Refactor documentation structure and add new specifications

- Updated MSH documentation to reflect changes in material, wear, and texture specifications.
- Introduced new `render.md` file detailing the render pipeline process.
- Removed outdated sections from `runtime-pipeline.md` and redirected to `render.md`.
- Added detailed specifications for `Texm` texture format and `WEAR` wear table.
- Updated navigation in `mkdocs.yml` to align with new documentation structure.
This commit is contained in:
2026-02-19 04:46:23 +04:00
parent 8a69872576
commit 0e19660eb5
30 changed files with 2795 additions and 2832 deletions

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[package]
name = "render-demo"
version = "0.1.0"
edition = "2021"
[features]
default = []
demo = ["dep:sdl2", "dep:glow"]
[dependencies]
msh-core = { path = "../msh-core" }
nres = { path = "../nres" }
render-core = { path = "../render-core" }
sdl2 = { version = "0.37", optional = true, default-features = false, features = ["bundled", "static-link"] }
glow = { version = "0.16", optional = true }
[[bin]]
name = "parkan-render-demo"
path = "src/main.rs"
required-features = ["demo"]

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# render-demo
Тестовый рендерер Parkan-моделей на Rust (`SDL2 + OpenGL ES 2.0`).
## Назначение
- Проверить, что `nres + msh-core + render-core` дают рабочий draw-path на реальных ассетах.
- Служить минимальным reference-приложением.
## Запуск
```bash
cargo run -p render-demo --features demo -- \
--archive "testdata/Parkan - Iron Strategy/animals.rlb" \
--model "A_L_01.msh" \
--lod 0 \
--group 0
```
Параметры:
- `--archive` (обязательный): NRes-архив с `.msh` entry.
- `--model` (опционально): имя модели; если не задано, берётся первая `.msh`.
- `--lod` (опционально, default `0`).
- `--group` (опционально, default `0`).
## Ограничения
- Рендер только геометрии (без материалов/текстур/FX).
- Вывод через `glDrawArrays(GL_TRIANGLES)` из расширенного triangle-list.

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fn main() {
#[cfg(windows)]
println!("cargo:rustc-link-lib=advapi32");
}

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use msh_core::{parse_model_payload, Model};
use nres::Archive;
use std::path::Path;
#[derive(Debug)]
pub enum Error {
Nres(nres::error::Error),
Msh(msh_core::error::Error),
NoMshEntries,
ModelNotFound(String),
}
impl From<nres::error::Error> for Error {
fn from(value: nres::error::Error) -> Self {
Self::Nres(value)
}
}
impl From<msh_core::error::Error> for Error {
fn from(value: msh_core::error::Error) -> Self {
Self::Msh(value)
}
}
pub type Result<T> = core::result::Result<T, Error>;
pub fn load_model_from_archive(path: &Path, model_name: Option<&str>) -> Result<Model> {
let archive = Archive::open_path(path)?;
let mut msh_entries = Vec::new();
for entry in archive.entries() {
if entry.meta.name.to_ascii_lowercase().ends_with(".msh") {
msh_entries.push((entry.id, entry.meta.name.clone()));
}
}
if msh_entries.is_empty() {
return Err(Error::NoMshEntries);
}
let target_id = if let Some(name) = model_name {
msh_entries
.iter()
.find(|(_, n)| n.eq_ignore_ascii_case(name))
.map(|(id, _)| *id)
.ok_or_else(|| Error::ModelNotFound(name.to_string()))?
} else {
msh_entries[0].0
};
let payload = archive.read(target_id)?;
Ok(parse_model_payload(payload.as_slice())?)
}
#[cfg(test)]
mod tests {
use super::*;
use std::fs;
use std::path::{Path, PathBuf};
fn collect_files_recursive(root: &Path, out: &mut Vec<PathBuf>) {
let Ok(entries) = fs::read_dir(root) else {
return;
};
for entry in entries.flatten() {
let path = entry.path();
if path.is_dir() {
collect_files_recursive(&path, out);
} else if path.is_file() {
out.push(path);
}
}
}
fn archive_with_msh() -> Option<PathBuf> {
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
.join("..")
.join("..")
.join("testdata");
let mut files = Vec::new();
collect_files_recursive(&root, &mut files);
files.sort();
for path in files {
let Ok(bytes) = fs::read(&path) else {
continue;
};
if bytes.get(0..4) != Some(b"NRes") {
continue;
}
let Ok(archive) = Archive::open_path(&path) else {
continue;
};
if archive
.entries()
.any(|entry| entry.meta.name.to_ascii_lowercase().ends_with(".msh"))
{
return Some(path);
}
}
None
}
#[test]
fn load_model_from_real_archive() {
let Some(path) = archive_with_msh() else {
eprintln!("skipping load_model_from_real_archive: no .msh archives in testdata");
return;
};
let model = load_model_from_archive(&path, None)
.unwrap_or_else(|err| panic!("failed to load model from {}: {err:?}", path.display()));
assert!(model.node_count > 0);
assert!(!model.positions.is_empty());
assert!(!model.indices.is_empty());
}
}

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use glow::HasContext as _;
use render_core::{build_render_mesh, compute_bounds};
use render_demo::load_model_from_archive;
use std::path::PathBuf;
use std::time::Instant;
struct Args {
archive: PathBuf,
model: Option<String>,
lod: usize,
group: usize,
}
fn parse_args() -> Result<Args, String> {
let mut archive = None;
let mut model = None;
let mut lod = 0usize;
let mut group = 0usize;
let mut it = std::env::args().skip(1);
while let Some(arg) = it.next() {
match arg.as_str() {
"--archive" => {
let value = it
.next()
.ok_or_else(|| String::from("missing value for --archive"))?;
archive = Some(PathBuf::from(value));
}
"--model" => {
let value = it
.next()
.ok_or_else(|| String::from("missing value for --model"))?;
model = Some(value);
}
"--lod" => {
let value = it
.next()
.ok_or_else(|| String::from("missing value for --lod"))?;
lod = value
.parse::<usize>()
.map_err(|_| String::from("invalid --lod value"))?;
}
"--group" => {
let value = it
.next()
.ok_or_else(|| String::from("missing value for --group"))?;
group = value
.parse::<usize>()
.map_err(|_| String::from("invalid --group value"))?;
}
"--help" | "-h" => {
print_help();
std::process::exit(0);
}
other => {
return Err(format!("unknown argument: {other}"));
}
}
}
let archive = archive.ok_or_else(|| String::from("missing required --archive"))?;
Ok(Args {
archive,
model,
lod,
group,
})
}
fn print_help() {
eprintln!("parkan-render-demo --archive <path> [--model <name.msh>] [--lod N] [--group N]");
}
fn main() {
let args = match parse_args() {
Ok(v) => v,
Err(err) => {
eprintln!("{err}");
print_help();
std::process::exit(2);
}
};
let model = match load_model_from_archive(&args.archive, args.model.as_deref()) {
Ok(v) => v,
Err(err) => {
eprintln!("failed to load model: {err:?}");
std::process::exit(1);
}
};
let mesh = build_render_mesh(&model, args.lod, args.group);
if mesh.vertices.is_empty() {
eprintln!(
"model has no renderable triangles for lod={} group={}",
args.lod, args.group
);
std::process::exit(1);
}
let Some((bounds_min, bounds_max)) = compute_bounds(&mesh.vertices) else {
eprintln!("failed to compute mesh bounds");
std::process::exit(1);
};
let center = [
0.5 * (bounds_min[0] + bounds_max[0]),
0.5 * (bounds_min[1] + bounds_max[1]),
0.5 * (bounds_min[2] + bounds_max[2]),
];
let extent = [
bounds_max[0] - bounds_min[0],
bounds_max[1] - bounds_min[1],
bounds_max[2] - bounds_min[2],
];
let radius =
(extent[0] * extent[0] + extent[1] * extent[1] + extent[2] * extent[2]).sqrt() * 0.5;
let camera_distance = (radius * 2.5).max(2.0);
let sdl = sdl2::init().expect("failed to init SDL2");
let video = sdl.video().expect("failed to init SDL2 video");
{
let gl_attr = video.gl_attr();
gl_attr.set_context_profile(sdl2::video::GLProfile::GLES);
gl_attr.set_context_version(2, 0);
gl_attr.set_depth_size(24);
gl_attr.set_double_buffer(true);
}
let window = video
.window("Parkan Render Demo (SDL2 + OpenGL ES 2.0)", 1280, 720)
.opengl()
.resizable()
.build()
.expect("failed to create window");
let gl_ctx = window
.gl_create_context()
.expect("failed to create OpenGL context");
window
.gl_make_current(&gl_ctx)
.expect("failed to make GL context current");
let _ = video.gl_set_swap_interval(1);
let mut vertices_flat = Vec::with_capacity(mesh.vertices.len() * 3);
for pos in &mesh.vertices {
vertices_flat.extend_from_slice(pos);
}
let gl = unsafe {
glow::Context::from_loader_function(|name| video.gl_get_proc_address(name) as *const _)
};
let program = unsafe { create_program(&gl).expect("failed to create shader program") };
let u_mvp = unsafe { gl.get_uniform_location(program, "u_mvp") };
let a_pos = unsafe { gl.get_attrib_location(program, "a_pos") };
let a_pos = a_pos.expect("shader attribute a_pos is missing");
let vbo = unsafe { gl.create_buffer().expect("failed to create VBO") };
unsafe {
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
gl.buffer_data_u8_slice(
glow::ARRAY_BUFFER,
cast_slice_u8(&vertices_flat),
glow::STATIC_DRAW,
);
gl.bind_buffer(glow::ARRAY_BUFFER, None);
}
let mut events = sdl.event_pump().expect("failed to get SDL event pump");
let start = Instant::now();
'main_loop: loop {
for event in events.poll_iter() {
match event {
sdl2::event::Event::Quit { .. } => break 'main_loop,
sdl2::event::Event::KeyDown {
keycode: Some(sdl2::keyboard::Keycode::Escape),
..
} => break 'main_loop,
_ => {}
}
}
let elapsed = start.elapsed().as_secs_f32();
let (w, h) = window.size();
let aspect = (w as f32 / (h.max(1) as f32)).max(0.01);
let proj = mat4_perspective(60.0_f32.to_radians(), aspect, 0.01, camera_distance * 10.0);
let view = mat4_translation(0.0, 0.0, -camera_distance);
let center_shift = mat4_translation(-center[0], -center[1], -center[2]);
let rot = mat4_rotation_y(elapsed * 0.35);
let model_m = mat4_mul(&rot, &center_shift);
let vp = mat4_mul(&view, &model_m);
let mvp = mat4_mul(&proj, &vp);
unsafe {
gl.viewport(0, 0, w as i32, h as i32);
gl.enable(glow::DEPTH_TEST);
gl.clear_color(0.06, 0.08, 0.12, 1.0);
gl.clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT);
gl.use_program(Some(program));
gl.uniform_matrix_4_f32_slice(u_mvp.as_ref(), false, &mvp);
gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo));
gl.enable_vertex_attrib_array(a_pos);
gl.vertex_attrib_pointer_f32(a_pos, 3, glow::FLOAT, false, 12, 0);
gl.draw_arrays(
glow::TRIANGLES,
0,
i32::try_from(mesh.vertices.len()).unwrap_or(i32::MAX),
);
gl.disable_vertex_attrib_array(a_pos);
gl.bind_buffer(glow::ARRAY_BUFFER, None);
gl.use_program(None);
}
window.gl_swap_window();
}
unsafe {
gl.delete_buffer(vbo);
gl.delete_program(program);
}
}
unsafe fn create_program(gl: &glow::Context) -> Result<glow::NativeProgram, String> {
let vs_src = r#"
attribute vec3 a_pos;
uniform mat4 u_mvp;
void main() {
gl_Position = u_mvp * vec4(a_pos, 1.0);
}
"#;
let fs_src = r#"
precision mediump float;
void main() {
gl_FragColor = vec4(0.85, 0.90, 1.00, 1.0);
}
"#;
let program = gl.create_program().map_err(|e| e.to_string())?;
let vs = gl
.create_shader(glow::VERTEX_SHADER)
.map_err(|e| e.to_string())?;
let fs = gl
.create_shader(glow::FRAGMENT_SHADER)
.map_err(|e| e.to_string())?;
gl.shader_source(vs, vs_src);
gl.compile_shader(vs);
if !gl.get_shader_compile_status(vs) {
let log = gl.get_shader_info_log(vs);
gl.delete_shader(vs);
gl.delete_shader(fs);
gl.delete_program(program);
return Err(format!("vertex shader compile failed: {log}"));
}
gl.shader_source(fs, fs_src);
gl.compile_shader(fs);
if !gl.get_shader_compile_status(fs) {
let log = gl.get_shader_info_log(fs);
gl.delete_shader(vs);
gl.delete_shader(fs);
gl.delete_program(program);
return Err(format!("fragment shader compile failed: {log}"));
}
gl.attach_shader(program, vs);
gl.attach_shader(program, fs);
gl.link_program(program);
gl.detach_shader(program, vs);
gl.detach_shader(program, fs);
gl.delete_shader(vs);
gl.delete_shader(fs);
if !gl.get_program_link_status(program) {
let log = gl.get_program_info_log(program);
gl.delete_program(program);
return Err(format!("program link failed: {log}"));
}
Ok(program)
}
fn cast_slice_u8<T>(slice: &[T]) -> &[u8] {
unsafe { std::slice::from_raw_parts(slice.as_ptr() as *const u8, std::mem::size_of_val(slice)) }
}
fn mat4_identity() -> [f32; 16] {
[
1.0, 0.0, 0.0, 0.0, //
0.0, 1.0, 0.0, 0.0, //
0.0, 0.0, 1.0, 0.0, //
0.0, 0.0, 0.0, 1.0, //
]
}
fn mat4_translation(x: f32, y: f32, z: f32) -> [f32; 16] {
let mut m = mat4_identity();
m[12] = x;
m[13] = y;
m[14] = z;
m
}
fn mat4_rotation_y(rad: f32) -> [f32; 16] {
let c = rad.cos();
let s = rad.sin();
[
c, 0.0, -s, 0.0, //
0.0, 1.0, 0.0, 0.0, //
s, 0.0, c, 0.0, //
0.0, 0.0, 0.0, 1.0, //
]
}
fn mat4_perspective(fovy: f32, aspect: f32, near: f32, far: f32) -> [f32; 16] {
let f = 1.0 / (0.5 * fovy).tan();
let nf = 1.0 / (near - far);
[
f / aspect,
0.0,
0.0,
0.0,
0.0,
f,
0.0,
0.0,
0.0,
0.0,
(far + near) * nf,
-1.0,
0.0,
0.0,
(2.0 * far * near) * nf,
0.0,
]
}
fn mat4_mul(a: &[f32; 16], b: &[f32; 16]) -> [f32; 16] {
let mut out = [0.0f32; 16];
for c in 0..4 {
for r in 0..4 {
let mut acc = 0.0f32;
for k in 0..4 {
acc += a[k * 4 + r] * b[c * 4 + k];
}
out[c * 4 + r] = acc;
}
}
out
}