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Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands
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@ -1,5 +1,7 @@
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namespace X86Disassembler.X86.Handlers.Push;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for PUSH imm8 instruction (0x6A)
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/// </summary>
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@ -8,11 +10,9 @@ public class PushImm8Handler : InstructionHandler
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/// <summary>
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/// Initializes a new instance of the PushImm8Handler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public PushImm8Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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public PushImm8Handler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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@ -34,8 +34,8 @@ public class PushImm8Handler : InstructionHandler
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Set the mnemonic
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instruction.Mnemonic = "push";
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// Set the instruction type
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instruction.Type = InstructionType.Push;
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if(!Decoder.CanReadByte())
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{
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@ -45,8 +45,15 @@ public class PushImm8Handler : InstructionHandler
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// Read the immediate value
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byte imm8 = Decoder.ReadByte();
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// Set the operands
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instruction.Operands = $"0x{imm8:X2}";
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// Create the immediate operand
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// Sign-extend the 8-bit value to 32-bit for proper stack alignment
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var immOperand = OperandFactory.CreateImmediateOperand((sbyte)imm8);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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immOperand
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];
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return true;
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}
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