feat(runtime): split visual graph load phase
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@@ -116,6 +116,8 @@ pub enum MissionLoadPhase {
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Map,
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/// Expand object roots into a prototype graph.
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Graph,
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/// Expand model-backed visual dependencies of the prototype graph.
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GraphVisuals,
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/// Prepare all reachable visual/resource dependencies.
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Assets,
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/// Construct all object drafts before registration.
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@@ -682,6 +684,7 @@ fn load_mission_with_options_and_progress(
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};
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let (mut prototype_graph, resolved_prototypes, mut prototype_report) =
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build_prototype_graph_report(&repository, vfs.as_ref(), scoped_graph_roots);
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record_load_phase(&mut trace, &mut on_phase, MissionLoadPhase::GraphVisuals);
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extend_graph_report_with_visual_dependencies(
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&repository,
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&mut prototype_report,
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@@ -693,6 +696,7 @@ fn load_mission_with_options_and_progress(
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failures: prototype_report.failures.clone(),
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});
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}
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record_load_phase(&mut trace, &mut on_phase, MissionLoadPhase::Assets);
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let asset_manager = AssetManager::new(repository);
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let mission_assets = match options.asset_scope {
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MissionAssetScope::Full => asset_manager.prepare_mission_assets(
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@@ -738,8 +742,6 @@ fn load_mission_with_options_and_progress(
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.collect(),
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})
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.collect();
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record_load_phase(&mut trace, &mut on_phase, MissionLoadPhase::Assets);
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let mut new_runtime_world = new_world(WorldConfig);
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let mut handles = Vec::with_capacity(mission.objects.len());
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record_load_phase(&mut trace, &mut on_phase, MissionLoadPhase::Construct);
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@@ -1176,6 +1178,7 @@ mod tests {
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MissionLoadPhase::Map,
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MissionLoadPhase::Tma,
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MissionLoadPhase::Graph,
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MissionLoadPhase::GraphVisuals,
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MissionLoadPhase::Assets,
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MissionLoadPhase::Construct,
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MissionLoadPhase::Register,
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@@ -1038,6 +1038,15 @@ to 120 seconds but remained at the existing `Graph` loading checkpoint and were
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terminated without a native frame/report; therefore no new readback hash or GPU
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acceptance result is claimed for the corrected projection yet.
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The load trace now splits base root expansion (`Graph`) from MSH/WEAR/MAT0/TEXM
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visual-dependency expansion (`GraphVisuals`) and enters `Assets` immediately
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before actual asset preparation. A controlled 60-second GOG first-root run of
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the XY build stopped at `GraphVisuals`; the process was terminated by the probe
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and produced no frame. The startup bottleneck is therefore narrowed to visual
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graph expansion, rather than the base prototype graph, asset decoding, window
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creation or Vulkan submission. This is a diagnostic boundary, not a claim that
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the visual expansion is semantically optional or may be skipped.
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The same source-axis proof now applies to `TerrainWorld`: its `Land.msh` surface
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height query and `Land.map` areal/grid lookup use XY ground coordinates, return
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source Z height, and leave raycasts as full 3D intersections. The Part 1 and
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