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Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands
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@ -1,3 +1,5 @@
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using X86Disassembler.X86.Operands;
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namespace X86Disassembler.X86.Handlers.Mov;
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/// <summary>
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@ -8,11 +10,9 @@ public class MovEaxMoffsHandler : InstructionHandler
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/// <summary>
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/// Initializes a new instance of the MovEaxMoffsHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public MovEaxMoffsHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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public MovEaxMoffsHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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@ -34,25 +34,33 @@ public class MovEaxMoffsHandler : InstructionHandler
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "mov";
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// Set the instruction type
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instruction.Type = InstructionType.Mov;
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// Get the operand size and register name
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int operandSize = (opcode == 0xA0)
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? 8
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: 32;
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string regName = ModRMDecoder.GetRegisterName(RegisterIndex.A, operandSize);
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// Get the operand size based on the opcode
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int operandSize = (opcode == 0xA0) ? 8 : 32;
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// Read the memory offset
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uint offset = Decoder.ReadUInt32();
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if (Decoder.GetPosition() > Length)
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if (!Decoder.CanReadUInt())
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{
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return false;
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}
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// Set the operands
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instruction.Operands = $"{regName}, [0x{offset:X}]";
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uint offset = Decoder.ReadUInt32();
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// Create the destination register operand (EAX or AL)
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var destinationOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, operandSize);
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// Create the source memory operand
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// For MOV EAX, moffs32 or MOV AL, moffs8, the memory operand is a direct memory reference
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var sourceOperand = OperandFactory.CreateDirectMemoryOperand(offset, operandSize);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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destinationOperand,
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sourceOperand
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];
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return true;
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}
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