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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 16:18:37 +03:00

Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands

This commit is contained in:
bird_egop
2025-04-14 22:08:50 +03:00
parent c516e063e7
commit 685eeda03d
136 changed files with 3694 additions and 2584 deletions

View File

@ -1,3 +1,5 @@
using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Mov;
/// <summary>
@ -8,11 +10,9 @@ public class MovEaxMoffsHandler : InstructionHandler
/// <summary>
/// Initializes a new instance of the MovEaxMoffsHandler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public MovEaxMoffsHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
public MovEaxMoffsHandler(InstructionDecoder decoder)
: base(decoder)
{
}
@ -34,25 +34,33 @@ public class MovEaxMoffsHandler : InstructionHandler
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "mov";
// Set the instruction type
instruction.Type = InstructionType.Mov;
// Get the operand size and register name
int operandSize = (opcode == 0xA0)
? 8
: 32;
string regName = ModRMDecoder.GetRegisterName(RegisterIndex.A, operandSize);
// Get the operand size based on the opcode
int operandSize = (opcode == 0xA0) ? 8 : 32;
// Read the memory offset
uint offset = Decoder.ReadUInt32();
if (Decoder.GetPosition() > Length)
if (!Decoder.CanReadUInt())
{
return false;
}
// Set the operands
instruction.Operands = $"{regName}, [0x{offset:X}]";
uint offset = Decoder.ReadUInt32();
// Create the destination register operand (EAX or AL)
var destinationOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, operandSize);
// Create the source memory operand
// For MOV EAX, moffs32 or MOV AL, moffs8, the memory operand is a direct memory reference
var sourceOperand = OperandFactory.CreateDirectMemoryOperand(offset, operandSize);
// Set the structured operands
instruction.StructuredOperands =
[
destinationOperand,
sourceOperand
];
return true;
}