feat(game): merge preview root components
This commit is contained in:
@@ -27,12 +27,12 @@ Open source проект с реализацией компонентов игр
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- [apps/fparkan-cli](apps/fparkan-cli) — CLI для архивов, графов и acceptance-отчетов.
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- [apps/fparkan-viewer](apps/fparkan-viewer) — inspection-only CLI для archive/model/texture/map без live Vulkan draw path.
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- [apps/fparkan-headless](apps/fparkan-headless) — headless runtime composition root.
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- [apps/fparkan-game](apps/fparkan-game) — mission composition root: по умолчанию выдаёт planning report; opt-in `--backend static-vulkan` использует first-root preview loader и открывает native Vulkan окно для первой MSH-модели выбранного root.
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- [apps/fparkan-game](apps/fparkan-game) — mission composition root: по умолчанию выдаёт planning report; opt-in `--backend static-vulkan` использует first-root preview loader и открывает native Vulkan окно для всех подготовленных MSH-компонентов выбранного root.
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## Текущий статус рендера
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- `fparkan-vulkan-smoke` доказывает живой Stage 0 Vulkan triangle path с native window, swapchain и validation telemetry.
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- `VulkanPlanningBackend` и default-режим `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей. `fparkan-game --backend static-vulkan` — узкий mission-to-native-Vulkan bridge: для первого root он загружает первую MAT0 diffuse texture на каждый используемый MSH selector; полный corpus, material phases, transforms и pixel parity ещё не подтверждены.
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- `VulkanPlanningBackend` и default-режим `fparkan-game` подтверждают только deterministic command planning/capture, а не draw пикселей. `fparkan-game --backend static-vulkan` — узкий mission-to-native-Vulkan bridge: для первого root он объединяет все подготовленные MSH-компоненты и загружает первую MAT0 diffuse texture на каждый используемый selector с preview-local remap; полный corpus, material phases, transforms и pixel parity ещё не подтверждены.
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- `fparkan-viewer` пока является инспектором ассетов. `fparkan-vulkan-smoke` имеет live Stage 3 bridge для original `MSH`/`Texm`/`WEAR`/`MAT0` и geometry-only `Land.msh`; полноценный viewer, исходные terrain-material states, camera и pixel parity ещё не закрыты.
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- Truth table и evidence-артефакты вынесены в [`docs/rendering/renderer_truth_table.md`](docs/rendering/renderer_truth_table.md) и [`docs/evidence/`](docs/evidence).
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+173
-36
@@ -82,10 +82,11 @@ fn run(args: &[String]) -> Result<String, String> {
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if args.backend == RenderBackendMode::StaticVulkan {
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let mission_assets = loaded_mission_assets(&engine)
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.ok_or_else(|| "mission assets are unavailable after loading".to_string())?;
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let (mesh, materials) = static_preview_mesh_and_materials(mission_assets)?;
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let preview = static_preview_mesh_and_materials(mission_assets)?;
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return run_static_vulkan_mode(
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mesh,
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materials,
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preview.mesh,
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preview.materials,
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preview.mesh_components,
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args.frames,
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&args.mission,
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loaded.object_count,
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@@ -177,48 +178,87 @@ fn load_requested_mission(
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.map_err(|err| err.to_string())
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}
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/// Projects the explicitly bounded static-preview root into geometry and its
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/// selector-keyed diffuse material descriptors.
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/// Static geometry and descriptors belonging to the first preview root.
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struct StaticPreviewScene {
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mesh: VulkanStaticMesh,
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materials: Vec<VulkanStaticMaterial>,
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mesh_components: usize,
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}
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/// Projects every MSH component of the explicitly bounded static-preview root
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/// into one mesh and selector-keyed diffuse material descriptors.
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///
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/// This intentionally takes only the first MAT0 texture request for each MSH
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/// batch selector. Later material phases, animation, lightmaps, transforms,
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/// and gameplay visibility remain outside this preview bridge.
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fn static_preview_mesh_and_materials(
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assets: &MissionAssets,
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) -> Result<(VulkanStaticMesh, Vec<VulkanStaticMaterial>), String> {
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let model = assets.models.first().ok_or_else(|| {
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"mission has no mesh-backed model for the static Vulkan bridge".to_string()
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fn static_preview_mesh_and_materials(assets: &MissionAssets) -> Result<StaticPreviewScene, String> {
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let visual_ids = assets.visuals_for_object(0);
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if visual_ids.is_empty() {
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return Err("first static preview root has no prepared visuals".to_string());
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}
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let mut mesh = VulkanStaticMesh {
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vertices: Vec::new(),
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indices: Vec::new(),
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draw_ranges: Vec::new(),
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};
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let mut materials = Vec::new();
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let mut mesh_components = 0;
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for visual_id in visual_ids {
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let visual = assets.visual_by_id(*visual_id).ok_or_else(|| {
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format!("first static preview root references unknown visual {visual_id:?}")
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})?;
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let mesh = project_msh_to_static_mesh(&model.validated)
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let Some(model_id) = visual.model_id else {
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continue;
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};
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let model = assets.model_by_id(model_id).ok_or_else(|| {
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format!("static preview visual {visual_id:?} references unknown model {model_id:?}")
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})?;
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let component = project_msh_to_static_mesh(&model.validated)
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.map_err(|err| format!("project mission MSH for Vulkan: {err}"))?;
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let visual = assets
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.visuals
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.iter()
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.find(|visual| visual.model_id == Some(model.id))
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.ok_or_else(|| "static preview model has no prepared visual".to_string())?;
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let mut selectors = mesh
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let selector_remap =
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static_preview_component_materials(assets, visual, &component, &mut materials)?;
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append_static_preview_component(&mut mesh, component, &selector_remap)?;
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mesh_components += 1;
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}
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if mesh_components == 0 {
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return Err("first static preview root has no mesh-backed visual".to_string());
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}
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Ok(StaticPreviewScene {
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mesh,
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materials,
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mesh_components,
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})
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}
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fn static_preview_component_materials(
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assets: &MissionAssets,
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visual: &PreparedVisual,
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mesh: &VulkanStaticMesh,
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materials: &mut Vec<VulkanStaticMaterial>,
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) -> Result<Vec<(u16, u16)>, String> {
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let mut source_selectors = mesh
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.draw_ranges
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.iter()
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.map(|range| range.material_index)
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.collect::<Vec<_>>();
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selectors.sort_unstable();
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selectors.dedup();
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let materials = selectors
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source_selectors.sort_unstable();
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source_selectors.dedup();
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source_selectors
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.into_iter()
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.map(|material_index| {
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let material_id = visual.material_ids.get(usize::from(material_index)).ok_or_else(|| {
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.map(|source_selector| {
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let material_id = visual
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.material_ids
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.get(usize::from(source_selector))
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.ok_or_else(|| {
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format!(
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"static preview MSH batch selector {material_index} has no prepared WEAR material"
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"static preview MSH batch selector {source_selector} has no prepared WEAR material"
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)
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})?;
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let material = assets.material_by_id(*material_id).ok_or_else(|| {
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format!(
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"static preview prepared material {material_index} is unavailable"
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)
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format!("static preview prepared material {source_selector} is unavailable")
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})?;
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let texture_name = material.texture_requests.first().ok_or_else(|| {
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format!("static preview material {material_index} has no MAT0 diffuse texture")
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format!("static preview material {source_selector} has no MAT0 diffuse texture")
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})?;
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let texture = assets
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.textures
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@@ -229,25 +269,81 @@ fn static_preview_mesh_and_materials(
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})
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.ok_or_else(|| {
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format!(
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"static preview diffuse texture {texture_name:?} for material {material_index} is unavailable"
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"static preview diffuse texture {texture_name:?} for material {source_selector} is unavailable"
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)
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})?;
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let image = texture.decode_mip_rgba8(0).map_err(|err| {
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format!(
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"decode static preview diffuse texture {texture_name:?} for material {material_index}: {err}"
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"decode static preview diffuse texture {texture_name:?} for material {source_selector}: {err}"
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)
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})?;
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Ok(VulkanStaticMaterial {
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material_index,
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let preview_selector = u16::try_from(materials.len()).map_err(|_| {
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"static preview exceeds the available 16-bit material selector space".to_string()
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})?;
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materials.push(VulkanStaticMaterial {
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material_index: preview_selector,
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texture: VulkanStaticTexture {
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width: image.width,
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height: image.height,
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rgba8: image.rgba8,
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},
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});
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Ok((source_selector, preview_selector))
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})
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.collect()
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}
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fn append_static_preview_component(
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target: &mut VulkanStaticMesh,
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component: VulkanStaticMesh,
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selector_remap: &[(u16, u16)],
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) -> Result<(), String> {
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let vertex_base = u16::try_from(target.vertices.len()).map_err(|_| {
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"static preview exceeds the available 16-bit vertex index space".to_string()
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})?;
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let first_index_base = u32::try_from(target.indices.len())
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.map_err(|_| "static preview index count exceeds u32".to_string())?;
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target
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.vertices
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.len()
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.checked_add(component.vertices.len())
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.filter(|count| *count <= usize::from(u16::MAX) + 1)
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.ok_or_else(|| {
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"static preview exceeds the available 16-bit vertex index space".to_string()
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})?;
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target.vertices.extend(component.vertices);
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target.indices.extend(
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component
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.indices
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.into_iter()
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.map(|index| {
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index.checked_add(vertex_base).ok_or_else(|| {
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"static preview exceeds the available 16-bit vertex index space".to_string()
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})
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})
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.collect::<Result<Vec<_>, String>>()?;
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Ok((mesh, materials))
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.collect::<Result<Vec<_>, _>>()?,
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);
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for range in component.draw_ranges {
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let material_index = selector_remap
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.iter()
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.find_map(|(source, preview)| (*source == range.material_index).then_some(*preview))
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.ok_or_else(|| {
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format!(
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"static preview component has no material remap for selector {}",
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range.material_index
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)
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})?;
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target
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.draw_ranges
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.push(fparkan_render_vulkan::VulkanStaticDrawRange {
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first_index: first_index_base
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.checked_add(range.first_index)
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.ok_or_else(|| "static preview index range exceeds u32".to_string())?,
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material_index,
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..range
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});
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}
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Ok(())
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}
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fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> {
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@@ -264,13 +360,21 @@ fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Resul
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fn run_static_vulkan_mode(
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mesh: VulkanStaticMesh,
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materials: Vec<VulkanStaticMaterial>,
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mesh_components: usize,
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target_frames: u64,
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mission: &str,
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object_count: usize,
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) -> Result<String, String> {
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let event_loop = EventLoop::new().map_err(|err| format!("winit event loop: {err}"))?;
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event_loop.set_control_flow(ControlFlow::Poll);
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let mut app = StaticVulkanApp::new(mesh, materials, target_frames, mission, object_count);
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let mut app = StaticVulkanApp::new(
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mesh,
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materials,
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mesh_components,
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target_frames,
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mission,
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object_count,
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);
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if let Err(err) = event_loop.run_app(&mut app) {
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app.error = Some(format!("winit event loop: {err}"));
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}
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@@ -280,6 +384,7 @@ fn run_static_vulkan_mode(
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struct StaticVulkanApp {
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mesh: VulkanStaticMesh,
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materials: Vec<VulkanStaticMaterial>,
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mesh_components: usize,
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target_frames: u64,
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mission: String,
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object_count: usize,
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@@ -295,6 +400,7 @@ impl StaticVulkanApp {
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fn new(
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mesh: VulkanStaticMesh,
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materials: Vec<VulkanStaticMaterial>,
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mesh_components: usize,
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target_frames: u64,
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mission: &str,
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object_count: usize,
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@@ -302,6 +408,7 @@ impl StaticVulkanApp {
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Self {
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mesh,
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materials,
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mesh_components,
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target_frames,
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mission: mission.to_string(),
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object_count,
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@@ -344,10 +451,11 @@ impl StaticVulkanApp {
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return;
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}
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self.output = Some(format!(
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"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
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"{{\"report_kind\":\"rendered-static-mission\",\"backend\":\"vulkan-static\",\"window\":\"native\",\"mission\":{},\"objects\":{},\"frames\":{},\"mesh_components\":{},\"material_descriptors\":{},\"swapchain\":[{},{}],\"swapchain_images\":{},\"validation_warnings\":{},\"validation_errors\":{},\"readback_bytes\":{},\"readback_hash\":{}}}",
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json_string(&self.mission),
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self.object_count,
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self.frames_presented,
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self.mesh_components,
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self.materials.len(),
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report.renderer_report.swapchain_extent.0,
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report.renderer_report.swapchain_extent.1,
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@@ -776,6 +884,35 @@ mod tests {
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);
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}
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#[test]
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fn static_preview_component_merge_offsets_indices_and_remaps_local_selectors(
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) -> Result<(), String> {
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let mut merged = VulkanStaticMesh {
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vertices: Vec::new(),
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indices: Vec::new(),
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draw_ranges: Vec::new(),
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};
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append_static_preview_component(
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&mut merged,
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VulkanStaticMesh::smoke_triangle(),
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&[(0, 4)],
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)?;
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append_static_preview_component(
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&mut merged,
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VulkanStaticMesh::smoke_triangle(),
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&[(0, 9)],
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)?;
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assert_eq!(merged.vertices.len(), 6);
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assert_eq!(merged.indices, vec![0, 1, 2, 3, 4, 5]);
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assert_eq!(merged.draw_ranges.len(), 2);
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assert_eq!(merged.draw_ranges[0].first_index, 0);
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assert_eq!(merged.draw_ranges[0].material_index, 4);
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assert_eq!(merged.draw_ranges[1].first_index, 3);
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assert_eq!(merged.draw_ranges[1].material_index, 9);
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Ok(())
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}
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#[test]
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fn render_commands_follow_snapshot_order() -> Result<(), String> {
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let snapshot = WorldSnapshot {
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@@ -13,7 +13,7 @@
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| `RecordingBackend` | No | No | Optional CPU-side IDs only | `covered-planning` | Stable command capture for backend-neutral tests | Native window, Vulkan, GPU resource lifetime, pixels |
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| `NullBackend` | No | No | Optional CPU-side IDs only | Usually `covered` for validation-only rows | Command stream framing and bounds validation | Capture stability, GPU execution, pixels |
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| `VulkanAssetRenderer` | Yes | Yes | Yes | `covered-gpu` | Static original asset rendering: MSH/Texm/WEAR/MAT0/terrain through Vulkan | Animation/FX parity unless explicitly wired |
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| `fparkan-game --backend static-vulkan` | Yes, GOG `Autodemo.00` | Yes, static MSH draw | First MSH from first mission root; first MAT0 diffuse TEXM per used selector | `covered-gpu` only for the narrow static-preview bridge | Opt-in mission-to-native-window bootstrap, static MSH projection, selector-keyed diffuse descriptor upload and synchronized teardown telemetry | Full mission scene, later MAT0 phases/animation, lightmaps, placed transforms/orientation, camera, gameplay, original-runtime parity |
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| `fparkan-game --backend static-vulkan` | Yes, GOG/Part 1/Part 2 `Autodemo.00` | Yes, merged static MSH component draws | All prepared MSH components from first mission root; first MAT0 diffuse TEXM per source selector | `covered-gpu` only for the narrow static-preview bridge | Opt-in mission-to-native-window bootstrap, component mesh merge, preview-local selector remap, diffuse descriptor upload and synchronized teardown telemetry | Full mission scene, later MAT0 phases/animation, lightmaps, placed transforms/orientation, camera, gameplay, original-runtime parity |
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| Future rendered `fparkan-game` mode | Yes | Yes | Yes | `covered-gpu` plus original-evidence IDs | Mission-driven render snapshot execution and pixel capture | Original-runtime parity for animation/FX/x87 without dedicated captures |
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## Rules
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@@ -34,17 +34,19 @@
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- Lightmap остаётся отдельным, не реализованным contract: оригинальный `World3D.dll` экспортирует самостоятельный `SetLightMapLib` наряду с `SetTexturesLib` и `SetMaterialLib`; WEAR содержит независимый блок `LIGHTMAPS`. Текущая документация не подтверждает связь этих slots с `Batch20.material_index` или их UV/channel semantics, поэтому viewer не подменяет lightmap diffuse texture и не добавляет недоказанное binding.
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- `apps/fparkan-game` по умолчанию выдает `render-planning` JSON report поверх
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synthetic window descriptor и `VulkanPlanningBackend`. Opt-in `--backend static-vulkan`
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уже создаёт native `winit` window и передаёт первую подготовленную MSH модели миссии в
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`VulkanSmokeRenderer` вместе с первым diffuse TEXM из MAT0 для каждого реально используемого
|
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`Batch20.material_index`. Режим использует
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уже создаёт native `winit` window и передаёт все подготовленные MSH-компоненты первого root в
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`VulkanSmokeRenderer`. Каждый исходный `Batch20.material_index` сначала разрешается внутри
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собственного WEAR/MAT0 visual, затем получает уникальный preview-local selector и первый
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diffuse TEXM. Режим использует
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отдельный first-root preview loader: normal `load_mission` по-прежнему готовит все reachable
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assets и весь graph, тогда как preview строит graph и готовит assets только для первого
|
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mission root. `--load-progress <file>` writes the last entered loader phase synchronously for
|
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timeout diagnosis. Fresh GOG `MISSIONS/Autodemo.00/data.tma` run passed in 38.7 seconds with
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one presented frame, native 1280×720 swapchain (2 images), one original diffuse material
|
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descriptor, 7,372,800-byte readback hash `12332214764918703197`, and validation
|
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warnings/errors `0/0`. This is `covered-gpu` evidence for that narrow static-preview bridge
|
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only, not full-scene or original-renderer parity.
|
||||
one presented frame, native 1280×720 swapchain (2 images), 14 mesh components and 14 original
|
||||
diffuse material descriptors, 7,372,800-byte readback hash `16595193636416981301`, and
|
||||
validation warnings/errors `0/0`. Part 1 matches that artifact; Part 2 passes validation with
|
||||
14/14 but has a distinct hash `18268338333658342130`. This is `covered-gpu` evidence for that
|
||||
narrow static-preview bridge only, not full-scene or original-renderer parity.
|
||||
- `apps/fparkan-viewer` сейчас inspection-only CLI и не открывает live Vulkan
|
||||
asset viewer.
|
||||
- Следующий реальный milestone для rendered acceptance: `VulkanAssetRenderer`
|
||||
|
||||
+18
-13
@@ -938,33 +938,38 @@ from a runtime slot or draw order.
|
||||
|
||||
`fparkan-game --backend static-vulkan` is an explicit native-window experiment,
|
||||
not the default planning path. It visits only the first mission root, selects
|
||||
its prepared MSH model, sends it through the existing static XZ clip-space
|
||||
projection and renders a requested number of frames through
|
||||
every prepared MSH component of that root, merges their static XZ clip-space
|
||||
geometry, and renders a requested number of frames through
|
||||
`VulkanSmokeRenderer`; teardown rejects validation warnings/errors and reports
|
||||
swapchain/readback telemetry. For each used `Batch20.material_index`, it resolves
|
||||
the positional prepared WEAR material and uploads mip 0 of that material's first
|
||||
MAT0 diffuse texture request as a selector-keyed descriptor.
|
||||
MAT0 diffuse texture request. Because `material_index` is local to an MSH/WEAR
|
||||
component, the merged preview assigns a unique preview-local selector only after
|
||||
this source resolution; it does not falsely treat equal local indexes as equal
|
||||
materials.
|
||||
|
||||
This is a narrow bootstrap from mission assets to a live Vulkan renderer. It
|
||||
does not render every placed object, apply TMA transforms or orientation, select
|
||||
later MAT0 phases or animation, bind lightmaps, or establish a game camera. Fresh GOG
|
||||
`MISSIONS/Autodemo.00/data.tma` evidence now proves the narrow GPU bridge: one
|
||||
presented frame completed in 38.7 seconds with a native 1280×720 two-image
|
||||
swapchain, one selector-keyed original diffuse descriptor, 7,372,800-byte
|
||||
synchronized readback (FNV-1a `12332214764918703197`) and validation
|
||||
presented frame completed in 39.6 seconds with a native 1280×720 two-image
|
||||
swapchain, 14 merged mesh components and 14 selector-keyed original diffuse
|
||||
descriptors, 7,372,800-byte synchronized readback (FNV-1a
|
||||
`16595193636416981301`) and validation
|
||||
warnings/errors `0/0`. This is not a
|
||||
full-scene or original-renderer pixel-parity claim.
|
||||
|
||||
The same bounded command was then run against the licensed installed Part 1
|
||||
(`C:\\Program Files (x86)\\Nikita\\IS`) and Part 2
|
||||
(`C:\\Program Files (x86)\\Nikita\\IS2`) corpora supplied for testing. Both
|
||||
`MISSIONS/Autodemo.00/data.tma` runs completed with the same one-material,
|
||||
1280×720 two-image report, the same `12332214764918703197` readback hash and
|
||||
validation warnings/errors `0/0`; Part 1 took 28.5 seconds and Part 2 took
|
||||
94.5 seconds. Part 2's synchronous checkpoint was `Graph` while it was still
|
||||
loading, so the longer startup is not attributed to Vulkan. This is only a
|
||||
cross-corpus confirmation of the first-root static-preview bridge, not a claim
|
||||
that the two games' full mission renderers are compatible.
|
||||
`MISSIONS/Autodemo.00/data.tma` runs completed with 14 mesh components and 14
|
||||
original diffuse descriptors. Part 1 took 28.2 seconds and matched the GOG
|
||||
readback hash `16595193636416981301`; Part 2 took 93.6 seconds and remained
|
||||
validation-clean but produced distinct hash `18268338333658342130`. Part 2's
|
||||
synchronous checkpoint was `Graph` while it was still loading, so the longer
|
||||
startup is not attributed to Vulkan. This is only a cross-corpus confirmation
|
||||
of the first-root static-preview bridge, not a claim that the two games' full
|
||||
mission renderers are compatible.
|
||||
|
||||
The preview now asks `load_mission_static_preview` for both graph and assets.
|
||||
Normal mission loading remains full and transactional; preview graph traversal
|
||||
|
||||
Reference in New Issue
Block a user