feat(game): merge preview root components
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This commit is contained in:
2026-07-18 10:06:34 +04:00
parent 3633c91a9b
commit 1b62c2c315
4 changed files with 208 additions and 64 deletions
+2 -2
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@@ -27,12 +27,12 @@ Open source проект с реализацией компонентов игр
- [apps/fparkan-cli](apps/fparkan-cli) — CLI для архивов, графов и acceptance-отчетов.
- [apps/fparkan-viewer](apps/fparkan-viewer) — inspection-only CLI для archive/model/texture/map без live Vulkan draw path.
- [apps/fparkan-headless](apps/fparkan-headless) — headless runtime composition root.
- [apps/fparkan-game](apps/fparkan-game) — mission composition root: по умолчанию выдаёт planning report; opt-in `--backend static-vulkan` использует first-root preview loader и открывает native Vulkan окно для первой MSH-модели выбранного root.
- [apps/fparkan-game](apps/fparkan-game) — mission composition root: по умолчанию выдаёт planning report; opt-in `--backend static-vulkan` использует first-root preview loader и открывает native Vulkan окно для всех подготовленных MSH-компонентов выбранного root.
## Текущий статус рендера
- `fparkan-vulkan-smoke` доказывает живой Stage 0 Vulkan triangle path с native window, swapchain и validation telemetry.
- `VulkanPlanningBackend` и default-режим `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей. `fparkan-game --backend static-vulkan` — узкий mission-to-native-Vulkan bridge: для первого root он загружает первую MAT0 diffuse texture на каждый используемый MSH selector; полный corpus, material phases, transforms и pixel parity ещё не подтверждены.
- `VulkanPlanningBackend` и default-режим `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей. `fparkan-game --backend static-vulkan` — узкий mission-to-native-Vulkan bridge: для первого root он объединяет все подготовленные MSH-компоненты и загружает первую MAT0 diffuse texture на каждый используемый selector с preview-local remap; полный corpus, material phases, transforms и pixel parity ещё не подтверждены.
- `fparkan-viewer` пока является инспектором ассетов. `fparkan-vulkan-smoke` имеет live Stage 3 bridge для original `MSH`/`Texm`/`WEAR`/`MAT0` и geometry-only `Land.msh`; полноценный viewer, исходные terrain-material states, camera и pixel parity ещё не закрыты.
- Truth table и evidence-артефакты вынесены в [`docs/rendering/renderer_truth_table.md`](docs/rendering/renderer_truth_table.md) и [`docs/evidence/`](docs/evidence).
+178 -41
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@@ -82,10 +82,11 @@ fn run(args: &[String]) -> Result<String, String> {
if args.backend == RenderBackendMode::StaticVulkan {
let mission_assets = loaded_mission_assets(&engine)
.ok_or_else(|| "mission assets are unavailable after loading".to_string())?;
let (mesh, materials) = static_preview_mesh_and_materials(mission_assets)?;
let preview = static_preview_mesh_and_materials(mission_assets)?;
return run_static_vulkan_mode(
mesh,
materials,
preview.mesh,
preview.materials,
preview.mesh_components,
args.frames,
&args.mission,
loaded.object_count,
@@ -177,48 +178,87 @@ fn load_requested_mission(
.map_err(|err| err.to_string())
}
/// Projects the explicitly bounded static-preview root into geometry and its
/// selector-keyed diffuse material descriptors.
/// Static geometry and descriptors belonging to the first preview root.
struct StaticPreviewScene {
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
mesh_components: usize,
}
/// Projects every MSH component of the explicitly bounded static-preview root
/// into one mesh and selector-keyed diffuse material descriptors.
///
/// This intentionally takes only the first MAT0 texture request for each MSH
/// batch selector. Later material phases, animation, lightmaps, transforms,
/// and gameplay visibility remain outside this preview bridge.
fn static_preview_mesh_and_materials(
fn static_preview_mesh_and_materials(assets: &MissionAssets) -> Result<StaticPreviewScene, String> {
let visual_ids = assets.visuals_for_object(0);
if visual_ids.is_empty() {
return Err("first static preview root has no prepared visuals".to_string());
}
let mut mesh = VulkanStaticMesh {
vertices: Vec::new(),
indices: Vec::new(),
draw_ranges: Vec::new(),
};
let mut materials = Vec::new();
let mut mesh_components = 0;
for visual_id in visual_ids {
let visual = assets.visual_by_id(*visual_id).ok_or_else(|| {
format!("first static preview root references unknown visual {visual_id:?}")
})?;
let Some(model_id) = visual.model_id else {
continue;
};
let model = assets.model_by_id(model_id).ok_or_else(|| {
format!("static preview visual {visual_id:?} references unknown model {model_id:?}")
})?;
let component = project_msh_to_static_mesh(&model.validated)
.map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
let selector_remap =
static_preview_component_materials(assets, visual, &component, &mut materials)?;
append_static_preview_component(&mut mesh, component, &selector_remap)?;
mesh_components += 1;
}
if mesh_components == 0 {
return Err("first static preview root has no mesh-backed visual".to_string());
}
Ok(StaticPreviewScene {
mesh,
materials,
mesh_components,
})
}
fn static_preview_component_materials(
assets: &MissionAssets,
) -> Result<(VulkanStaticMesh, Vec<VulkanStaticMaterial>), String> {
let model = assets.models.first().ok_or_else(|| {
"mission has no mesh-backed model for the static Vulkan bridge".to_string()
})?;
let mesh = project_msh_to_static_mesh(&model.validated)
.map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
let visual = assets
.visuals
.iter()
.find(|visual| visual.model_id == Some(model.id))
.ok_or_else(|| "static preview model has no prepared visual".to_string())?;
let mut selectors = mesh
visual: &PreparedVisual,
mesh: &VulkanStaticMesh,
materials: &mut Vec<VulkanStaticMaterial>,
) -> Result<Vec<(u16, u16)>, String> {
let mut source_selectors = mesh
.draw_ranges
.iter()
.map(|range| range.material_index)
.collect::<Vec<_>>();
selectors.sort_unstable();
selectors.dedup();
let materials = selectors
source_selectors.sort_unstable();
source_selectors.dedup();
source_selectors
.into_iter()
.map(|material_index| {
let material_id = visual.material_ids.get(usize::from(material_index)).ok_or_else(|| {
format!(
"static preview MSH batch selector {material_index} has no prepared WEAR material"
)
})?;
.map(|source_selector| {
let material_id = visual
.material_ids
.get(usize::from(source_selector))
.ok_or_else(|| {
format!(
"static preview MSH batch selector {source_selector} has no prepared WEAR material"
)
})?;
let material = assets.material_by_id(*material_id).ok_or_else(|| {
format!(
"static preview prepared material {material_index} is unavailable"
)
format!("static preview prepared material {source_selector} is unavailable")
})?;
let texture_name = material.texture_requests.first().ok_or_else(|| {
format!("static preview material {material_index} has no MAT0 diffuse texture")
format!("static preview material {source_selector} has no MAT0 diffuse texture")
})?;
let texture = assets
.textures
@@ -229,25 +269,81 @@ fn static_preview_mesh_and_materials(
})
.ok_or_else(|| {
format!(
"static preview diffuse texture {texture_name:?} for material {material_index} is unavailable"
"static preview diffuse texture {texture_name:?} for material {source_selector} is unavailable"
)
})?;
let image = texture.decode_mip_rgba8(0).map_err(|err| {
format!(
"decode static preview diffuse texture {texture_name:?} for material {material_index}: {err}"
"decode static preview diffuse texture {texture_name:?} for material {source_selector}: {err}"
)
})?;
Ok(VulkanStaticMaterial {
material_index,
let preview_selector = u16::try_from(materials.len()).map_err(|_| {
"static preview exceeds the available 16-bit material selector space".to_string()
})?;
materials.push(VulkanStaticMaterial {
material_index: preview_selector,
texture: VulkanStaticTexture {
width: image.width,
height: image.height,
rgba8: image.rgba8,
},
})
});
Ok((source_selector, preview_selector))
})
.collect::<Result<Vec<_>, String>>()?;
Ok((mesh, materials))
.collect()
}
fn append_static_preview_component(
target: &mut VulkanStaticMesh,
component: VulkanStaticMesh,
selector_remap: &[(u16, u16)],
) -> Result<(), String> {
let vertex_base = u16::try_from(target.vertices.len()).map_err(|_| {
"static preview exceeds the available 16-bit vertex index space".to_string()
})?;
let first_index_base = u32::try_from(target.indices.len())
.map_err(|_| "static preview index count exceeds u32".to_string())?;
target
.vertices
.len()
.checked_add(component.vertices.len())
.filter(|count| *count <= usize::from(u16::MAX) + 1)
.ok_or_else(|| {
"static preview exceeds the available 16-bit vertex index space".to_string()
})?;
target.vertices.extend(component.vertices);
target.indices.extend(
component
.indices
.into_iter()
.map(|index| {
index.checked_add(vertex_base).ok_or_else(|| {
"static preview exceeds the available 16-bit vertex index space".to_string()
})
})
.collect::<Result<Vec<_>, _>>()?,
);
for range in component.draw_ranges {
let material_index = selector_remap
.iter()
.find_map(|(source, preview)| (*source == range.material_index).then_some(*preview))
.ok_or_else(|| {
format!(
"static preview component has no material remap for selector {}",
range.material_index
)
})?;
target
.draw_ranges
.push(fparkan_render_vulkan::VulkanStaticDrawRange {
first_index: first_index_base
.checked_add(range.first_index)
.ok_or_else(|| "static preview index range exceeds u32".to_string())?,
material_index,
..range
});
}
Ok(())
}
fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> {
@@ -264,13 +360,21 @@ fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Resul
fn run_static_vulkan_mode(
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
mesh_components: usize,
target_frames: u64,
mission: &str,
object_count: usize,
) -> Result<String, String> {
let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?;
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = StaticVulkanApp::new(mesh, materials, target_frames, mission, object_count);
let mut app = StaticVulkanApp::new(
mesh,
materials,
mesh_components,
target_frames,
mission,
object_count,
);
if let Err(err) = event_loop.run_app(&mut app) {
app.error = Some(format!("winit event loop: {err}"));
}
@@ -280,6 +384,7 @@ fn run_static_vulkan_mode(
struct StaticVulkanApp {
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
mesh_components: usize,
target_frames: u64,
mission: String,
object_count: usize,
@@ -295,6 +400,7 @@ impl StaticVulkanApp {
fn new(
mesh: VulkanStaticMesh,
materials: Vec<VulkanStaticMaterial>,
mesh_components: usize,
target_frames: u64,
mission: &str,
object_count: usize,
@@ -302,6 +408,7 @@ impl StaticVulkanApp {
Self {
mesh,
materials,
mesh_components,
target_frames,
mission: mission.to_string(),
object_count,
@@ -344,10 +451,11 @@ impl StaticVulkanApp {
return;
}
self.output = Some(format!(
"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"mesh_components\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
json_string(&self.mission),
self.object_count,
self.frames_presented,
self.mesh_components,
self.materials.len(),
report.renderer_report.swapchain_extent.0,
report.renderer_report.swapchain_extent.1,
@@ -776,6 +884,35 @@ mod tests {
);
}
#[test]
fn static_preview_component_merge_offsets_indices_and_remaps_local_selectors(
) -> Result<(), String> {
let mut merged = VulkanStaticMesh {
vertices: Vec::new(),
indices: Vec::new(),
draw_ranges: Vec::new(),
};
append_static_preview_component(
&mut merged,
VulkanStaticMesh::smoke_triangle(),
&[(0, 4)],
)?;
append_static_preview_component(
&mut merged,
VulkanStaticMesh::smoke_triangle(),
&[(0, 9)],
)?;
assert_eq!(merged.vertices.len(), 6);
assert_eq!(merged.indices, vec![0, 1, 2, 3, 4, 5]);
assert_eq!(merged.draw_ranges.len(), 2);
assert_eq!(merged.draw_ranges[0].first_index, 0);
assert_eq!(merged.draw_ranges[0].material_index, 4);
assert_eq!(merged.draw_ranges[1].first_index, 3);
assert_eq!(merged.draw_ranges[1].material_index, 9);
Ok(())
}
#[test]
fn render_commands_follow_snapshot_order() -> Result<(), String> {
let snapshot = WorldSnapshot {
+10 -8
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@@ -13,7 +13,7 @@
| `RecordingBackend` | No | No | Optional CPU-side IDs only | `covered-planning` | Stable command capture for backend-neutral tests | Native window, Vulkan, GPU resource lifetime, pixels |
| `NullBackend` | No | No | Optional CPU-side IDs only | Usually `covered` for validation-only rows | Command stream framing and bounds validation | Capture stability, GPU execution, pixels |
| `VulkanAssetRenderer` | Yes | Yes | Yes | `covered-gpu` | Static original asset rendering: MSH/Texm/WEAR/MAT0/terrain through Vulkan | Animation/FX parity unless explicitly wired |
| `fparkan-game --backend static-vulkan` | Yes, GOG `Autodemo.00` | Yes, static MSH draw | First MSH from first mission root; first MAT0 diffuse TEXM per used selector | `covered-gpu` only for the narrow static-preview bridge | Opt-in mission-to-native-window bootstrap, static MSH projection, selector-keyed diffuse descriptor upload and synchronized teardown telemetry | Full mission scene, later MAT0 phases/animation, lightmaps, placed transforms/orientation, camera, gameplay, original-runtime parity |
| `fparkan-game --backend static-vulkan` | Yes, GOG/Part 1/Part 2 `Autodemo.00` | Yes, merged static MSH component draws | All prepared MSH components from first mission root; first MAT0 diffuse TEXM per source selector | `covered-gpu` only for the narrow static-preview bridge | Opt-in mission-to-native-window bootstrap, component mesh merge, preview-local selector remap, diffuse descriptor upload and synchronized teardown telemetry | Full mission scene, later MAT0 phases/animation, lightmaps, placed transforms/orientation, camera, gameplay, original-runtime parity |
| Future rendered `fparkan-game` mode | Yes | Yes | Yes | `covered-gpu` plus original-evidence IDs | Mission-driven render snapshot execution and pixel capture | Original-runtime parity for animation/FX/x87 without dedicated captures |
## Rules
@@ -34,17 +34,19 @@
- Lightmap остаётся отдельным, не реализованным contract: оригинальный `World3D.dll` экспортирует самостоятельный `SetLightMapLib` наряду с `SetTexturesLib` и `SetMaterialLib`; WEAR содержит независимый блок `LIGHTMAPS`. Текущая документация не подтверждает связь этих slots с `Batch20.material_index` или их UV/channel semantics, поэтому viewer не подменяет lightmap diffuse texture и не добавляет недоказанное binding.
- `apps/fparkan-game` по умолчанию выдает `render-planning` JSON report поверх
synthetic window descriptor и `VulkanPlanningBackend`. Opt-in `--backend static-vulkan`
уже создаёт native `winit` window и передаёт первую подготовленную MSH модели миссии в
`VulkanSmokeRenderer` вместе с первым diffuse TEXM из MAT0 для каждого реально используемого
`Batch20.material_index`. Режим использует
уже создаёт native `winit` window и передаёт все подготовленные MSH-компоненты первого root в
`VulkanSmokeRenderer`. Каждый исходный `Batch20.material_index` сначала разрешается внутри
собственного WEAR/MAT0 visual, затем получает уникальный preview-local selector и первый
diffuse TEXM. Режим использует
отдельный first-root preview loader: normal `load_mission` по-прежнему готовит все reachable
assets и весь graph, тогда как preview строит graph и готовит assets только для первого
mission root. `--load-progress <file>` writes the last entered loader phase synchronously for
timeout diagnosis. Fresh GOG `MISSIONS/Autodemo.00/data.tma` run passed in 38.7 seconds with
one presented frame, native 1280×720 swapchain (2 images), one original diffuse material
descriptor, 7,372,800-byte readback hash `12332214764918703197`, and validation
warnings/errors `0/0`. This is `covered-gpu` evidence for that narrow static-preview bridge
only, not full-scene or original-renderer parity.
one presented frame, native 1280×720 swapchain (2 images), 14 mesh components and 14 original
diffuse material descriptors, 7,372,800-byte readback hash `16595193636416981301`, and
validation warnings/errors `0/0`. Part 1 matches that artifact; Part 2 passes validation with
14/14 but has a distinct hash `18268338333658342130`. This is `covered-gpu` evidence for that
narrow static-preview bridge only, not full-scene or original-renderer parity.
- `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan
asset viewer.
- Следующий реальный milestone для rendered acceptance: `VulkanAssetRenderer`
+18 -13
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@@ -938,33 +938,38 @@ from a runtime slot or draw order.
`fparkan-game --backend static-vulkan` is an explicit native-window experiment,
not the default planning path. It visits only the first mission root, selects
its prepared MSH model, sends it through the existing static XZ clip-space
projection and renders a requested number of frames through
every prepared MSH component of that root, merges their static XZ clip-space
geometry, and renders a requested number of frames through
`VulkanSmokeRenderer`; teardown rejects validation warnings/errors and reports
swapchain/readback telemetry. For each used `Batch20.material_index`, it resolves
the positional prepared WEAR material and uploads mip 0 of that material's first
MAT0 diffuse texture request as a selector-keyed descriptor.
MAT0 diffuse texture request. Because `material_index` is local to an MSH/WEAR
component, the merged preview assigns a unique preview-local selector only after
this source resolution; it does not falsely treat equal local indexes as equal
materials.
This is a narrow bootstrap from mission assets to a live Vulkan renderer. It
does not render every placed object, apply TMA transforms or orientation, select
later MAT0 phases or animation, bind lightmaps, or establish a game camera. Fresh GOG
`MISSIONS/Autodemo.00/data.tma` evidence now proves the narrow GPU bridge: one
presented frame completed in 38.7 seconds with a native 1280×720 two-image
swapchain, one selector-keyed original diffuse descriptor, 7,372,800-byte
synchronized readback (FNV-1a `12332214764918703197`) and validation
presented frame completed in 39.6 seconds with a native 1280×720 two-image
swapchain, 14 merged mesh components and 14 selector-keyed original diffuse
descriptors, 7,372,800-byte synchronized readback (FNV-1a
`16595193636416981301`) and validation
warnings/errors `0/0`. This is not a
full-scene or original-renderer pixel-parity claim.
The same bounded command was then run against the licensed installed Part 1
(`C:\\Program Files (x86)\\Nikita\\IS`) and Part 2
(`C:\\Program Files (x86)\\Nikita\\IS2`) corpora supplied for testing. Both
`MISSIONS/Autodemo.00/data.tma` runs completed with the same one-material,
1280×720 two-image report, the same `12332214764918703197` readback hash and
validation warnings/errors `0/0`; Part 1 took 28.5 seconds and Part 2 took
94.5 seconds. Part 2's synchronous checkpoint was `Graph` while it was still
loading, so the longer startup is not attributed to Vulkan. This is only a
cross-corpus confirmation of the first-root static-preview bridge, not a claim
that the two games' full mission renderers are compatible.
`MISSIONS/Autodemo.00/data.tma` runs completed with 14 mesh components and 14
original diffuse descriptors. Part 1 took 28.2 seconds and matched the GOG
readback hash `16595193636416981301`; Part 2 took 93.6 seconds and remained
validation-clean but produced distinct hash `18268338333658342130`. Part 2's
synchronous checkpoint was `Graph` while it was still loading, so the longer
startup is not attributed to Vulkan. This is only a cross-corpus confirmation
of the first-root static-preview bridge, not a claim that the two games' full
mission renderers are compatible.
The preview now asks `load_mission_static_preview` for both graph and assets.
Normal mission loading remains full and transactional; preview graph traversal