feat(game): retain load progress milestones
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@@ -473,7 +473,13 @@ fn prepare_load_progress_path(path: &std::path::Path) -> Result<(), String> {
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}
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fn write_load_progress(path: &std::path::Path, phase: MissionLoadPhase) -> Result<(), String> {
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std::fs::write(path, format!("{phase:?}\n")).map_err(|err| format!("{}: {err}", path.display()))
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use std::io::Write;
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let mut file = std::fs::OpenOptions::new()
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.append(true)
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.open(path)
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.map_err(|err| format!("{}: {err}", path.display()))?;
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writeln!(file, "{phase:?}").map_err(|err| format!("{}: {err}", path.display()))
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}
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fn run_static_vulkan_mode(
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@@ -1049,6 +1055,23 @@ mod tests {
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);
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}
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#[test]
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fn load_progress_retains_prior_milestones() -> Result<(), String> {
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let path =
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std::env::temp_dir().join(format!("fparkan-game-progress-{}.txt", std::process::id()));
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prepare_load_progress_path(&path)?;
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write_load_progress(&path, MissionLoadPhase::GraphVisualMaterials)?;
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write_load_progress(&path, MissionLoadPhase::GraphVisualMaterialRequests(64))?;
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let progress = std::fs::read_to_string(&path).map_err(|err| err.to_string())?;
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std::fs::remove_file(&path).map_err(|err| err.to_string())?;
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assert_eq!(
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progress,
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"Starting\nGraphVisualMaterials\nGraphVisualMaterialRequests(64)\n"
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);
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Ok(())
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}
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#[test]
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fn static_preview_component_merge_offsets_indices_and_remaps_local_selectors(
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) -> Result<(), String> {
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@@ -1126,6 +1126,12 @@ termination. It does not preserve the simultaneous TEXM count, so it neither
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identifies a slow individual material nor attributes time to MAT0 parsing; the
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next profiler revision needs one cumulative snapshot of all classes.
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`fparkan-game --load-progress` now initializes its file with `Starting` and
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appends each later mission-load event instead of replacing the prior line. A
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bounded probe can therefore retain both MAT0 and TEXM request milestones even
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when a later event is last. The behavior is diagnostic persistence only: it
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does not alter graph traversal, resource validation, or rendering.
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Mission loading now raises the decoded-payload cache entry budget from 64 to
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256 while retaining its 64 MiB byte budget. This avoids premature entry-count
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eviction during resource-rich loads without making memory unbounded. The same
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