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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 08:18:36 +03:00

Fix all tests

This commit is contained in:
bird_egop
2025-04-18 14:06:43 +03:00
parent d089fc9b28
commit 8c15143933
13 changed files with 523 additions and 15 deletions

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namespace X86Disassembler.X86.Handlers.Stack;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for ENTER instruction (0xC8)
/// Creates a stack frame for a procedure with nested procedures
/// </summary>
public class EnterHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the EnterHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public EnterHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// ENTER is 0xC8
return opcode == 0xC8;
}
/// <summary>
/// Decodes an ENTER instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// ENTER requires 3 bytes: 1 opcode + 2-byte size operand + 1-byte nesting level
// Check if we can read the 16-bit size operand
if (!Decoder.CanReadUShort())
{
return false;
}
// Read the size operand (16-bit immediate value)
ushort size = Decoder.ReadUInt16();
// Check if we can read the nesting level byte
if (!Decoder.CanReadByte())
{
return false;
}
// Read the nesting level (8-bit immediate value)
byte nestingLevel = Decoder.ReadByte();
// Set the instruction type
instruction.Type = InstructionType.Enter;
// Create immediate operands for size and nesting level
var sizeOperand = OperandFactory.CreateImmediateOperand(size);
var nestingLevelOperand = OperandFactory.CreateImmediateOperand(nestingLevel);
// Set the structured operands
instruction.StructuredOperands =
[
sizeOperand,
nestingLevelOperand
];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.Stack;
/// <summary>
/// Handler for LEAVE instruction (0xC9)
/// High-level procedure exit that releases the stack frame set up by a previous ENTER instruction
/// </summary>
public class LeaveHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the LeaveHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public LeaveHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// LEAVE is 0xC9
return opcode == 0xC9;
}
/// <summary>
/// Decodes a LEAVE instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Leave;
// LEAVE has no operands
instruction.StructuredOperands = [];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.Stack;
/// <summary>
/// Handler for POPAD instruction (0x61)
/// Pops all general-purpose registers from the stack in the order: EDI, ESI, EBP, ESP (ignored), EBX, EDX, ECX, EAX
/// </summary>
public class PopadHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the PopadHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public PopadHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// POPAD is 0x61
return opcode == 0x61;
}
/// <summary>
/// Decodes a POPAD instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Popad;
// POPAD has no operands
instruction.StructuredOperands = [];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.Stack;
/// <summary>
/// Handler for POPFD instruction (0x9D)
/// Pops the value from the stack and loads it into the EFLAGS register
/// </summary>
public class PopfdHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the PopfdHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public PopfdHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// POPFD is 0x9D
return opcode == 0x9D;
}
/// <summary>
/// Decodes a POPFD instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Popfd;
// POPFD has no operands
instruction.StructuredOperands = [];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.Stack;
/// <summary>
/// Handler for PUSHAD instruction (0x60)
/// Pushes all general-purpose registers onto the stack in the order: EAX, ECX, EDX, EBX, ESP, EBP, ESI, EDI
/// </summary>
public class PushadHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the PushadHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public PushadHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// PUSHAD is 0x60
return opcode == 0x60;
}
/// <summary>
/// Decodes a PUSHAD instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Pushad;
// PUSHAD has no operands
instruction.StructuredOperands = [];
return true;
}
}

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namespace X86Disassembler.X86.Handlers.Stack;
/// <summary>
/// Handler for PUSHFD instruction (0x9C)
/// Pushes the EFLAGS register onto the stack
/// </summary>
public class PushfdHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the PushfdHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public PushfdHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// PUSHFD is 0x9C
return opcode == 0x9C;
}
/// <summary>
/// Decodes a PUSHFD instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Pushfd;
// PUSHFD has no operands
instruction.StructuredOperands = [];
return true;
}
}