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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 08:18:36 +03:00

Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands

This commit is contained in:
bird_egop
2025-04-14 22:08:50 +03:00
parent c516e063e7
commit 685eeda03d
136 changed files with 3694 additions and 2584 deletions

View File

@ -1,3 +1,5 @@
using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.FloatingPoint;
/// <summary>
@ -18,14 +20,25 @@ public class Float32OperationHandler : InstructionHandler
"fdivr"
];
// Corresponding instruction types for each mnemonic
private static readonly InstructionType[] InstructionTypes =
[
InstructionType.Fadd,
InstructionType.Fmul,
InstructionType.Fcom,
InstructionType.Fcomp,
InstructionType.Fsub,
InstructionType.Fsubr,
InstructionType.Fdiv,
InstructionType.Fdivr
];
/// <summary>
/// Initializes a new instance of the Float32OperationHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public Float32OperationHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
public Float32OperationHandler(InstructionDecoder decoder)
: base(decoder)
{
}
@ -53,20 +66,35 @@ public class Float32OperationHandler : InstructionHandler
}
// Read the ModR/M byte
var (mod, reg, rm, destOperand) = ModRMDecoder.ReadModRM();
var (mod, reg, rm, operand) = ModRMDecoder.ReadModRM();
// Set the mnemonic based on the opcode and reg field
instruction.Mnemonic = Mnemonics[(int)reg];
// Set the instruction type based on the reg field
instruction.Type = InstructionTypes[(int)reg];
// For memory operands, set the operand
if (mod != 3) // Memory operand
{
instruction.Operands = destOperand;
// Ensure the memory operand has the correct size (32-bit float)
operand.Size = 32;
// Set the structured operands
instruction.StructuredOperands =
[
operand
];
}
else // Register operand (ST(i))
{
// For register operands, we need to handle the stack registers
instruction.Operands = $"st(0), st({(int)rm})";
var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0); // ST(0)
var stiOperand = OperandFactory.CreateFPURegisterOperand((FpuRegisterIndex)rm); // ST(i)
// Set the structured operands
instruction.StructuredOperands =
[
st0Operand,
stiOperand
];
}
return true;