраняется как raw
field, пока runtime evidence не подтверждает, является ли оно parent index или
другой link semantic.
## Slot and batch
Type 2 содержит header `0x8C`, затем `Slot68`:
+9
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@@ -1598,6 +1598,15 @@ MSH static bridge теперь также перестал отправлять
parent hierarchy и animation-key/fallback semantics. Модели без layout Node38
сохраняют прежний all-batches diagnostic fallback.
Чтобы следующий шаг не перечитывал raw NRes streams в renderer, validated
`ModelAsset` теперь переносит `ModelAnimation` с decoded type-8 keys, type-19
map и declared frame count. `node38_fallback_pose` возвращает exact fallback
key pose, а offset `+2` остаётся именованным только как `parent_or_link_raw`.
Licensed gates Part 1/Part 2 повторно подтвердили 435/511 models, 157/200
animated models, 3,469/5,233 node samples и утверждённые captures. Это
доказывает production handoff animation data, не семантику parent links и не
готовую model assembly.
Параллельно bridge для legacy-camera path теперь переводит только высоту
`Land.msh` в world units с масштабом `1/32`: raw AutoDemo heights
`95.29412..288.23532` становятся `2.978..9.007`, что согласуется с TMA Z и