- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data. - Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries. - Implemented error handling for missing textures, materials, and wear entries. - Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization. - Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures. - Added tests for texture decoding and loading to ensure reliability and correctness. - Updated documentation to reflect changes in the material and texture resolution process.
394 B
394 B
render-core
CPU-подготовка draw-данных для моделей MSH.
Покрывает:
- обход
node -> slot -> batch; - раскрытие индексов в triangle-list (
position + uv0); - расчёт bounds по вершинам.
Тесты:
- построение рендер-сеток на реальных
.mshизtestdata; - unit-test bounds.