fix(render): animate sky layers on the native UV clock
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Valentin Popov committed 2026-11-01 00:26:45 +04:00
1 parent d7c18d4c1a
commit 8fab4b44b8
8 files changed
+285 -13

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+133 -10
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@@ -50,6 +50,7 @@ internal static partial class NativeFrameCapture
private const uint RenderGameRva = 0x13BD0;
private const uint ProjectionSnapshotRva = 0x13CE4;
private const uint GeometryProjectionRva = 0x1D110;
private const uint SkyRenderRva = 0x48110;
private const uint RenderReturnRva = 0x13D7B;
private const uint AtmospherePhaseRva = 0x421DC;
private const uint FogConsumerRva = 0x2F230;
@@ -105,6 +106,7 @@ internal static partial class NativeFrameCapture
public ProjectionReadback GeometryProjection;
public uint GeometryProjectionGeneration;
public uint GeometryProjectionThreadId;
public SkyUvReadback SkyUv;
public uint CameraWorldGameTimeWord;
public bool CameraWorldGameTimeWordReadable;
public uint WorldGameTimeWord;
@@ -133,6 +135,11 @@ internal static partial class NativeFrameCapture
public string NativeFogStatus;
}
private sealed class SkyUvReadback
{
public uint Object, Origin, RawClock, ElapsedMilliseconds, Generation, ThreadId;
}
private sealed class AtmosphereReadback
{
public uint SampleThreadId;
@@ -780,6 +787,66 @@ internal static partial class NativeFrameCapture
json.AppendLine(" },");
}
private static SkyUvReadback CaptureSkyUv(IntPtr process, uint terrainBase, uint worldBase,
byte[] context, FrameSnapshot frame, uint threadId)
{
uint obj = BitConverter.ToUInt32(context, ContextEcxOffset);
uint stack = BitConverter.ToUInt32(context, ContextEspOffset);
if (frame.Camera == null || frame.CameraThreadId != threadId || frame.CameraGeneration == 0
|| ReadU32Exact(process, stack + 4) != frame.Camera.Camera
|| ReadU32Exact(process, obj) != unchecked(terrainBase + 0x65F98)) return null;
uint origin = ReadU32Exact(process, obj + 8);
uint rawClock = ReadU32Exact(process, unchecked(worldBase + 0x32A38));
uint elapsed = unchecked(rawClock - origin);
float[] expected = new float[] {
(elapsed % 300000) * 3.3333333e-6f, (elapsed % 300000) * 3.3333333e-6f,
(elapsed % 100000) * 1e-5f, (elapsed % 100000) * 1e-5f,
(elapsed % 50000) * 2e-5f, 0 };
uint[] pointers = new uint[] { ReadU32Exact(process, obj + 0x48),
ReadU32Exact(process, obj + 0x40), ReadU32Exact(process, obj + 0x44) };
for (int i = 0; i < expected.Length; i++)
{
float actual = BitConverter.ToSingle(BitConverter.GetBytes(
ReadU32Exact(process, pointers[i / 2] + (uint)(i % 2) * 4)), 0);
if (Single.IsNaN(actual) || Single.IsInfinity(actual)
|| Math.Abs(actual - expected[i]) > 1e-6f)
{
Log("SKY_UV_CLOCK_REJECTED zenith coordinate does not match the current world clock.");
return null;
}
}
Log("SKY_UV_CLOCK generation=" + frame.CameraGeneration + " tid=" + threadId
+ " raw=" + rawClock + " origin=" + origin + " elapsed_ms=" + elapsed);
return new SkyUvReadback { Object = obj, Origin = origin, RawClock = rawClock,
ElapsedMilliseconds = elapsed, Generation = frame.CameraGeneration, ThreadId = threadId };
}
private static bool SkyUvMatchesFrame(FrameSnapshot frame)
{
SkyUvReadback sky = frame.SkyUv;
return sky != null && sky.Generation == frame.CameraGeneration
&& sky.Generation == frame.ProjectionGeneration && sky.ThreadId == frame.CameraThreadId
&& sky.ThreadId == frame.ProjectionThreadId && frame.WorldGameTimeWordReadable
&& sky.RawClock == frame.WorldGameTimeWord && frame.CameraWorldGameTimeWordReadable
&& sky.RawClock == frame.CameraWorldGameTimeWord;
}
private static void AppendSkyUvJson(StringBuilder json, FrameSnapshot frame)
{
if (!SkyUvMatchesFrame(frame)) { json.AppendLine(" \"sky_uv_clock\": null,"); return; }
SkyUvReadback sky = frame.SkyUv;
json.AppendLine(" \"sky_uv_clock\": {");
json.AppendLine(" \"verified\": true,");
json.AppendLine(" \"sample_boundary\": \"Terrain+0x48110, sky render\",");
json.AppendLine(" \"terrain_module_sha256\": " + JsonString(ExpectedSha256[TerrainName]) + ",");
json.AppendLine(" \"raw_clock\": " + sky.RawClock + ",");
json.AppendLine(" \"origin_raw_clock\": " + sky.Origin + ",");
json.AppendLine(" \"frame_generation\": " + sky.Generation + ",");
json.AppendLine(" \"thread_id\": " + sky.ThreadId + ",");
json.AppendLine(" \"elapsed_milliseconds\": " + sky.ElapsedMilliseconds);
json.AppendLine(" },");
}
private static bool VerifyAtmospherePhaseBoundary(IntPtr process, uint terrainBase,
out byte firstByte, out string evidence)
{
@@ -1931,6 +1998,7 @@ internal static partial class NativeFrameCapture
json.AppendLine(" \"field_of_view_radians\": " + projection.Fov.ToString("R", CultureInfo.InvariantCulture) + ",");
json.AppendLine(" \"projection_mode_byte\": " + projection.Mode.ToString(CultureInfo.InvariantCulture) + ",");
AppendGeometryProjectionJson(json, frame);
AppendSkyUvJson(json, frame);
if (frame.SelectedCamera == null) json.AppendLine(" \"selected_camera\": null,");
else
{
@@ -2040,6 +2108,7 @@ internal static partial class NativeFrameCapture
SelfCheckCameraInput();
SelfCheckSelectedCameraWarmup();
SelfCheckGeometryProjection();
SelfCheckSkyUv();
SelfCheckNativeFogPairing();
SelfCheckRenderInvocationGates();
SelfCheckDebugEventHandleOwnership();
@@ -2350,6 +2419,32 @@ internal static partial class NativeFrameCapture
return SelfCheckReadback();
}
private static void SelfCheckSkyUv()
{
FrameSnapshot frame = new FrameSnapshot { CameraGeneration = 7, ProjectionGeneration = 7,
CameraThreadId = 11, ProjectionThreadId = 11, WorldGameTimeWordReadable = true,
CameraWorldGameTimeWordReadable = true, CameraWorldGameTimeWord = 265584022,
WorldGameTimeWord = 265584022,
SkyUv = new SkyUvReadback { Generation = 7, ThreadId = 11, RawClock = 265584022,
Origin = 509280060, ElapsedMilliseconds = unchecked(265584022U - 509280060U) } };
StringBuilder json = new StringBuilder();
AppendSkyUvJson(json, frame);
if (!SkyUvMatchesFrame(frame) || json.ToString().IndexOf("4051271258", StringComparison.Ordinal) < 0)
throw new InvalidOperationException("Verified sky UV wrapping clock was rejected.");
frame.SkyUv.ThreadId++;
if (SkyUvMatchesFrame(frame)) throw new InvalidOperationException("Sky UV thread mismatch accepted.");
frame.SkyUv.ThreadId--;
frame.SkyUv.Generation++;
if (SkyUvMatchesFrame(frame)) throw new InvalidOperationException("Sky UV generation mismatch accepted.");
frame.SkyUv.Generation--;
frame.SkyUv.RawClock++;
json.Length = 0;
AppendSkyUvJson(json, frame);
if (SkyUvMatchesFrame(frame) || json.ToString().IndexOf("null", StringComparison.Ordinal) < 0)
throw new InvalidOperationException("Sky UV clock mismatch accepted.");
Console.WriteLine("self-check: sky UV clock requires matching thread/generation/world clock and preserves u32 wrap OK");
}
private static void SelfCheckGeometryProjection()
{
FrameSnapshot frame = new FrameSnapshot {
@@ -3018,6 +3113,7 @@ internal static partial class NativeFrameCapture
BreakpointInfo cameraBreakpoint = null;
BreakpointInfo projectionBreakpoint = null;
BreakpointInfo geometryProjectionBreakpoint = null;
BreakpointInfo skyUvBreakpoint = null;
BreakpointInfo returnBreakpoint = null;
BreakpointInfo atmosphereBreakpoint = null;
BreakpointInfo beginSceneBreakpoint = null;
@@ -3208,6 +3304,14 @@ internal static partial class NativeFrameCapture
throw new InvalidOperationException("Terrain geometry projection boundary signature failed.");
geometryProjectionBreakpoint = ArmBreakpoint(process, "Terrain.geometry-projection",
unchecked(terrainBase + GeometryProjectionRva), geometryPrefix[0]);
byte[] skyPrefix = new byte[] { 0x6A, 0xFF, 0x68, 0, 0, 0, 0, 0x64, 0xA1, 0, 0, 0, 0 };
Array.Copy(BitConverter.GetBytes(unchecked(terrainBase + 0x637E6)), 0, skyPrefix, 3, 4);
byte[] skyCode = new byte[skyPrefix.Length];
if (!ReadExact(process, unchecked(terrainBase + SkyRenderRva), skyCode)
|| !ByteArraysEqual(skyCode, skyPrefix))
throw new InvalidOperationException("Terrain sky render boundary signature failed.");
skyUvBreakpoint = ArmBreakpoint(process, "Terrain.sky-uv-clock",
unchecked(terrainBase + SkyRenderRva), skyPrefix[0]);
byte atmosphereByte;
string atmosphereEvidence;
if (!VerifyAtmospherePhaseBoundary(process, terrainBase, out atmosphereByte, out atmosphereEvidence))
@@ -3676,6 +3780,9 @@ internal static partial class NativeFrameCapture
else if (geometryProjectionBreakpoint != null && geometryProjectionBreakpoint.Armed
&& exceptionAddress == geometryProjectionBreakpoint.Address)
hitBreakpoint = geometryProjectionBreakpoint;
else if (skyUvBreakpoint != null && skyUvBreakpoint.Armed
&& exceptionAddress == skyUvBreakpoint.Address)
hitBreakpoint = skyUvBreakpoint;
else if (returnBreakpoint != null && returnBreakpoint.Armed && exceptionAddress == returnBreakpoint.Address)
hitBreakpoint = returnBreakpoint;
else if (atmosphereBreakpoint != null && atmosphereBreakpoint.Armed && exceptionAddress == atmosphereBreakpoint.Address)
@@ -3750,6 +3857,10 @@ internal static partial class NativeFrameCapture
throw new InvalidOperationException("Could not disarm the previous generation's native fog boundary.");
frame.CameraGeneration++;
frame.GeometryProjection = null;
frame.SkyUv = null;
if (skyUvBreakpoint != null && !skyUvBreakpoint.Armed)
skyUvBreakpoint = ArmBreakpoint(process, "Terrain.sky-uv-clock",
skyUvBreakpoint.Address, skyUvBreakpoint.OriginalByte);
frame.GeometryProjectionGeneration = 0;
frame.GeometryProjectionThreadId = 0;
if (geometryProjectionBreakpoint != null && !geometryProjectionBreakpoint.Armed)
@@ -3843,6 +3954,12 @@ internal static partial class NativeFrameCapture
frame, eventTid, ref fogConsumerBreakpoint);
}
}
else if (hitBreakpoint == skyUvBreakpoint)
{
if (frame.SkyUv == null && world3dBase != 0)
frame.SkyUv = CaptureSkyUv(process, terrainBase, world3dBase,
stoppedContext, frame, eventTid);
}
else if (hitBreakpoint == geometryProjectionBreakpoint)
{
uint esp = BitConverter.ToUInt32(stoppedContext, ContextEspOffset);
@@ -4086,7 +4203,7 @@ internal static partial class NativeFrameCapture
{
remote = StartRemoteSurfaceProbe(process, eventTid, ngiBase,
returnBreakpoint, frame,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint,
returnBreakpoint, atmosphereBreakpoint, beginSceneBreakpoint,
fogConsumerBreakpoint,
endSceneBreakpoint, presentBreakpoint,
@@ -4234,7 +4351,7 @@ internal static partial class NativeFrameCapture
{
remote = StartRemoteSurfaceProbe(process, eventTid, ngiBase,
endSceneBreakpoint, frame,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint,
returnBreakpoint, atmosphereBreakpoint, beginSceneBreakpoint,
endSceneBreakpoint,
fogConsumerBreakpoint, presentBreakpoint,
@@ -4282,7 +4399,7 @@ internal static partial class NativeFrameCapture
{
remote = StartRemoteBoundaryReadback(process, eventTid, ngiBase,
endSceneBreakpoint, frame, outputPath,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint,
returnBreakpoint, atmosphereBreakpoint, beginSceneBreakpoint,
endSceneBreakpoint,
fogConsumerBreakpoint, presentBreakpoint,
@@ -4502,6 +4619,8 @@ internal static partial class NativeFrameCapture
&& !frame.NativeFogSampleLimitExceeded;
if (hitBreakpoint == geometryProjectionBreakpoint)
rearmAfterStep = frame.GeometryProjection == null;
if (hitBreakpoint == skyUvBreakpoint)
rearmAfterStep = frame.SkyUv == null;
BeginSingleStep(process, eventTid, hitBreakpoint, stoppedContext,
out pendingStep, rearmAfterStep);
Log("SINGLE_STEP_STARTED boundary=" + hitBreakpoint.Name + " tid=" + eventTid);
@@ -4574,7 +4693,7 @@ internal static partial class NativeFrameCapture
captureFailure = captureFailure ?? "No matching native camera/projection/present frame completed before the bounded timeout.";
Log("NO_FRAME_CAPTURE bounded timeout at stopped debug event");
if (!RestoreArmedBreakpointsWhileStopped(process,
cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, returnBreakpoint, atmosphereBreakpoint,
cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint, returnBreakpoint, atmosphereBreakpoint,
beginSceneBreakpoint,
endSceneBreakpoint, fogConsumerBreakpoint, presentBreakpoint,
presentCompletionBreakpoint, missionBreakpoint))
@@ -4595,6 +4714,7 @@ internal static partial class NativeFrameCapture
&& (cameraBreakpoint != null && cameraBreakpoint.Armed
|| projectionBreakpoint != null && projectionBreakpoint.Armed
|| geometryProjectionBreakpoint != null && geometryProjectionBreakpoint.Armed
|| skyUvBreakpoint != null && skyUvBreakpoint.Armed
|| returnBreakpoint != null && returnBreakpoint.Armed
|| atmosphereBreakpoint != null && atmosphereBreakpoint.Armed
|| beginSceneBreakpoint != null && beginSceneBreakpoint.Armed
@@ -4605,7 +4725,7 @@ internal static partial class NativeFrameCapture
|| missionBreakpoint != null && missionBreakpoint.Armed))
{
if (!RestoreArmedBreakpointsWhileStopped(process,
cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, returnBreakpoint, atmosphereBreakpoint,
cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint, returnBreakpoint, atmosphereBreakpoint,
beginSceneBreakpoint,
endSceneBreakpoint, fogConsumerBreakpoint, presentBreakpoint,
presentCompletionBreakpoint, missionBreakpoint))
@@ -4655,6 +4775,7 @@ internal static partial class NativeFrameCapture
|| cameraBreakpoint != null && cameraBreakpoint.Armed
|| projectionBreakpoint != null && projectionBreakpoint.Armed
|| geometryProjectionBreakpoint != null && geometryProjectionBreakpoint.Armed
|| skyUvBreakpoint != null && skyUvBreakpoint.Armed
|| returnBreakpoint != null && returnBreakpoint.Armed
|| atmosphereBreakpoint != null && atmosphereBreakpoint.Armed
|| beginSceneBreakpoint != null && beginSceneBreakpoint.Armed
@@ -4684,7 +4805,7 @@ internal static partial class NativeFrameCapture
if (DrainFrameTerminationEvents(process, eventBuffer, processId,
ref eventOutstanding, ref outstandingPid, ref outstandingTid, ref outstandingCode,
ref outstandingContinueStatus, ref outstandingFileHandleClosed,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, returnBreakpoint,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint, returnBreakpoint,
atmosphereBreakpoint, beginSceneBreakpoint, endSceneBreakpoint, fogConsumerBreakpoint,
presentBreakpoint, presentCompletionBreakpoint, missionBreakpoint },
out drainEvidence))
@@ -4753,7 +4874,7 @@ internal static partial class NativeFrameCapture
if (DrainFrameTerminationEvents(process, eventBuffer, processId,
ref eventOutstanding, ref outstandingPid, ref outstandingTid, ref outstandingCode,
ref outstandingContinueStatus, ref outstandingFileHandleClosed,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, returnBreakpoint,
new BreakpointInfo[] { cameraBreakpoint, projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint, returnBreakpoint,
atmosphereBreakpoint, beginSceneBreakpoint, endSceneBreakpoint, fogConsumerBreakpoint,
presentBreakpoint, presentCompletionBreakpoint, missionBreakpoint },
out drainEvidence))
@@ -4791,7 +4912,7 @@ internal static partial class NativeFrameCapture
else Log("PROCESS_STATE_AFTER_DETACH unreadable error=" + Marshal.GetLastWin32Error());
}
breakpointsRestored = processExited || AreBreakpointsRestored(cameraBreakpoint,
projectionBreakpoint, geometryProjectionBreakpoint, returnBreakpoint, atmosphereBreakpoint, beginSceneBreakpoint,
projectionBreakpoint, geometryProjectionBreakpoint, skyUvBreakpoint, returnBreakpoint, atmosphereBreakpoint, beginSceneBreakpoint,
endSceneBreakpoint, fogConsumerBreakpoint, presentBreakpoint,
presentCompletionBreakpoint, missionBreakpoint);
Log("FINAL_BREAKPOINT_STATE restored=" + breakpointsRestored + " processExited=" + processExited);
@@ -4923,7 +5044,7 @@ internal static partial class NativeFrameCapture
}
private static bool RestoreArmedBreakpointsWhileStopped(IntPtr process,
BreakpointInfo cameraBreakpoint, BreakpointInfo projectionBreakpoint, BreakpointInfo geometryProjectionBreakpoint, BreakpointInfo returnBreakpoint,
BreakpointInfo cameraBreakpoint, BreakpointInfo projectionBreakpoint, BreakpointInfo geometryProjectionBreakpoint, BreakpointInfo skyUvBreakpoint, BreakpointInfo returnBreakpoint,
BreakpointInfo atmosphereBreakpoint, BreakpointInfo beginSceneBreakpoint, BreakpointInfo endSceneBreakpoint,
BreakpointInfo fogConsumerBreakpoint,
BreakpointInfo presentBreakpoint, BreakpointInfo presentCompletionBreakpoint,
@@ -4932,6 +5053,7 @@ internal static partial class NativeFrameCapture
return RestoreBreakpointWhileStopped(process, cameraBreakpoint)
&& RestoreBreakpointWhileStopped(process, projectionBreakpoint)
&& RestoreBreakpointWhileStopped(process, geometryProjectionBreakpoint)
&& RestoreBreakpointWhileStopped(process, skyUvBreakpoint)
&& RestoreBreakpointWhileStopped(process, returnBreakpoint)
&& RestoreBreakpointWhileStopped(process, atmosphereBreakpoint)
&& RestoreBreakpointWhileStopped(process, beginSceneBreakpoint)
@@ -4943,7 +5065,7 @@ internal static partial class NativeFrameCapture
}
private static bool AreBreakpointsRestored(BreakpointInfo cameraBreakpoint,
BreakpointInfo projectionBreakpoint, BreakpointInfo geometryProjectionBreakpoint, BreakpointInfo returnBreakpoint,
BreakpointInfo projectionBreakpoint, BreakpointInfo geometryProjectionBreakpoint, BreakpointInfo skyUvBreakpoint, BreakpointInfo returnBreakpoint,
BreakpointInfo atmosphereBreakpoint, BreakpointInfo beginSceneBreakpoint, BreakpointInfo endSceneBreakpoint,
BreakpointInfo fogConsumerBreakpoint,
BreakpointInfo presentBreakpoint, BreakpointInfo presentCompletionBreakpoint,
@@ -4952,6 +5074,7 @@ internal static partial class NativeFrameCapture
return (cameraBreakpoint == null || !cameraBreakpoint.Armed)
&& (projectionBreakpoint == null || !projectionBreakpoint.Armed)
&& (geometryProjectionBreakpoint == null || !geometryProjectionBreakpoint.Armed)
&& (skyUvBreakpoint == null || !skyUvBreakpoint.Armed)
&& (returnBreakpoint == null || !returnBreakpoint.Armed)
&& (atmosphereBreakpoint == null || !atmosphereBreakpoint.Armed)
&& (beginSceneBreakpoint == null || !beginSceneBreakpoint.Armed)
+2
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@@ -4,6 +4,8 @@ Capture modes attach only to the isolated GOG-compatible scratch copy of `Parkan
`geometry_projection` records the renderer's perspective values at the first indexed geometry draw (`Terrain+0x1D110`) using that world's camera matrix and renderer. It is emitted only when thread, generation, renderer, viewport, far plane and FOV match the later World3D boundary. The near plane may differ: the observed world draw uses `0.5`, while the restored camera boundary contains `5`. FParkan prefers this verified object when replaying the capture. The top-level projection fields remain the camera-boundary tuple used for selected-camera preflight. Older captures without this object still load, with `render_coverage captured_projection_unverified=1`; nearby surfaces in those replays can be clipped incorrectly. Capture a fresh frame to verify them.
`sky_uv_clock` records the independent scrolling-texture clock at sky render entry (`Terrain+0x48110`). It requires a verified module/prologue, the selected camera, matching render thread/generation/world clock, and zenith UV values matching all three native scroll formulas. It preserves wrapping `u32` subtraction from the sky object's origin clock. FParkan holds this phase during exact capture replay; ordinary application frames animate the cloud, star and nebula UVs with periods of 50, 100 and 300 seconds. Older captures without this object still load and report `render_coverage captured_sky_phase_unverified=1`; their sky texture phase is not a native reference.
The JSON keeps the `fparkan-legacy-camera-v1` schema and adds `native_fog_status`, diagnostic counts, and `native_fog`. The latter is an optional passive CPU-side snapshot of the effective sink flags/RGB/range plus the paired calls to the `Terrain+0x2F230` consumer. The flags byte is raw and not a decoded fog mode. Each draw record preserves the distance argument, raw bypass dword and effective low byte, source color, output pointers, and return address. Geometry at `EBP` is included only for the verified `Terrain+0x18A6A` caller with the expected geometry vtable and slot+0x14 target; other callers have `distance_geometry: null`. The fog object is `null` unless the samples match the same render thread, camera, generation, and projection matrix and agree on sink settings. `native_fog_status` is `paired`, `conflict`, `unpaired`, or `incomplete`; `native_fog_status_reason` explains an unpaired, conflicting, or incomplete result. The counts include processed, overflow, paired, rejected, other-thread, and matrix-mismatch calls. At most 512 calls are processed per camera generation; reaching the limit stops sampling and reports an incomplete result. These fields are additive: camera-input validation continues to accept older JSON without them. This probe observes CPU consumer state; it does not set fog or change GPU state.
The capture helper expects an isolated copy at `target\shadow-probe\Parkan - Iron Strategy`; the original GOG installation stays untouched. For the default local install path, create that scratch copy from the repository root with: