Files
parkan-playground/ParkanPlayground/Msh0x01.cs
T

98 lines
4.0 KiB
C#

using System.Buffers.Binary;
using NResLib;
namespace ParkanPlayground;
/// <summary>
/// MSH-компонент 0x01: таблица узлов модели.
/// </summary>
/// У ландшафта magic1 - grid_x_count
public static class Msh0x01
{
public static Msh0x01Component ReadComponent(FileStream mshFs, NResArchive archive)
{
var entry = archive.Files.FirstOrDefault(x => x.FileType == "01 00 00 00");
if (entry is null)
{
throw new Exception("Archive doesn't contain node table component (0x01)");
}
if (entry.ElementSize <= 0)
{
throw new Exception("Node table component (0x01) has invalid element size");
}
if (entry.FileLength % entry.ElementSize != 0)
{
throw new Exception("Node table component (0x01) payload size is not divisible by element size");
}
var elementCount = entry.FileLength / entry.ElementSize;
var data = new byte[entry.FileLength];
mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
mshFs.ReadExactly(data, 0, data.Length);
var dataSpan = data.AsSpan();
var elements = new List<Node>(elementCount);
for (var i = 0; i < elementCount; i++)
{
var baseOffset = i * entry.ElementSize;
var rawBytes = dataSpan.Slice(baseOffset, entry.ElementSize).ToArray();
var slots = new ushort[15];
Array.Fill(slots, ushort.MaxValue);
var slotWords = Math.Min(slots.Length, Math.Max(0, (entry.ElementSize - 8) / 2));
for (var slotIndex = 0; slotIndex < slotWords; slotIndex++)
{
slots[slotIndex] =
BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 8 + slotIndex * 2));
}
elements.Add(new Node(
rawBytes,
(NodeFlags)BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset)),
BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 2)),
BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 4)),
BinaryPrimitives.ReadUInt16LittleEndian(dataSpan.Slice(baseOffset + 6)),
slots));
}
return new Msh0x01Component(elements);
}
/// <summary>Результат чтения MSH-компонента 0x01.</summary>
/// <param name="Elements">Узлы компонента 0x01.</param>
public record Msh0x01Component(List<Node> Elements);
/// <summary>Узел 0x01.</summary>
/// <param name="RawBytes">Сырые байты узла (length = attr3). Нужны для copy-through редких вариантов, например attr3 = 24.</param>
/// <param name="Flags">[0x00..0x02] Флаги узла</param>
/// <param name="ParentOrLink_possibly_0x02_index">[0x02..0x04] Индекс родителя или связанного узла</param>
/// <param name="AnimMapStart">[0x04..0x06] Начало блока в карте анимации Msh0x13 или 0xFFFF</param>
/// <param name="FallbackKey">[0x06..0x08] Индекс fallback-ключа в пуле ключей Msh0x08</param>
/// <param name="Msh02SlotIndicesByLodAndGroupSlotIndex">[0x08..0x26] Индексы slot в Msh0x02 по формуле lod * 5 + group</param>
public record Node(
byte[] RawBytes,
NodeFlags Flags,
ushort ParentOrLink_possibly_0x02_index,
ushort AnimMapStart,
ushort FallbackKey,
ushort[] Msh02SlotIndicesByLodAndGroupSlotIndex)
{
public ushort ResolveSlotIndex(int lod, int group = 0)
{
var index = lod * 5 + group;
return index >= 0 && index < Msh02SlotIndicesByLodAndGroupSlotIndex.Length ? Msh02SlotIndicesByLodAndGroupSlotIndex[index] : ushort.MaxValue;
}
}
}
public enum NodeFlags : ushort
{
// very uncertain
MSH01_NODE_FLAG_UNKNOWN_SKIP_RECURSE_0x04 = 0x4,
MSH01_NODE_FLAG_STOP_CHILD_TRAVERSAL = 0x10,
MSH01_NODE_FLAG_NO_SHADOW = 0x40
}