- Introduced `LoadedModel` and `LoadedTexture` structs for better encapsulation of model and texture data. - Added functions to load models and textures from archives, including support for resolving textures based on materials and wear entries. - Implemented error handling for missing textures, materials, and wear entries. - Updated the rendering pipeline to support texture loading and binding, including command-line arguments for texture customization. - Enhanced the `texm` crate with new decoding capabilities for various pixel formats, including indexed textures. - Added tests for texture decoding and loading to ensure reliability and correctness. - Updated documentation to reflect changes in the material and texture resolution process.
15 lines
394 B
Markdown
15 lines
394 B
Markdown
# render-core
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CPU-подготовка draw-данных для моделей `MSH`.
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Покрывает:
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- обход `node -> slot -> batch`;
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- раскрытие индексов в triangle-list (`position + uv0`);
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- расчёт bounds по вершинам.
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Тесты:
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- построение рендер-сеток на реальных `.msh` из `testdata`;
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- unit-test bounds.
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