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namespace X86Disassembler.X86.Handlers.Nop;
/// <summary>
/// Handler for multi-byte NOP instructions (0x0F 0x1F ...)
/// These are used for alignment and are encoded as NOP operations with specific memory operands
/// </summary>
public class MultiByteNopHandler : InstructionHandler
{
// NOP variant information (ModR/M byte, memory operand, and expected bytes pattern)
private static readonly (byte ModRm, string MemOperand, byte[] ExpectedBytes)[] NopVariants =
{
// 8-byte NOP: 0F 1F 84 00 00 00 00 00 (check longest patterns first)
(0x84, "[eax+eax*1]", new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00 }),
// 7-byte NOP: 0F 1F 80 00 00 00 00
(0x80, "[eax]", new byte[] { 0x00, 0x00, 0x00, 0x00 }),
// 6-byte NOP: 0F 1F 44 00 00 00
(0x44, "[eax+eax*1]", new byte[] { 0x00, 0x00, 0x00 }),
// 5-byte NOP: 0F 1F 44 00 00
(0x44, "[eax+eax*1]", new byte[] { 0x00, 0x00 }),
// 4-byte NOP: 0F 1F 40 00
(0x40, "[eax]", new byte[] { 0x00 }),
// 3-byte NOP: 0F 1F 00
(0x00, "[eax]", Array.Empty<byte>())
};
/// <summary>
/// Initializes a new instance of the MultiByteNopHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public MultiByteNopHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// Multi-byte NOPs start with 0x0F
if (opcode != 0x0F)
{
return false;
}
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// Check if we have enough bytes to read the second opcode
if (!Decoder.CanReadByte())
{
return false;
}
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// Check if the second byte is 0x1F (part of the multi-byte NOP encoding)
byte secondByte = CodeBuffer[Decoder.GetPosition()];
return secondByte == 0x1F;
}
/// <summary>
/// Decodes a multi-byte NOP instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "nop";
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// Skip the second byte (0x1F)
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Decoder.ReadByte();
// Check if we have enough bytes to read the ModR/M byte
if (!Decoder.CanReadByte())
{
return false;
}
// Check if we have an operand size prefix (0x66)
bool hasOperandSizePrefix = Decoder.HasOperandSizeOverridePrefix();
// Determine the size of the operand
string ptrType = hasOperandSizePrefix ? "word ptr" : "dword ptr";
// Read the ModR/M byte but don't advance the position yet
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int position = Decoder.GetPosition();
byte modRm = CodeBuffer[position];
// Default memory operand if no specific variant is matched
string memOperand = "[eax]";
int bytesToSkip = 1; // Skip at least the ModR/M byte
// Try to find a matching NOP variant (we check longest patterns first)
foreach (var (variantModRm, operand, expectedBytes) in NopVariants)
{
// Skip if ModR/M doesn't match
if (variantModRm != modRm)
{
continue;
}
// Check if we have enough bytes for this pattern
if (position + expectedBytes.Length >= Length)
{
continue;
}
// Check if the expected bytes match
bool isMatch = true;
for (int i = 0; i < expectedBytes.Length; i++)
{
if (position + i + 1 >= Length || CodeBuffer[position + i + 1] != expectedBytes[i])
{
isMatch = false;
break;
}
}
// If we found a match, use it and stop checking
if (isMatch)
{
memOperand = operand;
bytesToSkip = 1 + expectedBytes.Length; // ModR/M byte + additional bytes
break;
}
}
// Skip the bytes we've processed
Decoder.SetPosition(position + bytesToSkip);
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// Set the operands with the appropriate size prefix
instruction.Operands = $"{ptrType} {memOperand}";
return true;
}
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}