fix(render): accept PowerShell camera captures

This commit is contained in:
2026-07-18 21:40:01 +04:00
parent 24ba0bdd37
commit a0a5a18028
2 changed files with 74 additions and 2 deletions
+22
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@@ -1909,6 +1909,28 @@ the licensed GOG `MISSIONS/Autodemo.00/data.tma` run with all eight roots,
mesh components, 75,543 clip-visible vertices, a 1280×720 / 3,686,400-byte
readback hash `4638497144561211935`, and validation warnings/errors `0/0`.
### Windows PowerShell camera-capture hand-off
`tools/capture-original-camera.ps1` is an observer: it opens the original
process only with `PROCESS_QUERY_INFORMATION | PROCESS_VM_READ`, samples the
active Terrain camera and emits `fparkan-legacy-camera-v1` JSON. Windows
PowerShell 5.1 commonly redirects or pipes that text as UTF-16LE with a BOM.
The Vulkan viewer now accepts BOM-marked UTF-16LE and UTF-16BE in addition to
UTF-8 (including an UTF-8 BOM), so a normal PowerShell capture can be used
directly as `--legacy-camera-capture` without a lossy manual re-encoding step.
Malformed byte lengths and invalid Unicode remain explicit load errors.
Fresh read-only evidence from the running licensed GOG AutoDemo sampled outer
camera `0x0B368FD8` in `Terrain.dll` at base `0x02510000`; selector-0
translation was `(548.020752, 559.672852, 3.00516248)`. Passing the captured
UTF-16LE file to the native Vulkan viewer rendered all eight mission roots
with `camera_mode="legacy-d3d7-capture"`, 66 mesh components, 6,787
clip-visible vertices, 71 material descriptors, a 1280x720 / 3,686,400-byte
format-50 readback hash `7904810245714997753`, and validation warnings/errors
`0/0`. This proves the live-camera hand-off and projection path; it does not
establish frame-by-frame camera-selection parity, terrain shading or pixel
parity with the original renderer.
### Explicit MAT0 phase preview
`fparkan-game --backend static-vulkan --static-material-phase <u16>` now