fix(render): select terrain LOD from native camera cells
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Valentin Popov committed 2026-11-01 00:09:07 +04:00
1 parent 853d9b115a
commit d7c18d4c1a
9 files changed
+776 -21

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+2
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@@ -9,6 +9,8 @@
прототипа, а поддерживаемые Control-анимации и эффекты обновляются по общим
часам сцены. Неподдерживаемые Control-треки остаются на сохранённой начальной
позе.
Рельеф переключает исходные LOD0/LOD1 по ячейкам относительно текущей камеры;
под основаниями строений сохраняется подробная сетка.
## Запуск
@@ -1105,7 +1105,21 @@ fn project_land_msh_to_static_mesh_with_lod0(
pub fn project_land_msh_to_static_mesh_in_world_space(
terrain: &LandMeshDocument,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let lod0 = static_terrain_lod0_assignments(terrain)?;
project_land_msh_lod_to_static_mesh_in_world_space(terrain, TerrainLod::Lod0)
}
/// Projects one authored terrain LOD without changing source positions or attributes.
///
/// # Errors
/// Returns an error for invalid slot assignments or an empty selected LOD.
pub fn project_land_msh_lod_to_static_mesh_in_world_space(
terrain: &LandMeshDocument,
lod: TerrainLod,
) -> Result<VulkanStaticMesh, VulkanAssetMeshError> {
let mut lod0 = terrain
.face_lod_assignments()
.map_err(VulkanAssetMeshError::InvalidTerrainLodMapping)?;
lod0.retain(|assignment| assignment.lod == lod);
let indices = static_terrain_indices(terrain, &lod0)?;
let vertices = terrain
.positions
@@ -2118,6 +2132,13 @@ mod tests {
assert_eq!(mesh.draw_ranges[0].index_count, 6);
assert_eq!(mesh.draw_ranges[0].material_index, 0x0101);
let far = project_land_msh_lod_to_static_mesh_in_world_space(&terrain, TerrainLod::Lod1)
.expect("LOD1 terrain projection");
assert_eq!(far.indices, [3, 4, 5, 3, 4, 5]);
assert_eq!(far.draw_ranges.len(), 1);
assert_eq!(far.draw_ranges[0].material_index, 0x0202);
assert_eq!(far.vertices[3].position, [10.0, 10.0, 10.0]);
terrain.nodes_raw.clear();
assert!(matches!(
project_land_msh_to_static_mesh_in_world_space(&terrain),
+2 -1
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@@ -22,7 +22,8 @@ mod validation;
pub use self::asset_mesh::{
node38_pose, node38_pose_from_hierarchy, node38_pose_relative_to_root,
node38_pose_relative_to_root_from_hierarchy, project_land_msh_to_static_mesh,
node38_pose_relative_to_root_from_hierarchy,
project_land_msh_lod_to_static_mesh_in_world_space, project_land_msh_to_static_mesh,
project_land_msh_to_static_mesh_in_world_space, project_land_msh_to_static_mesh_in_xy_frame,
project_msh_to_static_mesh, project_msh_to_static_mesh_in_world_space,
project_msh_to_static_mesh_in_world_space_with_node_fallback_poses,
+43 -11
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@@ -3,6 +3,7 @@
//! `FParkan` render-planning composition root.
mod camera_capture;
mod terrain_lod;
#[cfg(test)]
use camera_capture::parse_legacy_camera_capture;
@@ -4626,6 +4627,7 @@ fn multiply_row_major(left: [f32; 16], right: [f32; 16]) -> [f32; 16] {
struct StaticPreviewScene {
mesh: VulkanStaticMesh,
terrain_lod: Option<terrain_lod::TerrainLodDraws>,
native_handedness_by_range: HashMap<usize, i8>,
type16_present_ranges: HashSet<usize>,
materials: Vec<VulkanStaticMaterial>,
@@ -8019,6 +8021,11 @@ fn static_preview_mesh_and_materials(
terrain,
foundation,
)?;
let (terrain_component, terrain_lod) = terrain_lod::prepare(
terrain_mesh,
terrain_component,
terrain_query.basement_foundation(),
)?;
let terrain_materials = static_preview_terrain_base_materials(
&mut terrain_material_loader,
root,
@@ -8521,6 +8528,7 @@ fn static_preview_mesh_and_materials(
let shadow_material_index = append_shadow_material(&mut materials)?;
Ok(StaticPreviewScene {
mesh,
terrain_lod,
native_handedness_by_range,
type16_present_ranges,
materials,
@@ -9333,6 +9341,7 @@ fn run_static_vulkan_mode(
struct StaticVulkanApp {
mesh: VulkanStaticMesh,
terrain_lod: Option<terrain_lod::TerrainLodDraws>,
native_handedness_by_range: HashMap<usize, i8>,
type16_present_ranges: HashSet<usize>,
materials: Vec<VulkanStaticMaterial>,
@@ -9439,6 +9448,7 @@ impl StaticVulkanApp {
.collect();
Self {
mesh: preview.mesh,
terrain_lod: preview.terrain_lod,
native_handedness_by_range: preview.native_handedness_by_range,
type16_present_ranges: preview.type16_present_ranges,
materials: preview.materials,
@@ -9509,6 +9519,12 @@ impl StaticVulkanApp {
renderer: &mut VulkanSmokeRenderer,
aspect: f32,
) -> Result<(), String> {
if let Some(lod) = &self.terrain_lod {
lod.report(
self.view_camera.position,
horizontal_fov(&self.view_camera, aspect),
)?;
}
let approximate_portals = self
.world_range_indices
.iter()
@@ -9573,18 +9589,26 @@ impl StaticVulkanApp {
.map_err(|error| {
format!("configure world material category {range_index}: {error}")
})?;
renderer
.set_draw_range_index_count(
let count = world_draw_range_index_count(
&self.mesh,
range,
range.index_count,
effective_alpha,
self.view_camera.position,
self.native_handedness_by_range.get(&range_index).copied(),
);
let count = if let Some(lod) = &self.terrain_lod {
lod.index_count(
range_index,
world_draw_range_index_count(
&self.mesh,
range,
range.index_count,
effective_alpha,
self.view_camera.position,
self.native_handedness_by_range.get(&range_index).copied(),
),
)
count,
self.view_camera.position,
horizontal_fov(&self.view_camera, aspect),
)?
} else {
count
};
renderer
.set_draw_range_index_count(range_index, count)
.map_err(|error| {
format!("configure world draw range {range_index} count: {error}")
})?;
@@ -9642,6 +9666,7 @@ impl StaticVulkanApp {
type16_present_ranges: &HashSet<usize>,
world_range_index_counts: &HashMap<usize, u32>,
native_handedness_by_range: &HashMap<usize, i8>,
terrain_lod: Option<&terrain_lod::TerrainLodDraws>,
eye_world: [f32; 3],
horizontal_fov: f32,
active_materials: &HashMap<usize, ActiveMaterialState>,
@@ -9686,6 +9711,11 @@ impl StaticVulkanApp {
eye_world,
native_handedness_by_range.get(&range_index).copied(),
);
let count = if let Some(lod) = terrain_lod {
lod.index_count(range_index, count, eye_world, horizontal_fov)?
} else {
count
};
renderer
.set_draw_range_index_count(range_index, count)
.map_err(|error| format!("update world draw range {range_index} count: {error}"))?;
@@ -10295,6 +10325,7 @@ impl StaticVulkanApp {
&self.type16_present_ranges,
&self.world_range_index_counts,
&self.native_handedness_by_range,
self.terrain_lod.as_ref(),
frame.camera.position,
horizontal_fov(&frame.camera, frame.aspect),
&frame.material_update.active_materials,
@@ -13571,6 +13602,7 @@ mod tests {
};
let view_camera = free_camera.preview_frame(16.0 / 9.0);
let preview = StaticPreviewScene {
terrain_lod: None,
mesh: VulkanStaticMesh {
vertices: [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
.into_iter()
+286
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@@ -0,0 +1,286 @@
use fparkan_render_vulkan::{
project_land_msh_lod_to_static_mesh_in_world_space, VulkanStaticDrawRange, VulkanStaticMesh,
};
use fparkan_terrain::{BasementFoundation, TerrainLod, TerrainLodPlan};
use fparkan_terrain_format::LandMeshDocument;
pub(super) struct TerrainLodDraws {
plan: TerrainLodPlan,
ranges: Vec<(Option<usize>, TerrainLod)>,
}
impl TerrainLodDraws {
pub(super) fn index_count(
&self,
range: usize,
count: u32,
eye: [f32; 3],
fov: f32,
) -> Result<u32, String> {
let Some(&(Some(node), lod)) = self.ranges.get(range) else {
return Ok(count);
};
let selected = self
.plan
.selected_lod(node, [eye[0], eye[1]], fov)
.ok_or_else(|| "invalid terrain LOD camera or cell".to_string())?;
Ok(if selected == lod { count } else { 0 })
}
pub(super) fn report(&self, eye: [f32; 3], fov: f32) -> Result<(), String> {
let mut counts = [0; 2];
for (range, &(_, lod)) in self.ranges.iter().enumerate() {
if self.index_count(range, 1, eye, fov)? != 0 {
counts[usize::from(lod == TerrainLod::Lod1)] += 1;
}
}
eprintln!(
"render_coverage terrain_lod_selected_ranges lod0={} lod1={}",
counts[0], counts[1]
);
Ok(())
}
}
pub(super) fn prepare(
terrain: &LandMeshDocument,
mut near_mesh: VulkanStaticMesh,
foundation: Option<&BasementFoundation>,
) -> Result<(VulkanStaticMesh, Option<TerrainLodDraws>), String> {
let assignments = terrain.face_lod_assignments().map_err(|e| e.to_string())?;
if !assignments.iter().any(|a| a.lod == TerrainLod::Lod1) {
return Ok((near_mesh, None));
}
let plan = TerrainLodPlan::new(terrain, foundation)
.map_err(|e| format!("prepare terrain LOD: {e}"))?;
let near_nodes = if let Some(foundation) = foundation {
foundation
.fragments
.iter()
.map(|fragment| {
fragment
.source_face
.map(|face| {
plan.source_face_node(face)
.ok_or_else(|| "foundation LOD source face is missing".to_string())
})
.transpose()
})
.collect::<Result<Vec<_>, _>>()?
} else {
assignments
.iter()
.filter(|a| a.lod == TerrainLod::Lod0)
.map(|a| Some(a.node_index))
.collect()
};
let mut ranges = split_ranges(&mut near_mesh, &near_nodes, TerrainLod::Lod0)?;
if plan.has_far_geometry() {
let mut far_mesh =
project_land_msh_lod_to_static_mesh_in_world_space(terrain, TerrainLod::Lod1)
.map_err(|e| format!("project far terrain: {e}"))?;
let far_nodes = assignments
.iter()
.filter(|a| a.lod == TerrainLod::Lod1)
.map(|a| Some(a.node_index))
.collect::<Vec<_>>();
ranges.extend(split_ranges(&mut far_mesh, &far_nodes, TerrainLod::Lod1)?);
let vertex_offset = u32::try_from(near_mesh.vertices.len())
.map_err(|_| "terrain LOD vertex offset exceeds u32".to_string())?;
let index_offset = u32::try_from(near_mesh.indices.len())
.map_err(|_| "terrain LOD index offset exceeds u32".to_string())?;
for index in &mut far_mesh.indices {
*index = index
.checked_add(vertex_offset)
.ok_or_else(|| "far terrain vertex index overflows".to_string())?;
}
for range in &mut far_mesh.draw_ranges {
range.first_index = range
.first_index
.checked_add(index_offset)
.ok_or_else(|| "far terrain draw range overflows".to_string())?;
}
near_mesh.vertices.extend(far_mesh.vertices);
near_mesh.indices.extend(far_mesh.indices);
near_mesh.draw_ranges.extend(far_mesh.draw_ranges);
}
Ok((near_mesh, Some(TerrainLodDraws { plan, ranges })))
}
fn split_ranges(
mesh: &mut VulkanStaticMesh,
nodes: &[Option<usize>],
lod: TerrainLod,
) -> Result<Vec<(Option<usize>, TerrainLod)>, String> {
if mesh.indices.len() / 3 != nodes.len() || !mesh.indices.len().is_multiple_of(3) {
return Err("terrain LOD triangle metadata does not match the index buffer".to_string());
}
let mut ranges = Vec::<VulkanStaticDrawRange>::new();
let mut bindings = Vec::new();
for &range in &mesh.draw_ranges {
if !range.first_index.is_multiple_of(3) || !range.index_count.is_multiple_of(3) {
return Err("terrain LOD range is not triangle aligned".to_string());
}
let first = range.first_index as usize / 3;
let end = first
.checked_add(range.index_count as usize / 3)
.filter(|&end| end <= nodes.len())
.ok_or_else(|| "terrain LOD range is outside triangle metadata".to_string())?;
let mut start = first;
while start < end {
let node = nodes[start];
let mut next = start + 1;
while next < end && nodes[next] == node {
next += 1;
}
let mut split = range;
split.first_index =
u32::try_from(start * 3).map_err(|_| "terrain LOD index overflows".to_string())?;
split.index_count = u32::try_from((next - start) * 3)
.map_err(|_| "terrain LOD count overflows".to_string())?;
ranges.push(split);
bindings.push((node, lod));
start = next;
}
}
mesh.draw_ranges = ranges;
Ok(bindings)
}
#[cfg(test)]
mod tests {
use super::*;
use fparkan_render_vulkan::VulkanStaticVertex;
#[test]
#[ignore = "requires licensed GOG Constructor resources"]
fn gog_constructor_lod0_cells_match_native_basement_mask() {
use fparkan_runtime::*;
use std::{num::NonZeroUsize, sync::Arc};
let root = std::env::var_os("FPARKAN_GAME_ROOT")
.map(std::path::PathBuf::from)
.unwrap_or_else(|| std::path::PathBuf::from(r"C:\GOG Games\Parkan - Iron Strategy"));
let mut engine = create(EngineServices::new(Arc::new(
fparkan_vfs::DirectoryVfs::new(root),
)))
.unwrap();
load_mission_static_preview_roots(
&mut engine,
MissionRequest {
key: r"MISSIONS\CAMPAIGN\CAMPAIGN.00\Mission.02\data.tma".to_string(),
mode: MissionMode::SingleMission,
},
NonZeroUsize::new(usize::MAX).unwrap(),
)
.unwrap();
let assets = loaded_mission_assets(&engine).unwrap();
let roots = loaded_mission_object_drafts(&engine).unwrap();
let terrain = loaded_terrain(&engine).unwrap().source_mesh().unwrap();
let footprints = super::super::mission_basement_footprints(assets, roots).unwrap();
let borrowed = footprints
.iter()
.map(|f| fparkan_terrain::BasementFootprint {
outer: &f.outer,
inner: &f.inner,
flatten_inner_to_mean_outer_z: f.flatten_inner_to_mean_outer_z,
})
.collect::<Vec<_>>();
let mut foundation =
fparkan_terrain::build_basement_foundations(terrain, &borrowed).unwrap();
let source =
fparkan_render_vulkan::project_land_msh_to_static_mesh_in_world_space(terrain).unwrap();
let (near, _) =
super::super::project_basement_foundation(terrain, &source, &mut foundation).unwrap();
let plan = TerrainLodPlan::new(terrain, Some(&foundation)).unwrap();
let forced = (0..terrain.nodes_raw.len() / 38)
.filter(|&node| plan.selected_lod(node, [-10_000.0; 2], 1.3) == Some(TerrainLod::Lod0))
.collect::<Vec<_>>();
// GOG Terrain.dll (hash in original-binaries.md), live Render +0x11A19:
// cells whose patch list at Render-this +0x7A30 has a nonzero count.
assert_eq!(
forced,
[
54, 55, 56, 57, 70, 71, 72, 73, 86, 87, 113, 114, 115, 129, 130, 131, 146, 147,
183, 184, 199, 200
]
);
let (mesh, draws) = prepare(terrain, near, Some(&foundation)).unwrap();
let draws = draws.unwrap();
let mut checked = [false; 2];
for (range, &(node, lod)) in draws.ranges.iter().enumerate() {
if node != Some(40) {
continue;
}
let count = mesh.draw_ranges[range].index_count;
// Native cell 40 selects far at camera cell [2, 5], near at [2, 7].
assert_eq!(
draws
.index_count(range, count, [300.42047, 556.282, 155.91914], 1.3)
.unwrap(),
if lod == TerrainLod::Lod1 { count } else { 0 }
);
assert_eq!(
draws
.index_count(range, count, [265.0, 795.0, 155.91914], 1.3)
.unwrap(),
if lod == TerrainLod::Lod0 { count } else { 0 }
);
checked[usize::from(lod == TerrainLod::Lod1)] = true;
}
assert_eq!(checked, [true, true]);
}
#[test]
fn cell_ranges_keep_material_state_and_separate_generated_bands() {
let range = VulkanStaticDrawRange {
first_index: 0,
index_count: 12,
material_index: 7,
lightmap_index: u8::MAX,
batch_flags: 0,
terrain_base_only: true,
pipeline_state: super::super::world_pipeline_state(
fparkan_render::LegacyBlendMode::Opaque,
fparkan_render::LegacyDepthMode::TestWrite,
),
alpha_test_reference: VulkanStaticDrawRange::NATIVE_DEFAULT_ALPHA_TEST_REFERENCE,
};
let mut mesh = VulkanStaticMesh {
vertices: [[0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
.map(|position| VulkanStaticVertex {
position,
color: [1.0; 3],
normal: [0.0, 0.0, 1.0],
uv: [0.0; 2],
detail_uv: [0.0; 2],
overlay_alpha: 0.0,
})
.to_vec(),
indices: vec![0, 1, 2, 0, 1, 2, 0, 1, 2, 0, 1, 2],
draw_ranges: vec![range],
};
let nodes = [Some(4), Some(4), None, Some(5)];
let bindings = split_ranges(&mut mesh, &nodes, TerrainLod::Lod0).unwrap();
assert_eq!(
bindings,
vec![
(Some(4), TerrainLod::Lod0),
(None, TerrainLod::Lod0),
(Some(5), TerrainLod::Lod0)
]
);
assert_eq!(
mesh.draw_ranges
.iter()
.map(|r| (r.first_index, r.index_count))
.collect::<Vec<_>>(),
vec![(0, 6), (6, 3), (9, 3)]
);
for split in &mesh.draw_ranges {
assert_eq!(split.material_index, 7);
assert_eq!(split.pipeline_state, range.pipeline_state);
assert!(split.terrain_base_only);
}
assert!(split_ranges(&mut mesh, &nodes[..3], TerrainLod::Lod0).is_err());
}
}
+3
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@@ -226,6 +226,8 @@ pub enum TerrainLodError {
DuplicateFaceAssignment { face: usize },
/// A source face is absent from every supported terrain slot.
MissingFaceAssignment { face: usize },
/// Slot bounds do not form the regular XY cell grid used by terrain rendering.
InvalidCellGrid,
/// A checked index calculation overflowed.
IntegerOverflow,
}
@@ -276,6 +278,7 @@ impl std::fmt::Display for TerrainLodError {
Self::MissingFaceAssignment { face } => {
write!(f, "terrain face {face} is not assigned to a supported slot")
}
Self::InvalidCellGrid => write!(f, "terrain slots do not form a regular XY cell grid"),
Self::IntegerOverflow => write!(f, "terrain slot index overflow"),
}
}
+80
View File
@@ -6,6 +6,9 @@ use std::collections::VecDeque;
mod contour;
mod foundation;
mod lod;
pub use lod::TerrainLodPlan;
use foundation::basement_surface_mask;
pub use foundation::{
@@ -1632,6 +1635,83 @@ mod tests {
}
}
#[test]
fn lod_grid_uses_authored_face_ownership_and_pins_changed_foundation_cells() {
use fparkan_terrain_format::{TerrainStream, TerrainStreamAttributes};
let mut mesh = synthetic_land_mesh();
mesh.faces.extend(mesh.faces.clone());
assign_terrain_lod_slots(&mut mesh, &[[0, 1]], &[[0, 2], [2, 2]]);
mesh.slots.header_raw = vec![0; 0x8c];
mesh.streams.push(TerrainStream {
type_id: 1,
attributes: TerrainStreamAttributes {
attr1: 1,
attr2: 1,
attr3: 0,
},
size: 38,
});
for slot in &mut mesh.slots.slots_raw {
slot[20..24].copy_from_slice(&1.0_f32.to_le_bytes());
slot[24..28].copy_from_slice(&1.0_f32.to_le_bytes());
}
let mut foundation = BasementFoundation {
placements: Vec::new(),
fragments: (0..2)
.map(|face| BasementFoundationFragment {
source_face: Some(face),
surface_mask: mesh.faces[face].flags,
positions: mesh.faces[face]
.vertices
.map(|v| mesh.positions[usize::from(v)]),
})
.collect(),
};
foundation.fragments[0].positions.rotate_left(1);
let plan = TerrainLodPlan::new(&mesh, Some(&foundation)).unwrap();
assert_eq!(plan.source_face_node(3), Some(0));
assert_eq!(plan.source_face_node(4), None);
assert_eq!(
plan.selected_lod(0, [4.0, 4.0], 1.3),
Some(TerrainLod::Lod1)
);
foundation.fragments.pop();
let patched = TerrainLodPlan::new(&mesh, Some(&foundation)).unwrap();
assert_eq!(
patched.selected_lod(0, [4.0, 4.0], 1.3),
Some(TerrainLod::Lod0)
);
mesh.slots.slots_raw[0][24..28].copy_from_slice(&f32::NAN.to_le_bytes());
assert!(matches!(
TerrainLodPlan::new(&mesh, None),
Err(TerrainLodError::InvalidCellGrid)
));
}
#[test]
#[ignore = "requires licensed corpus"]
fn licensed_corpus_land_meshes_build_native_lod_grids() {
let mut files = 0;
for path in files_under(&corpus_root("IS")) {
if !path
.file_name()
.and_then(|s| s.to_str())
.is_some_and(|s| s.eq_ignore_ascii_case("Land.msh"))
{
continue;
}
let bytes = std::fs::read(&path).unwrap();
let nres =
fparkan_nres::decode(Arc::from(bytes.into_boxed_slice()), ReadProfile::Compatible)
.unwrap();
let mesh = fparkan_terrain_format::decode_land_msh(&nres).unwrap();
let plan = TerrainLodPlan::new(&mesh, None).unwrap_or_else(|e| panic!("{path:?}: {e}"));
assert!(plan.has_far_geometry(), "{path:?}: no far slots");
files += 1;
}
assert_eq!(files, 33, "original game LOD grid count");
}
#[test]
#[ignore = "requires licensed corpus"]
fn licensed_corpus_land_meshes_build_surface_worlds() {
+301
View File
@@ -0,0 +1,301 @@
use crate::{BasementFoundation, TerrainLod, TerrainLodError};
use fparkan_terrain_format::LandMeshDocument;
/// Camera-dependent terrain detail selection, retaining LOD0 in basement cells.
#[derive(Clone, Debug)]
pub struct TerrainLodPlan {
origin: [f32; 2],
inverse_cell_size: [f32; 2],
counts: [usize; 2],
forced_lod0: Vec<bool>,
has_lod1: Vec<bool>,
face_nodes: Vec<usize>,
}
impl TerrainLodPlan {
/// Validates the authored grid and registers foundation patches in its cells.
///
/// # Errors
/// Returns an error for an invalid slot mapping, grid or foundation source face.
pub fn new(
mesh: &LandMeshDocument,
foundation: Option<&BasementFoundation>,
) -> Result<Self, TerrainLodError> {
let assignments = mesh.face_lod_assignments()?;
let bounds = mesh
.nodes_raw
.chunks_exact(38)
.map(|node| {
let slot = u16::from_le_bytes([node[8], node[9]]);
let raw = mesh.slots.slots_raw.get(usize::from(slot))?;
let coordinate =
|offset: usize| f32::from_le_bytes(raw[offset..offset + 4].try_into().unwrap());
Some((
[coordinate(8), coordinate(12)],
[coordinate(20), coordinate(24)],
))
})
.collect::<Option<Vec<_>>>()
.ok_or(TerrainLodError::InvalidCellGrid)?;
let &(first_min, first_max) = bounds.first().ok_or(TerrainLodError::InvalidCellGrid)?;
let header = &mesh.slots.header_raw;
let coordinate = |offset: usize| {
header
.get(offset..offset + 4)
.map(|bytes| f32::from_le_bytes(bytes.try_into().unwrap()))
};
let origin = [
coordinate(0).ok_or(TerrainLodError::InvalidCellGrid)?,
coordinate(4).ok_or(TerrainLodError::InvalidCellGrid)?,
];
let size = [first_max[0] - first_min[0], first_max[1] - first_min[1]];
if !origin.iter().all(|value| value.is_finite())
|| !size.iter().all(|value| value.is_finite() && *value > 0.0)
{
return Err(TerrainLodError::InvalidCellGrid);
}
let count_x = mesh
.streams
.iter()
.find(|s| s.type_id == 1)
.map(|s| s.attributes.attr2 as usize)
.ok_or(TerrainLodError::InvalidCellGrid)?;
if count_x == 0 || !bounds.len().is_multiple_of(count_x) {
return Err(TerrainLodError::InvalidCellGrid);
}
let count_y = bounds.len() / count_x;
let counts = [count_x, count_y];
for (node, &(min, max)) in bounds.iter().enumerate() {
let cell = [node / count_y, node % count_y];
for axis in 0..2 {
let expected = origin[axis] + cell[axis] as f32 * size[axis];
let tolerance = size[axis] * 1.0e-5;
if !min[axis].is_finite()
|| !max[axis].is_finite()
|| (min[axis] - expected).abs() > tolerance
|| (max[axis] - (expected + size[axis])).abs() > tolerance
{
return Err(TerrainLodError::InvalidCellGrid);
}
}
}
let has_lod1 = mesh
.nodes_raw
.chunks_exact(38)
.map(|node| {
let slot = u16::from_le_bytes([node[10], node[11]]);
slot != 0xff
&& slot != u16::MAX
&& mesh
.slots
.slots_raw
.get(usize::from(slot))
.is_some_and(|raw| u16::from_le_bytes([raw[2], raw[3]]) != 0)
})
.collect();
let mut result = Self {
origin,
inverse_cell_size: size.map(f32::recip),
counts,
forced_lod0: vec![false; bounds.len()],
has_lod1,
face_nodes: assignments.iter().map(|a| a.node_index).collect(),
};
if let Some(foundation) = foundation {
let mut fragments = vec![0usize; mesh.faces.len()];
let mut unchanged = vec![false; mesh.faces.len()];
for fragment in &foundation.fragments {
if let Some(face_index) = fragment.source_face {
let face = mesh
.faces
.get(face_index)
.ok_or(TerrainLodError::MissingFaceAssignment { face: face_index })?;
fragments[face_index] += 1;
let original = face.vertices.map(|v| mesh.positions[usize::from(v)]);
unchanged[face_index] = fragment.positions.iter().all(|p| original.contains(p));
}
}
for assignment in assignments.iter().filter(|a| a.lod == TerrainLod::Lod0) {
if fragments[assignment.face_index] != 1 || !unchanged[assignment.face_index] {
result.forced_lod0[assignment.node_index] = true;
}
}
// Native registers patch triangles against every cell, including shared edges.
for fragment in foundation.fragments.iter().filter(|fragment| {
fragment
.source_face
.is_none_or(|face| fragments[face] != 1 || !unchanged[face])
}) {
for node in 0..bounds.len() {
let cell = [node / count_y, node % count_y];
let center = std::array::from_fn(|axis| {
(cell[axis] as f32 + 0.5) * size[axis] + origin[axis]
});
if triangle_intersects_cell(
fragment.positions,
center,
result.inverse_cell_size,
) {
result.forced_lod0[node] = true;
}
}
}
}
Ok(result)
}
/// Returns the cell named by the authored slot that owns a source face.
#[must_use]
pub fn source_face_node(&self, face: usize) -> Option<usize> {
self.face_nodes.get(face).copied()
}
fn camera_cell(&self, point: [f32; 2]) -> Option<[i32; 2]> {
let cell: [f32; 2] = std::array::from_fn(|axis| {
((point[axis] - self.origin[axis]) * self.inverse_cell_size[axis]).floor()
});
cell.iter()
.all(|v| v.is_finite() && *v >= i32::MIN as f32 && *v < i32::MAX as f32)
.then(|| cell.map(|v| v as i32))
}
/// Selects LOD1 at a squared cell distance of at least nine, unless forced near.
/// Returns `None` for an invalid node, camera position or FOV.
#[must_use]
pub fn selected_lod(
&self,
node: usize,
eye: [f32; 2],
horizontal_fov: f32,
) -> Option<TerrainLod> {
let forced = *self.forced_lod0.get(node)?;
let has_far = *self.has_lod1.get(node)?;
let camera = self.camera_cell(eye)?;
if !horizontal_fov.is_finite() || horizontal_fov <= 0.0 {
return None;
}
let dx = (node / self.counts[1]) as f64 - f64::from(camera[0]);
let dy = (node % self.counts[1]) as f64 - f64::from(camera[1]);
Some(
if !forced && has_far && horizontal_fov >= 0.5 && dx * dx + dy * dy >= 9.0 {
TerrainLod::Lod1
} else {
TerrainLod::Lod0
},
)
}
/// Whether the map contains any usable far slots.
#[must_use]
pub fn has_far_geometry(&self) -> bool {
self.has_lod1.iter().any(|&value| value)
}
}
fn triangle_intersects_cell(
triangle: [[f32; 3]; 3],
center: [f32; 2],
inverse_size: [f32; 2],
) -> bool {
// Normalize in f32 before testing the native [-0.5, 0.5] box.
let points = triangle.map(|p| {
std::array::from_fn::<_, 2, _>(|axis| {
f64::from((p[axis] - center[axis]) * inverse_size[axis])
})
});
let edges = std::array::from_fn::<_, 3, _>(|i| {
let next = points[(i + 1) % 3];
[next[1] - points[i][1], points[i][0] - next[0]]
});
[[1.0, 0.0], [0.0, 1.0]]
.into_iter()
.chain(edges)
.all(|axis| {
let projections = points.map(|p| p[0] * axis[0] + p[1] * axis[1]);
let radius = 0.5 * (axis[0].abs() + axis[1].abs());
projections.iter().copied().fold(f64::INFINITY, f64::min) <= radius
&& projections
.iter()
.copied()
.fold(f64::NEG_INFINITY, f64::max)
>= -radius
})
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn patch_registration_keeps_native_normalization_and_triangle_edges() {
let size = f32::from_bits(0x42d4_15f5);
let center = [2.5 * size, 6.5 * size];
let edge = [
[3.0 * size, 6.0 * size, 0.0],
[3.0 * size, 7.0 * size, 0.0],
[4.0 * size, 6.0 * size, 0.0],
];
// The authored boundary rounds outside this cell after native normalization.
assert!(!triangle_intersects_cell(edge, center, [size.recip(); 2]));
assert!(triangle_intersects_cell(
edge,
[3.5 * size, 6.5 * size],
[size.recip(); 2]
));
assert!(!triangle_intersects_cell(
[[0.0, 0.0, 0.0], [2.0, 0.0, 0.0], [0.0, 2.0, 0.0]],
[1.75, 1.75],
[2.0; 2]
));
assert!(triangle_intersects_cell(
[[0.0, 0.0, 0.0], [2.0, 0.0, 0.0], [0.0, 2.0, 0.0]],
[1.5, 1.0],
[2.0; 2]
));
}
#[test]
fn native_cell_distance_boundary_zoom_and_basement_override() {
let mut plan = TerrainLodPlan {
origin: [0.0; 2],
inverse_cell_size: [1.0; 2],
counts: [8, 8],
forced_lod0: vec![false; 64],
has_lod1: vec![true; 64],
face_nodes: Vec::new(),
};
assert_eq!(
plan.selected_lod(2 * 8 + 2, [0.9, 0.9], 1.3),
Some(TerrainLod::Lod0)
);
assert_eq!(
plan.selected_lod(3 * 8, [0.9, 0.9], 1.3),
Some(TerrainLod::Lod1)
);
assert_eq!(
plan.selected_lod(3 * 8, [1.0, 0.9], 1.3),
Some(TerrainLod::Lod0)
);
assert_eq!(
plan.selected_lod(3 * 8, [0.9, 0.9], 0.49),
Some(TerrainLod::Lod0)
);
assert_eq!(
plan.selected_lod(3 * 8, [0.9, 0.9], 0.5),
Some(TerrainLod::Lod1)
);
plan.forced_lod0[3 * 8] = true;
assert_eq!(
plan.selected_lod(3 * 8, [0.9, 0.9], 1.3),
Some(TerrainLod::Lod0)
);
plan.has_lod1[7 * 8] = false;
assert_eq!(
plan.selected_lod(7 * 8, [0.9, 0.9], 1.3),
Some(TerrainLod::Lod0)
);
assert_eq!(plan.selected_lod(64, [0.0; 2], 1.3), None);
assert_eq!(plan.selected_lod(0, [f32::NAN, 0.0], 1.3), None);
assert_eq!(plan.selected_lod(0, [0.0; 2], f32::INFINITY), None);
}
}
+37 -8
View File
@@ -1030,11 +1030,39 @@ Node38, а диапазоны граней — в 68-байтовых Slot68. В
проверяются на единственное назначение, а выходящий за массив, повторный или
неподдерживаемый диапазон считается ошибкой загрузки.
Первый рендер карты, terrain-запросы высоты и пересечения, receiver-ы теней и
обрезка контуром зданий используют только LOD0. Отбор сохраняет порядок
исходных граней, а контурный проход отдельно переводит индекс спроецированной
грани обратно в исходный. LOD1 пока не подставляется по расстоянию: такой
переход не реализован.
Рисуемый уровень выбирается по ячейкам, а не по расстоянию до отдельного
треугольника. Начало сетки находится в первых двух float заголовка Slot68,
размер ячейки — в границах первого слота LOD0. Атрибут 2 потока Node38 задаёт
число ячеек по X; индекс ячейки равен `x * count_y + y`. Приложение проверяет,
что границы всех слотов образуют эту регулярную сетку. Все 33 карты GOG
проходят такую проверку, включая вырожденные грани на общей границе ячеек:
принадлежность грани берётся из слота, а не угадывается по её центру.
Координаты камеры переводятся в целые координаты сетки округлением вниз.
Если `dx * dx + dy * dy >= 9` и горизонтальный FOV не меньше 0,5 радиана,
выбирается LOD1. При увеличении масштаба, отсутствии дальнего слота или
наличии геометрического patch остаётся LOD0. Камера за границей карты не
прижимается к крайней ячейке для этого расчёта. Правило восстановлено по
GOG `Terrain.dll` ([сборка и SHA-256](../reference/original-binaries.md)):
`CLandscape::Render`, RVA `0x11340`, выбор уровня `0x11878–0x11A03`.
Исполнение оригинала подтверждает выбор дальнего слота, а getter камеры
`Ngi32.dll` RVA `0x4D960` возвращает именно FOV.
Основания строений сохраняют подробную геометрию. Нативная регистрация
patch (`Terrain.dll` RVA `0x12E20`) проверяет его треугольники против каждой
ячейки через `mrnParaIntersectsPoly`. Поэтому учитываются и соседние ячейки,
которых касается край треугольника. Перед проверкой координаты нормализуются
в `f32` относительно центра ячейки; замена этой операции сравнением мировых
границ меняет результат на общих рёбрах. На «Конструкторе» игнорируемый
ресурсный тест сверяет все 22 ячейки с принудительным LOD0 с набором,
полученным в живом оригинале.
Vulkan получает оба уровня один раз. Диапазоны индексов разделены по
материалу и исходной ячейке; на каждом кадре включается только выбранный
уровень. Сгенерированные отмостки остаются включены. Terrain-запросы высоты
и пересечения, receiver-ы теней и обрезка контуром зданий используют
канонический LOD0. Отбор сохраняет порядок исходных граней, а контурный проход
отдельно переводит индекс спроецированной грани обратно в исходный.
```rust
let assignments = mesh.face_lod_assignments()?;
@@ -1052,9 +1080,10 @@ for (face, assignment) in mesh.faces.iter().zip(assignments.iter()) {
исходные фрагменты рельефа вместе с треугольниками отмостки в одном наборе.
`TerrainWorld::with_basement_foundation` принимает этот набор во владение и
устанавливает те же координаты и маски в BVH высотных запросов и пересечений.
Предпросмотр миссии на Vulkan пока строит только LOD0: связывание BAS-записей
с этой подготовкой ещё не подключено, поэтому наличие API не означает, что
геометрия миссии уже обрезана.
Предпросмотр миссии связывает BAS-записи с этой подготовкой до загрузки
материалов. Полученная поверхность общая для изображения, теней и запросов;
поправка размещения основания один раз применяется к корню строения и его
присоединённым компонентам.
Внешнее кольцо должно лежать на области LOD0, а каждый его сегмент — оставаться
покрытым текущей поверхностью. Непокрытый сегмент или пересекающиеся контуры