Fix terrain height and native frame capture
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Use raw world-space terrain heights throughout mesh, camera-floor, shadow, and sun-ray paths while preserving the projection far-plane conversion. Complete the verified selected-camera readback flow with frozen phase sampling, capture tooling, and documentation.
This commit is contained in:
2026-10-11 17:37:48 +04:00
parent 7b7324a413
commit 100f656b08
9 changed files with 5409 additions and 196 deletions
@@ -23,7 +23,6 @@ mod validation;
pub use self::asset_mesh::{
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
project_land_msh_to_static_mesh_in_legacy_world_space,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,