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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-18 19:31:17 +03:00

Add handlers for FXTRACT and FPREM1 instructions

This commit is contained in:
bird_egop 2025-04-18 13:21:46 +03:00
parent adb37fe84f
commit 3cdd1fb2e6
3 changed files with 124 additions and 0 deletions

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@ -0,0 +1,61 @@
namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic;
/// <summary>
/// Handler for FPREM1 instruction (D9 F5) - Computes the IEEE-compliant partial remainder of ST(0) ÷ ST(1)
/// </summary>
public class Fprem1Handler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the Fprem1Handler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public Fprem1Handler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FPREM1 is D9 F5
if (opcode != 0xD9) return false;
if (!Decoder.CanReadByte())
return false;
// Check if the next byte is F5
byte nextByte = Decoder.PeakByte();
return nextByte == 0xF5;
}
/// <summary>
/// Decodes an FPREM1 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
return false;
// Read the second byte of the opcode
byte secondByte = Decoder.ReadByte();
// Verify the opcode is correct
if (secondByte != 0xF5)
return false;
// Set the instruction type
instruction.Type = InstructionType.Fprem1;
// FPREM1 has no operands
instruction.StructuredOperands = [];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic;
/// <summary>
/// Handler for FXTRACT instruction (D9 F4) - Extracts the exponent and significand from the ST(0) value
/// </summary>
public class FxtractHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the FxtractHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public FxtractHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// FXTRACT is D9 F4
if (opcode != 0xD9) return false;
if (!Decoder.CanReadByte())
return false;
// Check if the next byte is F4
byte nextByte = Decoder.PeakByte();
return nextByte == 0xF4;
}
/// <summary>
/// Decodes an FXTRACT instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
if (!Decoder.CanReadByte())
return false;
// Read the second byte of the opcode
byte secondByte = Decoder.ReadByte();
// Verify the opcode is correct
if (secondByte != 0xF4)
return false;
// Set the instruction type
instruction.Type = InstructionType.Fxtract;
// FXTRACT has no operands
instruction.StructuredOperands = [];
return true;
}
}

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@ -415,6 +415,8 @@ public class InstructionHandlerFactory
_handlers.Add(new FloatingPoint.Transcendental.Fyl2xHandler(_decoder)); // FYL2X (D9 F1)
_handlers.Add(new FloatingPoint.Transcendental.FptanHandler(_decoder)); // FPTAN (D9 F2)
_handlers.Add(new FloatingPoint.Transcendental.FpatanHandler(_decoder)); // FPATAN (D9 F3)
_handlers.Add(new FloatingPoint.Arithmetic.FxtractHandler(_decoder)); // FXTRACT (D9 F4)
_handlers.Add(new FloatingPoint.Arithmetic.Fprem1Handler(_decoder)); // FPREM1 (D9 F5)
// Other floating point handlers
_handlers.Add(new FloatingPoint.Control.FnstswHandler(_decoder)); // FNSTSW AX (DF E0)