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https://github.com/sampletext32/ParkanPlayground.git
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Implement separate FSTSW handlers and fix test encodings
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@ -3,10 +3,7 @@ using X86Disassembler.X86.Operands;
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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/// <summary>
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/// Handler for FSTSW instruction (with WAIT prefix 0x9B)
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/// Handles both:
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/// - FSTSW AX (0x9B 0xDF 0xE0)
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/// - FSTSW m2byte (0x9B 0xDD /7)
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/// Handler for FSTSW AX instruction (0x9B 0xDF 0xE0) - Store FPU status word with wait prefix to AX register
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/// </summary>
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public class FstswHandler : InstructionHandler
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{
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@ -26,38 +23,22 @@ public class FstswHandler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FSTSW starts with the WAIT prefix (0x9B)
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// FSTSW AX starts with the WAIT prefix (0x9B)
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if (opcode != 0x9B) return false;
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// Check if we can read the next byte
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// Check if we can read the next two bytes
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if (!Decoder.CanReadByte())
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return false;
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// Check if the next byte is 0xDF (for FSTSW AX) or 0xDD (for FSTSW m2byte)
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// Check if the next bytes are 0xDF 0xE0 (for FSTSW AX)
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var (nextByte, thirdByte) = Decoder.PeakTwoBytes();
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var (nextByte, modRM) = Decoder.PeakTwoBytes();
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if (nextByte != 0xDF && nextByte != 0xDD)
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return false;
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if (nextByte == 0xDF)
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{
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// For FSTSW AX, check if we can peek at the third byte and it's 0xE0
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return modRM == 0xE0;
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}
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else // nextByte == 0xDD
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{
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// For FSTSW m2byte, check if we can peek at ModR/M byte and reg field = 7
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byte regField = ModRMDecoder.GetRegFromModRM(modRM);
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// The reg field must be 7 for FSTSW m2byte
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return regField == 7;
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}
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// The sequence must be 9B DF E0 for FSTSW AX
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return nextByte == 0xDF && thirdByte == 0xE0;
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}
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/// <summary>
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/// Decodes an FSTSW instruction
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/// Decodes an FSTSW AX instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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@ -68,48 +49,30 @@ public class FstswHandler : InstructionHandler
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if (!Decoder.CanReadByte())
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return false;
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// Read the second byte (0xDF for AX variant, 0xDD for memory variant)
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// Read the second byte (0xDF)
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xDF)
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return false;
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// Read the third byte (0xE0)
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if (!Decoder.CanReadByte())
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return false;
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byte thirdByte = Decoder.ReadByte();
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if (thirdByte != 0xE0)
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return false;
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// Set the instruction type
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instruction.Type = InstructionType.Fstsw;
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if (secondByte == 0xDF)
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{
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// FSTSW AX variant
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// Read the 0xE0 byte
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if (!Decoder.CanReadByte())
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return false;
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byte e0Byte = Decoder.ReadByte();
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if (e0Byte != 0xE0)
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return false;
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// Create the AX register operand
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var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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axOperand
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];
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}
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else if (secondByte == 0xDD)
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{
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// FSTSW m2byte variant
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// Use ModRMDecoder to read and decode the ModR/M byte for 16-bit memory operand
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var (mod, reg, rm, memoryOperand) = ModRMDecoder.ReadModRM16();
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// Set the structured operands
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instruction.StructuredOperands =
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[
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memoryOperand
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];
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}
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else
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{
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return false;
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}
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// Create the AX register operand
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var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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axOperand
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];
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return true;
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}
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@ -0,0 +1,78 @@
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using X86Disassembler.X86.Operands;
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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/// <summary>
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/// Handler for FSTSW m2byte instruction (0x9B 0xDD /7) - Store FPU status word with wait prefix to memory
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/// </summary>
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public class FstswMemHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FstswMemHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FstswMemHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FSTSW m2byte starts with the WAIT prefix (0x9B)
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if (opcode != 0x9B) return false;
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// Check if we can read the next two bytes
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if (!Decoder.CanReadByte())
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return false;
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// Check if the next bytes are 0xDD followed by ModR/M with reg field = 7
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var (nextByte, modRM) = Decoder.PeakTwoBytes();
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// The first byte must be 0xDD for FSTSW m2byte
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if (nextByte != 0xDD)
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return false;
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// Check if ModR/M byte has reg field = 7
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byte regField = ModRMDecoder.GetRegFromModRM(modRM);
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// The reg field must be 7 for FSTSW m2byte
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return regField == 7;
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}
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/// <summary>
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/// Decodes an FSTSW m2byte instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Skip the WAIT prefix (0x9B) - we already read it in CanHandle
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if (!Decoder.CanReadByte())
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return false;
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// Read the second byte (0xDD)
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xDD)
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return false;
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// Set the instruction type
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instruction.Type = InstructionType.Fstsw;
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// Use ModRMDecoder to read and decode the ModR/M byte for 16-bit memory operand
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var (mod, reg, rm, memoryOperand) = ModRMDecoder.ReadModRM16();
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// Set the structured operands
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instruction.StructuredOperands =
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[
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memoryOperand
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];
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return true;
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}
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}
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@ -419,6 +419,7 @@ public class InstructionHandlerFactory
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// Other floating point handlers
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_handlers.Add(new FloatingPoint.Control.FnstswHandler(_decoder)); // FNSTSW AX (DF E0)
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_handlers.Add(new FloatingPoint.Control.FstswHandler(_decoder)); // FSTSW AX (9B DF E0)
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_handlers.Add(new FloatingPoint.Control.FstswMemHandler(_decoder)); // FSTSW m2byte (9B DD /7)
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// DB opcode handlers (int32 operations and extended precision)
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_handlers.Add(new FloatingPoint.LoadStore.FildInt32Handler(_decoder)); // FILD int32 (DB /0)
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