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fparkan/adapters/fparkan-render-vulkan/src/asset_mesh.rs
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//! Format-to-GPU geometry bridge for the initial static asset renderer.
use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex};
use fparkan_animation::{NodePoseBuffer, Pose};
use fparkan_msh::{
draw_batches, node38_fallback_hierarchy, node38_sampled_hierarchy, selected_slot, Group, Lod,
ModelAsset, NodeId,
};
use fparkan_render::{LegacyDepthMode, LegacyIron3dEulerTransform, LegacyPipelineState};
use fparkan_terrain_format::LandMeshDocument;
fn world_pipeline_state() -> LegacyPipelineState {
LegacyPipelineState {
depth: LegacyDepthMode::TestWrite,
..LegacyPipelineState::default()
}
}
/// Error returned when a validated MSH cannot enter the current static GPU path.
#[derive(Clone, Debug, Eq, PartialEq)]
pub enum VulkanAssetMeshError {
/// The model has no triangle batches.
EmptyGeometry,
/// A position used by a batch is non-finite.
NonFinitePosition,
/// The view-plane extent is zero or otherwise not usable for normalization.
DegenerateViewExtent,
/// The indexed model exceeds the current 16-bit Vulkan input contract.
IndexOutOfRange,
/// A caller-supplied node pose buffer has a different length than its model.
NodePoseCountMismatch {
/// Number of nodes in the model.
expected: usize,
/// Number of supplied node poses.
actual: usize,
},
}
/// Evaluated world pose of one standard Node38 node in model-local space.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanNodePose {
/// Translation in the model's local coordinate system.
pub translation: [f32; 3],
/// Unit quaternion in `[x, y, z, w]` order.
pub rotation: [f32; 4],
}
/// Shared XY frame for a deliberately top-down diagnostic static scene.
///
/// It is a CPU-side viewer transform, not evidence of the original camera or
/// object transform convention. Keeping it explicit prevents separately
/// normalized terrain and model components from being incorrectly overlaid.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct VulkanStaticXyFrame {
center_x: f32,
center_y: f32,
extent: f32,
}
impl VulkanStaticXyFrame {
/// Builds a frame that maps the supplied XY bounds into the static viewer.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError::DegenerateViewExtent`] for non-finite
/// or zero-sized bounds.
pub fn from_bounds(
min_x: f32,
max_x: f32,
min_y: f32,
max_y: f32,
) -> Result<Self, VulkanAssetMeshError> {
let extent = (max_x - min_x).max(max_y - min_y);
if !extent.is_finite() || extent <= f32::EPSILON {
return Err(VulkanAssetMeshError::DegenerateViewExtent);
}
Ok(Self {
center_x: (min_x + max_x) * 0.5,
center_y: (min_y + max_y) * 0.5,
extent,
})
}
fn project(self, position: [f32; 3]) -> [f32; 2] {
let scale = 1.6 / self.extent;
[
(position[0] - self.center_x) * scale,
(position[1] - self.center_y) * scale,
]
}
fn planar_uv(self, position: [f32; 3]) -> [f32; 2] {
[
(position[0] - self.center_x) / self.extent + 0.5,
(position[1] - self.center_y) / self.extent + 0.5,
]
}
}
impl std::fmt::Display for VulkanAssetMeshError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::EmptyGeometry => write!(f, "MSH contains no triangle geometry"),
Self::NonFinitePosition => write!(f, "MSH contains a non-finite position"),
Self::DegenerateViewExtent => write!(f, "MSH has a degenerate XY view extent"),
Self::IndexOutOfRange => write!(f, "MSH index exceeds the static Vulkan u16 contract"),
Self::NodePoseCountMismatch { expected, actual } => write!(
f,
"node pose buffer has {actual} poses, but the MSH has {expected} nodes"
),
}
}
}
impl std::error::Error for VulkanAssetMeshError {}
/// Projects validated MSH geometry into the current static Vulkan clip-space path.
///
/// The original engine's node transforms, camera and material pipeline are not
/// substituted here. This bridge is intentionally a static asset-viewer step:
/// it preserves every batch's `index_start`, `index_count` and `base_vertex`,
/// projects the conventional `Iron3D` XY ground plane into the current XY shader
/// input, and scales the used bounds uniformly into the visible clip rectangle.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] if the source cannot be represented by the
/// current 16-bit, triangle-list viewer input.
pub fn project_msh_to_static_mesh(
model: &ModelAsset,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let (indices, _) = static_model_indices_and_ranges(model)?;
let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&model.positions, &indices)?;
let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?;
project_msh_to_static_mesh_in_xy_frame(model, frame, [0.0; 3], [1.0; 3])
}
/// Projects MSH geometry with a known translation/scale into a shared XY frame.
///
/// The caller supplies only transforms already decoded from mission data. Raw
/// orientation is intentionally not interpreted until its original convention
/// is established.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry, transform values or the
/// static Vulkan input contract cannot represent the source model.
pub fn project_msh_to_static_mesh_in_xy_frame(
model: &ModelAsset,
frame: VulkanStaticXyFrame,
translation: [f32; 3],
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
if !translation
.iter()
.chain(scale.iter())
.all(|value| value.is_finite())
{
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let (indices, draw_ranges) = static_model_indices_and_ranges(model)?;
let vertices = model
.positions
.iter()
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.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let transformed = [
position[0] * scale[0] + translation[0],
position[1] * scale[1] + translation[1],
position[2] * scale[2] + translation[2],
];
Ok(VulkanStaticVertex {
position: [
frame.project(transformed)[0],
frame.project(transformed)[1],
0.0,
],
color: [1.0, 1.0, 1.0],
normal: model_normal(model, index),
// Iron3D stores Res5 UV0 as unsigned fixed point with 1/1024 units.
// Models that omit this optional stream retain the static viewer's
// XY planar fallback instead of receiving fabricated raw UV values.
uv: model
.uv0
.as_ref()
.and_then(|uv0| uv0.get(index))
.map_or(frame.planar_uv(transformed), |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
detail_uv: model_detail_uv(model, index),
overlay_alpha: 0.0,
})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges,
})
}
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/// Projects a static MSH preview through the recovered placement transform and
/// then into a shared diagnostic XY frame.
///
/// This is the diagnostic-camera counterpart of
/// [`project_msh_to_static_mesh_in_world_space_with_node_fallback_poses`]. It
/// deliberately keeps the diagnostic camera itself separate from the original
/// D3D7 camera, while ensuring that mission placement uses the same proven
/// `Rz(z) * Ry(y) * Rx(x)` convention in both preview paths.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when the model cannot be represented by
/// the static bridge or a transformed coordinate is non-finite.
pub fn project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses(
model: &ModelAsset,
frame: VulkanStaticXyFrame,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut mesh = project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
model, transform, scale,
)?;
for vertex in &mut mesh.vertices {
if !vertex.position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let projected = frame.project(vertex.position);
vertex.position = [projected[0], projected[1], 0.0];
}
Ok(mesh)
}
/// Projects a standard `Node38` model at one explicit portable-reference
/// animation frame into a diagnostic XY frame.
///
/// This is the diagnostic-camera counterpart of
/// [`project_msh_to_static_mesh_in_world_space_with_node_sampled_poses`].
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when the source cannot be represented by
/// the static bridge or a transformed coordinate is non-finite.
pub fn project_msh_to_static_mesh_in_xy_frame_with_node_sampled_poses(
model: &ModelAsset,
frame: VulkanStaticXyFrame,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
animation_frame: u16,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut mesh = project_msh_to_static_mesh_in_world_space_with_node_sampled_poses(
model,
transform,
scale,
animation_frame,
)?;
for vertex in &mut mesh.vertices {
if !vertex.position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let projected = frame.project(vertex.position);
vertex.position = [projected[0], projected[1], 0.0];
}
Ok(mesh)
}
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/// Projects MSH geometry into source world coordinates with known translation and scale.
///
/// Unlike [`project_msh_to_static_mesh_in_xy_frame`], this does not normalize
/// or discard Z. It retains the decoded translation/scale for the recovered
/// legacy camera path while intentionally leaving raw object orientation
/// uninterpreted until its original convention is established.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry, transform values or the
/// static Vulkan input contract cannot represent the source model.
pub fn project_msh_to_static_mesh_in_world_space(
model: &ModelAsset,
translation: [f32; 3],
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_transform(
model,
LegacyIron3dEulerTransform {
translation,
orientation_radians: [0.0; 3],
},
scale,
)
}
/// Projects MSH geometry using the recovered `Iron3D` placement transform.
///
/// This preserves source-world coordinates and applies the proven
/// `Rz(z) * Ry(y) * Rx(x)` rotation after local component-wise scale. It is
/// intended for the opt-in legacy-camera static preview, not yet for animated
/// or gameplay-owned transforms.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry or transform values cannot
/// be represented by the static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_transform(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_transform_and_root_pose(
model, transform, scale, None,
)
}
fn project_msh_to_static_mesh_in_world_space_with_transform_and_root_pose(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
root_pose: Option<Pose>,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
if !transform
.translation
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.iter()
.chain(transform.orientation_radians.iter())
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.chain(scale.iter())
.all(|value| value.is_finite())
{
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let (indices, draw_ranges) = static_model_indices_and_ranges(model)?;
let vertices = model
.positions
.iter()
.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let local_position = root_pose.map_or(
Pose {
translation: *position,
rotation: [0.0, 0.0, 0.0, 1.0],
},
|root| {
compose_pose(
root,
Pose {
translation: *position,
rotation: [0.0, 0.0, 0.0, 1.0],
},
)
},
);
let position = transform
.try_transform_scaled_point(local_position.translation, scale)
.ok_or(VulkanAssetMeshError::NonFinitePosition)?;
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Ok(VulkanStaticVertex {
position,
color: [1.0, 1.0, 1.0],
normal: transform_normal(
transform,
root_pose.map_or(model_normal(model, index), |root| {
rotate_by_quaternion(model_normal(model, index), root.rotation)
}),
scale,
)
.ok_or(VulkanAssetMeshError::NonFinitePosition)?,
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uv: model
.uv0
.as_ref()
.and_then(|uv0| uv0.get(index))
.map_or([0.0, 0.0], |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
detail_uv: model_detail_uv(model, index),
overlay_alpha: 0.0,
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})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges,
})
}
/// Projects a standard `Node38` model using each selected node's decoded
/// fallback pose before its recovered `Iron3D` placement transform.
///
/// The source link at `Node38 + 2` is a parent index: `0xFFFF` marks a root
/// and non-root indices are parent-before-child. The bridge composes the
/// fallback poses through that hierarchy before applying the outer transform.
/// Models without complete standard-node hierarchy data retain the established
/// unposed static bridge.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot
/// be represented by the current static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_fallback_hierarchy(model),
None,
false,
)
}
/// Projects a standard `Node38` model at one explicit portable-reference
/// animation frame.
///
/// This uses decoded type-8 keys and the type-19 map but deliberately does
/// not infer the original engine's animation clock or x87 profile. Models
/// without a complete sampled hierarchy retain the established unposed bridge.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot
/// be represented by the current static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_sampled_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
animation_frame: u16,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_sampled_hierarchy(model, animation_frame),
None,
false,
)
}
/// Projects a Node38 model using a hierarchy sampled by the caller.
///
/// This keeps geometry in sync with any sockets or bounds that the caller
/// derives from the same pose buffer.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot
/// be represented by the current static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_pose_buffer(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
node_poses: &NodePoseBuffer,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
Some(node_poses.clone()),
None,
false,
)
}
/// Projects a mounted Node38 model using a caller-sampled hierarchy and the
/// parent socket pose derived from its own caller-sampled hierarchy.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot
/// be represented by the current static Vulkan input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_pose_buffer_and_mount(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
node_poses: &NodePoseBuffer,
mount_pose: VulkanNodePose,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
Some(node_poses.clone()),
Some(Pose {
translation: mount_pose.translation,
rotation: mount_pose.rotation,
}),
true,
)
}
/// Evaluates one Node38 node pose for a unit mount socket.
#[must_use]
pub fn node38_pose(
model: &ModelAsset,
animation_frame: Option<u16>,
node_index: usize,
) -> Option<VulkanNodePose> {
node38_pose_with_root_replacement(model, animation_frame, node_index, false)
}
/// Evaluates one Node38 socket relative to a replacement root pose.
///
/// This is used when the model itself is already mounted: node zero belongs to
/// the parent socket and must not be composed a second time.
#[must_use]
pub fn node38_pose_relative_to_root(
model: &ModelAsset,
animation_frame: Option<u16>,
node_index: usize,
) -> Option<VulkanNodePose> {
node38_pose_with_root_replacement(model, animation_frame, node_index, true)
}
/// Returns one node's evaluated pose from an already sampled hierarchy.
#[must_use]
pub fn node38_pose_from_hierarchy(
hierarchy: &NodePoseBuffer,
node_index: usize,
) -> Option<VulkanNodePose> {
node38_pose_value_from_hierarchy(hierarchy, node_index, false).map(vulkan_node_pose)
}
/// Returns a node's pose relative to a root pose that will be replaced by a
/// parent socket.
#[must_use]
pub fn node38_pose_relative_to_root_from_hierarchy(
hierarchy: &NodePoseBuffer,
node_index: usize,
) -> Option<VulkanNodePose> {
node38_pose_value_from_hierarchy(hierarchy, node_index, true).map(vulkan_node_pose)
}
fn node38_pose_value_from_hierarchy(
hierarchy: &NodePoseBuffer,
node_index: usize,
root_replaced: bool,
) -> Option<Pose> {
let pose = *hierarchy.poses.get(node_index)?;
if !root_replaced {
return Some(pose);
}
if node_index == 0 {
return Some(Pose::default());
}
let root = *hierarchy.poses.first()?;
Some(compose_pose(inverse_pose(root), pose))
}
fn vulkan_node_pose(pose: Pose) -> VulkanNodePose {
VulkanNodePose {
translation: pose.translation,
rotation: pose.rotation,
}
}
fn node38_pose_with_root_replacement(
model: &ModelAsset,
animation_frame: Option<u16>,
node_index: usize,
root_replaced: bool,
) -> Option<VulkanNodePose> {
let hierarchy = animation_frame.map_or_else(
|| node38_fallback_hierarchy(model),
|frame| node38_sampled_hierarchy(model, frame),
)?;
let hierarchy = if root_replaced {
strip_node38_root_pose(hierarchy)?
} else {
hierarchy
};
let pose = *hierarchy.poses.get(node_index)?;
Some(VulkanNodePose {
translation: pose.translation,
rotation: pose.rotation,
})
}
/// Projects a mounted Node38 model while preserving its local hierarchy.
///
/// The native unit loader mounts a child root at the parent's selected local
/// socket. The child root node itself is a socket placeholder and is hidden;
/// nodes `1..` retain their evaluated local hierarchy and are composed with the
/// parent's world socket pose. The mission transform remains applied once.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry or transforms cannot be
/// represented by the static input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_sampled_poses_and_mount(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
animation_frame: u16,
mount_pose: VulkanNodePose,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_sampled_hierarchy(model, animation_frame),
Some(Pose {
translation: mount_pose.translation,
rotation: mount_pose.rotation,
}),
true,
)
}
/// Projects a mounted Node38 model at its decoded fallback pose.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when geometry or transforms cannot be
/// represented by the static input contract.
pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses_and_mount(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
mount_pose: VulkanNodePose,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
project_msh_to_static_mesh_in_world_space_with_node_poses(
model,
transform,
scale,
node38_fallback_hierarchy(model),
Some(Pose {
translation: mount_pose.translation,
rotation: mount_pose.rotation,
}),
true,
)
}
fn project_msh_to_static_mesh_in_world_space_with_node_poses(
model: &ModelAsset,
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
hierarchy: Option<fparkan_animation::NodePoseBuffer>,
mount_pose: Option<Pose>,
hide_root_node: bool,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
if let Some(hierarchy) = hierarchy.as_ref() {
if hierarchy.poses.len() != model.node_count {
return Err(VulkanAssetMeshError::NodePoseCountMismatch {
expected: model.node_count,
actual: hierarchy.poses.len(),
});
}
}
if !transform
.translation
.iter()
.chain(transform.orientation_radians.iter())
.chain(scale.iter())
.all(|value| value.is_finite())
{
return Err(VulkanAssetMeshError::NonFinitePosition);
}
if model.node_stride != 38 || model.node_count == 0 || model.animation.is_none() {
return project_msh_to_static_mesh_in_world_space_with_transform_and_root_pose(
model, transform, scale, mount_pose,
);
}
let hierarchy = if mount_pose.is_some() {
hierarchy.and_then(strip_node38_root_pose)
} else {
hierarchy
};
let Some(hierarchy) = hierarchy else {
return project_msh_to_static_mesh_in_world_space_with_transform_and_root_pose(
model, transform, scale, mount_pose,
);
};
let mut vertices = Vec::new();
let mut indices = Vec::new();
let mut draw_ranges = Vec::new();
for node_index in 0..model.node_count {
let node =
NodeId(u32::try_from(node_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?);
let Some(slot) = selected_slot(model, node, Lod(0), Group(0)) else {
continue;
};
if hide_root_node && node_index == 0 {
continue;
}
let pose = mount_pose.map_or(hierarchy.poses[node_index], |mount| {
compose_pose(mount, hierarchy.poses[node_index])
});
if !pose
.translation
.iter()
.chain(pose.rotation.iter())
.all(|value| value.is_finite())
{
return Err(VulkanAssetMeshError::NonFinitePosition);
}
for batch in draw_batches(model, slot).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)? {
append_node_fallback_batch(
model,
batch,
pose.translation,
pose.rotation,
transform,
scale,
&mut vertices,
&mut indices,
&mut draw_ranges,
)?;
}
}
if indices.is_empty() {
// A valid Node38 hierarchy may intentionally select no drawable
// batches for this component (for example, a mounted attachment
// whose root is hidden at the chosen LOD/group). Preserve that empty
// result instead of falling back to every source batch and drawing
// geometry that the node selection excluded.
return Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges,
});
}
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges,
})
}
/// Replaces Node38 node zero with the identity pose while retaining every
/// descendant's pose relative to that root. Mounted components use this
/// because the native loader substitutes their root with the parent socket.
fn strip_node38_root_pose(
mut hierarchy: fparkan_animation::NodePoseBuffer,
) -> Option<fparkan_animation::NodePoseBuffer> {
let root = *hierarchy.poses.first()?;
let inverse_root = inverse_pose(root);
hierarchy.poses[0] = Pose::default();
for pose in hierarchy.poses.iter_mut().skip(1) {
*pose = compose_pose(inverse_root, *pose);
}
Some(hierarchy)
}
fn inverse_pose(pose: Pose) -> Pose {
let [x, y, z, w] = pose.rotation;
let length_squared = x * x + y * y + z * z + w * w;
let inverse_rotation = if length_squared.is_finite() && length_squared > f32::EPSILON {
[
-x / length_squared,
-y / length_squared,
-z / length_squared,
w / length_squared,
]
} else {
[0.0, 0.0, 0.0, 1.0]
};
let translation = rotate_by_quaternion(
[
-pose.translation[0],
-pose.translation[1],
-pose.translation[2],
],
inverse_rotation,
);
Pose {
translation,
rotation: inverse_rotation,
}
}
fn append_node_fallback_batch(
model: &ModelAsset,
batch: &fparkan_msh::Batch,
translation: [f32; 3],
rotation: [f32; 4],
transform: LegacyIron3dEulerTransform,
scale: [f32; 3],
vertices: &mut Vec<VulkanStaticVertex>,
indices: &mut Vec<u32>,
draw_ranges: &mut Vec<VulkanStaticDrawRange>,
) -> Result<(), VulkanAssetMeshError> {
// Some authored MSH tables retain empty alternate batches. They do not
// describe a drawable range and would violate the renderer's contiguous
// non-empty draw-range contract when a full mission root set is loaded.
if batch.index_count == 0 {
return Ok(());
}
if !usize::from(batch.index_count).is_multiple_of(3) {
return Err(VulkanAssetMeshError::IndexOutOfRange);
}
let first_index =
u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let start =
usize::try_from(batch.index_start).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let end = start
.checked_add(usize::from(batch.index_count))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
for &raw_index in model
.indices
.get(start..end)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
{
let source_index = batch
.base_vertex
.checked_add(u32::from(raw_index))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
let source_index =
usize::try_from(source_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let position = *model
.positions
.get(source_index)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
let local_position = rotate_by_quaternion(position, rotation);
let local_position = [
local_position[0] + translation[0],
local_position[1] + translation[1],
local_position[2] + translation[2],
];
let position = transform
.try_transform_scaled_point(local_position, scale)
.ok_or(VulkanAssetMeshError::NonFinitePosition)?;
let vertex_index =
u32::try_from(vertices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
vertices.push(VulkanStaticVertex {
position,
color: [1.0, 1.0, 1.0],
normal: {
let normal = rotate_by_quaternion(model_normal(model, source_index), rotation);
transform_normal(transform, normal, scale)
.ok_or(VulkanAssetMeshError::NonFinitePosition)?
},
uv: model
.uv0
.as_ref()
.and_then(|uv0| uv0.get(source_index))
.map_or([0.0, 0.0], |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
detail_uv: model_detail_uv(model, source_index),
overlay_alpha: 0.0,
});
indices.push(vertex_index);
}
draw_ranges.push(VulkanStaticDrawRange {
first_index,
index_count: u32::from(batch.index_count),
material_index: u16::from(batch.material_index),
lightmap_index: batch.lightmap_index,
batch_flags: batch.batch_flags,
pipeline_state: world_pipeline_state(),
alpha_test_reference: 0,
});
Ok(())
}
fn compose_pose(parent: Pose, child: Pose) -> Pose {
let translation = rotate_by_quaternion(child.translation, parent.rotation);
Pose {
translation: [
parent.translation[0] + translation[0],
parent.translation[1] + translation[1],
parent.translation[2] + translation[2],
],
rotation: multiply_quaternions(parent.rotation, child.rotation),
}
}
fn multiply_quaternions(left: [f32; 4], right: [f32; 4]) -> [f32; 4] {
let [lx, ly, lz, lw] = left;
let [rx, ry, rz, rw] = right;
[
lw * rx + lx * rw + ly * rz - lz * ry,
lw * ry - lx * rz + ly * rw + lz * rx,
lw * rz + lx * ry - ly * rx + lz * rw,
lw * rw - lx * rx - ly * ry - lz * rz,
]
}
fn rotate_by_quaternion(position: [f32; 3], rotation: [f32; 4]) -> [f32; 3] {
let [x, y, z, w] = rotation;
let tx = 2.0 * (y * position[2] - z * position[1]);
let ty = 2.0 * (z * position[0] - x * position[2]);
let tz = 2.0 * (x * position[1] - y * position[0]);
[
position[0] + w * tx + (y * tz - z * ty),
position[1] + w * ty + (z * tx - x * tz),
position[2] + w * tz + (x * ty - y * tx),
]
}
fn model_normal(model: &ModelAsset, index: usize) -> [f32; 3] {
model
.normals
.as_ref()
.and_then(|normals| normals.get(index))
.map_or([0.0, 0.0, 1.0], |raw| {
// Indexed MSH stores signed bytes. The native decoder divides
// by 127 without clamping or renormalizing, so the packed length
// (including -128/127) reaches the shader unchanged.
[
f32::from(raw[0]) / 127.0,
f32::from(raw[1]) / 127.0,
f32::from(raw[2]) / 127.0,
]
})
}
/// Decodes the optional MSH type-18 secondary UV stream. Native model and
/// terrain samplers use the same unsigned 16-bit fixed-point 1/1024 scale for
/// both texture stages; an absent stream leaves the neutral detail coordinate.
fn model_detail_uv(model: &ModelAsset, index: usize) -> [f32; 2] {
model
.uv1
.as_ref()
.and_then(|uv1| uv1.get(index))
.map_or([0.0, 0.0], |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
})
}
fn terrain_normal(terrain: &LandMeshDocument, index: usize) -> [f32; 3] {
terrain.normals.get(index).map_or([0.0, 0.0, 1.0], |raw| {
// Ngi32's normal decoder sign-extends each source byte and multiplies
// it by the literal 1/128. Preserve the packed magnitude here: the
// shader consumes the native vector directly, and normalizing it
// changes the lighting response for every authored byte.
[
f32::from(raw[0]) * (1.0 / 128.0),
f32::from(raw[1]) * (1.0 / 128.0),
f32::from(raw[2]) * (1.0 / 128.0),
]
})
}
fn transform_normal(
transform: LegacyIron3dEulerTransform,
normal: [f32; 3],
scale: [f32; 3],
) -> Option<[f32; 3]> {
if !normal.iter().all(|value| value.is_finite())
|| !scale
.iter()
.all(|value| value.is_finite() && value.abs() > f32::EPSILON)
{
return None;
}
// Positions use `R * (scale * point)`. Normals therefore use the
// inverse-transpose linear transform: inverse scale first, then R.
let inverse_scaled = [
normal[0] / scale[0],
normal[1] / scale[1],
normal[2] / scale[2],
];
let matrix = transform.try_row_major()?;
let transformed = [
matrix[0] * inverse_scaled[0]
+ matrix[1] * inverse_scaled[1]
+ matrix[2] * inverse_scaled[2],
matrix[4] * inverse_scaled[0]
+ matrix[5] * inverse_scaled[1]
+ matrix[6] * inverse_scaled[2],
matrix[8] * inverse_scaled[0]
+ matrix[9] * inverse_scaled[1]
+ matrix[10] * inverse_scaled[2],
];
let transformed_length = transformed[0].mul_add(
transformed[0],
transformed[1].mul_add(transformed[1], transformed[2] * transformed[2]),
);
if !transformed_length.is_finite() || transformed_length <= f32::EPSILON {
return Some([0.0; 3]);
}
let source_length = normal[0].mul_add(
normal[0],
normal[1].mul_add(normal[1], normal[2] * normal[2]),
);
if !source_length.is_finite() || source_length <= f32::EPSILON {
return Some([0.0; 3]);
}
let magnitude = source_length.sqrt();
let inverse_transformed_length = transformed_length.sqrt().recip();
Some([
transformed[0] * inverse_transformed_length * magnitude,
transformed[1] * inverse_transformed_length * magnitude,
transformed[2] * inverse_transformed_length * magnitude,
])
}
/// Projects validated `Land.msh` terrain geometry into the static Vulkan path.
///
/// This bridge preserves the source triangle order from `TerrainFace28` and
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/// consumes its validated position and UV0 streams. Contiguous source faces are
/// retained as separate draw ranges keyed by their exact packed
/// `TerrainFace28.material_tag`, so a caller can resolve the map-local
/// material contract without changing topology. Slot selection, camera
/// transforms, fog and surface-mask shading need their own evidence before
/// they can be modeled as renderer state.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] if the terrain has no triangles, contains
/// non-finite positions, has no usable XY extent, or references data outside
/// the current static Vulkan input contract.
pub fn project_land_msh_to_static_mesh(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices.map(u32::from));
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&terrain.positions, &indices)?;
let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?;
project_land_msh_to_static_mesh_in_xy_frame(terrain, frame)
}
/// Projects `Land.msh` terrain geometry into a shared diagnostic XY frame.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when terrain geometry or the static Vulkan
/// input contract cannot represent the source mesh.
pub fn project_land_msh_to_static_mesh_in_xy_frame(
terrain: &LandMeshDocument,
frame: VulkanStaticXyFrame,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices.map(u32::from));
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
let vertices = terrain
.positions
.iter()
.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
Ok(VulkanStaticVertex {
position: [
frame.project(*position)[0],
frame.project(*position)[1],
0.0,
],
color: [1.0, 1.0, 1.0],
normal: terrain_normal(terrain, index),
uv: terrain
.uv0
.get(index)
.map_or(frame.planar_uv(*position), |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
detail_uv: terrain_detail_uv(terrain, index),
overlay_alpha: terrain_overlay_alpha(terrain, index),
})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
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draw_ranges: static_terrain_draw_ranges(terrain)?,
})
}
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/// Projects `Land.msh` terrain with its decoded source coordinates intact.
///
/// This is the terrain counterpart of
/// [`project_msh_to_static_mesh_in_world_space`]. It has no viewer transform:
/// camera framing and any coordinate conversion are owned by the recovered
/// legacy camera adapter.
///
/// # Errors
///
/// Returns [`VulkanAssetMeshError`] when terrain geometry or the static Vulkan
/// input contract cannot represent the source mesh.
pub fn project_land_msh_to_static_mesh_in_world_space(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let indices = static_terrain_indices(terrain)?;
let vertices = terrain
.positions
.iter()
.enumerate()
.map(|(index, position)| {
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
Ok(VulkanStaticVertex {
position: *position,
color: [1.0, 1.0, 1.0],
normal: terrain_normal(terrain, index),
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uv: terrain.uv0.get(index).map_or([0.0, 0.0], |uv| {
[f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0]
}),
detail_uv: terrain_detail_uv(terrain, index),
overlay_alpha: terrain_overlay_alpha(terrain, index),
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})
})
.collect::<Result<Vec<_>, _>>()?;
Ok(VulkanStaticMesh {
vertices,
indices,
draw_ranges: static_terrain_draw_ranges(terrain)?,
})
}
fn static_terrain_indices(terrain: &LandMeshDocument) -> Result<Vec<u32>, VulkanAssetMeshError> {
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let mut indices = Vec::with_capacity(
terrain
.faces
.len()
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
for face in &terrain.faces {
indices.extend(face.vertices.map(u32::from));
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}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
Ok(indices)
}
/// Decodes the terrain type-18 repeating detail coordinate. The original
/// stream stores two unsigned 16-bit fixed-point coordinates with the same
/// 1/1024 texture scale used by the texture sampler.
fn terrain_detail_uv(terrain: &LandMeshDocument, index: usize) -> [f32; 2] {
terrain.aux18.get(index).map_or([0.0, 0.0], |raw| {
[
f32::from(u16::from_le_bytes([raw[0], raw[1]])) / 1024.0,
f32::from(u16::from_le_bytes([raw[2], raw[3]])) / 1024.0,
]
})
}
/// Decodes the terrain type-14 overlay mask as the source float alpha.
/// Invalid or out-of-range values are disabled at the static bridge boundary;
/// valid map data is the continuous 0..1 mask consumed by the original shade
/// path.
fn terrain_overlay_alpha(terrain: &LandMeshDocument, index: usize) -> f32 {
terrain
.aux14
.get(index)
.map_or(0.0, |raw| f32::from_le_bytes(*raw))
.is_finite()
.then_some(
terrain
.aux14
.get(index)
.map_or(0.0, |raw| f32::from_le_bytes(*raw))
.clamp(0.0, 1.0),
)
.unwrap_or(0.0)
}
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fn static_terrain_draw_ranges(
terrain: &LandMeshDocument,
) -> Result<Vec<VulkanStaticDrawRange>, VulkanAssetMeshError> {
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let mut ranges = Vec::new();
let mut start_face = 0usize;
while start_face < terrain.faces.len() {
let material_index = terrain.faces[start_face].material_tag;
let mut end_face = start_face + 1;
while end_face < terrain.faces.len()
&& terrain.faces[end_face].material_tag == material_index
{
end_face += 1;
}
ranges.push(VulkanStaticDrawRange {
first_index: u32::try_from(start_face)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
index_count: u32::try_from(end_face - start_face)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?
.checked_mul(3)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
material_index,
lightmap_index: u8::MAX,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
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alpha_test_reference: 0,
});
start_face = end_face;
}
Ok(ranges)
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}
fn static_model_indices_and_ranges(
model: &ModelAsset,
) -> Result<(Vec<u32>, Vec<VulkanStaticDrawRange>), VulkanAssetMeshError> {
let mut indices = Vec::new();
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let batches = static_model_preview_batches(model)?;
let mut draw_ranges = Vec::with_capacity(batches.len());
for batch in batches {
if batch.index_count == 0 {
continue;
}
if !usize::from(batch.index_count).is_multiple_of(3) {
return Err(VulkanAssetMeshError::IndexOutOfRange);
}
let first_index =
u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let start = usize::try_from(batch.index_start)
.map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?;
let end = start
.checked_add(usize::from(batch.index_count))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
for &raw_index in model
.indices
.get(start..end)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?
{
let index = batch
.base_vertex
.checked_add(u32::from(raw_index))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
indices.push(index);
}
draw_ranges.push(VulkanStaticDrawRange {
first_index,
index_count: u32::from(batch.index_count),
material_index: u16::from(batch.material_index),
lightmap_index: batch.lightmap_index,
batch_flags: batch.batch_flags,
pipeline_state: world_pipeline_state(),
alpha_test_reference: 0,
});
}
if indices.is_empty() {
return Err(VulkanAssetMeshError::EmptyGeometry);
}
Ok((indices, draw_ranges))
}
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/// Returns the source batches selected by the initial static model pose.
///
/// A `Node38` has a three-LOD by five-group slot map. The static bridge has no
/// recovered animation or group-selection controller, so it uses the source's
/// first LOD/group entry for every node instead of submitting every batch in the
/// file (which also includes alternate LODs and groups). Models without the
/// standard node layout retain the prior all-batches diagnostic fallback.
fn static_model_preview_batches(
model: &ModelAsset,
) -> Result<Vec<&fparkan_msh::Batch>, VulkanAssetMeshError> {
if model.node_stride != 38 || model.node_count == 0 {
return Ok(model.batches.iter().collect());
}
let mut selected = Vec::new();
for node_index in 0..model.node_count {
let node =
NodeId(u32::try_from(node_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?);
let Some(slot) = selected_slot(model, node, Lod(0), Group(0)) else {
continue;
};
let slot = model
.slots
.get(usize::try_from(slot.0).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
let start = usize::from(slot.batch_start);
let end = start
.checked_add(usize::from(slot.batch_count))
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
selected.extend(
model
.batches
.get(start..end)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?,
);
}
if selected.is_empty() {
return Ok(model.batches.iter().collect());
}
Ok(selected)
}
fn static_mesh_xy_bounds(
positions: &[[f32; 3]],
indices: &[u32],
) -> Result<(f32, f32, f32, f32), VulkanAssetMeshError> {
let mut min_x = f32::INFINITY;
let mut max_x = f32::NEG_INFINITY;
let mut min_y = f32::INFINITY;
let mut max_y = f32::NEG_INFINITY;
for &index in indices {
let position = positions
.get(usize::try_from(index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?)
.ok_or(VulkanAssetMeshError::IndexOutOfRange)?;
if !position.iter().all(|value| value.is_finite()) {
return Err(VulkanAssetMeshError::NonFinitePosition);
}
min_x = min_x.min(position[0]);
max_x = max_x.max(position[0]);
min_y = min_y.min(position[1]);
max_y = max_y.max(position[1]);
}
Ok((min_x, max_x, min_y, max_y))
}
#[cfg(test)]
mod tests {
use super::*;
use fparkan_animation::{AnimKey24, AnimationTime, Pose};
use fparkan_msh::{Batch, ModelAnimation, ModelAsset, Slot};
use fparkan_terrain_format::{FullSurfaceMask, TerrainFace28, TerrainSlotTable};
fn model(positions: Vec<[f32; 3]>, indices: Vec<u16>, batches: Vec<Batch>) -> ModelAsset {
ModelAsset {
node_stride: 0,
node_count: 0,
nodes_raw: Vec::new(),
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
slots: Vec::new(),
positions,
normals: None,
uv0: None,
uv1: None,
indices,
batches,
node_names: None,
animation: None,
}
}
fn batch(index_start: u32, index_count: u16, base_vertex: u32) -> Batch {
Batch {
batch_flags: 0,
material_index_hi: 0,
material_index: 0,
lightmap_index: 0,
local_batch_index: 0,
index_count,
index_start,
vertex_count: 0,
base_vertex,
}
}
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#[test]
fn static_preview_uses_first_lod_group_slot_for_standard_nodes() {
let mut node = vec![0_u8; 38];
node[8..10].copy_from_slice(&1_u16.to_le_bytes());
let model = ModelAsset {
node_stride: 38,
node_count: 1,
nodes_raw: node,
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
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slots: vec![
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 0,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 1,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
],
positions: Vec::new(),
normals: None,
uv0: None,
uv1: None,
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indices: Vec::new(),
batches: vec![
batch(0, 0, 0),
Batch {
material_index: 1,
..batch(0, 0, 0)
},
],
node_names: None,
animation: None,
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};
let selected = static_model_preview_batches(&model).expect("valid selected slot");
assert_eq!(selected.len(), 1);
assert_eq!(selected[0].material_index, 1);
}
#[test]
fn projects_xy_geometry_and_applies_base_vertex() {
let mesh = project_msh_to_static_mesh(&model(
vec![
[99.0, 99.0, 0.0],
[-2.0, -1.0, 4.0],
[2.0, -1.0, 8.0],
[-2.0, 3.0, 1.0],
],
vec![0, 1, 2],
vec![batch(0, 3, 1)],
))
.expect("representable MSH");
assert_eq!(mesh.indices, vec![1, 2, 3]);
assert_eq!(
mesh.draw_ranges,
vec![VulkanStaticDrawRange {
first_index: 0,
index_count: 3,
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material_index: 0,
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
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alpha_test_reference: 0,
}]
);
assert_eq!(mesh.vertices[1].position, [-0.8, -0.8, 0.0]);
assert_eq!(mesh.vertices[2].position, [0.8, -0.8, 0.0]);
assert_eq!(mesh.vertices[3].position, [-0.8, 0.8, 0.0]);
}
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#[test]
fn projects_packed_uv0_using_documented_fixed_point_scale() {
let mut source = model(
vec![[-2.0, 0.0, -1.0], [2.0, 0.0, -1.0], [-2.0, 0.0, 3.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
source.uv0 = Some(vec![[1024, 65024], [0, 2048], [64512, 512]]);
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let mesh = project_msh_to_static_mesh(&source).expect("representable MSH");
assert_eq!(mesh.vertices[0].uv, [1.0, 63.5]);
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assert_eq!(mesh.vertices[1].uv, [0.0, 2.0]);
assert_eq!(mesh.vertices[2].uv, [63.0, 0.5]);
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}
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#[test]
fn world_space_msh_preserves_z_and_applies_only_decoded_translation_scale() {
let mut source = model(
vec![[2.0, -3.0, 4.0], [0.0, 1.0, 2.0], [-1.0, 2.0, 3.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
source.uv0 = Some(vec![[1024, 65024], [0, 2048], [64512, 512]]);
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let mesh = project_msh_to_static_mesh_in_world_space(
&source,
[100.0, 200.0, 300.0],
[2.0, -1.0, 0.5],
)
.expect("representable source-space MSH");
assert_eq!(mesh.indices, vec![0, 1, 2]);
assert_eq!(mesh.vertices[0].position, [104.0, 203.0, 302.0]);
assert_eq!(mesh.vertices[1].position, [100.0, 199.0, 301.0]);
assert_eq!(mesh.vertices[0].uv, [1.0, 63.5]);
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}
#[test]
fn world_space_msh_applies_recovered_iron3d_orientation_after_scale() {
let source = model(
vec![[2.0, 3.0, 4.0], [0.0, 0.0, 0.0], [1.0, 0.0, 0.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
let mesh = project_msh_to_static_mesh_in_world_space_with_transform(
&source,
LegacyIron3dEulerTransform {
translation: [10.0, 20.0, 30.0],
orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2],
},
[2.0, 1.0, 0.5],
)
.expect("finite recovered transform");
assert_eq!(mesh.vertices[0].position, [7.0, 24.0, 32.0]);
assert_eq!(mesh.vertices[1].position, [10.0, 20.0, 30.0]);
assert_eq!(mesh.vertices[2].position, [10.0, 22.0, 30.0]);
}
#[test]
fn world_space_msh_transforms_normals_with_inverse_scale() {
let mut source = model(
vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
source.normals = Some(vec![[127, 127, 0, 0]; 3]);
let mesh = project_msh_to_static_mesh_in_world_space_with_transform(
&source,
LegacyIron3dEulerTransform {
translation: [0.0; 3],
orientation_radians: [0.0; 3],
},
[2.0, 3.0, 1.0],
)
.expect("finite transformed normals");
let expected_magnitude = 2.0_f32.sqrt() * (127.0 / 127.0);
assert!((mesh.vertices[0].normal[0] - 0.83205 * expected_magnitude).abs() < 0.0001);
assert!((mesh.vertices[0].normal[1] - 0.55470 * expected_magnitude).abs() < 0.0001);
assert_eq!(mesh.vertices[0].normal[2], 0.0);
}
#[test]
fn indexed_msh_normal_bytes_keep_packed_magnitude_through_uniform_scale() {
let mut source = model(
vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
source.normals = Some(vec![[-128, 0, 0, 0], [64, 0, 0, 0], [0, 0, 127, 0]]);
let mesh = project_msh_to_static_mesh_in_world_space_with_transform(
&source,
LegacyIron3dEulerTransform {
translation: [0.0; 3],
orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2],
},
[2.0; 3],
)
.expect("finite packed normals");
let lengths = mesh
.vertices
.iter()
.map(|vertex| {
vertex.normal[0]
.mul_add(
vertex.normal[0],
vertex.normal[1]
.mul_add(vertex.normal[1], vertex.normal[2] * vertex.normal[2]),
)
.sqrt()
})
.collect::<Vec<_>>();
assert!((lengths[0] - 128.0 / 127.0).abs() < 0.0001);
assert!((lengths[1] - 64.0 / 127.0).abs() < 0.0001);
}
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#[test]
fn xy_preview_applies_recovered_iron3d_orientation_before_framing() {
let source = model(
vec![[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 0.0]],
vec![0, 1, 2],
vec![batch(0, 3, 0)],
);
let frame =
VulkanStaticXyFrame::from_bounds(0.0, 4.0, 0.0, 4.0).expect("valid diagnostic frame");
let mesh = project_msh_to_static_mesh_in_xy_frame_with_node_fallback_poses(
&source,
frame,
LegacyIron3dEulerTransform {
translation: [2.0, 1.0, 0.0],
orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2],
},
[1.0; 3],
)
.expect("diagnostic static mesh");
assert!(mesh.vertices[0].position[0].abs() < 0.0001);
assert!(mesh.vertices[0].position[1].abs() < 0.0001);
assert_eq!(mesh.vertices[0].position[2], 0.0);
}
#[test]
fn world_space_msh_applies_each_node_fallback_pose_before_root_transform() {
let mut nodes = vec![0_u8; 76];
nodes[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
nodes[8..10].copy_from_slice(&0_u16.to_le_bytes());
nodes[38 + 2..38 + 4].copy_from_slice(&0_u16.to_le_bytes());
nodes[38 + 6..38 + 8].copy_from_slice(&1_u16.to_le_bytes());
nodes[38 + 8..38 + 10].copy_from_slice(&1_u16.to_le_bytes());
let source = ModelAsset {
node_stride: 38,
node_count: 2,
nodes_raw: nodes,
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
slots: vec![
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 0,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 1,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
],
positions: vec![[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]],
normals: None,
uv0: None,
uv1: None,
indices: vec![0, 1, 2, 0, 1, 2],
batches: vec![batch(0, 3, 0), batch(3, 3, 0)],
node_names: None,
animation: Some(ModelAnimation {
keys: vec![
AnimKey24 {
time: AnimationTime(0.0),
pose: Pose::default(),
},
AnimKey24 {
time: AnimationTime(0.0),
pose: Pose {
translation: [10.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
},
],
frame_map: Vec::new(),
frame_count: 0,
}),
};
let mesh = project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
&source,
LegacyIron3dEulerTransform {
translation: [100.0, 0.0, 0.0],
orientation_radians: [0.0; 3],
},
[1.0; 3],
)
.expect("fallback-pose static mesh");
assert_eq!(mesh.vertices[0].position, [101.0, 0.0, 0.0]);
assert_eq!(mesh.vertices[3].position, [111.0, 0.0, 0.0]);
assert_eq!(mesh.indices, vec![0, 1, 2, 3, 4, 5]);
}
#[test]
fn mounted_socket_pose_strips_only_a_replaced_parent_root() {
let mut nodes = vec![0_u8; 76];
nodes[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
nodes[6..8].copy_from_slice(&0_u16.to_le_bytes());
nodes[38 + 2..38 + 4].copy_from_slice(&0_u16.to_le_bytes());
nodes[38 + 6..38 + 8].copy_from_slice(&1_u16.to_le_bytes());
let source = ModelAsset {
node_stride: 38,
node_count: 2,
nodes_raw: nodes,
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
slots: Vec::new(),
positions: Vec::new(),
normals: None,
uv0: None,
uv1: None,
indices: Vec::new(),
batches: Vec::new(),
node_names: None,
animation: Some(ModelAnimation {
keys: vec![
AnimKey24 {
time: AnimationTime(0.0),
pose: Pose {
translation: [5.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
},
AnimKey24 {
time: AnimationTime(0.0),
pose: Pose {
translation: [2.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
},
],
frame_map: Vec::new(),
frame_count: 0,
}),
};
assert_eq!(
node38_pose(&source, None, 1)
.expect("full socket")
.translation,
[7.0, 0.0, 0.0]
);
assert_eq!(
node38_pose_relative_to_root(&source, None, 1)
.expect("relative socket")
.translation,
[2.0, 0.0, 0.0]
);
}
#[test]
fn mounted_child_uses_precomputed_hierarchies_for_socket_and_geometry() {
let parent_hierarchy = NodePoseBuffer {
poses: vec![
Pose {
translation: [20.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
Pose {
translation: [25.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
],
};
let parent_socket = node38_pose_relative_to_root_from_hierarchy(&parent_hierarchy, 1)
.expect("sampled parent socket relative to its mounted root");
assert_eq!(parent_socket.translation, [5.0, 0.0, 0.0]);
assert_eq!(
node38_pose_from_hierarchy(&parent_hierarchy, 1)
.expect("sampled parent socket")
.translation,
[25.0, 0.0, 0.0]
);
let mut child_root = vec![0_u8; 38];
child_root[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
child_root[6..8].copy_from_slice(&0_u16.to_le_bytes());
let mut child_node = vec![0_u8; 38];
child_node[2..4].copy_from_slice(&0_u16.to_le_bytes());
child_node[6..8].copy_from_slice(&1_u16.to_le_bytes());
child_node[8..10].copy_from_slice(&1_u16.to_le_bytes());
let mut nodes = child_root;
nodes.extend(child_node);
let child = ModelAsset {
node_stride: 38,
node_count: 2,
nodes_raw: nodes,
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
slots: vec![
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 0,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
Slot {
tri_start: 0,
tri_count: 0,
batch_start: 1,
batch_count: 1,
aabb_min: [0.0; 3],
aabb_max: [1.0; 3],
sphere_center: [0.0; 3],
sphere_radius: 1.0,
opaque: [0; 5],
},
],
positions: vec![[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]],
normals: None,
uv0: None,
uv1: None,
indices: vec![0, 1, 2, 0, 1, 2],
batches: vec![batch(0, 3, 0), batch(3, 3, 0)],
node_names: None,
animation: Some(ModelAnimation {
keys: vec![AnimKey24 {
time: AnimationTime(0.0),
pose: Pose::default(),
}],
frame_map: Vec::new(),
frame_count: 0,
}),
};
let child_hierarchy = NodePoseBuffer {
poses: vec![
Pose {
translation: [10.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
Pose {
translation: [14.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
],
};
let child_socket = node38_pose_relative_to_root_from_hierarchy(&child_hierarchy, 1)
.expect("child node relative to its mounted root");
assert_eq!(child_socket.translation, [4.0, 0.0, 0.0]);
// The parent component's world root is at x=100, so its sampled socket
// at x=5 places the child root at x=105. The child geometry uses the
// same child hierarchy as the socket path: root x=10 is stripped and
// node 1 contributes x=4 before the source vertex at x=1.
let mesh = project_msh_to_static_mesh_in_world_space_with_node_pose_buffer_and_mount(
&child,
LegacyIron3dEulerTransform {
translation: [0.0; 3],
orientation_radians: [0.0; 3],
},
[1.0; 3],
&child_hierarchy,
VulkanNodePose {
translation: [105.0, 0.0, 0.0],
rotation: [0.0, 0.0, 0.0, 1.0],
},
)
.expect("mounted child geometry from sampled pose buffer");
assert_eq!(mesh.vertices[0].position, [110.0, 0.0, 0.0]);
assert_eq!(mesh.indices, vec![0, 1, 2]);
}
#[test]
fn supplied_node_pose_buffer_must_match_model_node_count() {
let source = model(Vec::new(), Vec::new(), Vec::new());
let error = project_msh_to_static_mesh_in_world_space_with_node_pose_buffer(
&source,
LegacyIron3dEulerTransform {
translation: [0.0; 3],
orientation_radians: [0.0; 3],
},
[1.0; 3],
&NodePoseBuffer {
poses: vec![Pose::default()],
},
)
.expect_err("mismatched node pose count");
assert_eq!(
error,
VulkanAssetMeshError::NodePoseCountMismatch {
expected: 0,
actual: 1,
}
);
}
#[test]
fn node_pose_projection_preserves_an_intentionally_empty_component() {
let mut node = vec![0_u8; 38];
node[2..4].copy_from_slice(&u16::MAX.to_le_bytes());
node[6..8].copy_from_slice(&0_u16.to_le_bytes());
node[8..10].copy_from_slice(&u16::MAX.to_le_bytes());
let source = ModelAsset {
node_stride: 38,
node_count: 1,
nodes_raw: node,
bounding_sphere_center: [0.0; 3],
bounding_sphere_radius: 0.0,
slots: Vec::new(),
positions: vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]],
normals: None,
uv0: None,
uv1: None,
indices: vec![0, 1, 2],
batches: vec![batch(0, 3, 0)],
node_names: None,
animation: Some(ModelAnimation {
keys: vec![AnimKey24 {
time: AnimationTime(0.0),
pose: Pose::default(),
}],
frame_map: Vec::new(),
frame_count: 0,
}),
};
let mesh = project_msh_to_static_mesh_in_world_space_with_node_fallback_poses(
&source,
LegacyIron3dEulerTransform {
translation: [10.0, 20.0, 30.0],
orientation_radians: [0.0; 3],
},
[1.0; 3],
)
.expect("empty node component remains representable");
assert!(mesh.vertices.is_empty());
assert!(mesh.indices.is_empty());
assert!(mesh.draw_ranges.is_empty());
}
#[test]
fn rotates_point_by_unit_quaternion() {
let rotated = rotate_by_quaternion(
[1.0, 0.0, 0.0],
[
0.0,
0.0,
std::f32::consts::FRAC_1_SQRT_2,
std::f32::consts::FRAC_1_SQRT_2,
],
);
assert!((rotated[0]).abs() < 0.0001);
assert!((rotated[1] - 1.0).abs() < 0.0001);
assert!((rotated[2]).abs() < 0.0001);
}
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#[test]
fn retains_each_source_batch_material_selector() {
let mut second = batch(3, 3, 0);
second.material_index = 7;
let mesh = project_msh_to_static_mesh(&model(
vec![
[-2.0, 0.0, -1.0],
[2.0, 0.0, -1.0],
[-2.0, 0.0, 3.0],
[2.0, 0.0, 3.0],
],
vec![0, 1, 2, 1, 3, 2],
vec![batch(0, 3, 0), second],
))
.expect("representable MSH");
assert_eq!(
mesh.draw_ranges,
vec![
VulkanStaticDrawRange {
first_index: 0,
index_count: 3,
material_index: 0,
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
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alpha_test_reference: 0,
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},
VulkanStaticDrawRange {
first_index: 3,
index_count: 3,
material_index: 7,
lightmap_index: 0,
batch_flags: 0,
pipeline_state: world_pipeline_state(),
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alpha_test_reference: 0,
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},
]
);
}
#[test]
fn projects_land_faces_in_source_order_with_packed_uv0() {
let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![
[-2.0, -1.0, 5.0],
[2.0, -1.0, 3.0],
[-2.0, 3.0, 9.0],
[2.0, 3.0, 1.0],
],
normals: Vec::new(),
uv0: vec![[1024, 65024], [0, 2048], [64512, 512], [512, 0]],
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![terrain_face([0, 1, 2]), terrain_face([1, 3, 2])],
};
let mesh = project_land_msh_to_static_mesh(&terrain).expect("representable terrain");
assert_eq!(mesh.indices, vec![0, 1, 2, 1, 3, 2]);
assert_eq!(mesh.draw_ranges.len(), 1);
assert_eq!(mesh.draw_ranges[0].index_count, 6);
assert_eq!(mesh.vertices[0].position, [-0.8, -0.8, 0.0]);
assert_eq!(mesh.vertices[3].position, [0.8, 0.8, 0.0]);
assert_eq!(mesh.vertices[0].uv, [1.0, 63.5]);
assert_eq!(mesh.vertices[2].uv, [63.0, 0.5]);
}
#[test]
fn terrain_normals_keep_native_one_over_128_scale() {
let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]],
normals: vec![[127, -128, 64, 0]; 3],
uv0: vec![[0, 0]; 3],
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![terrain_face([0, 1, 2])],
};
let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
.expect("representable terrain normals");
assert_eq!(mesh.vertices[0].normal, [127.0 / 128.0, -1.0, 0.5]);
}
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#[test]
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fn world_space_terrain_preserves_nonzero_source_heights_and_faces() {
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let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
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positions: vec![
[100.0, 200.0, 32.0],
[300.0, 400.0, 288.0],
[500.0, 600.0, 96.0],
],
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normals: Vec::new(),
uv0: vec![[1024, 65024], [0, 2048], [64512, 512]],
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accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![terrain_face([2, 0, 1])],
};
let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain)
.expect("representable source-space terrain");
assert_eq!(mesh.indices, vec![2, 0, 1]);
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assert_eq!(mesh.vertices[0].position, [100.0, 200.0, 32.0]);
assert_eq!(mesh.vertices[1].position, [300.0, 400.0, 288.0]);
assert_eq!(mesh.vertices[2].position, [500.0, 600.0, 96.0]);
assert_eq!(mesh.vertices[0].uv, [1.0, 63.5]);
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}
fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 {
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terrain_face_with_tag(0, vertices)
}
fn terrain_face_with_tag(material_tag: u16, vertices: [u16; 3]) -> TerrainFace28 {
TerrainFace28 {
flags: FullSurfaceMask(0),
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material_tag,
aux_tag: 0,
vertices,
neighbors: [None; 3],
tail_raw: [0; 8],
raw: [0; 28],
}
}
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#[test]
fn terrain_ranges_preserve_face_order_and_packed_material_tags() {
let terrain = LandMeshDocument {
streams: Vec::new(),
nodes_raw: Vec::new(),
slots: TerrainSlotTable {
header_raw: Vec::new(),
slots_raw: Vec::new(),
},
positions: vec![[0.0, 0.0, 0.0]; 3],
normals: Vec::new(),
uv0: vec![[0, 0]; 3],
accelerator: Vec::new(),
aux14: Vec::new(),
aux18: Vec::new(),
faces: vec![
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
terrain_face_with_tag(0x0102, [0, 1, 2]),
terrain_face_with_tag(0xff01, [0, 1, 2]),
],
};
let ranges = static_terrain_draw_ranges(&terrain).expect("representable terrain");
assert_eq!(ranges.len(), 3);
assert_eq!(ranges[0].first_index, 0);
assert_eq!(ranges[0].index_count, 6);
assert_eq!(ranges[0].material_index, 0xff01);
assert_eq!(ranges[1].first_index, 6);
assert_eq!(ranges[1].index_count, 3);
assert_eq!(ranges[1].material_index, 0x0102);
assert_eq!(ranges[2].first_index, 9);
assert_eq!(ranges[2].index_count, 3);
assert_eq!(ranges[2].material_index, 0xff01);
}
}